国外教程zbrush中材质和渲染技术

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鏉ユ簮: 管理员 浏览 5469 日期 2010-06-12 0
[材质和渲染在ZBrush中的应用].agdtmrz31.bin  613.2MB
[材质和渲染在ZBrush中的应用].agdtmrz31.cue  75B
[材质和渲染在ZBrush中的应用].agdtmrz31.nfo  18.9KB
Zbrush是传统和创新工具的完美组合,让您创造复杂、高品质的图形,快速有效地表达自我,这些功能曾经在《指环王3:国王归来》这部影片的数字建模方面被广泛运用(主要是魔兽)还有《金刚》等。它能给於您即时反应,即时绘制您的图像,它也非常适合於情节串联图板和概念化设计,功能足於将您的作品打造完美。直观、易於使用和功能强大,Zbrush将激发您创造多面的、震撼人心的图像,不管您是个新手,还是位专业人士。Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.Popular highlights include :Understanding ZBrush's material attributesUsing Doublecolor ShadersUsing Tricolor ShadersUsing Quadcolor ShadersShading EffectsUtilizing Shader ChannelsUsing Matcap MaterialsBuilding Custom Matcap ShadersZBrush Light TypesControlling and Adjusting ShadowsUtilizing Fog for AppealDepth Cue for Distance-based BlurAnti-Aliasing Settings for Render QualitySaving Rendered Images From ZBrushPost-render Adjustments for Appeal in ZBrush

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