想法和参考
设定你的目标:你想向观众传达什么? 定义心情。不要在没有灵感的情况下启动一个项目;检查你最喜欢的图片,它们来自哪里并不重要,可以来自电影,绘画或音乐视频。 也就是说,使用的所有图片,激发你的灵感,并确保从一开始就有乐趣。
Idea and reference
Set your goals: what do you want to communicate to the viewer? Define the mood. Never start a project without inspiration; check your favorite images, it doesn't matter where they come from, could be from a movie, a painting, or a music video. That said, build a moodboard using all the images that inspire you and be sure to have fun from the beginning.
缩略图
为了得到一个有趣的结果,你需要让你的大脑毫无障碍地运行。缩略图将允许您放置不同的想法,而不用担心细节和渲染,只需设置一个带有不同空间的Photoshop文件作为画板(5乘5厘米,顶部)使用100%不透明画笔,并使用灰色。 每个缩略图不要超过10分钟。
Thumbnailing
In order to have an interesting result you need to let your brain run with no obstacles. Thumbnailing will allow you to put different ideas out without worrying about detail and rendering, just set up a Photoshop file with different spaces to use as artboards (5 x 5 cm, tops) use a 100% opacity brush and paint different composition ideas using gray. Don't spend more than 10 minutes per thumbnail.
画线
一旦你决定了哪一个缩略图效果更好,你可以通过在一个新的图层上进行基本的线条艺术,以更具体的方式思考你的主题的构造和比例。 在这种情况下,我需要为我的角色提供一个很好的解剖参考(有时很难找到)。 事实上,我使用一个名为DAZ 3D的软件来构建3D模型并将其用作参考。
Drawing lines
Once you have decided which thumbnail works better you can think in a more specific way regarding the construction and proportions of your subjects by making a basic line art on a new layer on top. In this case I'm going to need a good anatomy reference for my characters (which can be hard to find sometimes). In fact I use a software called DAZ 3D to pose a 3D model and use it as reference.
基本颜色设置
直接用颜色跳跃,我设置一个基本的配色方案,不在意细节,保持粗糙,因为这只是一个起点,可以让我描绘整个场景。使用具有80-100%不透明度的纯色笔刷,我定义了局部颜色和一些光的来源。
Basic color setting
Jumping directly in with color I'm setting a basic color scheme, not compromising with detail and keeping it very rough as this is just a starting point that allows me to picture the whole scene. Using a solid brush with an 80-100% opacity, I define the local colors and some of the light sources.
体积
我强烈建议将场景中的元素放置在不同的图层或图层组中,以便完全控制构图。 我将使用4个字符,因此他们每个人都将有自己的文件夹。 定义光源和它们各自的颜色是非常重要的,并记住这一点,我将在硬笔和软笔之间来回切换,以获得不同的边缘和定义音量。
Volume
I strongly recommend to place the elements of your scene in different layers or even groups of layers to have complete control over the composition. I will be working with 4 characters therefore each one of them will have its own folder. It's very important to define the light sources and their respective colors, and keeping that in mind I will be switching back and forth between hard and soft brushes to get different edges and define the volume.
细节
这可能是过程中最长的部分——渲染和细节。在笔刷之间交替,我使用不同的材料和对比点完成了作品中的元素。我强烈建议记住哪些部分是最重要的场景,并更好地渲染它们。这将给观众一个坚实的焦点,在这种情况下,将加强两个主角的领导。
Detail
This is probably the longest part of the process - rendering and details. Alternating between brushes, I'm giving a finished look to the elements in my composition using different materials and contrast points. I strongly recommend having in mind which parts are the most important for the scene and work at better rendering them. This will give the viewer a solid focal point and in this case will reinforce the leadership of the two main characters.
矢量形状
我决定添加一些额外的元素,这件事,可以使它更有趣,作为一名前平面设计师,我也使用Adobe Illustrator更精确地创建实体形状和图形元素。例如,我设计了一些高科技的形状和一个徽标,可以使图像在一起,然后将所有这些图像放在Photoshop中,并添加一些图层效果,如“外发光”。
Vector shapes
I decided to add some extra elements to this piece that can make it feel more interesting, as a former graphic designer I also use Adobe Illustrator to create solid shapes and graphic elements more precisely. For example, I designed some tech shapes and a logo that could help to bring the image together, and then I place all of them within Photoshop and add some layer effects like "outer glow."
最后的润色
图像几乎完成。 完成绘画之后,我使用颜色校正来改变最终外观,更精确地说,我在“颜色减淡”模式中添加了一层完全充满黑色的图层,并开始使用非常光滑透明的笔刷涂抹一些颜色,从而加强了光照区域。 我还创建了一个带有颜色平衡的调整图层,并更改了一些阴影和高光。 最后,我添加一些耀斑,以达到最终效果。
Final touches
The image is almost done. After I'm finished painting I use color correction to vary the final look, to be more precise I add a layer completely filled with black in Color Dodge mode and start to apply some colors with a very smooth and transparent brush, intensifying the light zones. I also create an adjustment layer with Color Balance and change some of the shadows and highlights. Finally, I add some flares for a dramatic final effect.
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