UDK基础教程(共15节)
次世代场景UDK应用(共45节)
UDK高级实例教程(共31节)








BlueprintWebSocket
BlueprintWebSocket is an easy-to-use WebSocket client fully available for Blueprints and C++.
Integrate it easily within your project and start sending and receiving string or binary messages with your WebSocket server.
Choose your protocol
BlueprintWebSocket allows you to connect to the server with ws or wss protocols.
Multi-connections
Create as much sockets as you want to connect to several WebSocket servers at the same time.
Headers access
BlueprintWebSocket allows you to add custom header keys and values.
No Dependency
BlueprintWebSocket is built around the engine's WebSockets module. It doesn't require any dependency.
Fully functional demo
Learn how to use it with the documentation or the functional demo project and the basic echo server included.
技术细节
Features:
Full WebSocket client for Blueprints and C++.
Easy-to-use.
ws and wss protocols support.
Binary and string messages support.
Headers access.
Code Modules:
BlueprintWebSocket(Runtime)
Number of Blueprints: 0
Number of C++ Classes: 5
Network Replicated: No
Supported Development Platforms: Windows, MacOS, Linux
Supported Target Build Platforms: Windows, MacOS, Linux, Android, iOS
Example Project: Zipped Demo
Documentation: Available on Github
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BlueprintWebSocket
BlueprintWebSocket是易于使用的WebSocket客户端,可完全用于Blueprints和C ++。
轻松将其集成到项目中,并开始使用WebSocket服务器发送和接收字符串或二进制消息。
选择您的协议
BlueprintWebSocket允许您使用ws或wss协议连接到服务器。
多连接
根据需要创建尽可能多的套接字,以同时连接到多个WebSocket服务器。
标头访问
BlueprintWebSocket允许您添加自定义标题键和值。
没有依赖
BlueprintWebSocket围绕引擎的WebSockets模块构建。它不需要任何依赖。
功能齐全的演示
了解如何将其与文档或功能演示项目以及基本的回显服务器一起使用。
技术细节
特征:
蓝图和C ++的完整WebSocket客户端。
易于使用。
ws和wss协议支持。
二进制和字符串消息支持。
标头访问。
代码模块:
BlueprintWebSocket(运行时)
图纸数量:0
C ++类数:5
复制的网络:否
支持的开发平台:Windows,MacOS,Linux
支持的目标构建平台:Windows,MacOS,Linux,Android,iOS
示例项目:压缩演示
文档:在Github上可用

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