这篇文章的制作是关于在科幻世界中创造一个人物; 我将使用Photoshop作为创建这个作品的主要工具。 利用我在过去几年学习中学到的技术,例如使用照片纹理和参考资料来加强我的人物性格,同时在我设计一个角色时也展示了我的每个部分的过程。
This making of article is about creating a character based in a sci-fi world; I will be using Photoshop as the main tool to create this piece. Making use of techniques that I learned in the last years of my studies, such as using photo-textures and references to fuel my character and making him believable, also showing each part of my process when I design a character.
Step 1: Research of references
This is a very obvious step to start the process but I mention it because it serves as the basis the final design of your character. While you are doing research you should be thinking of how you want the character to look, you might change your mind as you process through the stages but it is good to keep a mood board of all you initial ideas. When I am looking for references and ideas I like to choose interesting to shapes and colors that I can use for accessories etc.
步骤1:参考文献研究
这是开始这个过程非常重要的一步,我提到它,因为它是您角色的最终设计的基础。 当你在做研究时,你应该考虑你想要的角色,当你通过看过参考之后,你可能会改变主意,但是保持所有你的初步想法是很好的。 当我寻找参考和想法,我喜欢选择有趣的形状和颜色,我可以用于配件等。
Step 2: Personality of the character
This is something I recommend doing before creating any character. Just like any character you might see in movies or games yours needs to have an interesting feel or personality that is part of the design, as if the character was part of a larger story. This will help the viewer to relate to the character and buy in to the narrative. I like to look at existing characters that have a similar feel to what I have planned, in this case I am going for a dark, brooding look.
步骤2:人物的个性
这是我建议在创建任何角色之前做的。 就像您在电影或游戏中可能看到的任何角色一样,您需要有一个有趣的感觉或个性,这是设计的一部分,就好像角色是一个更大的故事的一部分。 这将有助于观众与角色相关联。 我喜欢看看与我计划相似感觉的现有角色,在这种情况下,我要做一个黑暗,沉思的样子。
Step 3: First round of thumbnails
In Photoshop I start the process by making thumbnails; I try to have fun playing with different shapes so that I end up with a nice graphic outline of the character and I don't pay too much attention to the details. I am more concerned with the global design and finding a value harmony than anything else in this step. I then choose two thumbnails that I like most and think will be the best fit for the character.
第3步:第一轮的缩略图
在Photoshop中,我通过缩略图开始进程,我尝试不同形状,所以我最终得到一个很好的图形轮廓的角色,我不太注意细节。 我更关心整体设计。 然后我选择我最喜欢的最适合人物的两个缩略图。
Step 4: Focused round of thumbnails
For me the sketching phase is really fun and this is why I like to do a whole bunch of sketches. I used the two thumbnails from the previous step and created another batch based on those as reference. Although, at this stage I have already chosen the one that I will take to the final stage of the design (number two), sometimes the silhouette of that sketch is not the best one for what I want; so I take advantage of all the shapes that the thumbnails have to solve that problem and find the best silhouette.
第4步:聚焦缩略图
对我来说,草图阶段真的很有趣,这就是为什么我喜欢做一大堆草图。 我使用上一步中的两个缩略图,并基于这些作为参考创建了另一个批处理。 虽然在这个阶段我已经选择了我将要进入设计的最后阶段(第二),有时候,这个素描的剪影不是我想要的最好的一个; 所以我利用缩略图解决这个问题的所有形状,找到最好的剪影。
Step 5: Choosing a pose
Designing of the pose is a very important part of the process because this is what informs the viewer of the characters attitude and personality; this is one of the reasons I took the time to research different looks in the second step. For this character I have chosen a very simple pose that I think fits the dark, brooding personality I want the character to have. It is important that you take time to make sure all your proportions are correct, you don't want to have a great pose and design, but the anatomy brings the whole character down.
步骤5:选择姿势
设计姿势是过程中非常重要的一部分,因为这是向观众展示角色的态度和个性; 这是我第二步花时间研究不同外观的原因之一。 对于这个角色,我选择了一个非常简单的姿势,我认为适合我想要的角色的黑暗,沉思的个性。 重要的是,您需要时间确保所有比例都正确。
Step 6: Coloring and designing shapes
Having chosen the pose it is time for me to define the color palette using my color board references; then I start adding different photo-textures on a clipping mask on top of the character. This way I can match the color of each texture with my palette and harmonize the overall color scheme. I also make use of the textures to design new shapes and work on the silhouette of the whole character.
步骤6:着色和设计形状
选择了这个姿势,现在是我使用我的色板参考来定义调色板的时候了, 然后我开始在角色顶部的剪贴蒙版上添加不同的照片纹理。 这样,我可以将每个纹理的颜色与调色板相匹配,并协调整体配色方案。 我还利用纹理来设计新的形状,并对整个人物的轮廓进行工作。
Step 7: Rendering and polishing shapes
In this step I am just keep having fun rendering materials and polishing the shapes of the overall character. I make sure that the graphic reading of the design is very clear, using brushes that will help me achieve what I want the character's final look to be. Try to push as far as you would like to see your character without worrying about time limits; you are the creator so you can decide when you think the piece is done, with practice you will get to know when you have reached this point. I repeat all the above steps to create the back view of my character, it is important to think of your character from all angles.
步骤7:渲染和抛光形状
在这一步中,我只是继续使用渲染材料和抛光整体角色的形状。 我确保设计的图形阅读非常清楚,使用画笔可以帮助我实现我想要的角色的最终目标。 尽量推动你想要看到人物性格,而不用担心时间限制; 你是创造者,所以你可以决定什么时候你认为这件作品是完成的。 我重复上述所有步骤来创建我的角色的后视图,重要的是要从各个角度思考你的角色。
Step 8: Overall final touches
Here I make sure everything is how I want it to be and I re-check the overall feeling to the finished character. I start applying lights, shadows, and other effects using the Blending modes in Photoshop ? these include Overlay, Color Dodge, and Multiply modes; they will help to push the final render and give it nicer finish and overall look for the viewer to enjoy. With those final touches done the character is complete. Thanks for reading; I hope you have found this insightful!
步骤8:总体最终结果
在这里,我确保一切都是我想要的,我重新检查完成的角色的整体感觉。 我在Photoshop中使用混合模式开始应用灯光,阴影和其他效果。 这些包括Overlay,Color Dodge和Multiply模式; 他们将帮助推动最终的渲染,并给予更好的完成和整体看待观众享受。 随着这些最后的触动完成了人物的完成。 谢谢阅读!
评论