灯塔的制作

修改
鏉ユ簮: junjun 浏览 4746 日期 2011-10-28 0

concept:

i want tell about why i choose to do this model. firstly there is a wonderfull atmosphere and it shows part of my life.

i want to do this but i havent got any chance for do that.one day when i surfing on the net, i saw picture.

设定

我想告诉大家我为什么选择做这个作品,应为我一直渴望美丽的天空,就像是我的生活,我一直想做一个这样的作品,直到我有一天在网上看到这张图。

modelling the light house:

at the begining i put camera on the scene,because i feel free at perspective when i modelling at the scene. after that i put a box then i started with editable poly tools for modelling structure. after that i modelled windows use same way at structure.

灯塔的建模

首先我在场景中建立一个摄像机,因为我会使用透视图建模,完以后我会使用编辑多边形工具制作模型的结构,然后再制作窗户。

then i did flor deforming,i used editable poly and paint deformation tools for it.

然后我建立地面,使用编辑多边形和绘制变形工具来操作。

i did grass for floor and i used vray fur for it.vray fur is a great tool for creating grass.it is fast and easy for do that

然后我制作草地,我使用vray 毛发来制作,这个毛发系统方便而且快速

it is done generally.

这是完成的效果;

2

texturing:

for texturing i downloaded textures from http://www.cgtextures.com.

i used unwrap for texturing and edit with photoshop by layer and brushes

我在http://www.cgtextures.com. 下载的贴图材质

我使用unwrapuv工具展开uv,然后是用photoshop制作贴图。

rendering:

i used vray for rendering.

there is a vray dome and target direct at the scene.

我使用vray渲染的场景,使用vraydome渲染布景和目标直射灯照明

render took about 20 minutes

[next]

花费20分钟渲染

3

compositing:

after the render i converted the files to rla with alpha channel then saved it.

next i found images for background, fog and birds.

合成,

当渲染完毕以后我把结果存储为带通道的格式

然后我找到一些用作北京德图片,大气,以及鸟。

fusion is a great program and has got strong tools so i used for that at my scene.

我使用强大的后期软件fusion来进行合成工作

conclusion:

i really enjoy when i doing this scene,texturing and rendering.because of the atmosphere of scene gives me desolation. i didnt have any important problems when i doing scene. just test render took alot of time)

altogether i believe, i did good scene. i hope i can do and share with you ‘new making of’ with my next scene.

best regards.

结束

我非愉快的制作这个作品,因为大气和场景给我一种苍凉的感觉,制作过程没有什么大问题,只是渲染花费的不少时间,

总而言之,我相信,我做了一个不错的场景,我希望我能在下次教学中见到你,

祝好运!

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