在本教程中,我将向您展示如何建模这个角色并分享进度和一些渲染输出和后期工作效果。 2D的概念,我最喜欢的艺术家之一的CreatureBox,我的画廊基本上一半的灵感来自他们的人物。
In this tutorial I'll be showing you how I approached modeling this character and sharing the progress and some rendering outputs and post work effects. 2D concept by one of my all time favorite artists Creature box, basically half of my gallery is inspired by their characters.
Step 01: Modeling
I started with a character concept by CreatureBox (they are one of my all time favorite artists). I start by creating simple blockouts of the different shapes and parts in MODO. I continued to add the components but I didn't focus too much on the details, which came later; it was much more important to get the proportions correct and closely follow the concept. I kept symmetry turned on as I find it easier to model with it on and then break symmetry once I had finished the modeling and get to the posing stage. With the bulk of the character modeled I moved on to adding the little details such as the grill in his nose and his spine. The next bit of modeling was a lot of fun because the concept sketch only has the front view; this meant I could give my imagination free reign to design the back of the bot. I added parts and details that fit with the look and feel of the original concept but also added my own little touch.
步骤01:建模
我开始用CreatureBox的字符概念(他们是我最喜欢的艺术家之一)。 我开始在MODO中创建不同形状和部分的简单块。 我继续添加组件,但我没有关注太多的细节, 更重要的是获得正确的比例,并紧跟这个概念。 我保持对称开启,因为我发现它更容易模型,然后打破对称性一旦我完成了建模,并达到摆姿势的阶段。 随着模型的大部分,我移动到添加小细节,如他的鼻子和他的脊椎。 下一步的建模是很有趣的,因为概念草图只有前视图; 这意味着我可以用我的想象力设计机器人的背面。 我添加了适合原始概念的外观和感觉的部分和细节,但也添加了我自己的小触摸。
Step 02: Look development and color
With all the modeling done I moved on to posing Robocat and connecting the free floating parts to the body. I decided it would be much easier to model these parts once I had finished posing the main parts such as the arms. I also started testing different lighting option to find the mood for the final image.
As the concept is in black and white I was able to use my imagination to shade and color the character. I tried different colors but found that yellow really made the character pop, so I went with yellow and orange shades. I also made a base for him to stand on.
步骤02:看看发展和颜色
随着所有的建模完成我移动到构成Robocat和连接自由浮动部分到身体。 我决定,一旦我完成了主要部分,如手臂,这将是更容易模型这些部分。 我也开始测试不同的照明选项来找到最终图像的心情。
由于这个概念是黑白的,我能够使用我的想象力来遮蔽和着色角色。 我尝试不同的颜色,但发现黄色真的使人物流行,所以我使用黄色和橙色色调。 我也为他做了一个基地。
Step 03: Finalizing details and pose
For this step I finished all the little details and refined the pose. I added some back pipes and also remodeled the base so that it matches the overall look of the model and original concept. I often go back and forth adding and deleting details on my models, I do this because I'm never 100% sure about which angle the final image will be taken from so I like to make sure that the model is finished and detailed from all angles.
步骤03:完成细节和姿势
对于这一步,我完成了所有的小细节和完善姿势。 我添加了一些背管,也重塑了基地,使其匹配的模型和原始概念的整体外观。 我经常来回地添加和删除模型上的细节,我这样做是因为我永远不会100%确定最终的图像将从哪个角度,所以我喜欢确保模型完成和详细从所有角度。
Step 04: Light setup
Lighting setup is an important part of any piece of work. To light this scene I placed two area lights on the bot's left and right, one directional light on shining from the left side to highlight a focus point on the eye, and finally, one spot light with volumetric from the back to give him a soft rim light with a few light rays. This helps to add some depth and separate between the background and foreground.
步骤04:光设置
照明设置是任何工作的重要组成部分。 为了点亮这个场景,我在机器人的左右两侧放置两个区域灯,一个定向灯从左侧照射,以突出眼睛上的焦点,最后,一个点光从后面给他一个柔软的 边缘光和几光线。 这有助于添加一些深度,并在背景和前景之间分离。
Step 05: Setting up shaders and materials
For this step I added materials and shading to the model. I did most of the parts with procedural texturing, I didn't bother with UVs. MODO is really great for this type of texturing. To make the dirt and scratches I used an AO map and set it on the edges with a darker color, this is a cheap hack but works fine in most cases.
步骤05:设置着色器和材质
对于这一步,我向模型添加了材质和阴影。 我做了大部分的程序纹理,我没有计较UVs。 MODO真的伟大的这种类型的纹理。 为了让它有污垢和划痕我使用AO地图,并设置在边缘以更深的颜色,这是一个廉价的黑客,但在大多数情况下工作正常。
Step 06: Raw render
The final raw looks a bit washed out, which is fine for this stage because I try to get 60 to 70% of what I need for the raw render and then do some post work and tweak things. I did a few render passes (Color, AO, Material ID, and Shading Incidence). The depth was rendered in MODO with 1024 AA samples to get a clean result. This is one of my favorite steps to get stuck in to, I did the final color grade and added some extra punch to the image, as well as sharpen it a little bit and focused the light around the model.
步骤06:原始渲染
最后的原始外观有点被洗掉了,这是对这个阶段很好,因为我试图获得60%到70%的我需要的原始渲染,然后做一些后期工作和调整的东西。 我做了几个渲染通行证(颜色,AO,材料ID和阴影发生率)。 深度在具有1024个AA样本的MODO中呈现以获得干净的结果。 这是我最喜欢的步骤之一,我做了最后的颜色等级,并增加了一些额外的打孔的图像,以及锐化一点,聚焦在模型周围的光。
Step 07: Adding the last details
Looking at the results of the previous step everything looks great but is there more that I could add? I realized that Robocat looked too clean for a robot so I decided to add some dirt and scratches here and there on the model to add some realism; although not too much as I didn't want to overdo it. With the dirt added I was happy with the finished result. Thank you for reading this making of and I hope it has been useful to you.
步骤07:添加最后的细节
看看上一步的结果一切看起来很棒,但还有更多,我可以添加? 我意识到Robocat看起来太干净的机器人,所以我决定在这里和那里添加一些污垢和划痕在模型上添加一些现实主义; 虽然没有太多,我不想过度。 随着污垢添加,我很高兴与完成的结果。 谢谢你阅读这个作品,我希望它对你有用。
评论