MODO建模小贴士

修改
鏉ユ簮: xiao_q 浏览 4058 日期 2017-02-22 0

插画家和角色设计师Teodoru Badiu分享他的一些MODO建模小贴士和合成丰富多彩的场景

Ground touch

Software: MODO

Before you start to render your final scene or illustration it is always good to make a last check of the scene to see if your models are touching the floor and do not float, and also to make sure that the models do not intersect with each other. I also use the Check the Render settings and the Materials settings to be sure that I didn't forget anything important.

地面触摸

软件:MODO

在开始渲染最终场景或插图之前,最好对场景进行最后检查,看看你的模型是否接触地面,并且不浮动,并确保模型不会相互交叉 。 我还使用检查渲染设置和材料设置,以确保我没有忘记任何重要的。

Vivid images

Software: Photoshop

Digitally rendered images always tend to look a bit dull in my opinion. To have my characters and my 3D illustrations looking more vivid, and to fit my taste, I always duplicate the base layer in Photoshop and increase the saturation by 5%, and after that use the Soft Light blending mode with 50% Opacity merge the layer down. This adds a bit more vibrancy to the rendered image.

生动的图像

软件:Photoshop

数字渲染的图像总是在我看来有点暗淡。 为了让我的角色和我的3D插图看起来更生动,为了适应我的口味,我总是在Photoshop复制基础层,增加饱和度5%,然后使用柔光混合模式与50%不透明度合并层 下。 这为渲染的图像增加了一点活力。

PSD backup

Software: MODO

When you work on your final image in Photoshop, with all the render passes as layers, do always save a backup of the PSD file. It saves a lot of time if you may need at some point to change or to add something to the texture. It is also helpful to make a habit of saving your files. Save incrementally after every major step you make, it can save a lot of time if something goes wrong.

PSD备份

软件:MODO

当您在Photoshop中处理最终图像时,将所有渲染过程作为图层,请始终保存PSD文件的备份。 它节省了大量的时间,如果你可能需要在某一点改变或添加一些东西到纹理。 养成保存文件的习惯也很有帮助。 在每个主要步骤之后逐步保存,如果出现问题,可以节省大量时间。

Using TGA files

Software: MODO, Photoshop

In Photoshop when you are done with the work on the textures you want to use in MODO, make sure you hide the map layer and then you have to merge down all the layers and save them as a 24-bit TGA file. Save the texture under the same name as the image map that you created with MODO, to instantly update that on your model. Also be sure to always save an unmerged PSD version of the texture file to be able to make changes anytime you may need to a later point in time.

使用TGA文件

软件:MODO,Photoshop

在Photoshop中,当您完成了您要在MODO中使用的纹理的工作时,请确保隐藏地图图层,然后必须合并所有图层并将其保存为24位TGA文件。 将纹理保存在与使用MODO创建的图像映射相同的名称,以立即更新您的模型上的纹理。 还要确保总是保存一个未合并的PSD版本的纹理文件,以便能够在任何时候需要更改的时间点进行更改。

Look at the eyes

When it comes to character-based illustrations, the eyes are very important. Keeping that in mind, try to add as much detail as needed to the eyes and the face. This is for me the reason to model the eyes most of the time (unless the illustration does not require that look) and to create reflective glass looking materials instead to just keep the face plain, and to paint the eyes in Photoshop. 

看看眼睛

当涉及到基于字符的插图,眼睛是非常重要的。 牢记这一点,尽量在眼睛和脸部添加所需的细节。 这是为了我的大部分时间模型的原因(除非插图不需要看),并创建反光玻璃看材料,而不是只保持面部平原,并在Photoshop中画的眼睛。

评论

{{ username ? username.charAt(0).toUpperCase() : '?' }}
Ctrl+Enter 发布
{{ (c.username || c.author_name || '?').charAt(0).toUpperCase() }}
{{ c.username || c.author_name }} {{ Utils.formatDate(c.created_at) }}