先看效果图:
1. create hedra object from extended primitives
2. in parameters object > family select dodec/icos
> family par. p=0.38; q=0.0
3. object convert to editable poly
4. select all edges
5. use extrude edges:extrusion height=-1.0 ; extrusion base width=0.3
6. select all polygons
7. use tessellate all polygons twice (apply)
. in modifier list chose spherify=85%
9. add meshsmooth
and the play!
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