Ubisoft Montreal senior art director Pascal Blanch divulges his working practices and offers some useful tips for artists... 我一直使用四种主要的软件。首先是3 ds Max用于3D相关的任何事情;它是一个强大的程序,可以完成工作,从建模到渲染(用V-Ray)和制作动画。我把它和ZBrush结合在一起,因为这些天需要更完美的作品,无论是有机的还是坚硬的表面,您都可以依靠它。当你不是技术类型(比如我自己)的时候,ZBrush也是最好的工具,当涉及retopology,优化或者UV重新映射时,然后我当然使用Photoshop,因为它是最终的2D软件,对于编辑或特效,我坚持使用After Effects。 I've always used four main software. Firstly, 3ds Max for anything 3D-related; it is a strong program that gets the job done, from modeling to rendering (with V-Ray) and animation. I use it in combination with ZBrush for the obvious need for more detailed products these days, whether it is organic or hard surface, you can count on it. ZBrush is also the best of tools when it comes to retopology, optimization, or UV remapping when you are not the tech type (like myself). Then of course I use Photoshop as it is the ultimate 2D software, and for editing or FX I stick with After Effects.
我倾向于在3ds Max中做人物造型和元素组合,然后把整个东西导出到ZBrush来重新加工细节 实际上,我已经做了相当长的一段时间了,现在越来越多的工具可以帮助我继续以这种方式制作。有趣的是,它就像Photoshop中的定制画笔一样,它为即兴创作和意想不到的结果留出了一定的空间。 I tend to do character posing and elements composing in 3ds Max first, then export the whole thing into ZBrush to rework the details. I've been in fact doing the equivalent of kitbashing in CG for a long time now, and more and more tools tend to help me continue this way. What is interesting with kitbashing, is that, like custom brushes in Photoshop, it leaves a certain amount of space for improvisation and unexpected result.
当渲染的时候,千万不要忘了花时间做一些阴影的研究。例如,我一直使用Vraydirt着色器来帮助在我的模型上分配颜色,而不必关心UV。作为一个掩码,它允许我将两种不同类型的着色器组合在同一个模型上,仅在其拓扑结构中使用。它有助于提升我创作的造型和细节。 When rendering, never underestimate passing some time doing some research with shaders. For instance, I use Vraydirt shader all the time to help dispatching the colors on my models without having to care about UVs. Used as a mask, it allows me to combine two different types of shader on the same model, following its topology only. It helps enhance the sculpt and details of my creations. 保持步调是没有技巧的;主要是咖啡和音乐。当我在忙碌的一天,我利用自己的休息时间,继续制作下去。我专注于完成工作,从最重要的事情开始。午饭时,我强迫自己离开办公桌,整整一个小时,以保持这一整天的节奏。 作为一名艺术总监,灵感主要来自与队友的讨论或网上素材,甚至是在喝咖啡的时候。我喜欢在另一个艺术家的素描上进行创作,然后从他们身上获得最好的效果。当你知道一个艺术总监和他的团队一样优秀时,剩下的只是乐趣和探索。当然,我会制定指导方针和大方向,主要是通过挑选鼓舞人心的艺术家或作品,然后团队过程让我重新定义方向,吸收所有强化我的目标的想法。当我从事更多的私人事务时,我从音乐、书籍、艺术书籍、谷歌、维基百科等方面获得灵感。 At work as an art director, inspiration comes mainly from discussions or emails with my teammates, even better around a coffee. I like to bounce back on another artist sketch, try out the possibility for a while, and basically take the best out of them. When you know that an art director is as good as his team is, the rest is just fun and exploration. Of course I create guidelines and a general direction, mostly by picking up inspiring artists or works, but then the team process allows me to redefine the direction, taking in all the ideas that strengthen my goal. When I work on more personal things, I take my inspiration from music, books, artbooks, Google, Wikipedia, and so on.
I am art director. I am not a surgeon working on a dying patient... now that would be high pressure situation. So keep your cool; there is no life or death risk here, just a matter of priorities. It is like that joke about how to eat up an elephant... the answer is: one chunk at a time! What is stressful is not knowing what to do or what you want. Once that is fixed and approved the rest is easier. 从商业的角度来看,我所给出的最好的建议就是始终运用这个规则:首先说是,然后弄清楚怎么做。 这意味着如果你想在工作中取得进步,就必须准备好面对面前的挑战。 没有比那些人们更值得信赖的有价值的员工/工人/艺术家了。 业内最好的是可靠的艺术家。一旦你下定决心,你会成为最好的之一。 From a business perspective, the best advice I've been given is to always apply this rule: say yes first, figure out how to do it later. What it means is that if you want to progress in your job, you have to be ready to rise up to the challenges in front of you. There are no more valuable employees/workers/artists than the ones that people know they can count on. The best in the industry are reliable artists. Set you mind to it and you will become one of the best too.完美的工具可以制作出完美的作品
即兴创作
Improvise with kitbashing
尝试Vraydirt材质
Try the Vraydirt shader
保持步伐
Keeping pace
保持灵感
Stay inspired
保持冷静
Keep your cool
迎接挑战
Rise to the challenge
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