我开始的想法是做一个2.0版本的DESTROYER,一个我几个月前创建的图像。我的目标是重新设计整个机甲,以便给他更多的吸引力。
通常我喜欢立即开始使用颜色,所以我使用渐变工具设置渐变颜色背景。
I started with the idea to do a 2.0 version of THE DESTROYER, an image that I created a few months ago. My goal was to re-design the entire mech in order to give him more appeal.
Usually I love to start immediately with colors, so I set a gradient color background using the Gradient tool.
我选择了一种绿色的色调,因为我想给这个世界末日的场景营造一种不健康的氛围。
I chose a tone of green because I wanted to give an unhealthy atmosphere to this apocalyptic scene.
然后我开始用一个很简单的草图来描绘一些建筑的轮廓
Then I started with a very simple sketch of some building silhouettes
在整个过程中,我使用了三个标准的Photoshop画笔
During the entire process I used three standard Photoshop brushes
柔软的圆刷,柔和过渡,烟雾朦胧
硬圆刷
采样刷子来实现纹理效果
Soft Round brush for soft transition, smoke and haze
Hard Round brush
Sampled Brush to achieve texture effects
然后,使用硬圆刷快速绘制草图; 我开始机甲的形象。 我决定把作品的某些部分从作品中删去,以强调他的比例。 在这个阶段,我尝试着定义机器的体积和形状,并决定用一束激光武装它,就像蜘蛛射出它的线。 这种激光将成为他的毁灭性武器
Then, with a quick sketch using the Hard Round brush; I started to introduce the figure of the mech. I decided on purpose to leave some parts of it out of the composition to emphasize his proportions. In this phase I tried to define the volumes and shapes of the mech, and I decided to arm it with a laser beam exactly as a spider shoots its thread. This laser will be his weapon of destruction
我在机甲上添加了更多的细节,并继续使用刷子给它一个绘画的感觉。
I added more details on the mech and continued using only brushes to give it a painterly feel.
然后我开始把注意力更多地放在激光束上,尤其是在机甲的坚硬表面反射光线的过程中。我还增加了一些LED灯的护甲。当这篇作文几乎完成的时候,给人一种炽热的感觉
Then I started to focus a little more on the laser beam, and especially on how the hard surfaces of the mech were reflecting lights. I also added some LED lights to the armor. I gave a sense of incandescence later on when the composition was almost complete
在这个阶段,我开始觉得有必要让机器人与另一个物体互动,所以在右下角,我决定把一个互补的主题放在场景中。 一种从机甲怪物逃跑的军用卡车。
我勾勒出他的拖车正在经历高速扭转和猛烈的转弯,只是为了使其更具动感。
At this stage I started to feel the need to make the mech interact with another object, so in the lower-right corner I decided to put a complementary subject in the scene; a sort of military truck escaping from the mech monster.
I sketched the silhouette like his trailer was experiencing high speed torsion and violent swerves, just to make it more dynamic.
为了给激光束提供更多的能量,我使用了一张我在网络上发现的爆炸图片
To give more power to the laser beam I used a picture of an explosion I found on the web
我使用套索工具选择了火的部分,并将其拖到我的绘画上,然后在屏幕模式级别上进行转换
I selected the fire area with the Lasso tool and dragged it on to my painting, then converted it on a Screen mode level
我复制并缩放图层,将其移到建筑物上,来增加更多的火焰和破坏感
I duplicated and scaled the layer to move it on to the building in order to add more fire and a sense of destruction
该点火了!我创建了一个新的图层,用油漆桶工具填充黑色,然后将其转换成颜色减淡模式。我们的黑色层变得透明;在这一点上,我用一把刷子和一种黄色和橘色的暖色颜料在灯光上涂上颜色,使它们变得白热而明亮。
Time to light the fire! I created a new layer that I filled in black using the Paint Bucket tool and then converted it to a Color Dodge mode. Our black layer became transparent; at this point I used a brush and a warm yellow and orange color to paint over the lights in order to make them incandescent and bright.
我还在天空中增加了导弹的踪迹
I also added trails of missiles in the sky
到了最后一步,我想花更多的时间在激光的爆炸上,以尽可能多的写实,用我的画笔画出碎片和火花。我还增加了雾霾和烟雾,特别是在巨大的机甲后面,把它从背景中分离出来
Arriving at the final steps, I wanted to spend more time on the explosion caused by the laser, in order to add as much realism as I could by painting debris and sparks of fire using my brushes. I also added haze and smoke, especially behind the giant mech, to separate it more from the background
我喜欢使用灯光,所以我再次使用了颜色减淡图层,我花了更多的时间用橙色和黄色的其他触摸来照亮我的械甲,特别是暴露在爆炸灯光下的部分(图17)。我添加了一点蓝色来结束这个阶段,并进行最后的调整。
I love to play with light, so using the Color Dodge layer again I spent more time illuminating my mech with other touches of orange and yellow to the armor, especially the parts most exposed to the explosive light (Fig.17). I added a touch of blue to end this phase and jumped to the final tuning.
我添加了最后的触摸来设置场景的最终颜色。我给了这幅画一个温暖的色调和一点对比度,使用曲线调整图层,——瞧,拆除机甲完成了!
I added final touches to set the ultimate colors of the scene. I gave the painting a warmer tone and a bit of contrast using a Curves Adjustment Layer and - voila - The DEMOLITION MECH was finished!
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