芭布拉人物制作

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鏉ユ簮: ks 浏览 2711 日期 2018-02-26 0

 

芭布拉是我最喜欢的一个在线艺术论坛画的人物。灵感来自我在Deviant Art发现的一张很棒的照片。我用这幅画来表现完全现实主义;我想要一些非常时髦的,简单的,和一个有趣的调色板。更重要的是,我希望这个角色的表现能够脱颖而出,所以我花了大部分时间渲染她的眼睛和嘴唇,让她更显真正。

 

Barbra is a character I painted for one of my favorite online art forums. Theinspiration came from a great stock photo I found over at Deviant Art. I wasn'taiming for total realism with this piece; I wanted something very funky, simple,and with an interesting color palette. More importantly, I wanted the expressionof the character to really stand out, so I spent most of the time rendering hereyes and lips, to really bring her life.

 

步骤1:概念草图
Step 1: Concept Sketch

 

这篇文章的第一步是用参考照片创建一个草图。我不想把草图画的很精准,所以我画了她的大概比例,以散发出一种更时髦的氛围。当草图完成后,我创建了一个新的图层,重新绘制,让它看起来非常干净。这个草图非常重要,因为你在这个阶段做的事情越多,就越容易把它画出来——你不做任何改变。

 

The first step for this piece was to create a strong sketch basedon the reference photo. I didn't want the sketch to be precisely accurate to thereference, so I exaggerated some of her proportions a bit to give off a morefunky vibe. When the sketch was complete, I created a new layer and redrew it,to give it a very clean look. The sketch is very important, because the morethings you get right at this stage, the easier it will be to actually paint it -you don't want to leave anything to chance.

草图是在高分辨率(300 DPI)完成的。虽然我将在接下来的阶段缩小文件大小,但是有一个高分辨率的草图总是一个好办法,这可以在以后的绘画中使用。

 

The sketch was done at high resolution (300 DPI). Although I'mgoing to shrink the file size in the following stage, it's always a good idea tohave a high res sketch, which can be used in the later stages of thepainting.

 

步骤2:颜色主题
Step 2: Color Theme

 

一旦草图完成,我在Photoshop中打开一个新文档,开始尝试一个颜色绘制。我想要非常丰富,充满活力的颜色,所以我做了几次测试,直到我得到了想要的结果。我选择了一种强烈的红色头发,和一个较冷的绿色来帮助完成这个角色。此外,我还测试了一些肤色。

 

Once the sketch is complete, I open a new document in Photoshop and start experimenting with a color theme. I wanted very rich, vibrant colors, so I did a couple of tests until I got desired results. I chose a strong red color for the hair, and a cooler green color to help the figure pop from the background. Additionally, I also tested out some skin tones as well.

 

我不得不承认,大多数时候,我最终在整个绘画过程中改变了颜色的主题。幸运的是,使用Photoshop很容易做到这一点,我将在本教程的后面部分解释如何做到这一点。不要害怕尝试颜色,如果你做了,你会得到很多“幸运事故”。

 

I have to admit, most of the time, I end up altering the color theme significally throughout the painting process. Lucky for me, it's easy to do this with Photoshop, and I'll explain how to do this in the later stages of this tutorial. Don't be afraid to experiment with colors, you can get a lot of 'lucky accidents' if you do.

 

步骤3:大块上色
Step 3: Blocking

 

既然我们已经对配色方案有了一个很好的想法,那么现在就该对这些值进行分组了。我将草图文件保存在不同的文件名下,然后显著地缩减文档(通常在72 -100DPI之间)。我这么做的原因是,它迫使我把精力集中在这个角色的整体上,而不去纠结于细节(这是我经常陷入的陷阱)。绘画的技巧,灵活的性格在于你使用的价值,而不是颜色,所以一定要在早期的绘画过程中建立一个强烈的价值观。

 

Now that we have a good idea of the color scheme, it's time to block in thevalues. I save the sketch file under a different file name, and then shrink thedocument down significantly (usually anywhere from 72 -100DPI). The reason I dothis is that it forces me to concentrate on the values of the figure withoutgetting caught up in the details (a trap that I usually get caught up in). Thetrick to painting a breathing, living character lies in the values you use, notthe colors, so be sure to establish a strong value statement early on in thepainting process.

 

我使用“调色板”文档中的一些属性来调整这些值,并使用HSB滑块来进一步帮助我定义值。在这一点上,定义值(图的内容)是至关重要的;不要太担心这些颜色,但是要集中精力让这个角色看起来像3D。

 

I block in the values using some tones from the 'palette' document, and usethe HSB sliders to further help me define the values. Defining the values (thecontrast of the image) is crucial at this point; Don't worry so much about thecolors, but concentrate on making the figure appear 3D like.

 

避免使用软边刷作画-这将给你的形象一个非常塑料的外观。相反,用硬边笔刷来定义图形的形式和数量,并使用斑点画笔来混合过渡。

 

Avoid using soft edged brushes while painting - this will give your image avery plastic look. Rather, paint with hard edged brushes to define the forms andcountours of the figure, and a speckled brush to blend the harshtransitions.

 

步骤4:颜色调整
Step 4: Color Tweaking

 

当我对这些值感到满意的时候,我将图像放大到大约33-50%,并继续往脸上添加细节。在这一点上,我决定稍微改变一下颜色。这个角色的绿色背景有点老套,不像我想象的那么生动。我重新思考我的颜色选择,并决定选择一个更有活力的配色方案。Photoshop中的Changingcolor方案可以通过多种方式实现;“变异”工具(图像>调整>变体)和颜色平衡工具(图像>调整>颜色平衡)是非常好的。一旦我得到了我想要的背景,我再次放大图像,并继续细节。

 

When I'm satisfied with the values, I enlarge the image toaround 33-50% higher, and continue to add definition to the face. At this point,I decide to alter the colors a bit. The green background against the red tonesof the figure was a bit cliche, and not as lively as I anticipated. I rethink mycolor choices, and decide to go for a much more vibrant color scheme. Changingcolor schemes in Photoshop can be done in a number of ways; The 'Variations'tool (Image> Adjustments> Variations), and the Color Balance tool (Image> Adjustments > Color Balance) are excellent for this. Once I get desiredresults, I enlarge the image yet again, and continue to detail.

 

第五步:详细说明
Step 5: Detailing

 

现在颜色看起来更浓了,是时候专注于细节了。我想把注意力集中在眼睛和嘴唇上,所以我要确保我把大部分时间都花在那些地方。为了让这个角色更加真实,我创造了一些“皮肤毛孔”的刷子,由几个随机的点组成。我把这个应用到她的脸颊和鼻子上,因为我注意到这有点像犹太人。不过,不要太过疯狂。过度贴图图像可以显著地将其压平,而对于女性角色来说,不去疯狂地使用皮肤纹理是一个好主意。

 

Now that the colors are looking stronger, it's time to concentrate on the details. I want to bring attention to the eyes and lips, so I make sure I spend most of my time on those areas. To add more realism to the figure, I created some 'skin pore' brushes, composed of several random dots and such. I applied this to her cheeks and nose, as I noticed that's a bit typical of redheads to have. Don't go too crazy with this, however. Over-texturing an image can flatten it out significantly, and it's a good idea not to go crazy with skin texture for female characters.

 

步骤6:更多细节,色彩增强
Step 6: More Details, Color Enhancement

 

在这个阶段,我对脸部的定义很满意,并且继续画头发。对于头发本身,我创建了几个不同的层,并使用斑点画笔更多的定义。这个过程重复了好几次,直到我得到了想要的结果。我本可以更进一步,但我认为如果头发更宽松,它会引起更多的注意。

 

At this stage, I'm happy with the definition of the face, and continue to paint the hair. For the hair itself, I created several different layers, and used a speckled brush for more definition. The process was repeated several times until I got desired results. I could have taken this a bit further, but I figured that if the hair was kept more loose, it would bring more attention to the face.

 

虽然我对图形的渲染很满意,但是颜色感觉有点单调。使用色彩平衡工具,我在背景中引入了一种更饱和的青绿色,并让她看起来更加温暖。为了进一步提高颜色,我创建了一个新的图层设置为颜色,并增强了图形的皮肤色调。

 

Although I was satisfied with the rendering of the figure, the colors felt a bit monochromatic. Using the color balance tool, I introduced a more saturated turquoise color on the background, and warmer tones on the figure herself to make her pop. For further color enhancement, I created a new layer set to color, and enhanced the skin tones of the figure significally.

 

同样重要的是,人物和背景一起工作,所以不要害怕将背景色从背景中应用到角色上,反之亦然。

 

It's also imperative that the figure and background work together, so don't be afraid to apply colors from the background to the figure, and vice versa.

最终图像

Final Image

 

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