Kian Kian展示了他如何完成图像制作的流程,分享颜色,灯光和构图的技巧。
Kian Kian guides you through his image making process sharing tops tips on color, lighting and composition.
第一步:创建和发展
首先,我想向你们展示一些我主要用于这项工作的画笔。 我被一种叫做Fennec Fox的狐狸所启发。
Step 1: Create and develop
First of all I would like to show you some of the brushes that I mostly used for this work. I was inspired by a type of fox called a Fennec Fox (The fennec fox or fennec is a small nocturnal fox found in the Sahara of North Africa).
我开始用一个基本笔刷画一些缩略图开始我的工作。缩略图对我来说是非常重要的,找到正确的构图和正确的姿势,根据我的想法。你应该经常考虑你的总体结构。
I started off my work by drawing some thumbnails with a basic brush. Thumbnails are so important for me to find the right composition and the correct pose for the character based on the idea I have. You should always think about your overall composition.
我选择了第三个缩略图,因为角色的构图是正确的,而其他视觉元素则有助于人物成为焦点。焦点的一个最重要的元素是工作中主要区域的形状,它不应与图像中的其他形状相同。
I chose the third thumbnail because the character is in the right composition and other visual elements help the character to be the focal point. One of the most important elements for a focal point is the shape of the main area in your work, which should not be same as the other shapes in the image.
步骤2:价值
然后我试图改进我以前的缩略图,并对它进行了详细的研究。作为背景,我受到了东部山脉和悬崖的启发。
Step 2: Value
Then I tried to improve my previous thumbnail and worked on it with more detail. For the background I got inspired by the eastern mountains and cliffs.
下一步是价值观。照明,深度,大气的角度和体积将在这一步发展。对于灯光,我使用了浅色背景和黑暗前景。前景中的字符也将有助于焦点。你应该注意你的钥匙灯的位置,你可以选择日落或日出。我选择了日落,我将在色步中进一步讨论。我用了一个基本的笔刷。
The next step is the value. Lighting, depth, atmospheric perspective and volume will be developed in this step. For lighting I used a light background and a dark foreground. The character in the foreground will help the focal point as well. You should pay attention to the position of your key light; you can either choose sunset or sunrise. I chose sunset which I will discuss further in the coloring step. I used a basic and soft brush for this step.
步骤3:调色板-背景
为了着色,我创建了自己的调色板。日落时,颜色从蓝色到橙色,再到黄色,与彩虹中的颜色相似。对象的颜色也变得不那么饱和,并移向背景色。背景中的云层都受到太阳和大气的影响。前景中的云受到蓝紫色范围内天空的反弹光的影响。
Step 3: Color palette - background
For coloring I created my own color palette. At sunset the color spectrum is from a blue range of colors to orange and then yellow similar to what happens in a rainbow. The colors of the object also become less saturated and shift towards the background color. The clouds in the background are all under the effect of the sun and atmosphere. The clouds in the foreground are affected by bounce light off the sky which is in the range of bluish purple.
在制作调色板之后,我用了一把柔软的画笔给天空和云笔刷。确保你的笔上有压力。
After making my color palette, I used a soft brush for the sky and cloud brushes for the clouds. Make sure your pen pressure is on.
步骤4:调色板-字符
为你的角色创建一个调色板也是必要的。它有助于你的绘画过程。您应该创建您的基本颜色,高光和阴影。在制作调色板时,你应该考虑补光效果(这里是天空)和关键灯光的颜色。这些都是至关重要的因素。补光主要影响阴影。
Step 4: Color palette - character
It's essential to create a color palette for your character too. It helps your process of painting. You should create your basic color, highlights and shadows. In making your color palette you should consider the effect of the fill light (which in here is the sky) and the color of the key light. These are vital factors. Fill light mostly affect the shadows.
因此,你的颜色以你的角色在环境中的位置为基础。例如,由于我之前提到的因素,您为您的日落制作的橙色与一天中另一时间的橙色不同。
Consequently you make your colors base in the position of your character in the environment. For example the orange you make for your sunset is different from the orange at another time of the day because of the factors I mentioned earlier.
步骤5:绘画
当我有正确的价值和颜色的背景和人物的关键,我开始了绘画。我把我的素描层在Photoshop上面各层设置为叠加模式。然后我为背景做了一个新的图层。我选择了我的颜色托盘的基础上,我已经做了颜色。对于基本背景颜色,我使用了一个软笔刷,你也可以使用渐变色,然后画上它。
Step 5: Painting
When I had the right value and color key for the background and the character I started the painting. I put my sketch layer in Photoshop above all the layers and set it to Multiply mode. Then I made a new layer for the background. I chose my colors based on the color pallet that I had already made. For the base background color I used a soft brush, you can also use Gradient color and then paint over it.
我为背景层上的云层创建了一个新图层。然后我画了我的素描图层,看到我想画的区域。后云层由于体积大而变暗,而蓝色则是由天空的反弹光线引起的。我用了一把软刷子和一把云刷。
I created a new layer for the clouds above the background layer. Then I made my sketch layer visible, to see the area I would like to paint on. The rear clouds are darker because of their high volume and their blue color is caused by the bounce light of the sky. I used a soft brush and a cloud brush.
步骤6:绘画
再次,我使我的素描图层可见,并创建了一个新层的字符。然后我从我的彩色钥匙上打下底座。正如我之前所说的那样,角色会因为在关键灯光的位置而失去价值。。
Step 6: Painting
Once again, I made my sketch layer visible and created a new layer for the character. Then I laid down the base from my color key. As I said before the character will lose its value because of its position to the key light.
我在每个悬崖上单独工作。这些悬崖也因为它们的位置而失去了它们的价值,而后悬崖也受到了背景、颜色和光线的影响。悬崖本身也有灰色的变化。它们的饱和度很低,这就是为什么它们会受到光线和颜色的影响。
I worked on each cliff on a separate layer. The cliffs also lose their values because of their position, and the rear cliffs are under the effect of the atmosphere, color and light of the background. The cliffs themselves include variations of gray colors. They have low saturation which is why they are so affected by light and color of the area.
第七步:表明质量
在这一步中,我开始使用照明和阴影来表明质量和体积。 我用基本和软刷子。 我添加了更多的细节,并绘制了更多的悬崖,这是在一个单独的层云下。 为了更多地显示材质和纹理,最好使用纹理化的画笔。 我用颜色挑选了黑暗的云彩的颜色来画云雾。
Step 7: Implying mass
In this step I started implying mass and volume with the use of lighting and shading. I used basic and soft brushes. I added more details and painted some more cliffs, which are under the clouds in a separate layer. It?s better to use textured brushes in order to display material and texture more. I color picked the color of the darker clouds to paint the overhead clouds.
步骤8:完成角色
在这一步,我敲定了这个角色,并加入了最后的一个角色,比如狐狸脖子上的神奇宝石,以及它对狐狸脸和衣服的影响。
Step 8: Finalizing character
In this step, I finalized the character and added the final touches to it such as the magical stone around the fox?s neck and the effect of its light on the fox?s face and clothes.
我进行了一些处理,并在背景中添加了次表面散射和边缘光线。
I worked on the volume a little bit more and added subsurface scattering and rim light to the background.
第9步:完成背景
我在云层下面的小悬崖上创造出另一层,用柔软的云雾画在它们上面。 随着刷子的一些触动,我强调了深度。
Step 9: Finalizing background
I created another layer above the small cliffs which were beneath the clouds and painted over them with soft and cloud brushes. With some touches of the brush I emphasized the depth.
第10步:最后的碰触
这是最后一步。 我回到自己的角色,并加入狐狸手中的魔法光,并在空气中添加悬浮颗粒, 例如碎石和光的粒子。
Step 10: Final touch
This is the final step. I went back to my character and added the magical light coming out from fox?s hands and added suspended particles in the air? for instance the crushed rocks and particles of light.
我在单独的图层上涂抹了岩石,并应用了“运动模糊”效果,以赋予它们运动的感觉并强调它。
I painted the rocks in a separate layer and applied the Motion Blur effect in order to give them the feeling of motion and emphasize it.
我用不同的层次来从他手中的魔法光。 在一层中,我使用了一个类似于香烟烟雾的烟雾刷,然后用一个基本的刷子画了其他的灯光,并将运动模糊应用到他们身上。
I used different layers for the magical light coming from his hands. In one layer I used one of my smoke brushes which is similar to cigarette smoke, then I painted other lights with a basic brush and applied Motion Blur to them.
接下来,我添加了光晕,您可以绘制这种发光效果,或者您可以使用Photoshop中的“光晕”混合选项菜单,并将其应用到所需的图层。 最后,我画出了神奇的光芒对我的角色和山脉的影响。
Next I added glow, you can paint this glow effect or you can use the Glow blending option menu in Photoshop and apply it to the layer you want. At the end I painted the effect of magical light on my character and the mountains.
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