制作“神奇的羽毛”(二)

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鏉ユ簮: ks 浏览 3789 日期 2018-01-30 0
场景
Scenery
 

这棵树、蘑菇、岩石、石头和植物都是用玛雅建模型,在ZBrush中有详细的描述。这个场景非常重要,以显示人物的比例。起初,我研究了树木和树皮,然后用Photoshop制作了树皮刷,然后用它们做的更快。在ZBrush中,树的细节来自置换贴图。用Photoshop手工制作蘑菇的纹理。

 

The Tree, Mushrooms, Rocks, Stones and Plants were all modelled in Maya and detailed in ZBrush. The scene was very important to show the proportions of the characters. At first l researched the trees and barks, then in Photoshop l made bark brushes and with them the texture's done more quickly. In ZBrush, The tree's detail comes from the displacement map. Textures of mushrooms were prepared manually in Photoshop.

虽然我改变了颜色,但是贴图效果/草坪上的刷子是用来做草的。这些岩石和石头都是用低聚体进行的,然后在ZBrush中详细制作。

 

Paint effects / GrassWindWide brush was used for the Grass, although I changed the colours. The Rocks and Stones are modelled in low poly then detailed in ZBrush.

马车:马车和袋在Maya中建模。这个麻袋没有质地。

 

The Carriage:The carriage and the sack were Modelled in Maya. The Sack has no texture.

“Greg”上的配饰的材质是用Photoshop制作的。

 

The texture for the accessories which are on 'Greg' were created in Photoshop.

照明和组成
Lighting & Composition
 

然后我添加了灯光效果,并合成了场景中的模型。由于多边形数高,我不得不从相同的相机角度将模型呈现在较小的组中,然后再将它们合成到场景中。

 

Then I added the lighting effects and composited the models in the scene. Because of the high polygon count, l had to render the models in smaller groups from the same camera angle, and then composite them into the scene afterwards.

 

 第一组:树下蘑菇和草”。

 第二组:角色诺西,雀斑,格里格带着马车,麻袋和火在灯里飞。

 第三组:岩石、石头和植物在左边的前景。

 第四组:婴儿在其巢和母亲Puhu 爪上左边的视线。

 第五组:Simurg。

 

  Group One: The tree with mushrooms on it and the grass'.

  Group Two: The characters; Nosey, Freckle, Greg with the carriage, sack and the Fire Fly in the lamp.

  Group Three: The rock, stones and plants on the left side of the foreground.

  Group Four: The baby Puhu in its nest and the mother Puhu's claw on top of the left sight.

  Group Five: Simurg.

 

我用2个点光源照明,有光雾效应,1区光和HDRl贴图。

 

I lit the groups with 2 spot lights with a light fog effect, 1 area light and a HDRl map.

 

下面的图片显示了一个整体的外观。

 

The image below shows a general look to the composition.

这是一个测试渲染。

 

Here is a test render.

另一个测试的角色和效果。

 

Another test with the characters and the effects turned on.

 

前景是非常重要的,赋予一个深度的领域形象。在场景的前面是一个模糊的效果,就像使用了摄影技术。

 

The foreground is very important to give a depth of the field to the image. In the front of the scene is a blur effect like if photography techniques had been used.

背景图像必须经过良好的对比,并尽可能地适应场景。这就是背景。

 

The background image had to be well contrasted & as well-adjusted to the scene as possible. This is the scene with background.

西姆格现在也在现场。葡萄藤上的雀斑本来应该有一个运动模糊,但不幸的是,我没有时间去完成它。我也希望能有更多的时间在场景右侧的前景上工作,同时也需要更多的工作。

 

The Simurg also now in the scene. Freckle on the vine was supposed to have a motion blur added but I unfortunately ran out of time as was unable to complete it. I also would have liked more time to work on the foreground on the right side of the scene and also the ground needs to be worked much more.

现在一切都结束了。这是最后的图像。

 

Now everything is finished. Here is the final image.

 

希望你喜欢。欢迎大家提出问题和意见。谢谢

 

Hope you enjoy the making of. Welcome to all questions and opinions. Thanks.

 

 

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