Powered by OpenXR, Blender now ships with the first milestone in VR support: scene inspection. Walk around your scenes in virtual reality directly within Blender!
The mass and the damping properties of the simulation are settings of the brush. Two additional controllers limit the influence and falloff of the simulation.
Masked vertices act as pinned during the simulation, and the gravity is applied directly in the solver.
This brush includes seven deformation modes with radial and plane falloff types.
This new brush (also available as Mesh Filter) removes the surface while preserving the volume of the object usin the HC algorithm from “Improved Laplacian Smoothing of Noisy Surface Meshes”. The smooth result an be controlled by tweaing the original shape preservation, displacement and iteration count.
黏塑笔刷增强
黏塑笔刷也得到了增强,笔刷可选圆形和方形
层次笔刷改良
The Layer Brush was completely redesigned. Gone are the artifacts when alternating between adding and subtracting or when modifying the same area multiple times. It features a preview of the Layer height in the cursor, Multires support for Persistent Base and much better masking support.