标题:射手
姓名:蒂亚戈hoisel
国家:巴西
软件:三维动画,PS图象处理软件,教程,教程
三年后,我的第一个学习教程,我决定回到研究三维图。这是我第一次完成了图像在最大。这是一个古老的概念,我认为这可能是一个良好的形象开始学习。我已经改变了设计,使那么疯狂。我的模型需要使用dynamesh工具,真是有趣。之后,该retopology已在三维动画和渲染使用焦散渲染。我非常感谢艺术家maiorino胜利,胜利雨果和彼得罗康迪谁是我的老师!我画微型面部头发PS图象处理软件。和婴儿食品我在后期制作以及PS图象处理软件。旁边的帮助下,胜利和胜利,我用来作为参考的渲染设置大亚当路易斯教程。我希望你喜欢。
Title: The Shooter
Name: Tiago Hoisel
Country: Brazil
Software: 3ds max, Photoshop, VRay, ZBrush
Three years after making my first studies in Zbrush, I decided to go back to study 3d illustration. This is my first finished image in 3ds Max. This is an old concept that I thought it might be a good image to start studying. I've changed the design slightly, making less crazy. I made the model in zbrush using the dynamesh tool that is really interesting. After that, the retopology has been made in 3ds max and rendering using Vray renderer. I am very grateful to the artists Victor Maiorino , Victor Hugo and Pedro Conti who are my teachers! I painted the micro facial hair in photoshop. And the baby food I applied in post production in photoshop as well. Beside the help of Pedro, Victor and Victor, I used as reference for the shader setup the great tutorial of Adam Lewis. I hope you liked.
作品评价