modo打造海盗勋章全过程

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鏉ユ簮: 貌似殊途 浏览 3112 日期 2011-10-22 0

1

-in top view create a backdrop item - set top in projectio type and choose reference image

in “image”.... the image found with google.

2

-start modeling with pen tool... set make quads option.

3

-follow the reference image lines.

-adjust the shape by the vertices.

-assign a topology to the skull.

4

-use the thicken tool to thickness the shape and loop slice to define the edges.

5

-add a circle and use thicken tool and loop slice.

now we have the base of the medallion.

6

-with solid sketch and pen tool add interior details.

7

then added spheres and toroids for the finishing touches. for the hook i used the pen tool.

test model.

start with uv.

1

-i used modo uv tool (great tool)for all pieces - here約 an example with atlas projection.

ligth test.

-i used only one hdr image for some tests with basic materials.

add textures

1

- i used these maps and these setting to define the medallion materials. bump map was used in the diffuse amount channel.

2

-for the plan i used this picture taken from google and then hand colored.

final ligth setup

i used a hdr image with 2 luminous panel (red on the right and blue on the left).

luminous intensity set 5.0w/srm2 for the blue and 6.0w/srm2 for the red.

in luminous panel material i added a shader with the following settings.

these are the settings for the render and the final output color. gamma set at 1.2 for a dark scene. i have activated the bloom

final composition

-for the final image i modeled with the technique of box modelling and pen tool other items to be included in the final scene.

final photoshop retouching

i exported the final color and ambient occlusion output and imported into photoshop.

after i superimposed the channel occlusion on final color in this way.

1

-in the occlusion level i was led into channels and i have selected all (cmd+click on mac)

...the dark parts of the image are selected.

2

-invert selection.

with the active selection create a new layer.

now we use the tool bucket set with black color. click on new layer.

the occlusion image created is now ready to be superimposed on the final color output in soft light mode.

final image with slight color correction.

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