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使用Reallusion iClone软件制作游戏角色

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iClone角色创建器:创建身体

本教程提供的免费游戏角色模型都是在iClone角色创建器内部作为基础模型之一开始的。 有选择可用于选择运动,肌肉,粗壮或平均体型开始。 一旦你选择了一个基础角色,你可以使用Morph Gizmo和鼠标来编辑角色,将鼠标悬停在角色上,看看Gizmo如何突出显示骨骼,肌肉或特征。 然后点击并拖动来改变形状和大小。 访问完整的角色形态并使用滑块控件进行编辑以进行详细的调整。

iClone Character Creator: Build the Body

The free game character models that are offered with this tutorial all began inside the iClone Character Creator as one of the base models. There are options available to select athletic, muscular, stout or average body-styles to get started. Once you have selected a character base you can edit the character using the Morph Gizmo and your mouse to hover over the character and see how the gizmo highlights the bone, muscle or feature. Then click-and-drag to alter the shape and size. Access the complete character morphs and edit with slider controls for detailed adjustments.

iClone角色创建器:塑造脸型

面部整形工具也利用了Morph Gizmo和Morph滑动器来编辑和设计脸部。所有的面孔都被操纵并准备好进行动画。男性和女性都有基本的脸型,也有年龄增长的工具,从年轻到年长的形象都有。当你设计人脸时,在viewport中的相机工具可以帮助你改变角度,从多个角度看编辑效果。改变眼睛和牙齿来适应你想要的风格。保存面孔和角色以便进一步编辑,或将来与其他角色创作一起使用。

iClone Character Creator: Shape the Face

The character face-shaping tools also make use of the Morph Gizmo and the Morph Sliders to edit and design the face. All the faces are rigged and ready for animation. There are base face styles for male and female and also aging tools to range the look from youthful to elderly appearances. The camera tools in the viewport are helpful to change the angle while you design the face and see the effects of editing from multiple angles. Change eyes and teeth to fit your desired style. Save faces and characters to edit further or use with other character creations in the future.

iClone角色创建器:动态纹理

外观编辑器中的动态纹理由Allegorithmic Substance提供支持,为角色的皮肤,化妆和衣服添加了强大的设计元素。 编辑皮肤的种族,肤色,雀斑,纹身和多层化妆。 编辑服装设计,面料,图案并添加额外的图形叠加,添加定制的设计,如商标。 角色的面部毛发和发际线也由外观编辑器决定; 选择眉毛,胡须。 对服装的程序效果也是可用的,包括动态污垢和孔洞。 访问完整的材质来编辑纹理文件并导入新的纹理贴图。

iClone Character Creator: Dynamic Textures

Powered by Allegorithmic Substance, the Dynamic Textures in the Appearance Editor add powerful design elements for the character's skin, makeup and clothing. Edit the skin for ethnicity, tanlines, freckles, tattoos and multi-layered makeup. Edit clothing design, fabrics, patterns and add additional graphic overlays to add custom designs like logos. The character's facial hair and hairline are also determined by the Appearance Editor; choose from eyebrows, beards and mustaches. Procedural effects for clothing are also available including dynamic dirt and holes. Access the complete materials to edit texture files and import new texture maps.

iClone角色创建器:服装设计

服装库提供了衬衫、裤子、短裤、连衣裙、西装、外套、鞋子等的款式,更多的是为你的游戏角色设计一套基本服装。在iClone角色创建器中,服装的风格被塑造成适合任何人物形状和合格的布特征。从库中选择一件衣服,并将其应用到您的角色中,之后您可以使用符合要求的布功能进一步调整配件,以便对装备进行微调并调整你的角色。在iClone角色创建器中创建的服装可以作为个人的服装文件保存,并在未来的任何角色设计中使用。

iClone Character Creator: Clothing Design

The clothing library provides styles for shirts, pants, shorts, dresses, suits, coats, shoes and more to get started with designing a basic outfit for your game character. Clothing styles are made to fit any character shape with the conforming cloth feature in iClone Character Creator. Clothing styles are made to fit any character shape with the conforming cloth feature in iClone Character Creator. after which you may further adjust the fitting using the Conforming Cloth function to fine-tune the outfit and tailor-fit your character. Clothing created in iClone Character Creator can be saved as individual clothing files and used on any character design in the future.

iClone动画:Motion Puppet

将完整的角色发送到iClone,然后使用Motion Puppet面板快速开始动画。 您将能够生成游戏角色所需的大部分常用动画,包括散步,跑步,空闲动作以及更多类别(如情绪和手势)。在你把动作添加到你的角色之前,Motion Puppet可以编辑动作。有一系列滑块可以影响动作木偶的性能,以定制每个运动循环的外观。 预览,自定义和录制时间轴上的运动轨迹,可以通过HumanIK进一步编辑运动轨迹,运动层编辑器可以将偏移关键帧添加到任何角色。

iClone Animation: Motion Puppet

Send your fully-rigged character to iClone and quickly begin animating with the Motion Puppet panel. You will be able to generate most of the common animations needed for game characters including walks, runs, idle motions and more categories like moods and gestures. The Motion Puppet lets you edit the motions before you add them to your character. There are a series of sliders for affecting the motion puppet performance to customize the look of each motion loop. Preview, customize and record motion tracks to the timeline that can be further edited via HumanIK and the motion layer editor to add offset keyframes to any character performance.

iClone动画:动作库

iClone动画管道有600个动作文件,从基本的人类动作到战斗、舞蹈等多种动作文件。当你将一个动作应用到角色上时,会在时间轴上用运动轨迹进行标识。你可以在时间轴上编辑这些动作,把它们混合在一起,或者打破运动,移除部分运动。通过调整角色Root或适当的身体部分来创建动作之间的流体转换,可以通过使用多个运动文件源使角色保持平滑的性能。

iClone Animation: Motion Library

The iClone Animation Pipeline comes with 600 motion files that range from basic human moves to combat and dancing and more. When you apply a motion to a character it is identified on the Timeline with a motion track. You can edit those motions on the timeline by blending them together or breaking the motion and removing parts of the motion. Motions may be aligned together allowing character performances using multiple motion file sources to maintain a smooth performance by aligning the character Root or appropriate body part to create a fluid transition between motions.

iClone动画:Kinect Mocap

任何人都可以使用Xbox 360或Xbox One Kinect来预算运动捕捉。 iClone动画管线中包含的iClone Mocap插件可以使用Kinect动画捕捉为您的角色生成即时动画。 iClone对使用Kinect录制的动作进行了内置平滑处理,以防止抖动的发生。 使用标准模式捕捉全身或接近模式,在坐着的时后捕捉上半身。 另外可追踪的骨骼关节增强了颈部的上/下,上身,手腕旋转和下蹲运动。 Xbox One Kinect拥有1080P相机和新型TOF(飞行时间)传感器的优势,可提供无与伦比的追踪精确度。

iClone Animation: Kinect Mocap

Motion capture on a budget is possible for anyone with access to an Xbox 360 or Xbox One Kinect. The iClone Mocap Plugin that is included with the iClone Animation Pipeline enables motion capture with the Kinect to generate instant animations for your characters. iClone has built-in smoothing on the motions recorded using the Kinect to keep jitter from occurring. Use the standard mode to capture full-body or Near Mode to capture upper torso while seated. Additional trackable skeleton joints enhance neck up/down, upper torso, wrist rotation, and squat movement. The Xbox One Kinect has an advantage with 1080P camera and new TOF (time of flight) sensor that offers unparalleled tracking accuracy.

iClone动画:对口型

使用iClone Character Creator创建的游戏角色已准备好进行包括唇形同步在内的全面脸部动画。 通过导入或录制音频,生成口形同步动画,iClone可以通过可编辑的唇形关键帧立即转换成动画,以改变唇形同步性能的任何方面。 唇部编辑器提供对viseme的编辑该唇部和对某些Lip关键帧所需的表达量。 “动画”选项卡中的“创建脚本”按钮将启动通过录制音频,导入WAV或MP3或使用文本到语音来创建唇形同步的选项。 用iClone创建的口形同步动画也可以用在你的游戏中。

iClone Animation: Lip-Sync

Game characters created with the iClone Character Creator are ready for full facial animation including lip-sync. Generate lip-sync animation by importing or recording audio which iClone will instantly transform into animation with editable lip keyframes to change any aspect of the lip-sync performance. The Lip Editor provides access to edit the viseme and the amount of expression desired for that certain lip keyframe. The Create Script button in the Animation tab will launch the option to create lip-sync by recording audio, import WAV or MP3 or use Text to Speech. The lip-sync animation created with iClone can also be used in your games.

iClone动画:Face Puppet

在你的角色的语言和非语言表演中添加情感是可能的,通过木偶操纵他们的Face Puppet面板。Face Puppe提供多个木偶配置文件和情绪预设能够选择快乐,悲伤,愤怒和恐惧的情绪。 使用Face GUI来选择一个自定义的功能组或隔离一个面部特征的木偶。 Face Puppet通过使用鼠标移动来操纵所选的配置文件或UI选择来创建动画。 预览和录制时间轴上的动画,并自动将Face Puppet运动与现有的唇形同步相融合,以创建完整的脸部动画表演。

iClone Animation: Face Puppet

Adding emotion to your character's verbal and non-verbal performances is possible by puppeteering them with the Face Puppet panel. The Face Puppet offers multiple puppet profiles and emotive presets with ability to choose from happy, sad, angry and fearful emotions. Use the Face GUI to select a custom group of features or isolate a single facial feature to puppeteer. The Face Puppet creates animation by using your mouse movements to puppeteer the chosen profile or UI selection to animate. Preview and Record animations to the timeline and automatically blend Face Puppet motions with existing lip-sync to create a full facial animation performance.

导出游戏角色

iClone动画管道可以轻松地将角色和动画从iClone移动到您的游戏引擎,包括Unity3D或Unreal。将角色和动画收集并发送到3DXchange,将它们导出为优化的FBX文件。 FBX导出窗口有下拉选项来选择游戏引擎并优化导出。 将iClone Character Creator的角色和动画导入游戏中,您将能够使用Unity3D Mecanim以及更多的装备来进行游戏。

Export Characters for Games

The iClone Animation Pipeline will easily move your character and animation from iClone and into your game engine of choice including Unity3D or Unreal . Characters and animations are collected and sent to 3DXchange where they are exported as optimized FBX files. The FBX exporter window has drop-down options to select the game engine and optimize the export. Import iClone Character Creator characters and animation into games and you'll be able to apply the full onslaught of Unity3D Mecanim and more with a rig that comes ready to play.


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