在本教程中,我将向您展示如何创建一个快速的幻想情绪概念,从最初的概念草图开始,使用SketchUp并解释颜色和纹理的使用步骤。
In this tutorial I'm going to show you how to create a quick fantasy mood concept, starting from the initial concept sketch using SketchUp and explaining the use of colors and textures steps-by-step.
第1步:SketchUp(阻挡构图)和基本颜色
这个概念的第一步是使用3D程序SketchUp来获得一些形状和块作为构图的基础。要在SketchUp中绘制简单的矩形形状,只需单击工具栏上的圆形图标上的下拉框,然后选择矩形。您可以通过单击画布上的第一个角落来创建矩形,然后您可以设置第二个角落来创建矩形。然后,您可以使用“推/拉”工具将矩形拉成3D形状。线条工具允许您以相同的方式绘制其他形状。
然后,我使用渲染来设置一些情绪,玩弄灯光和阴影。您可以使用“阴影”工具栏(“视图”>“阴影”))在SketchUp中完成此操作。
一旦我对我的作品感到满意,我将文件导出到Photoshop中,进入文件>导出> 2D图形,这将弹出一个对话框的选项,并保存为JPEG。在Photoshop中,我开始用颜色和柔光的渐变工具放下一些基本颜色。,这些微妙的色调将是情绪的主要调色板。
Step 1: SketchUp (blocking composition) and base colors
The very first step for this concept is to use the 3D program SketchUp to obtain some shapes and blocks as a base for the composition. To draw a simple rectangle shape in SketchUp simply click on the dropdown box on the circle icon on the toolbar and select Rectangle. You can then create the rectangle by clicking onto the canvas to anchor the first corner then you can set your second corner to create the rectangle. You can then use the Push/Pull Tool to pull the rectangle up into a 3D shape. The Line tool allows you to draw other shapes in the same way.
Then, I use a render to set some mood, playing around with lights and shadows. You can do this in SketchUp using the Shadows Toolbar (View > Shadows).
Once I am satisfied with my composition, I export the file into Photoshop, go to File > Export > 2D Graphic which will bring up a dialogue box of options and save as a JPEG. In Photoshop I start to put down some base colors with the Gradient tool in color and Soft Light ? these subtle tones will be the main color palette for the mood.
第2步:纹理基地
一旦设置了基本颜色,我就开始为整个场景添加纹理。我在软光和普通模式下添加这些纹理,使用橡皮擦工具和设置为“转移”选项的软笔刷(在笔刷笔触的两端创建淡入淡出效果),并在必要时擦除部分纹理。然后拿一个纹理笔刷,把这两种技术混合在一起。最后,我勾勒出一排云彩,大致勾勒出天空。
Step 2: Texturing base
Once the base colors are set I start to add textures to the entire scene. I add in theses textures in Soft Light and Normal mode, using the Eraser tool and a soft brush set to the Transfer option (creates a fade on both ends of your brush stroke) and erase some parts of the textures where necessary. Then taking a texture brush, I mix the two techniques together. Finally, I trace a line of clouds and roughly sketch out the sky.
第三步:背景、天空和细节
我现在开始在背景上非常密集地工作,在山和天空中添加细节,通过在柔和的光模式中添加阴影来加强光线,并在正常模式下增加(绘画)纹理。
我还增加了天空的大气气氛(在正常模式下使用主动转移选项进行绘制),以给予更多的深度和移动到场景。
Step 3: Background, sky mood and details
I now begin to work very intensively on the background, adding little details to the mountains and sky, strengthening the light by adding shades in Soft Light mode and increasing (painting over) the texture on a Normal mode.
I also add the atmospheric mood of the sky (painting in normal mode with active transfer option) to give more depth and movement to the scene.
第四步:细节和对比
我用Curves面具进一步强调光线和对比度,以增加表征场景的情绪。 下一步是细化整个环境,所以我继续在普通模式下使用画笔,在前景中绘制所有细节。
Step 4: Details and contrasts
I accentuate the light and contrast further with a Curves mask to increase the mood which characterizes the scene. The next step is to refine the entire environment, so I proceed using a brush in Normal mode, painting all the details in the foreground.
第5步:字符
我走到人物素描上,首先通过描绘粗糙的线条,得到一个确定的黑色形状(如轮廓)。 此时,我开始使用“正常”,“颜色”和“主动转移”来绘制体积,以更好地控制画笔。
然后我开始用Lighten图层模式对角色进行阻挡,添加阴影来匹配角色的颜色和环境情绪。 最后,我在装甲的外部添加一些光点,以便与角色形成更多的对比。
Step 5: Character
I move onto the character sketch, by tracing out the rough lines first I obtain a defined black shape (like a silhouette). At this point I start to paint the volumes with Normal, Color and Active Transfer to have a better control on the brush.
Then I began blocking in the character with the Lighten layer mode on, I add shade to match the character?s color with the environment mood. Finally I add some light spots on the outer parts of the armor to give more contrast to the character.
步骤6:细节和最后的触摸
在这一点上,我给场景添加了一些细节,来增强活力。我画了从柱子出来的灯光和光线,突出场景的焦点,我在这里画一些石头(用滤镜模糊它们),来增加一些运动。
最后一步是通过使用锐化滤镜(智能锐化)来增加环境的焦点,增加了很多关于柱子上的裂缝的细节,并增加了与所有曲线的对比度。
Step 6: Details and finishing touch
At this point I add some details to the scene to give dynamism. I paint the lights and rays that come out of the pillars to highlight the focal point of the scene and I paint some stones here and there (blurring them with filters) to add some movement.
The final step is to add contrast the focal points of the environment by using the Sharpen filter (Smart Sharpen), increasing a lot the details of the cracks on the pillars, and adding further contrast to everything with a Curves level.
评论