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vray4.2formax2020最新英文破解版

vray4.2formax2020最新英文破解版

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vray最新版4.2为max2020版本英文的,中文爱好者不要下。




1。下载并安装v-ray。无需安装许可证服务器。
2。将vray_v42000_fix.dlr复制到3dsmax plugins目录(C:\程序文件\Autodesk\3ds Max 2020\plugins)
或者指向vrayplugins目录(C:\程序文件\autodesk\3ds Max 2020\plugins\vrayplugins)
将v ray_v42000_max_fix.dll复制到v-ray plugins目录(C:\程序文件\混沌组\v-ray\3ds Max 2020\bin\plugins)
三。享受!
常见问题解答:
-我得到一个无许可证错误…世界跆拳道联盟?
-有两个原因:
1。未加载修补程序。你把它放错地方了或者被你的AV挡住了。
2。上一个修补程序仍然存在并阻止新的修补程序工作
-这些文件安全吗?
-是的,你可以在ViuStuthTalcom上查看它们,但是目前我只在两个地方发布破解:Furu.cgPrsiaA.com和Furu.gfxDimaN.NET。
所以如果你把它下载到其他地方,就不能保证这些文件和我的一样
不管怎样,如果你不相信他们,就不要用他们





构建4.20.00(v-ray next,更新2)(2019年6月5日)
==============
新功能:
(*)V-ray/V-ray GPU:在IPR期间调试各种模式的着色;
(*)v-ray/v-ray gpu:基于散列映射的光缓存;
(*)V射线/V射线GPU:电晕散射实例的本地渲染;
(*)v-ray:添加v-ray内存跟踪支持;
(*)v-ray:在进行投影烘焙时,烘焙元素支持不透明度贴图;
(*)V射线:在VraySamplerInfoTex中实现重心模式;
(*)V-Ray GPU:支持VRAYDistanceTex;
(*)v-ray gpu:vrayalsurfacemtl明暗器支持;
(*)V-Ray GPU:添加对VrayCurvature纹理的支持;
(*)V射线GPU/V射线云:支持物质2地图;
(*)V射线云:间接光选择模式支持;
(*)V-Ray IPR:在视口IPR中覆盖进度通知;
(*)vrayosl:实现3ds Max osl明暗处理图形支持;
(*)vraytoonmtl:添加v-ray的cel着色器实现支持;
(*)vrayvolumegrid:添加对v-ray gpu渲染元素的支持:vraynormals、vraysamplerinfo、vrayzdept、vrayvelocity、vraygi、vraydiffusefilter、vrayshadows、vrayobjectid、vrayrenderid;
(*)vrayvolumegrid:在v-ray gpu的“使用自己的不透明度”模式下,用纹理调制或替换火不透明度;
(*)vfb:在较低分辨率下进行测试渲染的能力;
(*)vfb:为ipr中的鼠标操作添加键盘快捷键;
修改功能:
(*)v-ray:检查dr服务器和客户端之间的版本兼容性;
(*)V射线:具有复杂场景的更快的生产知识产权;
(*)V射线:改进了多光源场景的采样;
(*)V射线:摄像机截锥外的置换/细分细分细分应该更粗糙(减少内存使用);
(*)V-Ray:为具有多个光碟的场景优化内存使用;
(*)v-ray:提高具有多个v-ray灯光的场景的加载时间;
(*)v-ray:更新到Alembic 1.7.10;
(*)V射线:在具有视窗IPR的HIDPI显示器上使用较低分辨率;
(*)v-ray:减少渲染时窗口冻结;
(*)v-ray:将“授权”和“关于”卷展栏移到“设置”选项卡;
(*)v-ray:如果vraylog.txt文件被写入c:\或不可访问的路径,则打印警告;
(*)v-ray:当存在禁用过滤和渐进式采样器的渲染元素时,添加警告,因为它们不兼容;
(*)v-ray:使用“自动曝光/白平衡”(Auto Exposure/White Balance)和“区域渲染”(Region Render)或“渲染遮罩”(Render Mask)时显示警告;
(*)v-ray:使用具有全光选择元素的辐照度贴图时打印警告;
(*)V射线:删除V射线阴影图的书写;
(*)V-Ray GPU:添加对VrayextRatex排除/包含列表的支持;
(*)V-Ray GPU:添加一个选项以保存原始图像输出的颜色校正;
(*)V-Ray GPU:使用GPU Bucket Sampler添加可恢复渲染的UI;
(*)v-ray gpu:提高光连接器的存储效率;
(*)V-Ray GPU:从UI中移除OpenCL引擎;
(*)V-Ray GPU:支持VRAYGLSL中位图的多个贴图通道;
(*)V射线云:使用VRAyambientLight和自适应灯光时添加警告;
(*)V-ray位图到VRAYHDRI转换器:应通过MAXScript使用;
(*)vrayglsl:将纹理通道数增加到16;
(*)vrayglsl:加速着色器的编译;
(*)vrayhairmtl:添加对“沿钢绞线绝对位置”模式的支持;
(*)vraylight:默认情况下,圆顶灯应自适应;
(*)v-raymtl:具有强凹凸贴图的更好阴影终止器;
(*)Vraymtl:使用Oren-Nayar模型计算漫反射粗糙度;
(*)vraymtl:从Slate材质编辑器的UI中移除高亮光泽度槽并断开纹理贴图;
(*)vraymdl/vrayglsl/vrayosl:实现osl的输出选择器;
(*)vraymdl:使用ggx作为不支持的微面brdf的回退;
(*)vraymdl/vrayglsl/vrayosl:改进的初始推出状态;
(*)vrayosl:支持在3ds Max oslmap纹理中使用trace()osl函数的着色器;
(*)vrayshadowmap:不推荐将来使用;
(*)vraysampler infotex:在uv空间中使用切线和双切线扩展vraysmaplerinfore;
(*).vrscene导出器:禁用3ds Max UI更新,以避免由于重绘繁重的场景而导致动画导出速度减慢;
(*).vrscene导出器:使用粒子系统优化导出时间;
(*).vrscene exporter:支持像素纵横比;
(*).vrscene导出器:nozon presenz插件参数导出;
(*)V-Ray位图到VRAYHDRI转换器:默认使用maketx而不是img2tiledexr;
(*)V-ray工具栏:添加“提交到混沌云渲染”作为单独按钮;
(*)vrayvolumegrid:在启用网格预览和体素预览的同时显示网格预览;
(*)vrayvolumegrid:通过从其元数据中读取网格通道数据min max range,加快aur缓存文件的预览;
(*)vrayvolumegrid:支持openvdb 5;
(*)vfb:使用历史中的“打开场景”命令时,要求保存当前修改的场景;
错误修复:
(*)V射线:自适应穹顶光伪影,不可见光挡住穹顶;
(*)V射线:用自适应光反射相机后物体的伪影;
(*)V-Ray:动画GrowFX几何体实例崩溃


Build 4.20.00 (V-Ray Next, update 2) (05 June 2019)
==============
New features:
(*) V-Ray/V-Ray GPU: Debug Shading with various modes during IPR;
(*) V-Ray/V-Ray GPU: Hash map based light cache;
(*) V-Ray/V-Ray GPU: Native rendering of Corona scatter instances;
(*) V-Ray: Add V-Ray memory tracking support;
(*) V-Ray: Baking elements support for opacity map when doing projection baking;
(*) V-Ray: Implement barycentric mode in the VRaySamplerInfoTex;
(*) V-Ray GPU: Support for VRayDistanceTex;
(*) V-Ray GPU: VRayALSurfaceMtl shader support;
(*) V-Ray GPU: Add support for VRayCurvature texture;
(*) V-Ray GPU/V-Ray Cloud: Support for Substance 2 maps;
(*) V-Ray Cloud: Indirect light select modes support;
(*) V-Ray IPR: Overlay progress notifications in the Viewport IPR;
(*) VRayOSL: Implement the 3ds Max OSL shading graph support;
(*) VRayToonMtl: Add V-Ray's Cel shader implementation support;
(*) VRayVolumeGrid: Add support for V-Ray GPU render elements: VRayNormals, VRaySamplerInfo, VRayZDepth, VRayVelocity, VRayGI, VRayDiffuseFilter, VRayShadows, VRayObjectID, VRayRenderID;
(*) VRayVolumeGrid: Modulate or replace the Fire Opacity with a texture in "Use Own Opacity" mode on V-Ray GPU;
(*) VFB: Ability to do test renders at lower resolution;
(*) VFB: Add keyboard shortcuts for mouse actions in IPR;
Modified features:
(*) V-Ray: Check for version compatibility between the DR servers and client;
(*) V-Ray: Faster production IPR with complex scenes;
(*) V-Ray: Improved sampling for scenes with many light sources;
(*) V-Ray: Displacement/subdivision tessellation outside the camera frustum should be coarser (reduces memory usage);
(*) V-Ray: Optimized memory usage for scenes with many disc lights;
(*) V-Ray: Improve loading time for scenes with many V-Ray lights;
(*) V-Ray: Update to Alembic 1.7.10;
(*) V-Ray: Use lower resolution on HiDPI displays with Viewport IPR;
(*) V-Ray: Mitigate Windows freezing while rendering;
(*) V-Ray: Move the Authorization and About rollouts to the Settings tab;
(*) V-Ray: Print a warning if the VRayLog.txt file is written to C:\ or unaccessible path;
(*) V-Ray: Add a warning when there are render elements with filtering off and Progressive sampler as they are incompatible;
(*) V-Ray: Display a warning when using Auto Exposure/White Balance with Region Render or Render Mask;
(*) V-Ray: Print a warning when using the irradiance map with full light select elements;
(*) V-Ray: Remove writing of V-Ray shade maps;
(*) V-Ray GPU: Add support for VRayExtraTex exclude/include lists;
(*) V-Ray GPU: Add an option to save color corrections for the raw image output;
(*) V-Ray GPU: Add UI for resumable rendering with GPU bucket sampler;
(*) V-Ray GPU: Improve Light Linker memory efficiency;
(*) V-Ray GPU: Remove OpenCL engine from the UI;
(*) V-Ray GPU: Support for multiple map channels for bitmaps in VRayGLSL;
(*) V-Ray Cloud: Add a warning when using VRayAmbientLight and Adaptive Lights;
(*) V-Ray Bitmap to VRayHDRI converter: Should be usable through MAXScript;
(*) VRayGLSL: Increase the number of texture channels to 16;
(*) VRayGLSL: Speedup compilation of shaders;
(*) VRayHairMtl: Add support for "Position along strand absolute" mode;
(*) VRayLight: Dome lights should be adaptive by default;
(*) V-RayMtl: Better shadow terminator with strong bump maps;
(*) VRayMtl: Use the Oren-Nayar model for diffuse roughness;
(*) VRayMtl: Remove the highlight glossiness slots from UI in Slate Material Editor and disconnect the texmap;
(*) VRayMDL/VRayGLSL/VRayOSL: Implement an output selector for OSL;
(*) VRayMDL: Use GGX as fallback for unsupported microfacet BRDFs;
(*) VRayMDL/VRayGLSL/VRayOSL: Improved initial rollout states;
(*) VRayOSL: Support for shaders that use the trace() OSL function in the 3ds Max OSLMap texture;
(*) VRayShadowMap: Deprecate for future use;
(*) VRaySamplerInfoTex: Extend VRaySmaplerInfoRE with tangent and bitangent in uv space;
(*) .vrscene exporter: Disable 3ds Max UI updates to avoid slowdown with animation export due to redrawing heavy scenes;
(*) .vrscene exporter: Optimize export time with particle systems;
(*) .vrscene exporter: Support for pixel aspect ratio;
(*) .vrscene exporter: Nozon PresenZ plugin parameters export;
(*) V-Ray Bitmap to VRayHDRI converter: Use maketx instead of img2tiledexr by default;
(*) V-Ray Toolbar: Add the "Submit to Chaos Cloud rendering" as separate button;
(*) VRayVolumeGrid: Show the mesh preview together with the voxel preview when both are enabled;
(*) VRayVolumeGrid: Speed up preview of AUR cache files by reading the grid channel data min-max range from their metadata;
(*) VRayVolumeGrid: Support for OpenVDB 5;
(*) VFB: Ask to save the current modified scene when using the Open Scene command from History;
Bug fixes:
(*) V-Ray: Adaptive dome light artifacts with invisible lights blocking the dome;
(*) V-Ray: Artifact in reflection of object behind the camera with adaptive lights;
(*) V-Ray: Crash with animated GrowFX geometry instanced with ForestPro with animated instances;
(*) V-Ray: Crash with ProOptimizer modifier during compiling geometry;
(*) V-Ray: Difference in GI between Max and Standalone with Adaptive Lights;
(*) V-Ray: Double Sided material renders incorrectly if there is unsupported material input;
(*) V-Ray: Extreme slowdown in very small area of a scene with dense hairs over SSS surface;
(*) V-Ray: Flickering of distant light sources with the adaptive lights and many light sources;
(*) V-Ray: Frames overwrite each other when saving frame sequences as .vrimg through the Max native render output dialog;
(*) V-Ray: Lens effect generate wrong results with overbright pixels;
(*) V-Ray: Long file paths are not visible in the Overwrite files list dialog;
(*) V-Ray: Missing effects result channel after changing Lens effects mode;
(*) V-Ray: Missing deep data in VRayLightSelect render element;
(*) V-Ray: NaN or negative pixels in VRaySpecular render element;
(*) V-Ray: Override material by Include doesn't work properly with grouped objects;
(*) V-Ray: Raw images are still saved when canceling a render;
(*) V-Ray: Resuming a render with "Store direct light" disabled produces different buckets;
(*) V-Ray: Setting the log file path with MAXScript has no effect if the Render Setup window is not open;
(*) V-Ray: Unhandled exception with PFlow and TurboSmooth;
(*) V-Ray: Using an OSL texture as bump map does not work in Standalone;
(*) V-Ray: When using the "split channels" option, normals render elements should be stored without gamma;
(*) V-Ray: Resuming a bucket render resets the progress to zero;
(*) V-Ray: VRayZDepth element channels are named differently depending on VRayOptionRE in multipart EXR;
(*) V-Ray/V-Ray Cloud: Incorrect full light select element with VRayFastSSS2;
(*) V-Ray IPR: Animated amount of 2D VRayDisplacement is not updated between frames;
(*) V-Ray IPR: Assigning a new environment map is not reflected;
(*) V-Ray IPR: Crash on specific scene with cloned objects when picking material in the Slate Material Editor during Viewport IPR;
(*) V-Ray IPR: Crash when adjusting Gradient Ramp in VRayLight;
(*) V-Ray IPR: Crash when changing the topology of a newly copied object;
(*) V-Ray IPR: Crash when modifying 2D displacement amount after changing the texmap;
(*) V-Ray IPR: Crash with multi-threaded VRayInstancer when changing frames;
(*) V-Ray IPR: Crash when selecting existing geometry while creating geometry;
(*) V-Ray IPR: Crash when turning on "Auto exposure" or "Auto white balance" during rendering;
(*) V-Ray IPR: Crash when tweaking VRayDisplacementMod in specific scene;
(*) V-Ray IPR: Crash when starting IPR in scene with objects with scripts as custom attributes;
(*) V-Ray IPR: Crash with VRayInstancer and VRayMultiSubTex when scrubbing the timeline;
(*) V-Ray IPR: During rendering with "Auto exposure" enabled, the image may flicker slightly on each IPR update;
(*) V-Ray IPR: Opening the VFB during Viewport IPR causes rendering restart;
(*) V-Ray IPR: Render mask in texture mode does not work;
(*) V-Ray IPR: Use the color corrections from the VFB in Viewport IPR;
(*) V-Ray IPR: Using Array tool during rendering causes missing objects in 3ds Max 2017;
(*) V-Ray IPR: Viewport IPR can be started in multiple views using the Maximize Viewport Toggle;
(*) V-Ray IPR: Viewport IPR should not set the post effects rate to 100 if it was zero;
(*) V-Ray GPU: A scene with two VRayClippers in mesh mode is rendered incorrectly with V-Ray Standalone/V-Ray Cloud;
(*) V-Ray GPU: Add the "Previous render" function to;
(*) V-Ray GPU: Artifacts with VRayDisplacementMod and TriplanarTex;
(*) V-Ray GPU: Back faces of double sided VRayMtls are not rendered;
(*) V-Ray GPU: Black output when saving from the 3ds Max Common tab options and using Render Mask;
(*) V-Ray GPU: Black transparency effect in a scene with a lot of geometry stacked behind each other;
(*) V-Ray GPU: Buckets produce different results when rendering in hybrid mode;
(*) V-Ray GPU: Crash on scene reset after rendering a scene with Forest Pro;
(*) V-Ray GPU: Crash when rendering VRayProxy with VRayLightMtl (with direct illumination on) and motion blur;
(*) V-Ray GPU: Crash when uploading huge textures in full size;
(*) V-Ray GPU: Crash in a scene with Forest Pro animated geometry with motion blur and VRayVelocity render element;
(*) V-Ray GPU: Crash in IPR when RailClone material is modified;
(*) V-Ray GPU: Crash with specific scene rendering when turning off lights during IPR;
(*) V-Ray GPU: Crash when modifying materials of ForestPro objects during IPR;
(*) V-Ray GPU: Crash when rendering invalid light cache file;
(*) V-Ray GPU: CUDA errors when rendering a sequence with animated VRayClipper, dome light and reflective/refractive materials;
(*) V-Ray GPU: DR Bucket unsupported render element warning is erroneously shown;
(*) V-Ray GPU: Enable saving of the light cache;
(*) V-Ray GPU: Error 700 during IPR with on-demand texture size and override material;
(*) V-Ray GPU: Error 716 with VRayHairMtl and VRayHairNextMtl with older GPU drivers;
(*) V-Ray GPU: Excessive memory consumption with Bucket Sampler;
(*) V-Ray GPU: Geometries disappear during IPR when rendering with Render Mask Selected and moving a selected geometry;
(*) V-Ray GPU: GLSL shaders that use the sqrt() function crash;
(*) V-Ray GPU: Include/exclude linked objects from lights causes all child objects to be excluded too;
(*) V-Ray GPU: IPR is locked to the projection instead of the current view;
(*) V-Ray GPU: Low quality baked Spiral mode of Gradient Ramp in Anisotropy;
(*) V-Ray GPU: Memory leak with on-demand textures when used in IPR;
(*) V-Ray GPU: NaN pixels when rendering in hybrid;
(*) V-Ray GPU: Some scenes with VRayFur take much time before the rendering starts;
(*) V-Ray GPU: Show VRaySwitchMtl as compatible;
(*) V-Ray GPU: Stochastic flakes: missing secondary reflections;
(*) V-Ray GPU: UDIM textures are rendered black with On-demand mipmapping texture mode;
(*) V-Ray GPU: Visible edges on geometry with VRay2SidedMtl and VRayNormalMap;
(*) V-Ray GPU: VRayInstancer uses only the PRT particles from the initial frame;
(*) V-Ray GPU: VRayDRBucket render element outputs black color with Progressive sampler is used;
(*) V-Ray GPU: Wrong rendering of animated VRayColor with motion blur;
(*) V-Ray GPU: Wrong GI and shadow calculation with environment color different from black;
(*) V-Ray GPU: Wrong render when the first production render of the 3ds Max session is Orthographic;
(*) V-Ray Cloud: Animated clipping plane of 3ds Max Physical Camera is not exported to .vrscene;
(*) V-Ray Cloud: Animated exposure options in Environment and Effects are not exported;
(*) V-Ray Cloud: Crash with 3ds Max blackbody.osl with a texture which is not an OSL texmap;
(*) V-Ray Cloud: Crash with Forest Pro with non-default V-Ray/object properties values;
(*) V-Ray Cloud: Camera Automatic vertical tilt doesn't work with animation;
(*) V-Ray Cloud: Cellular map assigned to a refractive VRayMtl is renders with differences;
(*) V-Ray Cloud: Difference in the VRayZdepth render element when the VRayMtl refraction "Affect channels" is set to "All channels";
(*) V-Ray Cloud: Difference in Bump mapping with VRayHDRI;
(*) V-Ray Cloud: Different bump seed info from BerconNoise;
(*) V-Ray Cloud: Dome light's texture is not exported correctly in some cases with "Lock texture to icon" enabled;
(*) V-Ray Cloud: Export animated depth of field from VRayPhysicalCamera, Physical Camera and render setup;
(*) V-Ray Cloud: Export animated parameters that control camera exposure;
(*) V-Ray Cloud: Forest Pack Edge mode is not exported to .vrscene files;
(*) V-Ray Cloud: Forest Pack object with set object id is not rendered in the MultiMatte pass in Standalone and the cloud;
(*) V-Ray Cloud: Inconsistencies and performance issues on rendering of motion-blurred VRayInstancer;
(*) V-Ray Cloud: Mismatched channel names when outputting .vrimg and .EXR and there is a VRayDenoiser render element;
(*) V-Ray Cloud: OpenEXR textures with gamma override do not render properly;
(*) V-Ray Cloud: Output settings of maps are not exported properly when animated;
(*) V-Ray Cloud: RailClone object used as VRayDistanceTex object did not respect "Renderable" object property;
(*) V-Ray Cloud: Scenes with time display set to Frame::Ticks, non-zero ticks and motion blur render darker;
(*) V-Ray Cloud: Scenes with light linking renders a lot slower than in 3ds Max on multi-core machines;
(*) V-Ray Cloud: Support for the VRayScatterVolume material;
(*) V-Ray Cloud: Top-Bottom output layout option in the VRayStereoscopic helper is not exported in .vrscenes;
(*) V-Ray Cloud: Visible to camera object property is not exported properly when there is VRayLightMtl with Direct Illumination on;
(*) V-Ray Cloud: VRayAlSurface produces incorrect GI pass;
(*) V-Ray Cloud: VRayAlSurface renders differently;
(*) V-Ray Cloud: VRayFur animation is not exported;
(*) V-Ray Cloud: VRayPhysicalCamera animated "F-number" is not exported;
(*) V-Ray Cloud: When using Auto exposure light cutoff threshold is applied prior to the EV adjustment;
(*) V-Ray Cloud: Wrong export for VRayProxy file name parameter for proxy/alembic sequences;
(*) V-Ray Cloud: Wrong results when "Affect shadows" is turned off in the refraction VRayMtl parameters;
(*) VRayClipper: Artifact with clipper in open space scenes with dome light;
(*) VRayClipper: Clippers do not respect include list when included object is hidden;
(*) VRayClipper: Clipping objects outside of the include list if the objects that are in it are hidden;
(*) VRayClipper: Incorrect results with disabled "Clip lights geometry" and dome light rendering with V-Ray GPU;
(*) VRayClipper: Mesh clipper casts incorrect shadows;
(*) VRayColor: Crash after Undo/Redo;
(*) VRayDisplacementMod: Results with "Keep continuity" are incorrect when UVTILE textures are used;
(*) VRayFur: Crash when rendering large areas with VRayFur;
(*) VRayFur: Crash when rendering on VRayProxy with variable polygon count;
(*) VRayGLSL: CUDA error 716 with VRayMDLMtl using bump;
(*) VRayIES: Lights with no profile are rendered black when override intensity is set to “replace”;
(*) VRayInstancer: Artifacts in V-Ray GPU/V-Ray Cloud using multi-segmented motion blur;
(*) VRayInstancer: Interval discrepancy on motion-blurred instances with V-Ray Cloud;
(*) VRayInstancer: Not rendering correctly with multi-segmented motion blur;
(*) VRayLight: Textured and Disc lights do not generate caustics;
(*) VRayMetaball: Unhandled exception when rendering PF events with VRayParticleColor shading;
(*) VRayMDL/VRayGLSL/VRayOSL: Error loading ParamBlock2 when merging a scenes containing shaders;
(*) VRayMtl: Metalness values different from 0.0 and 1.0 render incorrectly;
(*) VRayOrnatrixMod: Ornatrix additional mapping channels data is inaccessible;
(*) VRayOSL: Bump mapping is not working with VRayOSLTex;
(*) VRayOSL: Crash in IPR with VRayOSLTex in a specific scene;
(*) VRayOSL: Crash on post-Haswell processors;
(*) VRayOSL: Crash with VRayOSLTex with connected texture linked to VRayLightMtl with Direct Illumination on;
(*) VRayOSL: Loading and cloning an OSL node with in-place shader does not compile it automatically;
(*) VRayOSL: Reloading an OSL shader does not work;
(*) VRayOSL: Shaders do not load when loading a scene with a shader that contains an include directive;
(*) VRayOSL/VRayGLSL: Crash when rendering with V-Ray Standalone;
(*) VRayPhysicalCamera: Turning "Targeted" off crashes in IPR;
(*) VRayPluginNode: Cloned plugins miss the texture slots links;
(*) VRayProxy: Alembic proxy in bounding box preview mode or with preview override loads the whole geometry;
(*) VRayProxy: No motion blur with 3ds Max Fluids imported through Alembic;
(*) VRayScannedMtl: Crash when selected in Material Editor due to invalid symbols in the file path;
(*) VRayVolumeGrid: Cannot abort rendering by cancelling the pre-render progress windows;
(*) VRayVolumeGrid: Crash when using one object as a render cutter for two Fire/Smoke volume grids;
(*) VRayVolumeGrid: Crash when rendering a volume with Create Lights intersecting a geometry with a Light Material;
(*) VRayVolumeGrid: Crash when rendering empty volume grid with V-Ray GPU;
(*) VRayVolumeGrid: Crash when rendering volume grids with V-Ray GPU ;
(*) VRayVolumeGrid: Constant mesh rebuild in 3ds Max viewport when the timeline start is not an exact frame;
(*) VRayVolumeGrid: Fire Lights keep illuminating the scene after the cache sequence ends during sequence render;
(*) VRayVolumeGrid: Fire Opacity From Texture option affects Fully Visible and Use Smoke Opacity modes;
(*) VRayVolumeGrid: FumeFX 4 VDB caches are imported with offset Pivot point;
(*) VRayVolumeGrid: GPU Volumetric effects go missing when switching between Bucket and Progressive Sampler type in Volumetric Geometry mode;
(*) VRayVolumeGrid: Having many instances breaks smoke's occlusion by geometry;
(*) VRayVolumeGrid: Jittering with animated camera inside of a volume grid using V-Ray GPU;
(*) VRayVolumeGrid: Memory leak when rendering with GI and any V-Ray render elements;
(*) VRayVolumeGrid: Min-max channel range of AUR caches randomly displays very large numbers;
(*) VRayVolumeGrid: Modulate or replace the Fire Opacity with a Texture in "Use Own Opacity" mode for CPU rendering;
(*) VRayVolumeGrid: OpenVDB caches that contain internal rotation are rendered clipped with V-Ray GPU;
(*) VRayVolumeGrid: Optimize volumetric rendering when Smoke Opacity is modulated by a texture;
(*) VRayVolumeGrid: Phoenix lights from one volume grid do not illuminate some parts of other grids depending on the camera angle;
(*) VRayVolumeGrid: Rendering produces wrong normals render element results with V-Ray GPU;
(*) VRayVolumeGrid: Slow preview auto-reduction of large VDB caches compared to Phoenix FD;
(*) VRayVolumeGrid: Slow viewport preview when the timeline start is not an exact frame;
(*) VRayVolumeGrid: The warning about DR and local paths is still appearing even when there is no volume grid in the scene;
(*) VRayVolumeGrid: Using many chained texture maps in the volumetric shader produces different renders of the same frame when rendering repeatedly;
(*) VRayVolumeGrid: Volumes are rendered if the volume grid is hidden but "Create Lights Even If Not Renderable" is Enabled;
(*) VRayVolumeGrid: Voxel preview of temperature around 200 Kelvins with As Fire enabled draws bright red and pink voxels;
(*) VRayVolumeGrid: Very slow loading of OpenVDB files from network;
(*) VRayVolumeGrid: Wrong Object XYZ texture mapping with V-Ray GPU;
(*) VRayVolumeGrid: When two or more grids have any overlapping walls volumetrics aren't rendered correctly with V-Ray GPU;
(*) VRayWireColor: No output for objects instanced with Forest Pro and VRayInstancer;
(*) VFB: Copy to stamp label is truncated on high DPI monitors;
(*) VFB: "Export and render" from .vrscene exporter scales the VFB twice the scale factor on HiDPI displays;
(*) VFB: EXR files loaded in the VFB do not have their integer REs displayed;
(*) VFB: History not updated after deleting a .vrimg through file explorer;
(*) VFB: HSL color correction in the VFB is incorrect for very dark colors;
(*) VFB: Towards the end of the light cache calculations the progress bar starts going back;
(*) VFB: Levels histogram is not updated when loading a file from history;
(*) VFB: Save render settings with any .vrimg file saved by V-Ray (not only in the VFB history);
(*) V-Ray Toolbar: Creating V-Ray Physical Camera produces an error on 3ds Max 2013;
(*) .vrscene exporter: MAXScript that exports .vrscene and then loads a render preset freezes 3ds Max;
(*) .vrscene exporter: Current frame number is not written to .vrscene when exporting a single frame;
(*) .vrscene exporter: Wrong export of Composite map with layers in “normal” mode;
(*) V-Ray Bitmap to VRayHDRI converter: Wrong conversion of .exr textures with overridden gamma;
(*) ply2vrmesh.exe: The -velocityAttrName parameter of ply2vrmesh does not work for Alembic files;
(*) vdenoise.exe: The "skip existing images" config option still leaves a lot of per-frame processing with raw VFB output;
(*) vdenoise.exe: The vdenoise tool displays a warning when -frames is used with wildcard that specifies single file;
Build 4.10.03 (V-Ray Next, update 1.2) (27 March 2019)
==============
New features:
(*) V-Ray: Initial support for 3ds Max 2020;
Modified features:
(*) V-Ray: Support for IES files containing the comma (",") symbol in the light's description;
Bug fixes:
(*) V-Ray: Blowup and  Auto Region Selected produce stretched results;
(*) V-Ray: Crash when exporting vrscene to a non-existing directory;
(*) V-Ray: Direct light selects are always propagated through refractions;
(*) V-Ray: Drop action should fall back to default;
(*) V-Ray: MaxScript error occurs with viewport menus when V-Ray is downgraded to an older version with no viewport IPR support;
(*) V-Ray: Separate VRayCryptomatte REs names are not exported to .vrscene;
(*) V-Ray: Wrong keyframes export to .vrscene, breaking animation rendering;
(*) V-Ray GPU: Viewport IPR has wrong perspective when switching the active viewport from orthographic projection;
(*) V-Ray GPU: VRayDenoiser is not always applied on the complete pass;
(*) V-Ray GPU: VRaySamperInfo render element is not exported;
(*) V-Ray GPU: Wrong Object XYZ texture mapping for Volume grids rendered;
(*) VFB: Color corrections panel is missing when is maximized during IPR session;
(*) VFB: Lightness color correction with values close to zero lead to artifacts in Lens Effects results;
(*) VRayPhysicalCamera: Vertical shift is reset in the viewport preview;
(*) VRayProxy: "Expand # to frame number" doesn't work in the viewport;
(*) VRayVolumeGrid: Volume grids loaded from OpenVDB caches that contain internal rotation render clipped with V-Ray GPU;
(*) .vrscene exporter: Crash when trying to export vrscene to a non-existent folder;
(*) .vrscene exporter: Decimal separator changes randomly on every export in a specific scene;
(*) Installer: Silent uninstall does not work for V-Ray Next;
Build 4.10.02 (V-Ray Next, update 1.1) (17 December 2018)
==============
Modified features:
(*) V-Ray: Reduce messages about invalid bump normals;
(*) V-Ray IPR: Do not calculate render elements (except denoiser) for viewport IPR;
(*) V-Ray GPU: Consistent lighting render elements;
(*) VRayFastSSS2: Hide "single scatter"'s Raytraced (refractive) and Raytraced (solid) modes when V-Ray GPU is current renderer as they are incompatible;
(*) VRayProxy: Alembic meshes exported from Phoenix for 3ds Max 2019 can now be rendered with motion blur;
(*) VRayVolumeGrid: Add empty grid size and resolution options to the user interface;
(*) VRayVolumeGrid: Optimize volumetric rendering when Smoke Opacity is modulated by a texture;
Bug fixes:
(*) V-Ray: Artifacts in alpha channel with many transparent objects;
(*) V-Ray: Incorrect lighting elements on matte objects when "Consistent lighting elements" option is enabled;
(*) V-Ray: Lighting elements are not propagated through refractions with consistent lighting elements enabled;
(*) V-Ray: Lighting from VRayLightMtl with direct illumination is missing in consistent render elements output;
(*) V-Ray IPR: Crash with VRayProxy when switching rendering between viewport and VFB;
(*) V-Ray IPR: Unhiding by category is not updated;
(*) V-Ray IPR: Viewport IPR option is missing in non-English 3ds Max instances;
(*) V-Ray GPU: Alembic VRayProxy copies randomly disappear (since 4.10.01);
(*) V-Ray GPU: Artifacts with matte and Adaptive Dome light;
(*) V-Ray GPU: Crash when rendering animation sequence with DR and animated lights;
(*) V-Ray GPU: Crash when stopping viewport IPR during compiling kernels phase;
(*) V-Ray GPU: Gradient Ramp stops working when moving the time slider in V-Ray GPU IPR with motion blur;
(*) V-Ray GPU: Production rendering of a sequence with deleted particle source for VRayInstancer returns error (since 4.10.01);
(*) V-Ray GPU: VRayProxy updating animation stops when its Object ID is changed during IPR (since 4.10.01);
(*) VRayFur: Animated parameters are not exported;
(*) VRayFur: Wrong placement with selected faces in .vrscenes;
(*) VRayLight: Some spinners in the UI for disabled properties;
(*) VRayMDL: Materials with material.ior that depends on a material parameter crash in V-Ray GPU IPR;
(*) VRayOptionRE: Crash to desktop when render element is placed last in the list;
(*) VRayPluginNode: Crash to desktop with VRayPluginNodeMtl in 3ds Max 2013 (since 4.10.01);
(*) VRayScannedMtl: Different buckets in VRayDiffuseFilter and VRayReflection from DR hosts;
(*) VRayVolumeGrid: The warning about DR and local paths is still appearing even when there is no volume grid in the scene;
(*) ply2vrmesh.exe: The -velocityAttrName parameter does not work for Alembic input files;
Build 4.10.01 (V-Ray Next, update 1) (29 November 2018)
==============
New features:
(*) V-Ray/V-Ray GPU: Add Nitrous viewport IPR support;
(*) V-Ray GPU: Add bucket rendering support;
(*) V-Ray GPU: Add support for the Cryptomatte render element when in bucket mode;
(*) V-Ray GPU: On-demand texture mode support for IPR
(*) V-Ray GPU: Support for VRayMtl refraction dispersion;
(*) V-Ray Cloud: Lighting Analysis render element support;
(*) VRayGLSL: Ability to read vertex color and vertex alpha from within shaders;
(*) VRayInstancer: Add instancing mode "By particleInteger";
(*) VRayNoiseTex: A new texmap based on VRayPluginNode that renders the same both on V-Ray and V-Ray GPU and in V-Ray Standalone;
(*) VRayHairNextMtl: Added Glint and Glitter controls;
(*) VRayPhysicalCamera: Rolling shutter effect for motion blur;
(*) VRayVolumeGrid: Add a .getFrameInfo() MAXScript function that retrieves the currently loaded frame info string;
(*) VRayVolumeGrid: Add support for NVLink for GPU Volumetrics rendering;
(*) VRayVolumeGrid: Add support for textures in GPU volumetrics;
(*) VRayVolumeGrid: Implement render and preview of instanced nodes;
(*) VRayVolumeGrid: Support for instancing volume grids and Particle Shaders using VRayInstancer in 3ds Max;
(*) VRayVolumeGrid: Support for Scene and Object XRefs;
(*) VFB: Add "Save in image" option to the LUT color correction;
(*) VFB: Add Weight parameter for the LUT color correction;
(*) VFB: Add an option to save image color corrections to raw .exr and .vrimg files;
(*) VFB: Reworked lens bloom and glare lens effects calculation;
Modified features:
(*) V-Ray: Lens effects memory and speed improvements;
(*) V-Ray: Improve lighting render elements consistency, automatically enabled for new scenes and when using the adaptive dome light;
(*) V-Ray: Improve light cache preview;
(*) V-Ray: Hide the legacy VRayMap;
(*) V-Ray: Print a warning when using the irradiance map with full light select elements;
(*) V-Ray: Add Chinese tooltip translations;
(*) V-Ray: Add a parameter for additional control of the auto-exposure (renderers.current.camera_autoExposure_compensation);
(*) V-Ray IPR: Support for most atmospheric effects in IPR mode;
(*) V-Ray IPR: Improve interactive responsiveness with heavy scenes;
(*) V-Ray GPU: Improved image sampling with many (more than 1k) samples efficiency;
(*) V-Ray GPU: Add support for RGB Tint and RGB Multiply textures;
(*) V-Ray GPU: Faster calculations VRayFastSSS2 materials;
(*) V-Ray GPU: Grey out the unsupported subdivs and cutoff parameters for lights, materials and textures;
(*) V-Ray GPU: Reduce memory usage with motion blur;
(*) V-Ray GPU: Speed up loading of 8-bit textures;
(*) V-Ray GPU: Support for "Affect background" with the bucket sampler;
(*) V-Ray GPU: Faster geometry updates during IPR;
(*) V-Ray GPU: Add a warning if there is an unsupported render/bake element;
(*) V-Ray GPU: Add Alembic visibility_list support for VRayProxy;
(*) V-Ray GPU: Add support for GrowFX;
(*) V-Ray Cloud: Add support for the Waves texmap;
(*) V-Ray Cloud: Export color corrections settings in .vrscene files;
(*) V-Ray Cloud: Support for Dent Map;
(*) VRayDisplacementMod: Improve "Keep continuity" option to weld seams at vertices too;
(*) VRayHDRI: Support for the <frameNum> tag;
(*) VRayInstancer: Improve speed during scene preparation;
(*) VRayGLSL/VRayMDL: Add support for "C++/CPU" CUDA devices rendering;
(*) VRayOrnatrixMod: Implement Ornatrix v6 support for optimized hair data access;
(*) VRayOrnatrixMod: Utilize the width data from the new OX Change Width modifier;
(*) VRayOSL: Implemented the supported wrap modes;
(*) VRayOSL: Add more parameters to the vray_subsurface closure;
(*) VRayPluginNode: Add a short description info based on the plugin description;
(*) VRayProxy: Read proxy files on demand so that only visible proxies are loaded;
(*) VRayScene: Instancer is not shown in the viewport;
(*) VRayLightSelect: Add Include/Exclude list by layer selection;
(*) VRayOptionRE: Ability to update the exr metadata parameter in VRayOptionRE with a per-frame MaxScript callback;
(*) VRayUnclampedColor: Remove the "color mapping" parameter;
(*) VRayVolumeGrid: Expose the grid-based motion blur algorithm from Phoenix FD 3.00.01 for use via the 'mbgrid' script parameter;
(*) VRayVolumeGrid: Support for the new transformation model of OpenVDB caches from FumeFX 5;
(*) VFB: Add docking support for the main window (enabled by the VRAY_VFB_DOCKABLE environment variable);
(*) VFB: Use text labels for the flyout buttons;
(*) VFB: Lens effects size to accept values lower than 1.0;
(*) V-Ray Toolbar: Align the newly created camera from "V-Ray Physical Camera" button;
(*) V-Ray Bitmap to VRayHDRI converter: Improve responsiveness and conversion speed;
(*) V-Ray Bitmap to VRayHDRI converter: The "Half" precision option should be on by default;
(*) vdenoise.exe: Ability to apply lens effects from .vrscene files;
(*) VRayDenoiser: NVIDIA AI denoiser uses less GPU memory for denoising;
Bug fixes:
(*) V-Ray: Warning messages about invalid bump normals should be printed just once per material;
(*) V-Ray: Reduce slowdown due to repeating attempts to load missing texture files in case many materials refer them;
(*) V-Ray: Very slow elliptical filtering with tiled textures;
(*) V-Ray: Crash with region rendering, with render elements and Previous render set to Darken;
(*) V-Ray: Crash with Forest Pro with VRayLightMtl with Direct illumination enabled;
(*) V-Ray: Rare crash with infinitely recursive processing of 3ds Max progress bar events;
(*) V-Ray: Different brightness with high-resolution renderings with Auto Exposure enabled;
(*) V-Ray: Crash when rendering VRayLightMtl and VRayExtraTex with the same MultiTexture;
(*) V-Ray: Artifacts with adaptive lights in different situations;
(*) V-Ray: The "Direct visualization" option for caustics doesn't work;
(*) V-Ray: Starting a production render after IPR may cancel immediately in some scenes;
(*) VRayLight: Artifacts in VRayShadows and VRayGlobalIllumination render elements with adaptive dome light or adaptive lights;
(*) VRayLight: Adaptive dome light artifacts in specular in specific situations with max ray intensity enabled;
(*) VRayLight: Artifacts with matte objects (matte for refl/refr = off) and adaptive dome light;
(*) VRayLight: Artifacts with long and thin (like 7000x3) rectangle light;
(*) VRayLight: Transparent objects with "cast shadows" off render black when there is a dome VRayLight behind them;
(*) VRayLight: Dome light affects objects inside other objects with matte turned on;
(*) VRayDenoiser: Super bright lens effects when using the NVidia AI denoiser with very noisy images;
(*) V-Ray: Artifacts with Phoenix FD Ocean with Ocean Displacement;
(*) V-Ray: BerconTile map has wrong mapping rendering from .vrscenes;
(*) V-Ray: Different buckets with DR and Auto Exposure;
(*) V-Ray: DR may have watermarks if network is unstable due to license failure;
(*) V-Ray: Update change of geometry type per object (static or dynamic geometry) from the V-Ray object properties while rendering;
(*) V-Ray: NaN pixels in VRayReflection render element;
(*) V-Ray: Random crash when cancelling a batch render in 3ds Max;
(*) V-Ray: Turning Frame Stamp off in the Render Setup is not working if it's on in the VFB;
(*) V-Ray: Tooltip translations are not applied to VRayLight and the V-Ray render elements;
(*) V-Ray IPR: Crash when removing vertices or polygons while IPR is running and motion blur is enabled;
(*) V-Ray IPR: Crash when modifying a texmap attached to VRayDisplacementMod;
(*) V-Ray IPR: Crash when undoing deletions of geometries with VRayDirt;
(*) V-Ray IPR: 3ds max crash when using VRayMetaball;
(*) V-Ray IPR: Stalling the whole UI in scenes with many VRayScannedMtls;
(*) V-Ray IPR: Crash when scrubbing the timeline in a scene with VRayMetaball;
(*) V-Ray IPR: Changes to VRaySphereFade parameters are not updated;
(*) V-Ray IPR: Random crash when restarting rendering with VRayOSL;
(*) V-Ray IPR: Crashes when modifying geometry during rendering;
(*) V-Ray IPR: Crash with animated Alembic files when dragging the time slider;
(*) V-Ray IPR: "Hidden lights" option is ignored;
(*) V-Ray IPR: Different exposure when using the Physical camera exposure Control and after toggling the Exposure option off-on with VRayPhysicalCamera;
(*) V-Ray IPR: Set focus distance doesn't update the DOF effect with VRayPhysicalCamera;
(*) V-Ray IPR: Rendering gets stuck when rendering XMesh object;
(*) V-Ray IPR: Black output with more than one VRayDenoiser render elements;
(*) V-Ray GPU: Crash on the second frame with scenes containing lots of animated plugins;
(*) V-Ray GPU: When there is just one light in the scene, adaptive lights unnecessarily resets the progressive buffer;
(*) V-Ray GPU: Crash when loading new scene and IPR is still running;
(*) V-Ray GPU: Unhandled exception when aborting IPR during VRayProxy loading;
(*) V-Ray GPU: Crash when view dependent displacement is used with  orthographic projection;
(*) V-Ray GPU: Unhandled exception when VRayPlane is shaded with a VRayLightMtl with Direct illumination enabled;
(*) V-Ray GPU: Wrong path expansion for IFL files if the full path to the IFL is not present;
(*) V-Ray GPU: V-Ray raw image file is saved as 16-bit EXR regardless of the saving settings if VRayOptionRE is not present;
(*) V-Ray GPU: IPR with DR hangs if you drag the time slider;
(*) V-Ray GPU: "RGB Level" of Output map has no effect on Mix map unless "Enable color Map" is checked;
(*) V-Ray GPU: VRayMtl with GGX brdf has incorrect glossiness in some situations;
(*) V-Ray GPU: Sequence rendering stops after few frames on scene with Falloff map;
(*) V-Ray GPU: VRayLight set to "Disc" produces wrong intensity when using the lumens unit;
(*) V-Ray GPU: Environment ZDepth color does not match V-Ray;
(*) V-Ray GPU: Black zdepth pass with "use camera clip boundaries" enabled and the physical camera's clipping planes disabled;
(*) V-Ray GPU: Artifacts with VRayScannedMtl with "Edges Displacement";
(*) V-Ray GPU: Artifacts with adaptive lights;
(*) V-Ray GPU: Artifacts with adaptive lights and animation sequence;
(*) V-Ray GPU: Animated intensity of VRaySun is not taken into account in IPR;
(*) V-Ray GPU: Artifacts with displacement in scene with very narrow faces;
(*) V-Ray GPU: Geometry with VRayEdgesTex with "Show subtriangles" enabled renders black;
(*) V-Ray GPU: ExtraTex with Ramp driven by facing ratio internally uses no interpolation between positions;
(*) V-Ray GPU: Invisible Dome VRayLight is visible through VRay2SidedMtl with refractive VRayMtl and transparent VRayMtl;
(*) V-Ray GPU: Noisy alpha channel with shadow catcher objects;
(*) V-Ray GPU: Difference in GI generated by matte objects using BF or LC with glossy reflections;
(*) V-Ray GPU: The temperature attribute of the VRayRectLight doesn't work when the light is set to be a "Disc";
(*) V-Ray GPU: Support for VRayLightMtl's Opacity;
(*) V-Ray GPU: Incorrect VRayPlane bump mapping;
(*) V-Ray GPU: Wrong IPR render with specific scene with render elements;
(*) V-Ray GPU: Fireflies with VRscan car-paint with flakes;
(*) V-Ray GPU: VRayFastSSS2 on GPU gives additional specular artefacts;
(*) V-Ray GPU: Flickering between the first and rest of the frames with Forest Pro and Mesh VRayLight;
(*) V-Ray GPU: VRayRefractionMap, VRayRefractionFilterMap, VRayExtraTexMap result is blank when baking textures;
(*) V-Ray GPU: The "Dim distance" parameter doesn't work with Dome Lights;
(*) V-Ray GPU: Cuda error 700 with VRayHairMtl with VRayHairInfoTex set to "Random by strand index";
(*) V-Ray GPU: Displacement AutoBump for GPU does not produce correct results;
(*) V-Ray GPU: Issues with textures with either dimension larger than 32768 pixels;
(*) V-Ray GPU: The Invert option of nested Output rollout/map renders wrong;
(*) V-Ray GPU: Invert output option of VRayHDRI texmap is not properly considered when used with multiple materials;
(*) V-Ray GPU: Backburner marks job as failed when there is an error in V-Ray messages for unsupported material;
(*) V-Ray GPU: Wrong render of VRayFur and Ornatrix objects when using VRayUserColor map;
(*) V-Ray GPU: VRayFastSSS2 is producing artifacts when a texture with black areas is loaded as a scatter radius texture;
(*) V-Ray GPU: VRayDiffuseFilter render element for VRayFastSSS2 is rendered incorrect;
(*) V-Ray GPU: VRayLightSelect render element for VRayFastSSS2 is rendered incorrect;
(*) V-Ray GPU: Wrong render of edgesTex on subdivision surfaces;
(*) V-Ray GPU: Artifacts with VRayScannedMtl and Bump multiplier;
(*) V-Ray GPU: VRayEdgesTex not showing up in diffuse channel with IPR;
(*) V-Ray GPU: Random crash with specific heavy scene with animation;
(*) V-Ray GPU: Tint override in Forest Color is ignored when there is texture randomization;
(*) V-Ray GPU: Unhandled exception when changing SSS materials during IPR;
(*) V-Ray GPU: Crash with certain GLSL materials in BRDF mode;
(*) V-Ray GPU: Crash when loading with a scene where geometry map channel info is inconsistent with face count;
(*) V-Ray GPU: SSS artifacts on voxel edges of proxy object due to different voxel splitting on GPU;
(*) V-Ray GPU: Crash when rendering animation with VRayProxy with multiple voxels;
(*) V-Ray GPU: Black transparency effect in a scene with a lot of geometry stacked behind each other;
(*) V-Ray GPU: Matte doesn't work with Multi/Sub-object materials;
(*) V-Ray GPU: Textures from IFL are not updating correctly during IPR;
(*) V-Ray GPU: Animated clipping plane of VRayPhysicalCamera is not exported to .vrscene;
(*) V-Ray GPU: Crash on update with animated meshes with motion blur during IPR;
(*) V-Ray GPU: If there are unsupported elements baking output is wrong due to messed elements order;
(*) V-Ray GPU: Unhandled exception with VRayPlane or VRayFur converted to mesh light;
(*) V-Ray GPU: If V-Ray is the current render engine, V-Ray GPU utilization settings are exported with wrong values;
(*) V-Ray GPU: Composite map with empty layers is not exported correctly;
(*) V-Ray GPU: Noise threshold reports are misleading;
(*) V-Ray GPU: Forest Pack "Limit to Visibility" is not properly exported to .vrscene when the camera is animated;
(*) V-Ray GPU: Body object is always exported with draft quality;
(*) V-Ray GPU: Maxscript command vrayUpdateIPR() stops the IPR;
(*) V-Ray Cloud: Export stats dialog should not be closed on scene node deletion;
(*) V-Ray Cloud: Animated tilt and shift parameters of physical cameras are not exported in .vrscenes;
(*) V-Ray Cloud: Animated color of the Falloff map is not exported;
(*) V-Ray Cloud: Animated VRayPhysicalCamera target movement is not exported;
(*) V-Ray Cloud: Flipped textures in VRayOSL;
(*) V-Ray Cloud: Camera animation discrepancies with V-Ray;
(*) V-Ray Cloud: Export VRayWireColor render element;
(*) V-Ray Cloud: VRayNormalMap assigned to VRayBumpMtl is not exported;
(*) V-Ray Cloud: No motion blur is rendered on the last frame when exporting a an animation frame range;
(*) V-Ray Cloud: Vector displacement in "Object" mode produces wrong result;
(*) V-Ray Cloud: Invalid colors when rendering scenes with two VRay2SidedMtl materials nested in each other;
(*) V-Ray Cloud: Mesh VRayClipper doesn't work if the mesh has animated parameters;
(*) V-Ray Cloud: Animated parameters of VRayMtl are not exported;
(*) V-Ray Cloud: Physical cameras with offset pivots are not exported properly;
(*) V-Ray Cloud: Ornatrix feathers are not exported;
(*) V-Ray Cloud: Animated intensity of VRayIES lights is not exported;
(*) V-Ray Cloud: Animated Multiplier of VRayLights is not exported;
(*) V-Ray Cloud: Animated VRaySun position is not exported;
(*) V-Ray Cloud: Export for VRayMtlID render element in .vrscene files;
(*) V-Ray Cloud: Texmap plugged into a texture slot of the Tiles map is rendered even if turned off;
(*) V-Ray Cloud: Displacement turned off in the V-Ray Global Switches still renders;
(*) V-Ray Cloud: Wrong material rendered when Falloff map is used;
(*) V-Ray Cloud: Animated VRayPhysicalCamera "Zoom factor" is not exported;
(*) V-Ray Cloud: Forest Pack object with "Visible to Camera" disabled still renders;
(*) V-Ray Cloud: Animated slice modifier resets Material object ID's when exporting animation in .vrscene;
(*) V-Ray Cloud: Difference in render result when using MultiTexture;
(*) V-Ray Cloud: Different result with V-Ray for invisible spherical VRayLight and VRayEnvironmentFog;
(*) V-Ray Cloud: Material editor sample slots rendering slows down the vrscene export;
(*) V-Ray Cloud: Wrong render time in V-Ray log when material editor is opened during IPR;
(*) V-Ray Cloud: Wrong export of the Gain parameter of ColorMap;
(*) V-Ray Cloud: Saving V-Ray raw image file and Separate render channels options are not exported;
(*) V-Ray Cloud: Shutter offset of the Physical camera is not exported properly;
(*) V-Ray Cloud: Exporting a .vrscene without animation always includes "//Frame at time 1" in the .vrscene file;
(*) V-Ray Cloud: The option to lock the dome light texture orientation to the dome light viewport icon not taken into account when exporting animated .vrscene;
(*) V-Ray Cloud: "Lights" option in Global Switches is ignored;
(*) VRayALSurfaceMtl: Opacity slot not exported in .vrscenes;
(*) VRayALSurfaceMtl: Endless render when the SSS1/2/3 radius values are set to 0;
(*) VRayDistanceTex: Crash when using the material editor while a Phoenix FD simulation that is evaluating a VRayDistanceTex is running;
(*) VRayDistanceTex: Not working with particle systems loaded in its objects list;
(*) VRayDistanceTex: Texmap is affected only by renderable objects in V-Ray GPU;
(*) VRayFur: Different bend direction between V-Ray and V-Ray GPU;
(*) VRayFurStyler: Crash when copied/cloned;
(*) VRayGLSL: Error when merging scenes with GLSL shaders;
(*) VRayGLSL/VRayMDL/VRayOSL: Cloned or copied plugin may result in error;
(*) VRayGLSL: Anisotropy has wrong mapping and rotation;
(*) VRayGLSL: Shaders with uninitialized samplers crash with V-Ray GPU;
(*) VRayGLSL: GLSL materials cause V-Ray GPU to recompile kernels on each start;
(*) VRayGLSL: Shaders use too much memory per thread;
(*) VRayGLSL/VRayMDL: LLVM produces code for Skylake processors that causes crashes;
(*) VRayGLSL: vr_RayFlags has incorrect value with V-Ray GPU;
(*) VRayGLSL/VRayMDL: Crash with specific shader rendering with V-Ray GPU;
(*) VRayGLSL: Vector displacement in "Object" mode does not work with V-Ray GPU;
(*) VRayHDRI: Undo doesn't work for Bitmap field;
(*) VRayIES: Cloning a light causes it to render incorrectly;
(*) VRayInstancer: Instances are rendered with the particle materials instead of the instanced geometry material;
(*) VRayLight: Crash when rendering with a MAXScript plugin derived from VRayLight;
(*) VRayMDL: Param block error on scene load;
(*) VRayMDL: Crash when the material of the node is changed;
(*) VRayMDL: Empty material crashes 3ds Max when rendering with V-Ray GPU;
(*) VRayOrnatrixMod: Crash with VRayHairNextMtl and motion blur;
(*) VRayOrnatrixMod: ObjectSpace data per vertex of the hair is not working in V-Ray Next;
(*) VRayOrnatrixMod: Per-vertex mapping for hairs' texmaps;
(*) VRayOSL: Randomly rendering black;
(*) VRayOSL: Local assets are not found when rendering with V-Ray GPU;
(*) VRayOSL: OSL additional paths not working in 3ds MAX;
(*) VRayOSL: Crashes in V-Ray IPR;
(*) VRayOSL: Bitmap texture buttons don't work in Slate Material Editor;
(*) VRayOSL: UI shows string popups as texture buttons;
(*) VRayPluginNode: Ability to use V-Ray PluginNodeTex in bump and displacement material slots;
(*) VRayPluginNode: ObjectXYZ and WorldXYZ mapping modes;
(*) VRayPluginNode: Plugins with texture inputs don't have an input to load a bitmap file;
(*) VRayPluginNode: Mtl plugins have no inputs;
(*) VRayPluginNode: Material with BRDFCarPaint and BRDFStochasticFlakes renders black with V-Ray GPU;
(*) VRayPluginNode: Crash with TexFalloff or TexCellular when assigned to material;
(*) VRayPluginNode: Plugin parameters have reverse tab order of UI controls;
(*) VRayPluginNode: Wrong initial render with MtlOverride plugin;
(*) VRayPluginNode: Gaps along the boundaries of TexBitmap plugin;
(*) VRayPluginNode: Animated parameters are not saved with scene;
(*) VRayPluginNode: Parameters' tooltips and ranges are not correctly set;
(*) VRayPluginNode: Texmap buttons are not immediately updated in 3ds Max 2013-2016;
(*) VRayProxy: Crash when opening a scene with Аlembic preview file;
(*) VRayProxy: Preview cache sometimes prevents proper rendering with Alembic offset;
(*) VRayProxy: Tooltip text listed in Parameter Wiring dialog;
(*) VRayScene: Crash with .vrscene sequence and missing first file;
(*) VRayScene: Crash when using UV-coordinates from an imported .vscene;
(*) VRayScene: VRayExtraTex with a bitmap is blurred on objects from the .vrscene;
(*) VRayScene: Viewport representation of VRayLights from vrscenes is wrong;
(*) VRayVolumeGrid: Missing buckets with moving volume grid in Volumetric Geometry mode and motion blur;
(*) VRayVolumeGrid: Render Cutter in Isosurface mode of a volume grid with VRayMtl with Affect Shadows blocks GI rays for geometry inside the Cutter with V-Ray Next;
(*) VRayVolumeGrid: Incorrect light intensity with Approximate Scattering using V-Ray GPU;
(*) VRayVolumeGrid: Random crash when rendering a volume grid in Volumetric Geometry mode with V-Ray Velocity Render element;
(*) VRayVolumeGrid: VRayVelocity render element doesn't work in Volumetric Geometry mode;
(*) VRayVolumeGrid: Exception Compiling Geometry when attempting to start IPR in Mesh, Ocean Mesh or Cap Mesh mode;
(*) VRayVolumeGrid: Volume renders wrong on CPU when the grid is moving with the camera and Motion Blur and the Phoenix Light Cache are used;
(*) VRayVolumeGrid: Buckets in VRayLightSelect render element when rendering in Volumetric Geometry mode with Phoenix Light Cache enabled;
(*) VRayVolumeGrid: Rendering a scene containing a volume grid and a Phoenix FD Simulator causes a crash with V-Ray GPU;
(*) VRayVolumeGrid: Even when there aren't active render elements warnings appear in V-Ray messages;
(*) VRayVolumeGrid: Incorrect preview when volume grid's pivot point is offset;
(*) VRayVolumeGrid: Voxel preview of temperature around 200 Kelvins with As Fire enabled draws bright red and pink voxels;
(*) VRayVolumeGrid: Warning: Emit light isn't supported on V-Ray GPU;
(*) VFB: Crash when enabling Bloom/Glare while A/B compare is enabled;
(*) VFB: Lens effects Threshold parameter value is reset on scene open;
(*) VFB: LUT color correction is not loaded properly from 3ds Max scene files;
(*) VFB: Blank VFB when comparing images from history after effectResult is generated;
(*) VFB: Freezes randomly if playing with it while rendering;
(*) VFB: Maximized VFB returns to previous size on render start on 3ds Max 2018-2019;
(*) VFB: Buckets shift slightly when completed;
(*) V-Ray scene converter: Standard materials are converted to VRayMtl with unlocked highlights and reflection glossiness;
(*) VRayDenoiser/vdenoise.exe: NVIDIA AI denoiser is not releasing the GPU memory after the denoise calculation;
Build 4.02.05 (V-Ray Next official) (27 September 2018)
==============
New features:
(*) V-Ray: Initial support for direct rendering of CoronaMtl and most materials from the Corona material library;
(*) V-Ray/V-Ray GPU: Add a parameter for additional control of the auto-exposure (camera_autoExposure_compensation);
Modified features:
(*) VRayHDRI: Improved performance for tiled .tx and .exr textures;
(*) VRayDenoiser: Switch to Optix 5.1 for the NVidia AI denoiser;
(*) VRayGLSL/VRayOSL: Added keyboard shortcuts, compile and reset options to QuickShader UI;
(*) VRayScene: Implement support for VRayCryptomatteElement;
(*) VRayMDL: Add support for Ward BRDF in MDL plugin;
Bug fixes:
(*) V-Ray: Artifacts with adaptive lights in a certain interior scenes;
(*) V-Ray: Crash when modifying VRayInstancer's material and switching to another frame during IPR;
(*) V-Ray: Crash when rendering with DR (since 4.02.04);
(*) V-Ray: Crash when starting IPR after resetting a scene with DR;
(*) V-Ray: Crash with region rendering with render elements and Previous render set to Darken;
(*) V-Ray: Different brightness in high-res renderings with Auto Exposure;
(*) V-Ray: Fix V-Ray Cloud scene submission broken animation export;
(*) V-Ray: Improve selection of VRayPhysicalCamera and VRayLight in the viewport;
(*) V-Ray: IPR crashes with Alembic hair in specific scene after stop;
(*) V-Ray: Separate render channels output files are not named properly when saving to separate folders (since 4.02.03);
(*) V-Ray: Standard material diffuse texture and opacity map do not work with V-Ray Next;
(*) V-Ray: Stuck at "Building embree moving trees" with multi segment motion blur;
(*) V-Ray GPU: When there is just one light in the scene, adaptive lights v2 unnecessarily resets the progressive buffer;
(*) V-Ray GPU: Blank images saved when used as texture baking renderer;
(*) V-Ray GPU: Crash on the second frame in scenes with lots of animated plugins;
(*) V-Ray GPU: Crash when cancelling a batch render in 3ds Max;
(*) V-Ray GPU: Crash when deleting heavy geometry in specific scene;
(*) V-Ray GPU: Crash when deleting VRayLights in specific scene;
(*) V-Ray GPU: Crash with BerconNoise and VRayDisplacementMod during IPR;
(*) V-Ray GPU: Crash with Displacement and Environment Fog during IPR;
(*) V-Ray GPU: Crash with Ornatrix (since 4.02.01);
(*) V-Ray GPU: Crash with specific VRayProxy and subdivision displacement;
(*) V-Ray GPU: CUDA error 700 when turning off Lights while rendering in IPR;
(*) V-Ray GPU: Disable refresh interactive VFB button as it doesn't work correctly in IPR;
(*) V-Ray GPU: IPR crashes with stereo mode set to Anaglyph(Red/Cyan)(Green/Magenta);
(*) V-Ray GPU: Noisy alpha channel with shadow catcher objects;
(*) V-Ray GPU: Random crash when changing VRayLight options;
(*) V-Ray GPU: Unexpected render result with non-spherical Dome VRayLight and matte shadows;
(*) V-Ray GPU: Unhandled exception when moving the time slider with motion blur and OpenSubdiv;
(*) V-Ray GPU: VRayDirt's "double sided" parameter is not working correctly;
(*) V-Ray GPU: VRayOCIO does not work with bitmaps;
(*) V-Ray GPU: VRayHDRI with RGB multiplier in the Output rollout renders differently;
(*) V-Ray GPU: When using displacement, textures are affected by the texture format setting;
(*) VRay2SidedMtl: Crash with animated submaterial on the second frame in V-Ray GPU;
(*) VRay2SidedMtl: Invalid colors with V-Ray Standalone when rendering scenes with two VRay2SidedMtl materials nested in each other;
(*) VRayDirt: Crash when undoing deletions of geometries that are in Include/Exclude lists;
(*) VRayDistanceTex: Crash during IPR (since 4.02.01);
(*) VRayEnvironmentFog: Crash with VRayEnvironmentFog with overlapping gizmos with coinciding far sides;
(*) VRayGLSL: GLSL materials cause V-Ray GPU to recompile kernels on each start;
(*) VRayInstancer: Crash when rendering with Thinking Particles (since 4.02.03);
(*) VRayInstancer: Fixed losing some particle groups during instancing;
(*) VRayOSL: Crash during IPR;
(*) VRayOSL: Crash when selecting specific VRayOSLTex in material editor on scene open;
(*) VRayOSL: Flipped textures with OSL maps on V-Ray GPU;
(*) VRayOSL: OSL issues errors when output closures are not explicitly specified;
(*) VRayOSL: Renders black in IPR if attached to VRayExtraTex;
(*) VRayPluginNode: Crash when a texmap used as a displacement map is being modified during IPR;
(*) VRayScene: Camera settings from vrscene interfere with the camera in 3ds max;
(*) VRayVolumeGrid: Caches containing a minus/dash sign before the # format can not be loaded;
(*) VRayVolumeGrid: Caches containing digits after the # format can not be loaded;
(*) VRayVolumeGrid: Crash when rendering with GPU as production after rendering with IPR;
(*) VRayVolumeGrid: Multiple overlapping volumes do not blend correctly with V-Ray GPU;
(*) VFB: Aspect ratio is changing when resizing VFB during IPR;
(*) VFB: Closing the VFB window while 3ds Max is saving a VFB image causes 3ds Max to crash;
(*) VFB: Image Info has to be cleared when loading a new image in VFB;
(*) V-Ray scene converter: Fix Opacity and Reflection Glossiness parameters conversion for CoronaSkinMtl;
(*) V-Ray scene converter: Fix Reference node space mode conversion for CoronaTriplanar;
(*) lens_analyzer.exe: Crashes when analyzing a photo manually;
Build 4.02.04 (V-Ray Next official) (22 May 2018)
==============
New features:
(*) VRayMtl: Add "Metalness" parameter for easy support of PBR workflows;
(*) VRayLightSelect: Add "indirect", "indirect diffuse" and "indirect specular" modes;
(*) VRayOSL: Support for OSL scene attributes;
(*) VRayOSL: Ability to attach textures to arbitrary OSL parameters;
(*) V-Ray: Add dialog to confirm file overwriting with Separate Render Channels;
Modified features:
(*) ply2vrmesh: Add support for ZBrush vertex color channel data;
(*) V-Ray: Always use low thread priority in an interactive GUI session;
(*) V-Ray: Change the default motion blur "Interval center" to 0.0;
(*) V-Ray: Optimize object space bounding box calculation for meshes instances;
(*) V-Ray: Submit to V-Ray Cloud dialog implements scene analysis for incompatible features;
(*) V-Ray GPU: Expose the "Undersampling" parameter and make it adjustable during IPR;
(*) V-Ray GPU: Add support for basic UVW transformations for Bercon noise texture;
(*) V-Ray GPU: Add support for the "Keep continuity" option;
(*) V-Ray GPU: Add vendor information in the "C++/CPU" device type;
(*) V-Ray GPU: Enable QMC for CUDA CPU;
(*) V-Ray GPU: Gray-out texture button for direct illumination of the VRayLightMtl material;
(*) V-Ray GPU: If there are no CUDA devices, "C++/CPU" should be used;
(*) V-Ray GPU: Improve GPU Light Linker memory efficiency;
(*) V-Ray GPU: Remove the warnings for non-physical features when exporting to a .vrscene;
(*) VRayInstancer: Instances are rendered with the particle materials instead of the instanced geometry material;
(*) VRayInstancer: Optimized instancing speed;
(*) VRayFastSSS2: Improve the sampling to reduce noise;
(*) VRayProxy: Alembic instances/objects to work with MultiSubTex random by instance id;
(*) VRayScene: Add Lights support;
(*) VRayVolumeGrid: Add warning message box when opening the deprecated AURA 1 caches;
(*) VRayVolumeGrid: Right-align the text in the Show File Name window so the file name can be seen if the text overflows;
(*) VRayVolumeGrid: Speed up and use less memory for Grid-Based Self-Shadowing of huge sparse OpenVDB grids;
(*) VRayVolumeGrid: Speed up Grid Smoothing of OpenVDB grids;
(*) VRayVolumeGrid: Speed up the Optimize Big Volumetric Grids pre-process of OpenVDB grids;
(*) VFB: Add "Image info" window for VFB history context menu;
(*) VFB: Add Exposure Highlight Burn color correction to vfbControl (#sethighlightburn/#gethighlightburn);
(*) VFB: Add option to disable replacing # with frame numbers for separate render channels;
(*) VFB: Export color corrections settings for .vrscenes;
(*) V-Ray Toolbar: The hair material button creates VRayHairNextMtl;
(*) V-Ray scene converter: Convert Mental Ray Lighting Analysis render effect to VRayLightingAnalysis render element;
(*) V-Ray scene converter: Enhanced Corona material and texmaps conversion;
(*) V-Ray scene converter: Convert 3ds Max light meters to VRayLightMeter;
Bug fixes:
(*) V-Ray: Adaptive dome light artifacts with "cast shadows" off;
(*) V-Ray: Artifacts with adaptive dome light when rendering with V-Ray Standalone;
(*) V-Ray: Crash with AXYZ ANIMA meshes and VRayVelocity render element;
(*) V-Ray: Embree crashes when building trees on machines with many cores;
(*) V-Ray: Error while building Embree tree when moving VRayFur in IPR;
(*) V-Ray: Exported scene from 3ds Max renders very slow in V-Ray Standalone due to excessive sampling of hairs;
(*) V-Ray: Less than normal samples are calculated with Use camera path with Irradiance map GI engine;
(*) V-Ray: Light Cache is about 3 times slower since V-Ray Next, Beta 2 compared to V-Ray 3.60 with transparent materials;
(*) V-Ray: Overbright pixels (fireflies) with adaptive dome light;
(*) V-Ray: Resumable rendering doesn't work correctly with adaptive dome lights and auto exposure;
(*) V-Ray: The final info message in the VFB is "Hair and Fur" if you have Hair and Fur in the scene;
(*) V-Ray: The output image vrayInfo/renderTime EXR attribute is not correct;
(*) V-Ray/V-Ray GPU: 3ds Max crashes if Start IPR button is hit during render warmup;
(*) V-Ray GPU: 3ds Max UI becomes unresponsive after disabling VFB region rendering during IPR;
(*) V-Ray GPU: Adaptive lights render noisier a specific scene;
(*) V-Ray GPU: Artifacts with adaptive dome lights;
(*) V-Ray GPU: Artifacts with VRayAerialPerspective in specific light setup;
(*) V-Ray GPU: Auto exposure's "Transfer to camera" button does not work;
(*) V-Ray GPU: Black outlines with refractive VRayMtl and VRayFastSSS2;
(*) V-Ray GPU: Bump is always tiled;
(*) V-Ray GPU: Color correction remap does not work properly;
(*) V-Ray GPU: Crash at every frame after the first one with environment map assigned both to the environment and a dome light;
(*) V-Ray GPU: Crash on calculating mip-map levels for missing bitmaps;
(*) V-Ray GPU: Crash when changing materials in VRayOverrideMtl;
(*) V-Ray GPU: Crash when scrubbing the time slider due to material anisotropy;
(*) V-Ray GPU: Crash while resizing the VFB during IPR session;
(*) V-Ray GPU: Crash with a specific scene with VRayClipper;
(*) V-Ray GPU: Crash with MultiSub material when deleting invisible to camera geometry during IPR;
(*) V-Ray GPU: Crash with specific VRayProxy without normals and displacement;
(*) V-Ray GPU: Crash with VRayEdgesTex in opacity slot in specific material setup;
(*) V-Ray GPU: Crash with VRayFur with "Lock to surface" and "Ignore scale" enabled;
(*) V-Ray GPU: Custom output channels of Color Correction are not exported properly;
(*) V-Ray GPU: Different render of reflective material when Dome Light's "Cast shadows" is off;
(*) V-Ray GPU: Effects result is missing when saving through 3ds Max Output;
(*) V-Ray GPU: Extend stereoscopic rendering options (Eye distance, Focus method, Swap left/right, Follow VR headset);
(*) V-Ray GPU: Forest Color is not working when used with only default color and no texmaps;
(*) V-Ray GPU: Inconsistent Forest Color randomization between DR slaves;
(*) V-Ray GPU: Incorrect fog color of VRayEnvironmentFog when light's shadows are turned off;
(*) V-Ray GPU: Incorrect output FOV with Sperical panorama camera with overriden Vertical FOV in 3ds max 2019;
(*) V-Ray GPU: Instanced VRayProxies with VRayInstancer are missing in the first frame of V-Ray GPU production animation;
(*) V-Ray GPU: Occasional crash when working with Physical Camera in IPR session;
(*) V-Ray GPU: On-demand mip-mapped textures render with lower resolution on GPU when used in Bump, Displacement and Metalness;
(*) V-Ray GPU: Refraction with nested volumes is wrong;
(*) V-Ray GPU: Rendering differently spherical camera;
(*) V-Ray GPU: Scene loads slower compared to CPU;
(*) V-Ray GPU: The "*_tex_mult" parameters of the SettingsEnvironment plug-in are ignored;
(*) V-Ray GPU: The "RGB and alpha source" rollout settings in VRayHDRI are ignored;
(*) V-Ray GPU: The "Use roughness" option in VRayMtl has no effect;
(*) V-Ray GPU: Unhandled exception when modifying one of the VRayInstancer lists during IPR;
(*) V-Ray GPU: Unhandled exception when rendering with disabled VFB;
(*) V-Ray GPU: Unhandled exception with Particle flow and motion blur in a scene with zero vertices meshes;
(*) V-Ray GPU: Very small triangles disappear from the rendering;
(*) V-Ray GPU: VRayDirt's "double sided" parameter is not working correctly;
(*) V-Ray GPU: VRayScannedMtl is black during the mip-map on demand loading phase;
(*) V-Ray GPU: VRayScannedMtl renders black in specific scene;
(*) V-Ray GPU: VRayScannedMtl with triplannar mapping produces artifacts with specific geometry;
(*) V-Ray GPU: Wrong opacity with VRayBlendMtl and VRay2SidedMtl;
(*) V-Ray GPU: "Visible to camera" does not work with volumetrics;
(*) V-Ray GPU: Remove "non-physical" warnings;
(*) V-Ray GPU: GPU CUDA AA Gaussian not matching CPU;
(*) VRayDenoiser: "Update" button is not working as expected during IPR;
(*) VRayDenoiser/vdenoise.exe: Denoising produces blurry artifacts when threshold is set to 0.0;
(*) VRayFastSSS2: Material in Raytraced (refractive) mode is lit by excluded V-Ray light with Cast Shadow disabled;
(*) VRayGLSL: "vr_Position" returns wrong results;
(*) VRayGLSL: Wrong normals in GLSL shaders;
(*) VRayGLSL: Wrong shadow calculation when used as opacity map;
(*) VRayHairNextMtl: NaN pixels caused by negative value for the diffuse amount parameter;
(*) VRayHairNextMtl: Randomization dye hue parameter renders differently with V-Ray GPU;
(*) VRayHairNextMtl: The subdivs parameter should be dimmed when "Use local subdivs" is disabled in the Global DMC settings;
(*) VRayInstancer: Wrong instances rotations with PRT source particles;
(*) VRayLightMeter: Missing text ("Error" instead of "Error tolerance") in the UI for 3ds Max 2016 and older versions;
(*) VRayLightSelect: Fix artifacts in with adaptive dome light when mode is different from "Full";
(*) VRayOptionRE: Add "Whole image" ability to the "exr data window" option to save the whole image even if a region is rendered;
(*) VRayOSL: OSL shading system leaks memory;
(*) VRayOSL: The 'camera:fov' OSL attribute must be in degrees;
(*) VRayOSL: VRayOSLTex crashes if attached to VRayEnvironmentFog;
(*) VRayPluginNode: Using in IPR may leave render license engaged;
(*) VRayProxy: Preview cache is not cleared when override is specified;
(*) VRaySoftBox: Gradients UI controls are not working since V-Ray Next, Beta 2;
(*) VRayVolumeGrid: Enabling GI has no effect with "Disabled" scattering on volumes with V-Ray GPU;
(*) VRayVolumeGrid: Even when there aren't active render elements warnings appear in the V-Ray messages;
(*) VRayVolumeGrid: Incorrect motion blur on moving grid with a static or moving camera locked to it with V-Ray GPU;
(*) VRayVolumeGrid: Incorrect render result due to Channel Smoothing option set to Temperature with V-Ray GPU;
(*) VRayVolumeGrid: Light Cache renders differently on GPU compared to CPU in Volumetric Geometry mode;
(*) VRayVolumeGrid: Shadow Strength parameter doesn't work with scattering set to "Ray-traced" with V-Ray GPU;
(*) VRayVolumeGrid: The VRayVelocity render element is not rendered in Volumetric Geometry mode if Motion Blur is off;
(*) VRayVolumeGrid: Wrong render of VDB caches which have a background value outside the tree min-max range;
(*) VFB: 3ds Max crashes when copying an image from VFB to the clipboard and then copying text from Layer/Scene explorer;
(*) VFB: Image shifts one pixel up/down when dragging the separator line during horizontal A/B compare;
(*) VFB: Using the drop-down channels list causes crash when rendering with disabled memory frame buffer, but with raw output preview enabled;
(*) .vrscene exporter: Composite texture with layers with no texture attached produces invalid vrscene files;
(*) V-Ray Bitmap to VRayHDRI converter: Tiled EXR conversion tool (img2tiledexr.exe) discovery error;
(*) V-Ray scene converter: Some camera settings are not transferred when converting Standard Camera to Max PhysicalCamera or VRayPhysical camera;
(*) V-Ray Toolbar: 3ds Max crashes when creating a mesh lights from grouped objects;
(*) vdenoise.exe: The denoiser tool doesn't preserve the pixel aspect;
(*) V-Ray: Standard materials don't render correctly when nested in other materials;
(*) V-Ray Standalone: Lens effects from vrscene are not applied with -display=0 option;
Build 4.02.03 (V-Ray Next, Beta 3) (27 March 2018)
==============
New features:
(*) V-Ray GPU: Implemented new rendering architecture resulting in better performance;
(*) VRayProxy: Add support for Alembic 1.7 layers;
(*) VRayLightingAnalysis: Implement VRayLightingAnalysis render element;
(*) VRayVolumeGrid: Direct loading of sparse VDB caches without resampling;
(*) VRayVolumeGrid: Support for relative cache paths in .vrscene files and the -remapPath option in V-Ray Standalone;
(*) .vrscene exporter: Initial support for the native OSLMap in 3ds Max 2019;
(*) V-Ray: Support for the mesh vertex velocity internal interface in 3ds Max 2019;
Modified features:
(*) V-Ray: Allow V-Ray to run with up to 1024 threads (up from 256);
(*) V-Ray: Hide the VRayIlluminance render element, the new VRayLightingAnalysis render element should be used instead;
(*) V-Ray: Move the IPR options rollout to the V-Ray tab in the Render Setup and add a Start IPR button;
(*) V-Ray: Remove from the V-Ray log the message about failing to load a "default" preset;
(*) V-Ray: Reduce occurrence of "Invalid geometric normal" messages;
(*) V-Ray GPU: Add support for auto exposure and white balance when using the light cache;
(*) V-Ray GPU: Ignore light portals (use adaptive dome light instead);
(*) V-Ray GPU: IPR reacts to objects and lights movement immediately instead of waiting for mouse button release;
(*) V-Ray GPU: Implemented motion blur support for GPU volumetrics;
(*) VRayDenoiser/vdenoise.exe: Ability to denoise four-component RGBA render elements;
(*) VRayDenoiser/vdenoise.exe: Enable denoising for the VRayAlpha render element;
(*) VRayFastSSS2: Remove from UI the prepass and object-based multiple scattering options;
(*) VRayFur: Add "Ignore scale" option for hairs width according to scale;
(*) VRayFur: Add "Lock to surface" option to keep the hair distribution to a specified frame;
(*) VRayHairNextMtl: Add tint control for the primary, secondary and transmission components;
(*) VRayLightMeter: Improve the calculation speed and quality;
(*) VRayOSL: Update OSL to 1.8;
(*) VRayPhysicalCamera: Disable vignetting by default;
(*) VRayPhysicalCamera: Reset to default values for the parameters when right-clicking on spinners;
(*) VRayScatterVolumeMtl: Improved sampling;
(*) VRayVolumeGrid: Allow grid Channel Smoothing to be applied over channels with any value range;
(*) VRayVolumeGrid: Apply the Smoothing Random Variation over all voxels regardless of the Smooth Threshold;
(*) VRayVolumeGrid: Improve the loading speed of VDB files;
(*) VRayVolumeGrid: Optimize loading of caches containing Velocity channel;
(*) VRayVolumeGrid: Optimize the Preview Auto Range algorithm;
(*) VRayVolumeGrid: Speed up velocity sampling during volumetric motion blur;
(*) VFB: Using '#' in the name of separate render channels output file is now expanded to frame number;
(*) V-Ray scene converter: Initial support for some newly added Corona native materials and textures (CoronaHairMtl, CoronaSkinMtl, CoronaBitmap, CoronaDistance, CoronaRoundEdges, CoronaTriplanar);
(*) ply2vrmesh.exe: Print more extensive bounding box information;
Bug fixes:
(*) V-Ray: Fix an issue with the progressive image sampler when rendering with extremely high camera exposure;
(*) V-Ray: Arch&Design material inside a VRay2SidedMtl material renders black;
(*) V-Ray: Build of Embree acceleration structures cannot be canceled;
(*) V-Ray: Crash in IPR with VRayMultiSubTex plugged in VRay2SidedMtl on VRayInstancer instanced objects;
(*) V-Ray: Crash with MultiTexture on VRayLight;
(*) V-Ray: Geometry with cloth simulator modifier causes crashes in some scenes;
(*) V-Ray: Incorrect render elements in the deep output when using "By Render ID and Z-depth" merge mode;
(*) V-Ray: Noisy render with adaptive dome light in specific scene;
(*) V-Ray: Some files are inappropriately installed to 3ds Max folder in standalone render server installation;
(*) V-Ray: The browse window for override material in Global switches opens twice;
(*) V-Ray: The refraction color at distance combination of the Arch&Design material doesn't render;
(*) V-Ray: VRayProxy disappears when motion blur "Geometry samples" is set to 1;
(*) V-Ray/V-Ray GPU: Non-uniform scaled rectangle light emits in the wrong direction;
(*) V-Ray IPR: Crash when modifying Multi/Sub-Object sub material on VRayInstancer instanced objects;
(*) V-Ray IPR: Crash with VRayDisplacementMod with texture map;
(*) V-Ray IPR: Not keeping the aspect ratio when Fit to VFB is enabled;
(*) V-Ray GPU: Adaptive dome light seems to render darker and slower in specific scene;
(*) V-Ray GPU: Changing the render resolution during GPU IPR does not work;
(*) V-Ray GPU: Crash during rendering with cloth and empty VRayDisplacementMod modifiers and motion blur;
(*) V-Ray GPU: Crash with instanced HairFarm object during IPR;
(*) V-Ray GPU: Difference in exposure between the first frame and the others with custom camera aperture;
(*) V-Ray GPU: Do not export the VRayClipper's mesh if the clipper is disabled;
(*) V-Ray GPU: Exception with Hair&Fur modifier;
(*) V-Ray GPU: Fog color is ignored when "affect shadows" option of VRayEnvironmentFog is off;
(*) V-Ray GPU: High values for water level in VRayDisplacement cause crash;
(*) V-Ray GPU: Incorrect render of VRayScannedMtl with VRayReflection render element;
(*) V-Ray GPU: Incorrect values set for "Rays per pixel" and "Rays bundle size" parameters when spinner is right-clicked;
(*) V-Ray GPU: Incorrect VRayAtmosphere render element when fog emission color is different than default black color;
(*) V-Ray GPU: Missing OpenVR/Oculus VR preview modes;
(*) V-Ray GPU: On-demand mip-mapped textures render with lower resolution;
(*) V-Ray GPU: Render mask texture button is not working properly with drag and drop;
(*) V-Ray GPU: VRayScannedMtl materials with height map render incorrect;
(*) V-Ray GPU: Wrong reflection glossiness with MultiTexture;
(*) V-Ray GPU CUDA: Crash when lights are turned off and back on during IPR;
(*) VRayDistanceTex: The texture for the distance parameter of VRayDistanceTex overrides the distance value;
(*) VRayEnvironmentFog: Crash with animation in specific scene;
(*) VRayHairNextMtl: Hair renders darker when the light cache is enabled;
(*) VRayInstancer: Crash with Krakatoa particles;
(*) VRayLight: Negatively scaled disc lights emit in both directions with Double-sided disabled;
(*) VRayLightMeter : Wrong results for very small grid sizes;
(*) VRayMDL: Blurred textures with scaled UV coordinates;
(*) VRayMDL: Rendering very bright with reduced ray depth;
(*) VRayMtlSelect: Render element is not correct when rendering deep images;
(*) VRayOSL: Maps unlink from OSL nodes when scene and its local assets are moved together to another location;
(*) VRayPhysicalCamera: Lens file distortion is not working;
(*) VRayPluginNode: Crash when changing Plugin type while rendering with V-Ray GPU;
(*) VRayProxy: Modifying the Alembic mesh Start path should update the proxy preview cache;
(*) VRayScannedMtl: Disable the UI parameters that are not working in V-Ray GPU when set as current renderer;
(*) VRayVolumeGrid: Alpha Channel and Smoke Opacity aren't correct when rendering volumetric with V-Ray GPU;
(*) VRayVolumeGrid: Can't load OpenVDB files whose "file_voxel_count" metadata is 0, though they contain active voxels;
(*) VRayVolumeGrid: Fire Opacity multiplier is not taken into account in V-Ray GPU;
(*) VRayVolumeGrid: Light cache computation with enabled Probabilistic Volumetrics is slower compared to V-Ray CPU;
(*) VRayVolumeGrid: Minimum Visible Opacity does not work with V-Ray GPU;
(*) VRayVolumeGrid: Rendering a sequence with several VRayVolumeGrid instances with V-Ray GPU shows only one of them after the first frame;
(*) VRayVolumeGrid: Rendering fire in Own Opacity mode with Smoke Color Disabled on V-Ray GPU does not match V-Ray's;
(*) VRayVolumeGrid: Volumes that contain the render camera aren't visible with V-Ray GPU;
(*) VRayVolumeGrid: Wrong velocity direction and motion blur with OpenVDB files from FumeFX;
(*) VRayVolumeGrid: Wrong velocity scale when importing OpenVDB files from Maya Fluids;
(*) VFB: Bucket rendering with extreme downsizing does not fill the whole image in the buffer;
(*) VFB: Crash when loading scene from VFB History;
(*) VFB: Qt VFB (3ds Max 2018 and up) has issue with numeric characters;
(*) ply2vrmesh.exe: .ply files form ZBrush do not convert correctly;
(*) .vrscene exporter: Default values for settings are now exported if neither V-Ray nor V-Ray GPU is selected as the current renderer;
(*) .vrscene exporter: The correct V-Ray Standalone version is now selected for "Export and render";
(*) .vrscene exporter: The opacity mode of VRayMtl is now exported;
Build 4.02.02 (V-Ray Next, Beta 2) (20 February 2018)
==============
New features:
(*) VRayDenoiser: Integrated the NVIDIA AI denoiser as an alternative denoising engine;
(*) V-Ray: Add a button to transfer auto-exposure and/or auto-white balance to scene cameras;
(*) V-Ray: Add MAXScript functions to start and stop IPR with V-Ray GPU;
(*) V-Ray: Added Italian tooltip translation;
(*) V-Ray GPU: Add support for adaptive dome light;
(*) V-Ray GPU: Add support for volumetric rendering;
(*) V-Ray GPU: Support for BRDF mode of VRayGLSL's PTX backend;
(*) V-Ray GPU: Re-organized the UI options;
(*) VFB: Add option to disable VFB resizing on image load;
(*) VRayVolumeGrid: Support XForm modifiers in Volumetric render mode;
(*) V-Ray Light Lister: Add control for VRayLights type;
(*) V-Ray: Cryptomatte support for DWA compressed OpenEXR files;
Modified features:
(*) V-Ray: Fixed NaNs when sampling texmaps after Beta 1;
(*) V-Ray: Remove the Photon Map GI engine from the UI;
(*) V-Ray: Remove from UI the prepass and object-based multiple scattering options from VRayFastSSS2;
(*) V-Ray: Make the automatic switch to effectResult channel optional;
(*) V-Ray: Update Alembic to 1.7.5;
(*) V-Ray: Use Visual Studio 2017 builds for all versions of 3ds Max;
(*) V-Ray: When rendering spherical cameras, the z-depth channel for deep OpenEXR images should be the distance from the camera;
(*) V-Ray: Changes to the auto-exposure options should be updated during IPR;
(*) V-Ray GPU: Remove ActiveShade rendering mode, IPR is to be used for interactive previews;
(*) V-Ray GPU: Support for camera movement in VRayVelocity Render Element;
(*) V-Ray GPU: Improve animation export times;
(*) V-Ray GPU: Do not show render error messages forever;
(*) V-Ray GPU: Change defaults in V-Ray GPU in Max to 5000 samples and 0.01 noise threshold;
(*) V-Ray GPU: VRayFur does not update in animation;
(*) V-Ray GPU: Scenes with unavailable network assets export very slow;
(*) V-Ray/V-Ray GPU: Unified installation paths, added versions to the shortcut names, updated environment variables names;
(*) VFB: Switch the VFB to 3ds Max Qt instead of wxWidgets;
(*) VRayLight: Improved adaptive dome light sampling;
(*) VRayOSL/VRayMDL: Add shader fingerprint validation;
(*) VRayPluginNode: Added export of the instantiated plugins for V-Ray GPU;
(*) VRaySimbiontMtl/VRayFastSSS2/VRaySkinMtl: Remove from the UI;
(*) VRayVolumeGrid: Multi-threaded *.aur cache import;
(*) VRayVolumeGrid: Merged the OpenVDB DLL into the VRayVolumeGrid plugin;
(*) VRayVolumeGrid: Sped up rendering of scenes with VRayVolumeGrids in volumetric mode in 3ds Max;
(*) VRayVolumeGrid: Resolve environment variables in VRayVolumeGrid paths during rendering rather than during export;
(*) img2tiledexr.exe: Detect opaque or monochrome images in the img2tiledexr tool;
(*) vdenoise.exe: Improved the GUI when started without parameters;
(*) vdenoise.exe: The denoiser tool should preserve metadata in the output file;
(*) V-Ray scene converter: Fixed "Highlight glossiness" handling when converting to VRayMtl material;
(*) V-Ray scene converter: Add option to convert cameras to V-Ray Physical cameras;
(*) V-Ray scene converter: Convert 3ds Max Light Meters to VRayLightMeter;
(*) .vrscene export: Show a floating progress bar during scene export;
Bug fixes:
(*) V-Ray: Artifacts appear with irradiance map and light cache with adaptive dome light;
(*) V-Ray: Auto exposure produces black output with small regions;
(*) V-Ray: Changing the "Renderable" object property of an object is not updated in IPR;
(*) V-Ray: Crash when calculating light cache in scenes with Forest Colour texture with multiple maps;
(*) V-Ray: Crash when rendering a scene with matte reflections;
(*) V-Ray: Crash when baking textures with Motion Blur;
(*) V-Ray: Crash with XRef scenes and IPR;
(*) V-Ray: Displaced geometry normals are incorrect during light cache calculation;
(*) V-Ray: Render to texture overrides elements with black outputs when disabled;
(*) V-Ray: MAXScript auto-load script error with 3dsMax2018.4;
(*) V-Ray: Noisy glossy refraction with BF\LC and Retrace turned on in the attached scene;
(*) V-Ray: Physical camera exposure controls are applied when have V-Ray Physical camera with Exposure enabled;
(*) V-Ray: RGBA elements in multichannel EXR files are not loaded properly;
(*) V-Ray: Subimage name for "beauty" subimage in multipart EXR just an empty string, set to "rgba";
(*) V-Ray: Specific scene with relatively long faces renders slower with Embree;
(*) V-Ray: The exit color for refraction is not working with old scenes;
(*) V-Ray: Update GLSL shader examples to use the new style of passing uniform textures;
(*) V-Ray: V-Ray Cloud submission dialog issues with HiDPI monitors;
(*) V-Ray: Very high memory usage with out-of-process rendering on nearly empty scene;
(*) V-Ray: VRayLightSelect produces black pixels with glossy materials with black fog color;
(*) V-Ray GPU: Additional bump through VRayBumpMtl is not working with VRayScannedMtl;
(*) V-Ray GPU: Alpha values above 1 with VRayEnvironmentFog and Dome VRayLight (affect alpha);
(*) V-Ray GPU: Artifacts with scaled VRayLight;
(*) V-Ray GPU: Bug with alpha channel on VRScan displacement;
(*) V-Ray GPU: Crash in specific scene with complex material setup;
(*) V-Ray GPU: Crash on the second render with specific scene with mip-mapped textures;
(*) V-Ray GPU: Crash with subdivision displacement;
(*) V-Ray GPU: Crashes with VRayFur with motion blur;
(*) V-Ray GPU: Crash when Hair Texture uses "Distance Along Strand Absolute" with V-Ray Fur;
(*) V-Ray GPU: Crash when resizing the VFB in IPR hybrid rendering mode;
(*) V-Ray GPU: Crash with VRayMultiSubTex with Gradient Ramp;
(*) V-Ray GPU: Crash when copying displaced geometry;
(*) V-Ray GPU: Directional double-sided VRayLights light distribution is not even with VRayEnvironmentFog;
(*) V-Ray GPU: Difference when rendering VRayBlendMtl with Additive (shellac) mode enabled;
(*) V-Ray GPU: Different render of VRayNormalMap;
(*) V-Ray GPU: Export for EXR settings (Option RE);
(*) V-Ray GPU: Improve out of memory detection;
(*) V-Ray GPU: Investigate an issue with GPU Displacement in a specific scene;
(*) V-Ray GPU: Memory leak with animation and geometry with modifiers;
(*) V-Ray GPU: Missing reflections on refractive VRayMtl with fog color different than (255, 255, 255) and VRayEnvironmentFog gizmo;
(*) V-Ray GPU: Multi/Sub-object material applied to Node with hairs renders black;
(*) V-Ray GPU: Object is rendered grey, without applied material;
(*) V-Ray GPU: Production render sequence output is saved twice;
(*) V-Ray GPU: Reduce VRayProxy print SD tree info in the log based on the verbosity level;
(*) V-Ray GPU: Tiling factor of VRayScannedMtl is not respected;
(*) V-Ray GPU: Unhandled exception with specific VRayVRmatMtls;
(*) V-Ray GPU: V-Ray exposure control is not working with Physical Camera;
(*) V-Ray GPU: VRayEnvironmentFog doesn't render properly in GPU when scatter GI is used;
(*) V-Ray GPU: Wrong shadows in a scene with proxies with transparent materials;
(*) V-Ray GPU CUDA: The Distance Blend mode of the VRayFalloff texture doesn't work;
(*) VFB: Crash when opening certain EXR images with ROI;
(*) VFB: If the scene name is too long to fit in History Details, all other lines of text are not displayed;
(*) VFB: V-Ray GPU rendering statistics appear skewed after render stop;
(*) VRayClipper: Wrong lighting for Fur objects inside clipped geometry;
(*) VRayDirt: Excluded object affects rendering of objects with inverted normals after Beta 1;
(*) VRayFur: Crash with enabled tessellation and motion blur;
(*) VRayFur: Crash if fur is applied to non-geometry objects;
(*) VRayGLSL: Blurred textures with scaled UV coordinates with V-Ray GPU;
(*) VRayGLSL: Enabling and then disabling the Quick Shader disables the preview of the material and makes it render black;
(*) VRayGLSL: Parameters without loaded values in a specific scene cause crash with V-Ray GPU;
(*) VRayHairNextMtl: Very slow rendering of hairs with opacity;
(*) VRayHDRI: Color bleeding on the UV space edges with disabled tiling;
(*) VRayInstancer: Wrong particles animation when .vrscene is exported with frame range;
(*) VRayLight: Plane type light from X-Ref scene saved with earlier version is loaded half size after Beta 1;
(*) VRayMDL: Crash when rendering with full light select;
(*) VRayOptionRE: No OpenEXR extra metadata is written;
(*) VRayOSL: Crash with unsupported OSL widgets for certain types of tweaks;
(*) VRayPhysicalCamera: Automatic vertical tilt is not updated during animation;
(*) VRayPhysicalCamera: Environment and effects exposure control has effect even when not Active;
(*) VRayScannedMtl: Remove Subdivsion parameter;
(*) VRaySwitchMtl: Mismatching material indices;
(*) VRaySwitchMtl: Incorrect width of the parameters rollout on high DPI displays;
(*) VRayToon: Crash with third-party geometry plugins;
(*) VRayToon: V-Ray Toon line dissappears with big FOV camera values;
(*) VRayVolumeGrid: Crash after using Make unique operation on VRayVolumeGrid instances;
(*) VRayVolumeGrid: Crash on render after deleting an instance;
(*) VRayVolumeGrid: Crash when cloning (shift + click with the move tool);
(*) VRayVolumeGrid: Crash when setting a VRayVolumeGrid as a Clipper mesh;
(*) VRayVolumeGrid: No scene shadows if Visible to Camera is disabled in Volumetric Geometry mode;
(*) VRayVolumeGrid: Fire/Smoke in Volumetric Geometry mode does not render at all when Min Visible Opacity is set to 0.0;
(*) vdenoise.exe: Resize the denoiser window on denoising to match the screen resolution;
(*) .vrscene export: Improve file write times;
(*) .vrscene export: Geometry animation is not exported when Geometry samples are set to 1;
(*) vrimg2exr.exe: Option -info does not print "V-Ray information" data;
Build 4.02.01 (V-Ray Next, Beta 1) (11 December 2017)
==============
New features:
(*) V-Ray: Update the SDK to make greater use of SSE instructions for 3D vector, color and matrix operations;
(*) V-Ray: Update Embree to version 2.13;
(*) V-Ray: Add options for auto-exposure and auto white balance in the Camera section of the render settings;
(*) V-Ray: Add tooltip translation support for various languages;
(*) V-Ray: Add scripts for the 3ds Max Scene Converter (2017 and newer) for various scene elements to V-Ray ones;
(*) V-Ray: Add drag-n-drop support for V-Ray asset files onto the 3ds Max window (.vrmesh, .abc, .vrscene, .ies, .aur, .f3d, .vdb, .vrlmap, .vrmap);
(*) V-Ray: Require CPU with SSE 4.2 to support SIMD optimizations;
(*) V-Ray: Show render progress on the Windows taskbar buttons;
(*) V-Ray GPU: Add support for glossy Fresnel;
(*) V-Ray GPU: Improved GPU 3D displacement;
(*) V-Ray GPU: Initial version of GPU dedicated UI (to be further simplified in next versions);
(*) V-Ray GPU: Initial support for VRayEnvironmentFog (without textures);
(*) V-Ray GPU: Initial support of VRayVolumeGrid (brute force probabilistic volume sampling only);
(*) V-Ray GPU: Initial support for VRscans (VRayScannedMtl);
(*) V-Ray GPU: Support for Bercon Noise texture;
(*) V-Ray GPU: Support for DoF with pinhole camera;
(*) VRayLight: New adaptive dome light option to help speed up rendering of interior scenes and IBL in general (work in progress);
(*) VRayHairNextMtl: Implement initial version of a new hair shader with melanin color control;
(*) VRayDenoiser: Ability to denoise multiple render elements in a single pass (also added denoising on/off in various other REs);
(*) VRayMDL: Ability to manage include paths through MAXScript;
(*) VRayMDL: Support for UTF-8 resource file paths;
(*) VRayMtl: Add a texmap slot for the GGX GTR tail falloff;
(*) VRayOSL/VRayMDL: Allow adding shader include paths from UI;
(*) VRayPluginNode: Initial implementation of VRayPluginNode material and texture;
(*) VRayProxy: Modifiers applied to VRayProxy objects are rendered correctly (the proxy is converted to a regular mesh);
(*) VRayRenderTime: Per-pixel render time information render element (bucket sampler only);
(*) VRayScannedMtl: Add triplanar mapping option;
(*) VRaySwitchMtl: Add switch material for selecting sub-materials based on a texmap value;
(*) VRayVolumeGrid: Integrate new velocity-based grid interpolation method;
(*) vdenoise.exe: Implement GUI for use without command-line parameters;
(*) vrstconvert.exe: Add the deep reader and converter for .vrst files to V-Ray for 3ds max and Nuke installations;
Modified features:
(*) V-Ray: Simplify code at key points by removing stale parts and avoid wasting time on branches;
(*) V-Ray: Better render time estimation for progressive sampling;
(*) V-Ray: Optimize the use of DR servers (early free servers at the end of a render so that they can join other jobs);
(*) V-Ray: Reduce the number of samples in the light cache;
(*) V-Ray: Optimize intersection calculations with SIMD where possible;
(*) V-Ray: Faster calculation of surface normals for 3D displacement;
(*) V-Ray: Allow licenses with the server to be accssed through a network proxy;
(*) V-Ray: Remove the "Show GI Only" option from the render settings as it's obsoleted by the VRayGlobalIllumination render element;
(*) V-Ray: Print a warning if a node has different shadow and GI visibility flags as this causes artifacts with the adaptive dome light;
(*) V-Ray GPU: Support for material IDs higher than 255 in the 3ds Max Multi/Sub-object material;
(*) V-Ray GPU: Faster VRayDirt & rounded corners in some cases;
(*) V-Ray GPU: Support for VRayDirt "Consider same object only";
(*) V-Ray GPU: Better sampling of rectangle and mesh lights in some cases;
(*) V-Ray GPU: Better sampling of glossy materials;
(*) V-Ray GPU: Optimize GPU displacement/subdivision compile times;
(*) V-Ray GPU: Improve normal mapping in procedural maps;
(*) V-Ray GPU: Broadcast 3ds Max rendering notifications during production rendering;
(*) V-Ray GPU: Export Ornatrix and HairFarm instances emitted by VRayInstancer;
(*) .vrscene export: Add export times for various scene objects (i.e. Nodes/Nodes' meshes/Materials/Texmaps);
(*) .vrscene export: Export for VRayNoiseLevel render element;
(*) .vrscene export: Export the Cryptomatte render elements;
(*) .vrscene export: When exporting animations to vrscene and motion blur is OFF, export at exact frame times;
(*) VFB: Ability to load as background OpenEXR images with data window;
(*) VFB: Auto-fit for A/B images with different resolutions;
(*) VFB: Save 3ds Max scene path to history and add option to load the scene from the VFB history right-click context menu;
(*) VFB: Support for gamma 2.2 color correction in the VFB history;
(*) VRayHDRI: Optimize memory usage for opaque and monochrome bitmaps (work in progress);
(*) VRayMtl: Faster rendering of glass materials with diffuse components;
(*) VRayMtl: Add "Compensate camera exposure" for Self-illumination;
(*) VRayMtl: Remove the highlight glossiness parameter and the lock button;
(*) VRayPhysicalCamera: Reintroduce the V-Ray physical camera and update its UI;
(*) VRayDistanceTex: Optimize both viewport preview and rendering speeds;
(*) VRayInstancer: Ability to instance Ornatrix and HairFarm objects;
(*) VRayFur: Add dynamic tessellation option;
(*) VRayGLSL/VRayOSL: Change range of GLSL/OSL anisotropy rotation parameter of GGX BRDF;
(*) VRayIES: Add option to specify the actual light power of the source, instead of using the prescribed power from the IES profile;
(*) VRayLight: Change the Half-Length/Half-Width options to Length/Width for Plane light;
(*) VRayMultiSubTex: Add a random seed parameter;
(*) VRayMultiSubTex: Add option for the VRayMultiSubTex texture to cycle through the textures;
(*) VRayMDL: Add support for "boolean" widgets;
(*) VRayMDL: Make widget types case-insensitive;
(*) VRayMDL: vMaterials autodetection;
(*) VRayMDL: Improve anisotropy precision;
(*) VRayScene: Possibility to use shader names with MtlMulti/GeomStaticMesh;
(*) VRayVolumeGrid: Ability to horizontally or vertically stretch and flip the selection in curve controls;
(*) VRayVolumeGrid: Implement stronger Approximate Scattering for brighter regions and lower scattering for the darker regions of the same volume;
(*) VRayVolumeGrid: Improve temperature interpolation using the Precise Tracing method;
(*) VRayVolumeGrid: Flickering when rendering Smoke Color based on a gradient with varying data range with Approximate Scattering;
(*) VRayVolumeGrid: Option to control the minimum visible voxel opacity for the volumetric shader;
(*) VRayVolumeGrid: Option to disable preview cache load during simulation or when not rendering;
(*) VRayVolumeGrid: Rename Cache Start to Cache Origin and Play Start to Timeline Origin;
(*) VRayVolumeGrid: Render negative Fire from caches imported from FumeFX;
(*) V-Ray scene converter: Add conversion from Autodesk Bitmap to VRayHDRI;
(*) V-Ray .vrmat converter: Add partial support for VRayLightMtl;
(*) ply2vrmesh.exe: Skip @subdivGeometry and @displaced in vrscene files with and directly convert the linked static mesh;
(*) vdenoise.exe: Ability to denoise multiple render elements in a single pass;
Bug fixes:
(*) V-Ray: 3ds max Physical camera is not moving when "Motion blur samples" in the V-Ray properties are set to 1;
(*) V-Ray: Caustics on motion-blurred objects may be blurred incorrectly;
(*) V-Ray: Continuous reactivation of pixels at the end of the rendering with progressive sampling;
(*) V-Ray: Crash after exporting .vrmesh with a frozen geometry for preview mesh;
(*) V-Ray: Crash with matte objects, render elements and affect all channels for reflection;
(*) V-Ray: Improve Light cache saving on network locations;
(*) V-Ray: DR render client ignores server anouncement broadcast when host is added as 127.0.0.1;
(*) V-Ray: Embree generates artifacts in specific scenes;
(*) V-Ray: Random Hair&Fur strands render with the diffuse color instead of the plugged gradient or gradient ramp in that slot;
(*) V-Ray: Stuck render with one core at 100%;
(*) V-Ray: Unhandled exception error when camera motion blur is enabled in specific scene;
(*) V-Ray IPR: 3ds max crashes to desktop when VRayScannedMtl is reloaded during IPR rendering;
(*) V-Ray IPR: Some crashes with VRayVRmatMtl in certain scenarios with VRayScene;
(*) V-Ray GPU: Animatable parameters for VRayGLSL, VRayMDL and VRayOSL;
(*) V-Ray GPU: Animated radius of sphere light is not exported for VRayLight;
(*) V-Ray GPU: Artifacts in VRayLighting render element with Aerial perspective and Highlight burn below 1.0;
(*) V-Ray GPU: Artifacts with denoiser and VRayStochasticFlakesMtl;
(*) V-Ray GPU: Black color applied instead of diffuse when VRayHDRI tag tiled image is not found;
(*) V-Ray GPU: CUDA error 716 on a scene with Velocity render element and spherical VRayLight;
(*) V-Ray GPU: CUDA error 719 with specific scene with VRayClipper;
(*) V-Ray GPU: Changing the verbose level of V-Ray log is evaluated only with launching a production render;
(*) V-Ray GPU: Crash with Bercon Noise in displacement with two or more devices;
(*) V-Ray GPU: Crash with mapped opacity and on-demand textures with 382 drivers;
(*) V-Ray GPU: Crash with on-demand textures;
(*) V-Ray GPU: Crash when hiding/unhiding geometry while rendering;
(*) V-Ray GPU: Crash when turning on and off a rect/mesh Light;
(*) V-Ray GPU: Crash when rendering backwards sequence;
(*) V-Ray GPU: Crash when tweaking values in Output;
(*) V-Ray GPU: Different rendering of some of the falloff types in Falloff Map;
(*) V-Ray GPU: Displacement is not disabled from the Global switches in production rendering mode;
(*) V-Ray GPU: Displacement subdivides the geometry more than it should when Physical camera is used;
(*) V-Ray GPU: Exception after moving a VRayTriplanarTex with VRayNormalMap from bump slot to another;
(*) V-Ray GPU: Exception with MultiTexture in VRayLight;
(*) V-Ray GPU: Exposure is not updated when switching between cameras;
(*) V-Ray GPU: Flickering in animation with 3ds Max animated Noise modifier;
(*) V-Ray GPU: Material fog bias with ActiveShade rendering;
(*) V-Ray GPU: Memory leaks with animation and geometry with modifiers;
(*) V-Ray GPU: Missing reflections on VRayBlendMtl with reflective base material, non-reflective coat material and additive mode;
(*) V-Ray GPU: NaNs in Light select render element when using Light cache;
(*) V-Ray GPU: Out-of-process rendering crashes with simple scenes loaded in the VRayScene node;
(*) V-Ray GPU: Parented lights in groups don't work in VRayLightSelect render element;
(*) V-Ray GPU: Problems with Fit resolution to VFB and changing the Max resolution during ActiveShade;
(*) V-Ray GPU: Scene with particles crashes when scrubbing the time slider during ActiveShade;
(*) V-Ray GPU: The viewport representation of Body objects (CAD) is rendered during ActiveShade;
(*) V-Ray GPU: Unhandled exception when rendering a sequence with a VRayVRmatMtl;
(*) V-Ray GPU: UV tiling breaks if there is Output node between VRayHDRI and VRayColor2Bump;
(*) V-Ray GPU: VRayDirt "affect alpha" option not supported;
(*) V-Ray GPU: VRayMDL is not updated in ActiveShade when the file in attached VRayHDRI is changed;
(*) V-Ray GPU: VRayMDL is rendered black out-of-process;
(*) V-Ray GPU: VRayMtl opacity not working with image sequence;
(*) V-Ray GPU: VRayStereoscopic helper is not working;
(*) V-Ray GPU: VRayTriplanarTex for bump doesn't respect UVW scale;
(*) V-Ray GPU: Wrong result with VRayStereoscopic camera when Override FOV is enabled;
(*) V-Ray GPU: Wrong anisotropy effect in specific scene;
(*) V-Ray GPU: Wrong progress information for Light cache calculation;
(*) V-Ray Standalone: Crashes with specific scene with MDL materials and Scanned materials;
(*) VFB: A/B comparison distorts the images when panning;
(*) VFB: Inconsistent message when the History Directory path is empty;
(*) VFB: Occasional crash when closing 3ds Max with VFB A/B compare enabled;
(*) VRayClipper: Clipping geometry shows up with ambient occlusion;
(*) VRayDisplacementMod: Broken geometry edges at UV-borders;
(*) VRayDisplacementMod: Crash when rendering animation with subdivision displacement;
(*) VRayFastSSS2: Parameters are not updated in the UI lately when color mode is set to "Scatter coefficient + Fog color";
(*) VRayInstancer: Add support for objects with Ornatrix/Hairfarm hairs;
(*) VRayInstancer: Different instances rotations with PRT Source objects for source particles;
(*) VRayLight: Mesh light does not respect geometry flipping in V-Ray GPU;
(*) VRayLightMtl: Direct illumination enabled doesn't produce correct results when illuminating Standard material;
(*) VRayMtl: Crash with enabled Abbe number and Full mode VRayLightSelect;
(*) VRayMtl: Fog color is ignored if VRayDisplacementMod is present;
(*) VRayMDL: MDL assets are not transferred to DR slaves;
(*) VRayMDL: Message boxes are shown in quiet mode;
(*) VRayMDL: Subsurface absorption issues;
(*) VRayProxy: Crash when loading a file after the preview cache had been enabled and 3ds Max was reset;
(*) VRayProxy: Hair and particles are not displayed in viewport after their preview is cached;
(*) VRayProxy: Reads mesh files even when they are cached;
(*) VRayProxy: Viewport preview is not affected when a new scale factor is set after the preview has already been cached;
(*) VRayScannedMtl: Artifacts when rendering with Light cache on specific scene;
(*) VRayScannedMtl: All maps (paint, filter, ior, etc.) are not affected by the parallax displacement;
(*) VRayScannedMtl: Constant increase of the consumed memory during the rendering of certain material;
(*) VRayScannedMtl: Crash when using UV adjustment with certain object;
(*) VRayScannedMtl: Edge displacement appears inclined when the UV tilling multipliers do not match exactly the sample aspect;
(*) VRayScannedMtl: Edge displacement does not produce equal result in all ray directions;
(*) VRayScannedMtl: Geometry with smooth or shell modifier produces holes behind the displaced edges;
(*) VRayScannedMtl: Renders black when seen through the translucency texmap of VRay2SidedMtl;
(*) VRayScannedMtl: Viewport preview of the VRScan does not match the render;
(*) VRayScannedMtl: VRscans materials slow down the viewport animation;
(*) VRayScannedMtl: When no UV mapping is present, the light cache cannot sample the material;
(*) VRayToon: Is always applied on VRayLights;
(*) VRayVolumeGrid: "fire_opacity_mode" parameter isn't exported to vrscenes;
(*) VRayVolumeGrid: After loading a cache, CPU usage remains high on machines with many threads;
(*) VRayVolumeGrid: Artifacts when rendering overlapping containers in Volumetric Geometry mode;
(*) VRayVolumeGrid: Crash when rendering a VRayVolumeGrid without a cache with Velocity render element enabled;
(*) VRayVolumeGrid: Crash when rendering in Mesh mode with Surface channel set to Texture;
(*) VRayVolumeGrid: Crash when rendering converted grid to Editable poly;
(*) VRayVolumeGrid: Crash when Rendering->Surface Channel is set to Texture and Mesh Preview is enabled;
(*) VRayVolumeGrid: Errors when saving and loading presets;
(*) VRayVolumeGrid: Frame offset in Loop mode between Phoenix and V-Ray Volume grid;
(*) VRayVolumeGrid: Keyed Playback Mode parameter doesn't render as expected during sequence render;
(*) VRayVolumeGrid: Loop overlap only works when load nearest if missing is enabled;
(*) VRayVolumeGrid: Sequence render with V-Ray and Fire Lights keeps showing the lights after the cache sequence ends;
(*) VRayVolumeGrid: Missing RGB for Liquids on some frames when using Play Speed less than 1.0 and the Velocity method;
(*) VRayVolumeGrid: No confirmation box when overwriting presets;
(*) VRayVolumeGrid: Warning about using local machine Input path for distributed rendering even if the path is UNC but starts with forward slashes;
(*) V-Ray Light Lister: Disable subdivisions of the lights when Use Local subdivs is unticked;
(*) ply2vrmesh.exe: Crash with specific nodes from vrscenes with applying both velocity and transformations;
(*) vdenoise.exe: Crash if an incomplete or broken file is passed;
(*) vdenoise.exe: The denoiser tool crashes when the input images are non OpenEXR or vrimg;
Build 3.70.01 (official) (17 April 2019)
==============
New features:
(*) V-Ray: Initial support for 3ds Max 2020;
Bug fixes:
(*) V-Ray: Blowup and  Auto Region Selected produce stretched results;
(*) V-Ray: Decimal separator changes randomly on every export in a specific scene;
(*) V-Ray: Render to texture overrides elements with black outputs when they are disabled;
(*) VRayALSurfaceMtl: Endless render when VRayAlSurfaceMtl uses SSS radius value set to 0;
(*) VFB: Crash when opening VFB in a scene saved with V-Ray Next Update 1;
(*) VFB: Rendering with region placed over loaded .vrimg, clears the outside part;
Build 3.60.05 (official) (15 November 2018)
==============
New features:
(*) V-Ray: Cryptomatte support for DWA compressed OpenEXR files;
(*) VRayVolumeGrid: Add a getFrameInfo() MAXScript function that retrieves the currently loaded frame info string;
(*) VRayVolumeGrid: Support XForm modifiers in Volumetric render mode;
Modified features:
(*) VRayHDRI: Improved performance for tiled .tx and .exr textures;
(*) V-Ray: Support for the <frameNum> tag in VRayHDRI;
(*) V-Ray: When rendering spherical cameras, the z-depth channel for deep OpenEXR images should be the distance from the camera;
(*) VRayMDL: Improve anisotropy precision in MDL;
(*) VRayScene: Implement support for VRayCryptomatteElement;
(*) VRayVolumeGrid: Allow grid Channel Smoothing to be applied over channels with any value range;
(*) VRayVolumeGrid: Apply the Smoothing Random Variation over all voxels regardless of the Smooth Threshold;
(*) VRayVolumeGrid: *.aur cache latest format support and multi-threaded import;
(*) VRayVolumeGrid: MaxScript interface for getting grid data and loading render presets directly from the volume grid nodes;
(*) VRayVolumeGrid: Support for the new transformation model of OpenVDB caches from FumeFX 5;
Bug fixes:
(*) V-Ray: Artifacts with adaptive lights in a certain interior scenes;
(*) V-Ray: Less than normal samples are calculated with Use camera path with Irradiance map GI engine;
(*) V-Ray: MAXScript auto-load script error with 3dsMax2018.4;
(*) V-Ray: Noisy glossy refraction with BF\LC and Retrace turned on in a specific scene;
(*) V-Ray: Improve selection of VRayPhysicalCamera and VRayLight in the viewport;
(*) V-Ray: V-Ray Standalone crashes with specific scene with MDL materials and Scanned materials;
(*) V-Ray: Unhandled exception error with particles and camera motion blur enabled;
(*) V-Ray: Unhandled exception when rendering matte reflections;
(*) V-Ray RT: Changing the "enabled" parameter of a light is not updated properly;
(*) V-Ray RT: Difference in render result with V-Ray Cloud when using MultiTexture;
(*) V-Ray RT: Flickering in animation with 3ds Max animated Noise modifier;
(*) V-Ray RT: V-Ray exposure control is not working with Physical Camera;
(*) V-Ray RT: Sequence render output is saved twice;
(*) VRayFastSSS2: Material in Raytraced (refractive) mode is lit by excluded V-Ray light with Cast Shadow disabled;
(*) VRayGLSL: Error when merging scenes with GLSL shaders;
(*) VRayGLSL: LLVM produces code for Skylake processors that causes crashes;
(*) VRayGLSL: Shaders use too much memory per thread;
(*) VRayGLSL: Wrong shadow calculation when used as opacity map;
(*) VRayScene: Crash with .vrscene sequence and missing first file;
(*) VRayToon: Toon line disappears with big FOV camera values;
(*) VRayVolumeGrid: Caches containing digits after the # format can not be loaded;
(*) VRayVolumeGrid: Caches containing a minus/dash sign before the # format can not be loaded;
(*) VRayVolumeGrid: Can't load OpenVDB files whose "file_voxel_count" metadata is 0, though they contain active voxels;
(*) VRayVolumeGrid: Cannot render a volume grid with modifiers;
(*) VRayVolumeGrid: The VRayVelocity render element is not rendered in Volumetric Geometry mode if Motion Blur is off;
(*) VRayVolumeGrid: When exporting to a .vrscene the 'etmult', 'brdfscatter', 'bounces', 'difmul', 'fadebylevel', 'displvelfade', 'usecolormap' and 'colormap' parameters are missing;
(*) VRayVolumeGrid: Wrong velocity direction and motion blur with OpenVDB files from FumeFX;
(*) VFB: 3ds Max crashes when copying an image from VFB to the clipboard and then copying text from Layer/Scene explorer;
(*) VFB: Freezes randomly if playing with it while rendering;
(*) V-Ray Standalone: Lens effects from vrscene are not applied with -display=0 option;
Build 3.60.04 (official) (17 November 2017)
==============
Modified features:
(*) V-Ray: The V-Ray log file should contain information on the V-Ray plugins that are loaded;
(*) V-Ray: More user-friendly licensing error messages;
(*) V-Ray GPU: Support for V-Ray Dirt "Consider same object only";
(*) VFB: Add checkbox to keep the aspect ratio of the VFB background image;
Bug fixes:
(*) V-Ray: Caustics on motion-blurred objects may be blurred incorrectly;
(*) V-Ray: Color corrections should not be applied to certain render elements;
(*) V-Ray: Crash if license is missing during saving scene;
(*) V-Ray: Crash on rendering consecutive frames when rendering within an Windows service;
(*) V-Ray: Crash with matte objects, GI and diffuse materials;
(*) V-Ray: Deactivate VRayDenoiser when rendering without memory frame buffer;
(*) V-Ray: Holes in unfiltered zdepth pass with Golaem crowds;
(*) V-Ray: Issues with specific IES lights profiles with orientation and symmetry;
(*) V-Ray: Missing Brazilian Portuguese localization defaults for 3ds Max 2018;
(*) V-Ray: Reflect on back is ignored when brdf type is GGX and glossiness is less than 1.0;
(*) V-Ray: Render setting are not printed properly in vraylog.txt;
(*) V-Ray: Some controls in the UI of materials and textures have darker background in 3ds Max 2017 and later;
(*) V-Ray: When quiet mode is on - don't display messages about exceptions;
(*) V-Ray IPR: 3ds Max crash with empty VRayScene object in IPR;
(*) V-Ray IPR: 3ds Max crash when VRayScene with override material is selected for mesh light creation;
(*) V-Ray IPR: Crash when copying VRayLights with a texture;
(*) V-Ray RT: "fire_opacity_mode" parameter isn't exported to .vrscenes by VRayVolumeGrid;
(*) V-Ray RT: Add missing modes to VRaySamplerInfo render element;
(*) V-Ray RT: Alpha as Gray for the RGB Channel Output of the bitmap node is ignored;
(*) V-Ray RT: Displacement map in VRayMtl is making the VRayPlane invisible;
(*) V-Ray RT: Region render warning pops up while DR is disabled;
(*) V-Ray RT: SamplerInfo render element should not affect sampling;
(*) V-Ray RT: Wrong "Relative to bbox" displacement;
(*) V-Ray RT: Wrong region rendering in loaded scene with saved region;
(*) V-Ray GPU: Crash with specific scene with clipped geometry;
(*) V-Ray GPU: Crash when rendering a scene with Composite texmap;
(*) V-Ray GPU: Graphic driver stops responding on a specific scene using CUDA and freeze 3ds Max;
(*) V-Ray GPU: Wrong screen mapping for textures assigned to the Environment slot;
(*) VFB: Compare V-Ray Settings VFB option fails to compare some parameters lately;
(*) VFB: Copy to clipboard should copy the final corrected image with the background;
(*) VFB: Glare lens effect is not applied if OCL initialization fails during hardware accelerated lens effects;
(*) VFB: The VFB should respect the EXR data window (ROI) for VFB Background image;
(*) VFB: Wrong exposure applied with saved settings;
(*) VRayFur: 3ds Max crash after undo creation from the panel;
(*) VRayHairFarmMod: Material diffuse texmap is not rendered on Hair Farm hair;
(*) VRayInstancer: Wrong motion blur when using PRT Source objects for particle source;
(*) VRayLight: Some irrelevant options of the Dome light must be greyed out;
(*) VRayMDLMtl: Artifacts with normal bump;
(*) VRayMDLMtl: Crash when default texture files are not found;
(*) VRayMDLMtl: Fix bump normal modification for GGX;
(*) VRayMDLMtl: Incorrect rendering of vMaterials\Design\Plastic\Transparent.mdl;
(*) VRayMDLMtl: Incorrect rendering of with vMaterials\Design\Gems\tourmaline.mdl;
(*) VRayNormalMap: Incorrect result with displacement;
(*) VRayOSLMtl/VRayOSLTex: Crash when entering a string in a string tweak;
(*) VRayOSLMtl/VRayOSLTex: Wrong render of VRayOSLMtl with sub-texmaps in scene with both OSL materials and texmaps present;
(*) VRayToon: outline bordering different elements of the same object is rendered differently in V-Ray RT;
(*) VRayTriplanarTex: Artifacts appear when rendering noisy bitmap texture used for bump;
(*) VRayVolumeGrid: Keyed Playback Mode parameter doesn't render as expected during sequence render;
(*) VRayVolumeGrid: After loading a cache or simulating, CPU usage remains high on machines with many threads;
(*) V-Ray Light Lister: Error appears on Refresh after undo creation of light instance;
Build 3.60.03 (official) (25 July 2017)
==============
Modified features:
(*) V-Ray RT: Submitting network rendering jobs with region render enabled should issue some warning when production rendering;
Bug fixes:
(*) V-Ray: Black buckets when adding local machine with DR and Resumable rendering;
(*) V-Ray: "Invalid geometry normal" warnings with RailClone and Embree since V-Ray 3.60.02;
(*) V-Ray: Rare crash when transferring assets for DR;
(*) V-Ray: Saving all image channels after a RT render and MultiMatte MtlID render element leads to error message;
(*) V-Ray GPU: Do not transfer anisotropy data always, when there is V-Ray material;
(*) VRayOrnatrixMod: Hair with mapped radius renders as if there was no map;
(*) VRayOrnatrixMod: Not considering vertex or strand channel assigned to control radius in Ornatrix;
(*) VRayOrnatrixMod: Wrong W coordinate at the hair tip endcap;
(*) VRayOSLMtl/VRayOSLTex: OSL does not respect mipmap levels;
Build 3.60.02 (official) (12 July 2017)
==============
Modified features:
(*) V-Ray: Environment variables to control V-Ray log file location and copy it into the 3ds Max log (VRAY_SYSTEM_LOG_FILE, VRAY_LOG_CC_TO_DEBUGGER);
(*) V-Ray: Increase the upper bounds of the Max Transp. Levels parameter;
(*) V-Ray: Submitting network rendering jobs with region render enabled should issue an warning;
(*) VFB: Add MAXScript VFB position control function (vfbControl #pos);
(*) V-Ray Toolbar: Reset the flyout button to "V-Ray Material";
(*) VRayMDLMtl: Add the ability to attach Bitmap texmap to shader tweaks;
(*) VRayMultiSubTex: Display the actual IDs for VRayMultiSubTex node slots in the Slate Material Editor;
Bug fixes:
(*) V-Ray: Crash when saving VRayCryptoMatte through VFB's save buttons;
(*) V-Ray: Disappearing geometry with VRayBlendMtl, Motion Blur and Forest Pack;
(*) V-Ray: Each time 3ds Max 2018 is started V-Ray Toolbar reappears;
(*) V-Ray: Receive GI multiplier is not working in Full mode VRayLightSelect render element;
(*) V-Ray: The 3ds Max Hair and Fur modifier doesn't render in 3ds Max 2018;
(*) V-Ray RT: Crashes when using Forest Color in Forest Pack with VRayProxy;
(*) V-Ray RT: Nested VRayLightMtl with direct illumination enabled is not rendered with V-Ray RT;
(*) V-Ray GPU: Artifacts when rendering using OpenCL with more than one device;
(*) V-Ray GPU: NaNs occurring in VRayLightSelect render element when using Light Cache;
(*) VRayCryptoMatte: Incorrect hashes are generated for objects with non-Latin characters;
(*) VRayMDL/VRayOSL/VRayGLSL: Shader tweaks are not animatable;
(*) VRayMDL/VRayOSL/VRayGLSL: World to camera and camera to world transformations are wrong;
(*) VRayMDLMtl: Wrong rendering of nested volumes with different IOR;
(*) VRayOrnatrixMod: Ornatrix hair does not render with V-Ray RT when loaded through an XRef object;
(*) VRayOSLMtl/VRayOSLTex: Edit box for string parameters are not working;
(*) V-Ray scene converter: Special characters in XML values should be escaped;
Build 3.60.01 (official) (20 June 2017)
==============
New features:
(*) V-Ray: Support for 3ds Max 2018;
(*) V-Ray: Add "Full" mode for light select elements and made it the default setting;
(*) VRayCryptomatte: Initial implementation of Cryptomatte render element;
(*) V-Ray IPR: Add material/node picking in VFB;
(*) V-Ray IPR: Add right-click menu (real zoom, view navigation);
(*) V-Ray GPU CUDA: Added support for CPU rendering (c++/cpu device type);
(*) V-Ray GPU CUDA: Added support for NVIDIA NVLink;
(*) V-Ray GPU: Add support for "Full" mode Light Select render element on GPU;
(*) V-Ray GPU: Initial support for SSS in MDL;
(*) VFB: Ability to load progressive resumable files in the VFB;
(*) VRayMDLMtl: Add the ability to override textures in MDL parameter initialization with V-Ray plugins;
Modified features:
(*) V-Ray: Add an option to include or exclude render elements in deep files;
(*) V-Ray: Add an option to save render elements in separate folders;
(*) V-Ray: Add more material types to the V-Ray toolbar "V-Ray Material" button;
(*) V-Ray: Add warnings and abort the rendering if it fails to read tile data from tiled OpenEXR file;
(*) V-Ray: Disable subpixel color mapping when using adaptive lights;
(*) V-Ray: Distributed accumulation of the light contributions for adaptive lights;
(*) V-Ray: Error in VRayLightLister script with VertexPaint modifier;
(*) V-Ray: Faster rendering of proxies and instances when Embree is enabled;
(*) V-Ray: Grey out "Motion blur samples" when "Use default moblur samples" is checked;
(*) V-Ray: If there is only one instance of a mesh in the scene, it should always be static geometry;
(*) V-Ray: Improve parsing of many small .vrscene files in a single scene;
(*) V-Ray: Improved error messages for writing raw OpenEXR files;
(*) V-Ray: Rename the "One voxel per mesh" option in the V-Ray mesh export dialog to "Optimize for instancing" and enable it by default;
(*) V-Ray: Take into account the 'Skip Existing Images' Max option when using V-Ray VFB;
(*) V-Ray: The default value for the "Dynamic memory limit" option should be 0 (unlimited);
(*) V-Ray: V-Ray lights should draw black in the viewports when disabled;
(*) V-Ray: VRayRawShadow/VRayShadows/VRayMatteShadows render elements are incorrect with adaptive lights;
(*) V-Ray IPR: Optimized scene updates;
(*) V-Ray IPR: React to changes in the render mask; - if turned on from the beginning;
(*) V-Ray RT: Add MAXScript option (vrayExportRTScene incrBaseFrame:true ...) for incremental .vrscene export;
(*) V-Ray RT: Improve memory usage when there are millions of instances in the scene;
(*) V-Ray RT: Remove "Coherent tracing" option from the UI;
(*) V-Ray RT: When rendering production we should notify the scene nodes for every frame;
(*) V-Ray GPU: VRayColor2Bump texture is no longer required in order to have bump with procedural textures;
(*) V-Ray GPU: Enable VRayClipper and VRayDirt to mutually respect each other;
(*) V-Ray GPU: OpenCL version supports AMD GPUs only;
(*) V-Ray GPU: Optimized Gradient and Gradient Ramp textures;
(*) V-Ray GPU: Print a warning that GPU only supports bitmaps in VRayTriplanarTex;
(*) VFB: Add frame number to the Render history images details;
(*) VFB: Add overlay for active right click menu modes (Real Zoom, Select Object...);
(*) VFB: Enlarge arrows on flyout buttons as they are very hard to see;
(*) VRayAerialPerspective: Add primary visibility control to aerial perspective;
(*) VRayGLSL/VRayOSL: World to camera and camera to world transformations are wrong;
(*) VRayInstancer: Add support for AutodeskPointClouldMtl Multiplier option;
(*) VRayLightSelect: Renamed former modes to "Direct ..." to indicate they are concerning direct illumination only;
(*) VRayMDLMtl: Add UI support for MDL parameter annotations;
(*) VRayMDLMtl: Add support for object space;
(*) VRayMDLMtl: Improve MDL error handling in case of unexpected parameters;
(*) VRayOSL: Support for alternative location of OSL include files;
(*) VRayProxy: Experimental implementation of proxy preview caching;
(*) VRayScatterVolumeMtl: Add a light multiplier parameter;
(*) VRayStereoscopic: Deep EXR output through Spherical Camera generates wrong Z value for objects behind camera plane;
(*) VRayTriplanarTex: Replace the "scale" parameter with "size" that will be dependent on the scene units;
(*) VRayVolumeGrid: Add an option to use environment variables in cache files paths;
(*) VRayVolumeGrid: Display the viewport label only when there is no cache loaded;
(*) VRayVolumeGrid: New Bezier and Spline ramp points should follow the slope of the curve;
(*) VRayVolumeGrid: Option to disable the "Optimizing Volumetrics" rendering pre-pass;
(*) VRayVolumeGrid: Reduce the memory usage of the mesh preview and rendering;
(*) vdenoise.exe: Add an "-offset" option to make it easier to use Backburner;
(*) vdenoise.exe: Optimize vdenoise.exe hardware accelerated version;
(*) vrimg2exr.exe: Enable "Buffer size (in MB)" values of 0 and greater than 8000 in the GUI;
Bug fixes:
(*) V-Ray: Adaptive light artifacts with low LC subdivs;
(*) V-Ray: Artifacts with VRayEnvironmentFog and adaptive lights in certain situations;
(*) V-Ray: Crash when rendering VRayFur on Body Object through VRayPhysicalCamera (3ds Max 2016 and earlier);
(*) V-Ray: Crash when updating textures with external programs while ActiveShade is running;
(*) V-Ray: Crash with Data Channel modifier Curvature operator;
(*) V-Ray: Faceted shading when using standard lights with VRayShadow with big area shadow size and Box type;
(*) V-Ray: First atmospheric effect result is applied twice if the next effect is aerial perspective with active set to false;
(*) V-Ray: Missing shadows of proxies when motion blur is on and Embree for motion blur is off;
(*) V-Ray: Incorrect reflective caustics on matte surfaces;
(*) V-Ray: Object's Subdivs multiplier has no effect for VRayFur, Ornatrix and ForestPro;
(*) V-Ray: Progressive sampler memory usage increases with each resumed frame;
(*) V-Ray: Removing modifier from an object breaks the "Override mtl";
(*) DR: There are files generated in the folder "c:\user\vlado" on DR render servers;
(*) VRayHDRI: VRayHDRI with "Ground projection" is not correctly projected on a plane that exactly coincides with the VRayHDRI ground;
(*) V-Ray: Wrong environment mapping in reflections of matte objects;
(*) V-Ray: Wrong render of V-Ray lights in Render mask Layer mode;
(*) V-Ray: Wrong render progress during loading and saving progressive resumable files;
(*) V-Ray: Zero render image dimensions are set when rendering with 3ds Max frame buffer and VFB region is set;
(*) V-Ray IPR: Canceling copying of textured light causes crash in specific scene;
(*) V-Ray IPR: Crash when switching layers on and off during IPR;
(*) V-Ray IPR: Crash with XRef materials in 3ds Max 2017 after opening the Material Editor and selecting new object during IPR;
(*) V-Ray IPR: IPR didn't stop when the VFB was closed;
(*) V-Ray IPR: Random rendering start failure;
(*) V-Ray IPR: Wrong 2D displacement with scene manipulations;
(*) V-Ray RT: Add VRayToon "invert" parameter to the export of render element;
(*) V-Ray RT: Animated texmap output amount is not rendered correctly in animations with production rendering;
(*) V-Ray RT: Artifact with direct lights and VRayEnvironmentFog;
(*) V-Ray RT: Artifact with volume grid and direct lights with shadow radius enabled;
(*) V-Ray RT: Changing the sampling parameters during interactive rendering breaks the sampling;
(*) V-Ray RT: Crash when opening the Material Editor with bitmap textures during ActiveShade session;
(*) V-Ray RT: DR server may become unusable if the file stream reception from the client is interrupted;
(*) V-Ray RT: Disappearing geometry with VRayLightMtl and Direct Illumination on during ActiveShade session;
(*) V-Ray RT: GLSL textures do not render;
(*) V-Ray RT: Missing first segment of RailClone object rendered with DR;
(*) V-Ray RT: Rendering never finishes when rendering animation with DR and no local host;
(*) V-Ray RT: Resumable rendering overwrites the render elements separate saved images for the skipped frames with the last frame's ones;
(*) V-Ray RT: Scenes with animated lights crash on second frame when rendered in production with DR;
(*) V-Ray RT: The "static geometry" option of VRayDisplacementMod is not exported properly when the displacement mode is "subdivision";
(*) V-Ray RT: The first frame of animated FOV in PhysicalCamera renders wrong;
(*) V-Ray RT: VRayLightMtl Direct illumination subdivisions are not taken into account;
(*) V-Ray RT: VRayToon causes refraction fog color rendered more intense;
(*) V-Ray RT: Wrong progress bar with Production rendering;
(*) V-Ray RT: Rendering is restarted when OCIO is enabled/disabled in the VFB;
(*) V-Ray GPU: Adaptive Lights are not updated after change in region/resolution during ActiveShade;
(*) V-Ray GPU: Adaptive Lights space is always allocated even when adaptive lights are disabled;
(*) V-Ray GPU: Add support for arbitrary clipper exclude list items;
(*) V-Ray GPU: affect_alpha for dome light does not work for refraction rays;
(*) V-Ray GPU: Animation stuck on the third frame in specific scene (out of process);
(*) V-Ray GPU: Artifact in the zenith of the sky with VRayAerialPerspective;
(*) V-Ray GPU: VRayBlendMtl material not rendered with OpenCL rendering;
(*) V-Ray GPU: CUDA clamps VRayLightMtl with assigned VRayColor;
(*) V-Ray GPU: Camera lens distortion is not working when motion blur is ON;
(*) V-Ray GPU: Camera position is not updated when using a Camera Map Per Pixel map in a scene with an animated camera;
(*) V-Ray GPU: Cant make bump working with rounded edges and composite tex in max;
(*) V-Ray GPU: Crash with particular scene in V-Ray GPU in Max;
(*) V-Ray GPU: Crash with render to texture in Max;
(*) V-Ray GPU: Crash with shared VRayEdges textures between materials in specific scene;
(*) V-Ray GPU: Different results with VRayClipper and "Camera rays only" option enabled;
(*) V-Ray GPU: Dome light is visible in the alpha through matte object with opacity;
(*) V-Ray GPU: Driver 380+ causes some scenes to render bitmaps with wrong UV;
(*) V-Ray GPU: GI is calculated in with RT GPU mode, even when OFF;
(*) V-Ray GPU: GPU LightCache reports increasing memory usage between frames when rendering animation;
(*) V-Ray GPU: GPU renders black when BRDFVRayMtl::fresnel=1;
(*) V-Ray GPU: Gradient color changes in VRaySoftBox are not handled properly;
(*) V-Ray GPU: Improve triangle intersection precision;
(*) V-Ray GPU: Installer should set CUDA_CACHE_MAXSIZE to at least 256MB;
(*) V-Ray GPU: Memory leak with VRayMDLMtl;
(*) V-Ray GPU: Objects with VRayOverrideMtl and "Visible to camera" off are still rendered in RT GPU;
(*) V-Ray GPU: OpenCL renders black in active shade after a scene change;
(*) V-Ray GPU: Rare crash when rendering with "on-demand mip-mapped textures";
(*) V-Ray GPU: Reduce CPU usage when RT is paused;
(*) V-Ray GPU: RT GPU (CUDA) doesn't render BRDFVRayMtl fog color texture;
(*) V-Ray GPU: Reflection/Refraction are not matte when rendered with RT CUDA;
(*) V-Ray GPU: Remove double adding to normals RE;
(*) V-Ray GPU: Sometimes V-Ray may enter a deadlock when rendering with CUDA;
(*) V-Ray GPU: Sphere lights with animated scale crash when rendered with motion blur;
(*) V-Ray GPU: Stage 2 error with Forest Pack scene;
(*) V-Ray GPU: Take into account the UVW generator when baking textures;
(*) V-Ray GPU: TexAColorOp in "power" mode not working as expected;
(*) V-Ray GPU: Textures are not rendered if the filename contains the "$" symbol;
(*) V-Ray GPU: The "Color opacity" option has been suspended by V-Ray GPU mode;
(*) V-Ray GPU: The "Use pixel aspect" button in the VFB doesn't work when rendering with GPU;
(*) V-Ray GPU: The VFB is not getting reset after AL are built for GPU in Production rendering;
(*) V-Ray GPU: VRayDenoiser produces artifacts on VRayProxy in the denoised result when DR;
(*) V-Ray GPU: VRayDirt with bias is flickering in animations;
(*) V-Ray GPU: VRayPhysicalCamera optical vignetting is not rendered with CUDA;
(*) V-Ray GPU: VRayTriplanarTex was not rendered correctly with tiled UVs greater than 1;
(*) V-Ray GPU: Washed out effect of Soft Light blending in Composite texture;
(*) V-Ray GPU: Wrong alpha channel with VRayLights with Directional parameter above 0.0;
(*) V-Ray GPU: Wrong progress bar with GPU Production rendering;
(*) VFB: All flyout buttons are not expandable during post-effect calculations;
(*) VFB: CC sliders' numeric value edit boxes are not scaled properly on HiDPI screens;
(*) VFB: Compare A/B feature of the VFB creates white lines artifacts;
(*) VFB: Middle button panning gets disabled when there is the Pixel Info window open;
(*) VFB: Panning out of the VFB with "real zoom" on sticks;
(*) VFB: Pixel info shows values for the wrong image when Compare A|B is swapped;
(*) VFB: effectsResult channel is created even in create Render Elements only mode;
(*) VRayALSurfaceMtl: Not working with VRayLightSelect render element;
(*) VRayClipper: Missing shadows with dynamic geometry;
(*) VRayClipper: Unhandled exception when mesh type clipper is used with 3ds Max standard lights and shadows;
(*) VRayDirt: Crash when copying exclude lists, containing deleted nodes, through MAXScript;
(*) VRayDirt: Exclude lists stop working properly after some modifications;
(*) VRayDisplacementMod: Crash during rendering;
(*) VRayFur: Crash when rendering VRayFur placed on Body objects defined by splines (with any camera and from viewport);
(*) VRayHDRI: Textures with "Ground projection" enabled are not correct on matte objects when visible through reflection;
(*) VRayInstancer: Differences in scale between Particle Flow rendering natively and instanced;
(*) VRayInstancer: Export to .vrmesh of objects with large number of instances never completes;
(*) VRayInstancer: VRayInstancer does not render materials with bitmaps properly on the instanced geometry;
(*) VRayLightMeter: Light meter object cannot be picked;
(*) VRayMDLMtl: Crash after scene reset;
(*) VRayMDLMtl: Exporting and rendering a scene causes crash with out-of-process V-Ray RT;
(*) VRayMDLMtl: Hard-coded textures in MDL materials render black;
(*) VRayMDLMtl: Index of refraction calculations are broken;
(*) VRayMDLMtl: Loading a mdl file after mdl_filename has been cleared through MAXScript crashes 3ds Max;
(*) VRayMDLMtl: Material parameters of enum types are not overridden;
(*) VRayMDLMtl: Materials with df::tint modifier have wrong shadows;
(*) VRayMDLMtl: NaNs are generated when shading degenerated faces;
(*) VRayMDLMtl: Not exported when inside a blend material;
(*) VRayMDLMtl: Opacity maps cause rendering artifacts;
(*) VRayMDLMtl: Stopping a render, resetting the scene and rendering again causes unhandled exception;
(*) VRayOSLMtl/VRayOSLTex: Random crash on opening the Compact material editor;
(*) VRayProxy: Wrong Face IDs with Alembic meshes;
(*) VRaySamplerInfo: Broken normals with VRayMtl;
(*) VRayScatterVolumeMtl: Renders too dark;
(*) VRayScene: Crash on rendering end;
(*) VRayScene: Nodes with modified material in Snippet editor disappear in V-Ray RT renders;
(*) VRaySphere: Nested refractive spheres don't get intersected correctly;
(*) VRayToon: The toon effect does not respect trace sets;
(*) VRayToon: VRayLight type Dome is completely covered with toon color in Orthographic renders;
(*) VRayVRmatMtl: Unhandled exception when rendering with UDIM tiles;
(*) VRayVolumeGrid: Artifacts when rendering overlapping containers in Volumetric Geometry mode;
(*) VRayVolumeGrid: Black artifacts rendering with Light Cache when the container is inside refractive geometry with gray fog color;
(*) VRayVolumeGrid: Can't use Stoke MX Field_texmap to control the smoke opacity channel;
(*) VRayVolumeGrid: Exporting a .vrscene with VRayVolumeGrid calculates light and particle pre-passes;
(*) VRayVolumeGrid: First frame is skipped when looped;
(*) VRayVolumeGrid: Opening a cache file with a negative frame index does not load the rest of the sequence;
(*) VRayVolumeGrid: The "Loop Overlap" option is not exported to V-Ray RT and .vrscene from 3ds Max;
(*) VRayVolumeGrid: VRScenes exported from 3ds Max always have Probabilistic Volumetrics forced On;
(*) V-Ray Light Lister: Grouped lights are not displayed;
(*) vdenoise.exe: Denoising on GPUs fails in a specific situation;
Build 3.50.04 (official) (03 March 2017)
==============
Modified features:
(*) V-Ray/V-Ray RT: Optimize compiling geometry for scenes with displacement on machines with many cores;
(*) V-Ray IPR: Add settings rollout "IPR options" whether to track changes to the VFB size and whether to always use progressive sampling;
(*) V-Ray RT: Add an option to only render the visible part of image for OpenVR and Oculus renders (Follow VR headset);
(*) V-Ray GPU: Do not consider Intel GPUs for V-Ray GPU;
(*) V-Ray GPU: Take the adaptive lights number of lights into account;
(*) VRayDirt: Make unoccluded sub-texmap slot default when keeping replaced texture as subtexmap;
(*) VRayMDLMtl: Show MDL enum parameters as combo boxes instead of spinners;
(*) img2tiledexr: img2tiledexr should store its version and build date into the converted OpenEXR files;
Bug fixes:
(*) V-Ray: Animated Noise in VRayLightMtl with Direct Illumination On slows down the rendering drastically;
(*) V-Ray: Artifacts with Adaptive Lights in certain scenes;
(*) V-Ray: Deep image result is overwritten when post effects are enabled;
(*) V-Ray: Distributed rendering with no "Use local host" requires additional license;
(*) V-Ray: Improve saving time of progressive resumable files to a network location;
(*) V-Ray: Log flood with "Invalid normal index found on face" with specific geometry;
(*) V-Ray: Saving to raw images with non-ANSI names fails when post effects are present;
(*) V-Ray: The main thread hangs when some of the license servers are offline;
(*) V-Ray: Very slow "compile geometry" phase on particular scenes;
(*) V-Ray: Wrong VRayZDepth with "use camera clip boundaries" enabled and the physical camera's clipping planes disabled;
(*) V-Ray IPR: Constant refresh with VRayPhysicalCamera and V-Ray Exposure Control;
(*) V-Ray IPR: Crash when adding a render element during IPR;
(*) V-Ray IPR: Crash when using adaptive lights and a new light is added to the scene;
(*) V-Ray IPR: Rendering hangs and 3ds Max 2017 UI freezes when Physical camera Lens Shift is modified;
(*) V-Ray RT: Export display sRGB parameter to .vrscene;
(*) V-Ray RT: Some machines can't load IFL files when accessing them from shared location;
(*) V-Ray RT: Unhandled exception when rendering scenes with Ornatrix feathers and displacement in production rendering mode;
(*) V-Ray GPU: Black regions with Projections;
(*) V-Ray GPU: Different results with VRayClipper and "Camera rays only" option enabled;
(*) V-Ray GPU: Adaptive Lights are not updated after change in region/resolution during ActiveShade;
(*) V-Ray GPU: "Compensate camera exposure" of VRayLightMtl is not working;
(*) V-Ray GPU: CUDA error 719 with specific scene;
(*) V-Ray GPU: Fix potential crash with unsupported render elements;
(*) V-Ray GPU: Alpha pixels missing with matte/shadow plane;
(*) V-Ray GPU: Overexposed lighting when rendering with V-Ray GPU;
(*) V-Ray GPU: The specular contribution does not get adjusted by the fog attenuation;
(*) VFB: Denoiser hardware acceleration type is not updated at render end;
(*) VFB: Denoiser is not applied progressively when rendering with V-Ray RT;
(*) VFB: Do not apply denoiser on load from history;
(*) VFB: Lens effects hardware acceleration mode doesn't work;
(*) VFB: Selecting a point in the curves color correction window causes the point to move;
(*) VFB: The curves color correction in the VFB should be applied after the exposure;
(*) VFB: Turning off the "Select object" mode during ActiveShade leaves the wrong cursor;
(*) VRayDenoiser: Denoiser is calculated every time before V-Ray RT rendering start if it was used before;
(*) VRayDenoiser: The option "Only generate render elements" is producing corrupt file;
(*) VRayFur: Not properly generated with Bitmap texmaps;
(*) VRayGLSLMtl/VRayGLSLTex: Materials are transparent in BRDF mode;
(*) VRayGLSLMtl/VRayMDLMtl/VRayOSLMtl: None of the 'General' shader properties are accessible through MAXScript;
(*) VRayOSLMtl/VRayOSLTex: Crash with 1000+ shader nodes;
(*) VRayOSLMtl/VRayOSLTex: Exporting OSL materials with unconnected textures for V-Ray RT produces broken scenes;
(*) VRayProxy: Crash with Alembic file with containing incorrect UVW mapping indices in V-Ray RT;
(*) VRayProxy: Custom attributes for alembic files are lost in "Show whole mesh" display mode;
(*) VRayToon: "Active" checkbox not exported for V-Ray RT;
(*) VRayToon: Add render element export for V-Ray RT;
(*) VRayToon: Missing toon effect with 3ds Max standard cameras;
(*) VRayMDLMtl: Crash when loading an .mdl while V-Ray RT is running and then stopping it;
(*) VRayMDLMtl: Exporting empty MDL materials fails;
(*) VRayMDLMtl: Merging light cache passes is very slow when rendering scene with missing MDL resource files;
(*) VRayMDLMtl: Shows as incompatible when V-Ray RT is set as production render engine;
(*) VRayMDLMtl: Spinners reject negative parameter values;
(*) VRayMDLMtl: Treat df::bsdf() as black diffuse;
(*) VRayMDLMtl: Wrong rendering of MDL texture with bump on geometry with incorrect tangents;
(*) VRayScatterVolumeMtl: NaN pixels occur;
(*) VRayScene: Animation is not working for V-Ray RT;
(*) VRayScene: Missing objects from imported vrscene when rendered with V-Ray RT;
(*) VRayScene: Snippet override with wildcards doesn't work on Windows 7;
(*) V-Ray scene converter: Broken lights instances after conversion;
(*) img2tiledexr: Fails to convert files properly after 3.50.03;
Build 3.50.03 (official) (08 February 2017)
==============
New features:
(*) V-Ray GPU: Distortion support for physical camera;
Modified features:
(*) V-Ray IPR: Add MAXScript callback when IPR completes rendering;
(*) V-Ray: Move the VRayDenoiser "progressive update frequency" in the System rollout;
(*) V-Ray IPR: Production IPR should fill the VFB and react to changes in the VFB size and changes to render resolution;
(*) V-Ray IPR: Production IPR should react to changes in the render region in the VFB;
(*) V-Ray RT: The IPR button in the VFB should work when V-Ray RT is the production renderer;
(*) V-Ray IPR: Track changes to node properties both V-Ray and user during IPR;
(*) V-Ray IPR: Track changes to the environment overrides in the render settings during IPR;
(*) V-Ray RT: ActiveShade should render with the current VFB resolution and should track changes to the VFB size;
(*) V-Ray RT: The "real zoom" feature is broken since beta 2;
(*) V-Ray GPU: Add a warning when users have Adaptive Lights and Shadows RE enabled;
(*) V-Ray GPU: Support VRayUserColor to be used for mapping channels;
(*) V-Ray GPU: Support the noise parameters for Gradient Ramp texture;
(*) VFB: Add command for VFB display control (vfbControl #show);
(*) VFB: RGB button switches between RGB color and effectsResult channels;
(*) VFB: Show HSV values in the VFB pixel information window;
(*) VRayMDLMtl: Add displacement support to MDL;
(*) VRayMDLMtl: Display texture parameters in MDL materials as file buttons;
(*) VRayScene: Override material with 3ds max native materials;
(*) VRayVolumeGrid: Option to disable the "Optimizing Volumetrics" rendering pre-pass;
(*) V-Ray scene converter: Blend material to VRayBlendMtl conversion support for sub materials and textures;
(*) V-Ray scene converter: Convert Corona's native materials, textures and lights to V-Ray ones;
Bug fixes:
(*) V-Ray: Adaptive lights don't work with fly-through light cache;
(*) V-Ray: Concatenated node user attributes on VRayProxy objects;
(*) V-Ray IPR: Changing properties of the VRayPhysicalCamera are not updated in IPR;
(*) V-Ray IPR: Crash after using the V-Ray light lister during production IPR;
(*) V-Ray IPR: Crash when accessing the Material Editor during an ActiveShade session with "Clear cache on render end" is enabled;
(*) V-Ray IPR: Crash when adjusting curves in VRayHDRI during IPR;
(*) V-Ray IPR: Crash when cloning a specific object during IPR;
(*) V-Ray IPR: Crash when creating instances in a particular scene during IPR;
(*) V-Ray IPR: Crash when creating VRayLight without dragging for setting the size during IPR;
(*) V-Ray IPR: Crash with IPR with VRayFastSSS2's object-based prepass;
(*) V-Ray IPR: Crash with XRef materials during IPR;
(*) V-Ray: effectsResult channel is not saved with vrimg file from render setup;
(*) V-Ray RT: Incorrect adaptive lights with production (non-ActiveShade) renders;
(*) V-Ray IPR: IPR crashes with VRayExtraTex render element;
(*) V-Ray IPR: IPR render from camera which has Skew modifier applied doesn't match production render;
(*) V-Ray IPR: Locked camera view is not respected in IPR;
(*) V-Ray IPR: Making an object a shadow catcher from the V-Ray toolbar is not updated in IPR;
(*) V-Ray IPR: Modifying VRayLight created in IPR as a Copy crashes 3ds Max;
(*) V-Ray IPR: Occasional crash with IPR related to texture shortcut buttons;
(*) V-Ray: Resumable rendering with bucket sampling and post effects stops with an error after the first completed frame;
(*) V-Ray IPR: Unhandled exception with instanced objects during IPR;
(*) V-Ray IPR: VRayLightMtl intensity is not properly updating in IPR;
(*) V-Ray IPR: Hiding and unhiding of nodes is not reflected in production IPR;
(*) V-Ray: When saving a scene with GLSL, OSL or MDL the full path to the file is not always written;
(*) V-Ray RT: Light cache from map is not used in out of process rendering;
(*) V-Ray RT: Not located alembic proxies with local paths;
(*) V-Ray RT: Not updating the IFL sequences properly during time slider change;
(*) V-Ray RT: Some scenes with multiple MDL materials fail to export;
(*) V-Ray RT: Wrong rendering with light cache from file saved with adaptive light grid;
(*) V-Ray GPU: Adaptive lights with VRayClipper with "affect lights" off in some cases has artifacts;
(*) V-Ray GPU: Artifacts with Skylight portal and adaptive lights;
(*) V-Ray GPU: Artifacts with VRayLight exclude lists and Adaptive lights;
(*) V-Ray GPU: Bump looks wrong with object-space UVW generator;
(*) V-Ray GPU: Compiling geometry takes too long in a specific scene when using GPU;
(*) V-Ray GPU: Crash when tweaking the displacement amount in specific scene;
(*) V-Ray GPU: Crash with adaptive lights and disabled light portals;
(*) V-Ray GPU: Discrepancy in rendering of Normal, Average and Multiply Blending Modes of Tint in Forest Color texture;
(*) V-Ray GPU: Crash with empty Forest Color map channel;
(*) V-Ray GPU: Don't save matte render elements for GPU when writing to image;
(*) V-Ray GPU: ForestPro objects not rendered when Displacement is enabled in specific scene;
(*) V-Ray GPU: Gradient Ramp connected to Gradient Ramp renders wrong;
(*) V-Ray GPU: Lens effects Object/Material ID is not working with GPU rendering;
(*) V-Ray GPU: Max ray intensity is not applied to self-illumination and light cache bleeding;
(*) V-Ray GPU: Noisy results even though the sampling settings are high;
(*) V-Ray GPU: Occasionally wrong lighting with adaptive lights;
(*) V-Ray GPU: Random crash when using light cache with adaptive lights;
(*) V-Ray GPU: Some render elements render wrong in specific setups;
(*) V-Ray GPU: Render is very slow floods the kernel with invalid messages when rendering with On-Demand textures but there are no textures in the scene;
(*) V-Ray GPU: Tweaking assigned Color Correction maps to Environment changes the output;
(*) V-Ray GPU: Visible mesh edges on refractive objects;
(*) V-Ray GPU: XRef Multi/Sub-Object material renders black with CUDA;
(*) VFB: Environment variables not re-read defined in OCIO;
(*) VFB: Fix scaling of non-native resolution images in the history;
(*) VFB: Hide lens effects ID masks when loading from the history;
(*) VFB: Lens effects are not updated every time the update button is pressed;
(*) VRayCurvatureMap: Crashes when rendering with VRayCurvatureMap inside VRayExtraTex render element;
(*) VRayGLSLMtl/VRayGLSLTex: Shader inputs are not shown when using Quick Shader;
(*) V-Ray IPR: "Render mult" parameter of VRayHDRI is not working in IPR;
(*) VRayMDLMtl: 3ds Max occasionally crashes on closing in shutdownNeuray();
(*) VRayMDLMtl: Crash when changing parameters during out of process ActiveShade session;
(*) VRayMDLMtl: Crash when referencing missing textures;
(*) VRayMDLMtl: Materials with textures crash when connected to VRayBlendMtl;
(*) VRayMDLMtl: MDL files are not loaded on scene open;
(*) VRayMDLMtl: Reloading the same MDL material makes the preview disappear;
(*) VRayMDLMtl: The gamma mode is ignored;
(*) VRayNormalMap: VRayNormalMap the normal map is affected by the bump map multiplier;
(*) VRayProxy: User attributes aren't distributed to all references/instances;
(*) VRayScene: Alembic preview is not loaded;
(*) VRayToon: Map for color is not exported for V-Ray RT;
(*) VRayToon: The hidden edges of objects with non-fully opaque materials are drawn;
(*) VRayVolumeGrid: The Loop Overlap option is not exported to V-Ray RT and vrscenes from 3ds Max;
(*) vrimg2exr.exe/img2tiledexr.exe/V-Ray: Slow EXR saving process on network location;
Build 3.50.02 (beta) (11 January 2017)
==============
New features:
(*) V-Ray: Add VRayRawDiffuseFilter, VRayRawReflectionFilter and VRayRawRefractionFilter render and bake elements;
(*) V-Ray: Fallback to limited functionality Demo mode if no license is present;
(*) V-Ray RT: Add support for adaptive lights;
(*) V-Ray GPU: All supported procedural textures to work for bump maps, when used through VRayColor2Bump texture;
(*) V-Ray GPU: Implement support for Forest Color texture;
(*) V-Ray GPU: Support for "Mapped", "Linear" and "4 corners" Gradient types in Gradient Ramp texture;
(*) V-Ray GPU: Support for adaptive lights in CUDA (both in production and in ActiveShade);
(*) V-Ray GPU: Support for the planar VRayClipper;
(*) VFB: Lens effects work on the denoised result if a denoiser render element is present;
(*) VFB: Lens effects can be enabled and adjusted during rendering;
(*) VRayMDLMtl: Integrate support for NVIDIA MDL;
(*) VRayMDLMtl: Initial support for VRayMDLMtl in V-Ray RT;
(*) VRayScene: Implement scene node that supports rendering geometry and materials from a .vrscene file and settings override with another file;
(*) VRayToon: Ability to store the toon outlines in a separate render element;
(*) VRayVRmatMtl: Does not update on filename change in V-Ray RT;
(*) V-Ray Toolbar: Add button to make selected objects shadow catchers;
Modified features:
(*) V-Ray: 3ds Max render effects should be applied when the "Stop" button is pressed in the render progress;
(*) V-Ray: Adaptive lights sampling improvement when the total lights are less than the Adaptive lights count;
(*) V-Ray: Bucket resuming writes its own .vrimg output if other output format is set;
(*) V-Ray: Enable adaptive lights by default;
(*) V-Ray: Faster 2d displacement on machines with many cores;
(*) V-Ray: Faster rendering of proxies on many-core machines;
(*) V-Ray: Improve the HDR images loading speed;
(*) V-Ray: Make "1" a possible value for Geometry samples in Render Setup;
(*) V-Ray: Remove limitation on parameters count for OSL and GLSL shaders;
(*) V-Ray: Restore the 3ds Max project folder after DR render;
(*) V-Ray: Rework post-effects pipeline to avoid Lens effects overriding the denoised image in particular;
(*) V-Ray: Right-click on parameters' spinners should reset them to the default values instead of zero for most of V-Ray plugins;
(*) V-Ray: The light grid for adaptive lights does not take specular light contributions into account;
(*) V-Ray RT: Allow irradiance map and light cache from saved file in ActiveShade;
(*) V-Ray RT: Change mouse cursors for some of the right click modes during ActiveShade;
(*) V-Ray RT: Implement export of VRayToon;
(*) V-Ray RT: Implement the glossy Fresnel options;
(*) V-Ray RT: Improve random by render ID values generation for V-Ray RT and matched with VRayMultiSubTex;
(*) VFB: Add a render stamp variable "noiseThreshold" for the reached noise threshold of the progressive sampler;
(*) VFB: Add toolbar button for copying the current channel to clipboard;
(*) VFB: Increase default VFB history maximum files count to 100 and the size on disk in MB to 10000;
(*) VFB: Show a progress bar in the VFB during IPR session;
(*) VRayALSurfaceMtl: Support for "Raytraced SSS ID" V-Ray object property;
(*) VRayMtl: Disabled by default the GI checkbox for self-illumination;
(*) VRayMtlReflectIORBake: Replace the "Store in fixed point format (rg.ba)" option with an "Invert value" one;
(*) V-Ray Bitmap to VRayHDRI converter: Bitmaps in objects/modifiers/environment should be handled;
Bug fixes:
(*) V-Ray: Adding lights during IPR session produces wrong results when adaptive lights are enabled;
(*) V-Ray: Artifacts with adaptive lights and VRayFastSSS2 material;
(*) V-Ray: Crash when modifying matte object material in IPR;
(*) V-Ray: Deep merge strategy set as "None" renders incorrectly with non-fully opaque objects;
(*) V-Ray: Different bump with bitmaps since 3.50.01;
(*) V-Ray: Environment map ghosting through objects when matte/shadow objects are in the scene;
(*) V-Ray: If there is no license available V-Ray crashes when rendering;
(*) V-Ray: IPR crashes with Hair and Fur on render stop;
(*) V-Ray: IPR crashes with VRayExtraTex render element;
(*) V-Ray: IPR crashes while painting with the VRayFurStyler;
(*) V-Ray: Issue with finalToon and orthographic cameras;
(*) V-Ray: Noisy pixels not cleaned up by the progressive sampler;
(*) V-Ray: Random crashes after progressive rendering is finished;
(*) V-Ray: Render hangs when resuming with DR and distributed light cache;
(*) V-Ray: Rendering hangs at transforming vertices when there is a VRayVolumeGrid and many VRayLightMtl materials with "direct illumination" enabled;
(*) V-Ray: OSL preprocessor-only output is polluted with diagnostic messages;
(*) V-Ray: Wrong viewport drawing of objects after rendering in 3ds Max 2017;
(*) V-Ray: Scene renders brighter when there is glass at the windows;
(*) V-Ray RT: Crash during ActiveShade with a scene with instanced VRayProxy;
(*) V-Ray RT: Crash with time slider and motion blurred meshes;
(*) V-Ray RT: Error when rendering RT DR with Max Frame buffer and Render Mask;
(*) V-Ray RT: Matte for refl/refr of VRayMtlWrapper has no effect;
(*) V-Ray RT: Mismatched Vertical Tilt correction compared to production renderer;
(*) V-Ray RT: Noisy results with progressive sampler when Sub-pixel mapping is enabled;
(*) V-Ray RT: Skew modifier on Standard cameras is ignored;
(*) V-Ray RT: Unhandled exception when editing part of specific material used as Override during ActiveShade session;
(*) V-Ray RT: Using Array tool during ActiveShade rendering causes missing objects in 3ds max 2017;
(*) V-Ray RT: VRayIntancer crashes when rendering out of process;
(*) V-Ray RT: When setting through the VFB the camera focus distance it gets messed if the user clicks on a dome light;
(*) V-Ray GPU: Add warning when using too many textures per material with on-demand textures;
(*) V-Ray GPU: Artifacts with shadow catcher;
(*) V-Ray GPU: Bitmap aperture is not rendered with CUDA;
(*) V-Ray GPU: Broken shader with dirt as layer weight;
(*) V-Ray GPU: Can't use more than 1 triplanar texture for bump;
(*) V-Ray GPU: Crash with Distance texture;
(*) V-Ray GPU: Difference in transparency between RT CPU and GPU in specific scene;
(*) V-Ray GPU: Different shader result in scene with complex procedural texture tree;
(*) V-Ray GPU: Hair is rendered very slow with light cache;
(*) V-Ray GPU: OCL device select tool doesn't save changes on some computers;
(*) V-Ray GPU: On demand textures produce different result to Full Size with specific scene;
(*) V-Ray GPU: Only the initial image of ifl sequence is used when the Bitmap or VRayHDRI map is linked to Output map;
(*) V-Ray GPU: Refraction volume is shaded differently compared to CPU;
(*) V-Ray GPU: Specific GLSL shader files produce error with CUDA;
(*) V-Ray GPU: Moving lights in 3ds Max is causing GPU memory leak;
(*) V-Ray GPU: Negative values for distribution of VRayDirt produce unexpected results;
(*) VFB: Artifacts in Compare V-Ray Settings window from VFB History when resized;
(*) VFB: Crash when lens effects Bloom mode is set to Render elements only;
(*) VFB: Random crash when switching production renderer from V-Ray RT to V-Ray with open VFB;
(*) VFB: Render region issues when set through MAXScript vrayVFBSetRegion function prior to rendering;
(*) VFB: The width of History Settings window is not enough to display the whole "Completed Renders Only" checkbox label;
(*) VFB: V-Ray RT settings are not saved in the history if set as production renderer;
(*) VFB: Zooming the color corrections curve causes major lagging of the UI;
(*) VRayClipper: Mesh clipper doesn't handle motion blur;
(*) VRayClipper: More precise rendering with GI;
(*) VRayClipper: Moving a mesh clipper during IPR session doesn't work correctly;
(*) VRayOrnatrixMod/VRayHairFarmMod: Typo in dynamic_tessellation parameter (was dynamic_tesselation) in both UI and MAXScript;
(*) VRayProxy: Mesh preview memory leak after 3.50.01;
(*) VRayStochasticFlakesMtl: Shading produces blending artifact;
(*) VRayToon: Crashes when rendering with VRayScatter;
(*) VRayToon: Produces artifacts when width map is set;
(*) VRayToon: Removing objects from VRayToon exclude list sometimes removes wrong objects;
(*) VRayToon: The Remove button of VRayToon exclude list becomes inactive when multiple toon effects are applied;
(*) VRayVolumeGrid: Crash when previewing or rendering a cache where the ID channel cannot be uncompressed;
(*) VRayVolumeGrid: Deleting a volume grid object and then rendering causes a crash;
(*) VRayVolumeGrid: Exporting a VRScene with volume grid object calculates light and particle pre-passes;
(*) VRayVolumeGrid: Broken Lighting and Specular render elements for reflective/refractive geometry;
(*) VRayVolumeGrid: Lights that were in the scene before creating a new volume grid object are added to its exclude list;
(*) VRayVolumeGrid: Ocean Rendering hangs at low altitude when the container is far away;
(*) VRayVolumeGrid: Slow creating and deleting of many lights from the scene;
Build 3.50.01 (beta) (16 November 2016)
==============
New features:
(*) V-Ray: Enable usage as an interactive production renderer (IPR);
(*) V-Ray: Enable the resuming of bucket renders from raw .vrimg files;
(*) V-Ray: Enable the resuming of progressive renders;
(*) V-Ray: Experimental implementation of adaptive lights;
(*) V-Ray: Optimize GI rendering;
(*) V-Ray RT: Support for direct output to Oculus Rift and HTC Vive;
(*) V-Ray RT: Object picking in VFB;
(*) V-Ray RT: Enable "Set focus distance" in the VFB for the selected camera;
(*) V-Ray GPU: Aerial Perspective support;
(*) V-Ray GPU: Support for matte materials shadow catcher;
(*) V-Ray GPU: Support for the VRayStochasticFlakesMtl material;
(*) V-Ray GPU: Initial implementation for on-demand mip-map texture in production rendering mode;
(*) V-Ray GPU: Less CPU memory usage when rendering scenes with many textures;
(*) V-Ray GPU: Less GPU memory usage when rendering scenes with many textures;
(*) V-Ray GPU: Implement support for Render mask;
(*) V-Ray GPU: Support for velocity render element;
(*) V-Ray GPU: Better handling of geometry and materials updates during ActiveShade;
(*) V-Ray GPU: Add "Low GPU thread priority" option;
(*) V-Ray GPU: Support for additive mode of the VRayBlendMtl;
(*) V-Ray GPU: Support for transparency for the layers of the VRayBlendMtl;
(*) V-Ray GPU: Add support for VRayAtmosphere render element;
(*) V-Ray GPU: Fixed differences in lighting between V-Ray RT CPU and GPU;
(*) V-Ray GPU: Fixed differences in texture blending between V-Ray RT CPU and GPU;
(*) V-Ray GPU: Support for Irradiance Map from file;
(*) V-Ray GPU: Support for VRayRenderID, VRayObjectID and VRayMtlID render elements;
(*) V-Ray GPU: Implement ground projection of VRayHDRI;
(*) VFB: Implement hardware acceleration support for lens effects;
(*) VRayMtl: Implement "Glossy Fresnel" option;
(*) VRayALSurfaceMtl: Include alSurface shader port for V-Ray in the installation;
(*) VRayProxy: Support for user property tags in the proxy file name;
(*) VRayScannedMtl: Add ability to capture and render the back lighting;
(*) VRayVolumeGrid: Add a render preset for Maya Fluids vdb;
(*) VRayVolumeGrid: Support for Cap Mesh mode in V-Ray RT;
Modified features:
(*) V-Ray/V-Ray RT: The progressive sampler should finish the current pass when the given "Render time" is surpassed;
(*) V-Ray: Add control for panoramic pole merging for stereoscopic rendering (V-Ray RT MAXScript properties .top_merge_angle .bottom_merge_angle);
(*) V-Ray/V-Ray RT: Draw the alpha channel during the undersampling phase of the progressive sampling;
(*) V-Ray: Dome light minor speed optimization;
(*) V-Ray: Display warning when "View navigation" in ActiveShade is selected without looking through camera;
(*) V-Ray: Increase the tooltip display times in the render settings;
(*) V-Ray: Remove the interpolated reflections/refractions options;
(*) V-Ray: Set the default value for the dynamic noise threshold for the progressive sampler to 80;
(*) V-Ray: Use adequate precision for render elements (full/half precision) in OpenEXR files;
(*) V-Ray: When using a dome light, matte objects have visible outlines unless GI environment is overridden with zero;
(*) V-Ray: Bundle License Server with the installation instead of the vrlservice.exe;
(*) VRayMtl: Make the GGX BRDF the default one and turn on glossy Fresnel by default;
(*) VRayMtl: Move the "reflect on back side" option in the reflection section of the Basic rollout;
(*) VRayMtl: The anisotropy controls should be disabled when the BRDF is set to Phong;
(*) VRayProxy: Allow for the viewport preview to be overridden by another .vrmesh or Alembic file;
(*) VRayProxy: Add rendering support for Mudbox exported .vrmeshes with Level-of-Detail;
(*) VRayProxy: Interpolate geometry data for heterogeneous Alembic files with velocity channel;
(*) VRayProxy: Optimized the preview read and update for animated proxies;
(*) V-Ray RT: Apply resolution changes without restarting the rendering;
(*) V-Ray RT: Add "Select object" and "Get object material" right-click options in the VFB;
(*) V-Ray RT: Add UI mode views switcher for V-Ray RT between Default and Advanced views;
(*) V-Ray RT: Make V-Ray RT to take the render state of the Laubwerk trees options, not the viewport;
(*) V-Ray RT: VFB output file paths are not exported in .vrscene file;
(*) V-Ray RT: View navigation in ActiveShade VFB is too fast;
(*) V-Ray GPU: Support for the directionality attribute of the VRayLight in Plane mode;
(*) V-Ray GPU: Ability to load precalculated Irradiance map GI cache files;
(*) V-Ray GPU: Changes on materials with baked texture to be updated quicker;
(*) V-Ray GPU: Faster rendering of materials with bump maps;
(*) V-Ray GPU: Faster rendering with Bitmap output curves;
(*) V-Ray GPU: Faster rendering of rounded edges texture;
(*) V-Ray GPU: Print the message about not having OCL devices env var as a info, not warning;
(*) V-Ray GPU: Print the OpenCL Driver version in the log;
(*) V-Ray GPU: Print warning when there is a render element that's not supported on the GPU;
(*) V-Ray GPU: Print warning when max sample level is set to 0;
(*) V-Ray GPU: Raise the number of rays per pixel when the number of active pixels is too low;
(*) V-Ray GPU: Solid reflective material getting alpha dropouts;
(*) V-Ray GPU: Support for UVW coordinates type in VRaySamplerInfo render element;
(*) VFB: MAXScript commands to show/hide history and color corrections panels of the VFB;
(*) VFB: Contrast curve should be applied in sRGB color space;
(*) VFB: Change the default values of the Lens Effects;
(*) VFB: Improve history images saving speed;
(*) VFB: Move the history image compare buttons from the main toolbar to history toolbar;
(*) VFB: The button for showing the messages log should bring the messages window to the front;
(*) VFB: White balance should be applied before exposure;
(*) VRayClipper: Optimize plane clipper with empty exclude lists;
(*) VRayDenoiser: A warning should be printed when the VFB is disabled;
(*) VRayDenoiser: Check the sampler settings before starting a render and warn if incompatible;
(*) VRayHDRI: Add a MAXScript parameter for axial rotation;
(*) VRayOSLMtl/VRayOSLTex: Enable support for multiple include paths in OSL;
(*) VRayOSLMtl/VRayOSLTex: Speed up the texture sampling in OSL;
(*) VRayScannedMtl: Add ability to render licensed materials (library licenses);
(*) VRayScannedMtl: Add support for Nitrous viewport preview;
(*) VRayStereoscopic:  Add new fragment merge mode, where fragments are merged by render ID and z-depth;
(*) VRayTriplanarTex: The "blend" and "scale" parameters should be animatable;
(*) VRayToon: Add an option to exclude an object in the V-Ray object properties;
(*) VRayVolumeGrid: High-DPI support for the render curves and gradients;
(*) VRayVolumeGrid: Improve the motion blur for atmospherics;
(*) VRayVolumeGrid: Improve the velocity voxel preview;
(*) VRayVolumeGrid: Optimize rendering with emissive lights, Ray-Traced self-illumination and complex geometry;
(*) VRayVolumeGrid: Respect the maxRenderThreads setting in V-Ray during rendering;
(*) VRayVolumeGrid: Support V-Ray's per-object motion blur duration override;
(*) VRayVolumeGrid: When several points on diagram are selected, right click on one of them should affect all points;
(*) vdenoise.exe: Add abort on OpenCL errors;
(*) vdenoise.exe: The noise level channel can also be named "VRayNoiseLevel";
(*) V-Ray Toolbar: Creating VRayFur from the toolbar button should select the newly created fur object;
(*) V-Ray scene converter: Added an option to convert only selected objects;
(*) .vrscene exporter: Renderer settings of V-Ray RT as production renderer are not exported;
Bug fixes:
(*) V-Ray: Crash on loading scene after rendering with time stamp;
(*) VRaySamplerInfo: Crash when rendering an object with changing topology and VRaySamplerInfo render element with Forward/Backward occlusion type;
(*) DR: "Failed to delete server scene file" DR warning appears but the file has been deleted successfully;
(*) VRayGLSLMtl/VRayGLSLTex/VRayOSLMtl/VRayOSLTex: GLSL and OSL plugins crash Max when the error message contains %;
(*) VRayOrnatrixMod/VRayHairFarmMod: Hair tessellation segments are not calculated correctly for orthographic views;
(*) Hair&Fur: Invalid geometric normal (000) for "HairVrShadeable" warning with Hair and Fur;
(*) VRayLight: Light portals appear noisier than rectangular lights due to undersampling;
(*) MultiMatteElement: Opacity is not working with MultiMatteElement;
(*) V-Ray: Remove the "(notUsed)" from the imageSampler_renderMask MAXScript properties;
(*) VRayFastSSS2: Render to texture crashes with VRayFastSSS2 material;
(*) VRayDisplacementMod: Rendering an animation with 2D displacement with VRayHDRI map with values greater than 1.0 causes the object to disappear on the second frame;
(*) V-Ray: "Tiled texture cache set" message is flooding the log when using Slate Material editor;
(*) V-Ray: Unwanted GI caustics with refractive materials with "affect shadows" enabled;
(*) V-Ray RT: Composite texture with Output map on reflect and diffuse gives a different than production render result;
(*) V-Ray RT: Crash with Particle Flow and motion blur when sliding the time during ActiveShade session;
(*) V-Ray RT: Crash when there are materials with very long names and special characters;
(*) V-Ray RT: Effect ID of VRayMtl is not exported;
(*) V-Ray RT: Excessive progressive sampling AA filter memory consumption with ActiveShade rendering and render region;
(*) V-Ray RT: Exclude lists of VRayDirt don't work with HairFarm;
(*) V-Ray RT: Exporter doesn't resolve light cache file paths;
(*) V-Ray RT: Exporter is missing some of the VRayMtl and VRayFastSSS2Mtl features;
(*) V-Ray RT: Isolating geometry in a scene with duplicating nodes names and handles produces WndProc error with out of process rendering;
(*) V-Ray RT: Invalid geometric normal warnings with VRayLight and stereo cube camera;
(*) V-Ray RT: "Static geometry" of VRayDisplacementMod is not exported;
(*) V-Ray RT: There is no motion blur on VRayFur when applied to a geometry with a modifier;
(*) V-Ray RT: Motion blur samples are not applied to animated VRayPhysicalCameras unless they are set locally;
(*) V-Ray RT: Not all supported image filters are exported;
(*) V-Ray RT: Not exported opacity texture correctly if names are the same with other textures;
(*) V-Ray RT: Not updating the IFL sequences properly during time slider change;
(*) V-Ray RT: V-Ray trace sets are not exported;
(*) V-Ray GPU: Auto update bitmaps is broken with in-process rendering;
(*) V-Ray GPU: Crash when reading from large, 8k+ textures;
(*) V-Ray GPU: Crash when switching Noise coordinates to "Vertex color channel" while rendering;
(*) V-Ray GPU: Crashes on scenes containing textures with elliptical filtering;
(*) V-Ray GPU: Crash with motion blur and Material IDs set;
(*) V-Ray GPU: Different texture output with Color Map and tweaked Output Amount;
(*) V-Ray GPU: Different bump compared to CPU with Mask map;
(*) V-Ray GPU: Difference in shading VRayDirt in VRayTriplanarTex;
(*) V-Ray GPU: Different indexes of Ornatrix hairs on each frame;
(*) V-Ray GPU: Flicker when rendering animation with Backburner/Deadline with lights with include/exclude lists;
(*) V-Ray GPU: GGX BRDF produce noise in Object ID render element in CUDA;
(*) V-Ray GPU: IES lights with invalid paths to files sometimes are rendered wrong;
(*) V-Ray GPU: Incorrect sun position when using VRaySun/Sky with specific procedural color correction textures;
(*) V-Ray GPU: Mapped masks of Composite map don't work;
(*) V-Ray GPU: Material shader tree does not reflect the materials changes in ActiveShade in all cases;
(*) V-Ray GPU: Out of process V-Ray RT rendering crashes on frame change in a scene with duplicating nodes names;
(*) V-Ray GPU: "Random by Render ID" mode of VRayTriplanarTex is not applied in bump;
(*) V-Ray GPU: Render elements does not respect the transparency of materials;
(*) V-Ray GPU: Render server crashes when rendering animation with lights with include/exclude lists;
(*) V-Ray GPU: Undersampling artifacts occur on the bottom and right edges of the region during ActiveShade session;
(*) V-Ray GPU: Using excessive host mem when there are a lot of textures in the scene;
(*) V-Ray GPU: VRayColor2Bump in base material of VRayBumpMtl deactivates VRayEdgesTex;
(*) V-Ray GPU: VRayLight type Disc produces different lighting when textured;
(*) V-Ray GPU: VRayZDepth "clamp zdepth" option has no effect;
(*) V-Ray GPU: Wrong blending between texture and color in Falloff texture;
(*) V-Ray GPU: Wrong lighting with max ray intensity set to 1;
(*) VFB: Artifacts appear on the render channels dropdown control after show/hide history;
(*) VFB: color correction controls disappear and lens effects settings are misplaced if scrolled down and resized;
(*) VFB: Enabled color corrections cause major UI slow downs in ActiveShade mode;
(*) VFB: Incorrectly resized when loaded a scene and the side panels have been open;
(*) VFB: Raw output image file extension is not persistent;
(*) VFB: Render channels dropdown box progressively diminishing its height;
(*) VRayBlendMtl: Appears invisible in the viewport set to realistic preview;
(*) VRayBump2Normal: Bump map slot is not updated when plugging/unplugging a map in Slate Material Editor;
(*) VRayClipper: Artifacts with animated object;
(*) VRayClipper: Exclude list is not considered for generating VRayEdgesTex round corners;
(*) VRayClipper: Generates artifacts on excluded objects with VRayFastSSS2/VRaySkinMtl;
(*) VRayClipper: Generates darker result when clipping VRayFastSSS2/VRaySkinMtl in Raytraced mode;
(*) VRayDenoiser: Falling back to CPU with very wide images;
(*) VRayDisplacementMod: Crash in View-dependent mode in orthographic views;
(*) VRayDisplacementMod: Crash with object-based VRayFastSSS2;
(*) VRayDisplacementMod: Setting 2D displacement resolution to 1 crashes 3ds Max;
(*) VRayDisplacementMod: Subdivision displacement in View-dependent mode is not calculated correctly for orthographic views;
(*) VRayGLSLMtl/VRayGLSLTex: GLSL crashes when compiling embedded shaders;
(*) VRayGLSLMtl/VRayGLSLTex: The BRDFGGX plugin and the GGX mode of BRDFVRayMtl produce different results;
(*) VRayFur: VRayFur does not generate proper defocusAmount render element with motion blur;
(*) VRayHDRI: Displaying parameters in the Compact Material Editor reinitializes ActiveShade rendering;
(*) VRayHDRI: Elliptical filtering is very slow with displacement;
(*) VRayLight: Crash when changing type in creation mode;
(*) VRayNormalMap: Faceted results on subdivided meshes;
(*) VRayOrnatrixMod: Hair does not render when loaded through an XRef object;
(*) VRayOrnatrixMod: Hairs get occluded when light, camera and hairs are linked to an animated object;
(*) VRayOSLMtl/VRayOSLTex: 3D noises appear as stripes;
(*) VRayOSLMtl/VRayOSLTex: Incorrect rendering of V-Ray OSL shaders when part of a VRayBlend material;
(*) VRayOSLMtl/VRayOSLTex: Preprocessor-only output is polluted with diagnostic messages;
(*) VRayProxy: "Automatically create proxies" loads vrmeshes very slow;
(*) VRayProxy: Incorrect normals geometry with mirrored transformation;
(*) VRayProxy: Loading a specific Alembic file with particles crashes 3ds Max;
(*) VRayProxy: NaN pixels with in the VRayRawShadow and VRayRawLighting render elements;
(*) VRayProxy: Slow down when loading Alembic files with many meshes in 3ds Max 2017;
(*) VRayProxy: Visibility lists are incorrectly refreshed;
(*) VRaySamplerInfo: Multi-sampled motion blur produces artifacts on animated proxies;
(*) VRaySkinMtl: Doesn't work with the Vexus material from John Martini;
(*) VRaySky: Deleted VRaySun still appears in the VRaySky;
(*) VRaySky: Find VRaySun from an XRef'd scene when using VRaySky;
(*) VRayStochasticFlakesMtl: Does not appear in the Material Editor when V-Ray RT/GPU is selected as render engine;
(*) VRayToon: Black color in Width map produces artifacts in the RGB and render elements;
(*) VRayTriplanarTex: Crash when connected to bump slot through VRayNormalMap;
(*) VRayTriplanarTex: Invalid bump normals warnings when source texture returns zero UVW coordinates;
(*) VRayTriplanarTex: Normal maps are not rotated properly;
(*) VRayTriplanarTex: Wrong tiling when plugged into bump map slot;
(*) VRayVolumeGrid: 3ds Max crashes when playing animation with Time Bend Controls mode set to Loop;
(*) VRayVolumeGrid: Artifacts with Grid-based Self-Illumination;
(*) VRayVolumeGrid: Bucket artifacts with a moving grid using Phoenix Light Cache together with motion blur;
(*) VRayVolumeGrid: Different render result when rendering on CPUs with different number of cores;
(*) VRayVolumeGrid: Each time a render diagram is expanded or collapsed, it is fitted again;
(*) VRayVolumeGrid: Emissive lights are calculated in V-Ray RT even when the Fire channel does not exist;
(*) VRayVolumeGrid: Geometry behind VRayVolumeGrid occludes render elements;
(*) VRayVolumeGrid: It is possible to open the right click menu when moving a point in the diagrams or gradients;
(*) VRayVolumeGrid: Interface lag when looking at a missing frame from a very long cache sequence;
(*) VRayVolumeGrid: Motion blur for volumetrics does not take into account "Interval center";
(*) VRayVolumeGrid: Per-axis zoom in the shading diagrams does not respect the cursor position;
(*) VRayVolumeGrid: Rendering with motion blur and duration=0 will preprocess forever;
(*) VRayVolumeGrid: Scene saved with the old curves in Simple Smoke mode always has Inactive transparency diagram;
(*) VRayVolumeGrid: Scrubbing the timeline with animated Direct Cache index leads to 3dS Max crash;
(*) VRayVolumeGrid: The Fire Color and Intensity curves should act as a whole when fitted;
(*) VRayVolumeGrid: V-Ray RT won't render smoke shaded by Smoke channel;
(*) VRayVolumeGrid: Volumetric Geometry mode creates holes in Alpha at geometry intersection when Jittering is enabled;
(*) VRayVolumeGrid: When editing diagram handle coordinates, Smooth Bezier handles stop working properly;
(*) VRayVolumeGrid: Wrong velocity scaling with imported volumetric simulation from Houdini;
(*) V-Ray Light Lister: Rows are overlapping;
(*) ply2vrmesh.exe: Node transformation is applied only to the vertex channel but not to the normals channel;
(*) vdenoise.exe: Crash with 8K OpenEXR files;
(*) Installer: Help button opens the system browser rather than default browser;
Build 3.40.03 (official) (30 August 2016)
==============
Modified features:
(*) VRayVolumeGrid: Added channel data interval information to the cache info;
(*) VRayVolumeGrid: Create default lights for the GPU preview if there are none;
(*) VRayVolumeGrid: Rename "Analytic" scattering to "Approximate";
Bug fixes:
(*) V-Ray: 3ds Max was crashing when switching focus to it with a radio button active;
(*) V-Ray: Fixed rendering slowdown on the main machine with DR since 3.40.01;
(*) V-Ray: Enabled back running on Windows XP;
(*) V-Ray: It was possible to add empty servers addresses for DR;
(*) V-Ray RT: Color mapping "Affect background" was not exported;
(*) V-Ray RT: Crash with Ornatrix hairs placed on top of VRayDisplacementMod;
(*) V-Ray RT: Region rendering with DR was very slow during ActiveShade;
(*) VRay RT GPU: Enabled back VRayTriplanarTex for bump, since 3.40.01;
(*) VRay RT GPU: Misplaced bump map with UDIM tiling;
(*) VRay RT GPU: VRayBumpMtl was not working with VRayEdgesTex when the base material also has bump;
(*) VRayColor2Bump: Bump effect was offset;
(*) VRayProxy: Preview meshes were not loading when opening scenes with XRef scenes in them;
(*) VRayVolumeGrid: Crash when deleting a light that is excluded in the GPU preview list;
(*) VRayVolumeGrid: Crash when loading a cache while RT is running;
(*) VRayVolumeGrid: Krakatoa and Stoke MX were using the same frame from the velocity field of imported caches;
(*) VRayVolumeGrid: Using Self-illumination, results were different according to number of rendering cores;
Build 3.40.02 (official) (14 June 2016)
==============
Modified features:
(*) VRayDenoiser: Prevent the denoiser render elements from saving as separate files;
(*) VRayOSLMtl/VRayOSLTex: Speed up texture sampling;
(*) vdenoise.exe: Add "-abortOnOpenCLError" to stop hardware accelerated denoising on errors;
(*) vdenoise.exe: Add "-frames" option that allows to specify the frames to process;
(*) vdenoise.exe: Add "-verboseLevel" option;
Bug fixes:
(*) V-Ray: Materials with self-illumination enabled render incorrectly when light cache is secondary GI engine;
(*) V-Ray: Fixed problems with light cache "Store direct light" when using IR+LC after V-Ray 3.40.01;
(*) V-Ray RT: "Elements active" option in Render Elements tab is not working;
(*) VRay RT GPU: Fireflies appear on scene with VRayFastSSS2;
(*) VRay RT GPU: Highlight glossiness still renders when Trace reflections option is disabled;
(*) VFB: Clicking on the white area of the scroll bar in the color corrections window scrolls by just one pixel;
(*) VFB: Image messes up when scrolling in the window;
(*) VFB: Toolbar icons are not stretched over the entire buttons when screen dpi is changed;
(*) VRayDenoiser: Denoising artifact appears on images with fireflies;
(*) VRayDenoiser: Hardware accelerated denoiser messes up the progress bar during progressive rendering;
(*) VRayDenoiser: Returns black result on some computers when hardware accelerated;
(*) VRayGLSLMtl/VRayGLSLTex: The __color keyword is not respected;
(*) VRayGLSLMtl/VRayGLSLTex: Bool uniforms with initializers get random values;
(*) VRayHDRI: Lag when switching between Shaded and Wireframe viewport modes;
(*) VRayOSLMtl/VRayOSLTex: Empty texmap inputs lead to input parameters after them to be skipped;
(*) VRayStereoscopic: Fixed artifacts in the render;
(*) VRayTriplanarTex: Crash when connected to a bump slot and has VRayNormalMap;
(*) vdenoise.exe: Doesn't work with network paths for input files;
Build 3.40.01 (official) (31 May 2016)
==============
New features:
(*) V-Ray: Add support for 3ds Max 2017 including:
- Initial support for the new Physical Material;
- Support for MultiTile in V-Ray RT;
- Support for ColorMap in V-Ray RT;
- VFB: Initial HiDPI scaling support;
(*) VRayDenoiser: Implement a new render element that contains a denoised version of the image:
- The denoiser can take advantage of hardware acceleration;
- The denoised result can be adjusted after a render is complete;
- The denoised result is updated periodically during progressive rendering;
- The render elements required by the denoiser are automatically added;
(*) vdenoise.exe: A new command-line tool for denoising still images and animations with frame blending;
(*) V-Ray: Enable GI by default;
(*) V-Ray: Add another deep output fragment merge mode, "None", where fragments are not merged at all;
(*) V-Ray: Add "layers" type to override material exclude list;
(*) V-Ray: Add refraction filter bake element;
(*) V-Ray: Lower tessellation rate for out-of-view hair and displaced/subdivided geometry to save RAM in heavy scenes;
(*) V-Ray: Move the VRayHDRI's Tiled textures options from the material editor's interface to the V-Ray's Settings tab;
(*) V-Ray: Print a warning if "Show GI only" is enabled;
(*) V-Ray RT GPU: Add support for Orthographic camera;
(*) V-Ray RT GPU: Add support for bump with procedural Noise texmap;
(*) V-Ray RT GPU: Print the memory usage in the VFB statistics;
(*) VFB: Add option to enable auto-saving to history if the render completed normally (i.e. is not aborted);
(*) VFB: Add option to keep the VFB history folder relative to the current project path;
(*) VRayAerialPerspective: Add "filter color" parameter;
(*) VRayIES: Add an option to select luminous intensity in candelas (cd);
(*) VRayInstancer: Add option to override the node properties of the source objects;
(*) VRayStochasticFlakesMtl: Add textured flakes support;
(*) VRayStereoscopic: Add support for vertical placement of the left/right views in addition to side-by-side;
(*) VRayTriplanarTex: Add random modes: "By particle ID"/"By instance ID" support;
(*) VRayVolumeGrid: Implemented ability to pop out and enlarge the render diagrams;
(*) VRayVolumeGrid: Implemented different interpolation types per point in the render diagrams;
(*) VRayVolumeGrid: Implement motion blur clipping by the Cutter geometry for non-Mesh modes;
(*) .vrscene exporter: Show progress bar instead of "not responding" during export to .vrscene;
(*) V-Ray scene converter: Convert rectangle/sphere/disc photometric lights without web profile to the corresponding V-Ray lights;
(*) V-Ray Installer: Attempt to uninstall previous installation without registry record;
(*) V-Ray Installer: Installation options can be set from the command-line;
(*) ply2vrmesh.exe: Store the textures names used by OBJ files into user attributes;
(*) vrayspawner.exe: Make it possible to run V-Ray from a remote location;
Modified features:
(*) V-Ray: Faster rendering with the light cache;
(*) V-Ray: Blend the "Fixed" and "Adaptive" sampler UI into a "Bucket" image sampler;
(*) V-Ray: Enable support for processor groups and more than 64 CPU cores by default;
(*) V-Ray: Rename "Color threshold" to "Noise threshold" in the Adaptive image sampler;
(*) V-Ray: Add texmap shortcut buttons next to colors for plugins with automatically generated UI;
(*) V-Ray: Add UI mode views switching for the Image Sampler rollout;
(*) V-Ray: Make the DR settings window with persistent size;
(*) V-Ray: Remove the "Adaptive subdivision" sampler from the UI;
(*) V-Ray: Slow rendering of objects visible behind multiple panes of glass;
(*) V-Ray: The log messages window text and background match the 3ds Max color scheme;
(*) VRayLight: Streamline the UI rollouts;
(*) VRayLight: When assigning a new VRayHDRI or a Bitmap texture through the UI, automatically browse for a file and set the mapping to spherical environment;
(*) V-Ray RT: Add information about the current noise threshold to the render statistics;
(*) V-Ray RT: Enable region changes without restarting the render in RT;
(*) V-Ray RT: Enabled by default the rendering of Proxies, X-ref, Particle systems, Displacement and Motion Blur;
(*) V-Ray RT: Make override material independent for production and ActiveShade renderers;
(*) V-Ray RT: Optimize export of scenes with many instanced geometries with many faces;
(*) V-Ray RT GPU: Add "bias" spinners support for VRayDirt;
(*) V-Ray RT GPU: Improvement automatic texture resizing, leading to reduced memory usage and better quality;
(*) V-Ray RT GPU: Optimized rendering of VRayBlendMaterial;
(*) V-Ray RT GPU: Speed up loading of resized textures to the GPU;
(*) V-Ray RT GPU: Warn the user if all the GPUs they have are used for rendering;
(*) VFB: Added a button to open the V-Ray messages window;
(*) VFB: Show warning when images cannot be saved in the history;
(*) VFB: The MAXScript command "vfbcontrol #clearimage" should not trigger confirmation dialog;
(*) VRayDisplacementMod: Automatically calculate the "precision" parameter for 2d displacement mode;
(*) VRayDisplacementMod: Enable the "static geometry" option by default;
(*) VRayExposureControl: Bring back for 3ds Max 2016 and newer;
(*) VRayFur: Faster hair strands generation;
(*) VRayHDRI: Implement drag and drop of texture files from Windows Explorer to the file edit field;
(*) VRayMtl: Improved GGX/GTR sampling to reduce fireflies;
(*) VRayMtl: The "Anisotropy" spinner has a lower step;
(*) VRayProxy: Optimize rendering;
(*) VRayStochasticFlakesMtl: Improved importance sampling algorithm, removed the "texture subdivs" parameter;
(*) VRayStochasticFlakesMtl: Treat "num flakes" as square root of the number of flakes;
(*) VRaySun/VRaySky: Add "blend angle" and "horizon offset" options to the user interface;
(*) VRayVolumeGrid: Add option for changing the mesh preview color;
(*) V-Ray scene converter: Convert the 3ds Max Normal Bump map to VRayNormalMap;
Bug fixes:
(*) V-Ray: 3ds Max freezes when exporting a .vrmesh file with the lock selection toggle enabled;
(*) V-Ray: Artifacts in objects outline upon saving to *.hdr file when image filter is set to VRaySincFilter;
(*) V-Ray: Crash upon rendering VRayIES lights;
(*) V-Ray: Crash when rendering an object with changing topology and VRaySamplerInfo render element with Forward/Backward occlusion type;
(*) V-Ray: Noisier results with "Clamp output" and "Sub-pixel mapping" enabled;
(*) V-Ray: Double stamp is printed when saving through 3ds Max output;
(*) V-Ray: Fixed artifacts with NormalMap;
(*) V-Ray: Freeze after rendering with displacement;
(*) V-Ray: Misspelled additional parameters in some materials and textures;
(*) V-Ray: NaN pixels when rendering matte geometry with Hair and Fur;
(*) V-Ray: RAW image output file extension is not memorized between sessions;
(*) V-Ray: Scenes with more than 64 render elements crash;
(*) V-Ray: The %numpasses and %numsubdivs keywords are written as 0 in multichannel OpenEXR files;
(*) V-Ray: The items from the viewport quad menus are not restored from the "V-Ray menu registration" button;
(*) V-Ray RT: Crash when adjusting a NoiseMap attached to V-Ray OSL shader;
(*) V-Ray RT: Crash when switching between CUDA or OpenCL and VRAY_OPENCL_PLATFORMS_x64 is not set;
(*) V-Ray RT: Crash with VRayDistanceTex and FFD modifier;
(*) V-Ray RT: Displacement map is not working when the host material is used as base in VRayBumpMtl;
(*) V-Ray RT: Machine with disabled "Use local host" option DR takes render node license;
(*) V-Ray RT: Matte rendering is not working with Forest Pro objects;
(*) V-Ray RT: Moving a light during ActiveShade causes two light re-exports;
(*) V-Ray RT: Override material is not working on Forest Pro and Rail Clone geometry;
(*) V-Ray RT: Render to texture saves black image when set as production renderer;
(*) V-Ray RT: VRayFur's "Placement" options are not working;
(*) V-Ray RT: When rendering Active Shade with Render Mask selected - changes to selection are not updated;
(*) V-Ray RT CPU: Crash when trying to select objects in the 3ds Max ActiveShade frame buffer;
(*) V-Ray RT CPU: Crash when rendering with motion blur, Particle Flow and Multi/Sub-Object material;
(*) V-Ray RT CPU: Crash with rendering out-of-process and render region;
(*) V-Ray RT CPU: Textures in VRayMtl's Self-Illumination slot are clamped (0-1);
(*) V-Ray RT CPU: VRayNormalMap plugged into the texmap slot of VRayDisplacementMod is not considered;
(*) V-Ray RT GPU: Crash with multiple UV sets on dynamic geometry;
(*) V-Ray RT GPU: Different VRaySky horizon compared to V-Ray RT CPU;
(*) V-Ray RT GPU: Fixed memory leak and crashes with displacement, subdivision and VRayProxy;
(*) V-Ray RT GPU: Fixed loading Light Cache from file depending on the current frame;
(*) V-Ray RT GPU: Fixed wrong bump mapping with VRayColor2Bump;
(*) V-Ray RT GPU: Fixed high memory usage with proxies, hair, particles, displacement and subdivision in animation;
(*) V-Ray RT GPU: Size and offset of "Use real-world scale" are not working when the mapping is "Planar from World XYZ";
(*) V-Ray RT GPU: Motion-blurred hair with light cache is rendered very slow;
(*) V-Ray RT GPU: MultiTexture and VRayMultiSubTex can work as input to other textures;
(*) V-Ray RT GPU: VRayMultiSubTex is not modified when processed through another texmap;
(*) V-Ray RT GPU: Wrong shading for the Light Cache with displacement, subdivision and VRayProxy;
(*) V-Ray Standalone: Projector textures in direct lights do not render properly;
(*) VFB: Crash with auto-save to the history after Render To Texture;
(*) VFB: Saving an image to the history from V-Ray RT does not save the scene file name;
(*) VFB: Saving image results in broken filename when not ASCII;
(*) VFB: Window position is saved when cloning the renderer;
(*) VRayBlendMtl: SSS/Skin sub-materials cause difference in final result between active/inactive Render Elements;
(*) VRayBumpMtl: Limited actions (drag/cut/copy/paste) on base material slot;
(*) VRayClipper: Black surface of the section of the clipped geometry with "Affect lights" disabled;
(*) VRayEdgesTex: The "show subtriangles" option is not working;
(*) VRayFastSSS2: Garbage data produced for normals with the VRaySamplerInfo render element;
(*) VRayFastSSS2: Old scenes should be left in "Prepass-based illumination map" mode;
(*) VRayFastSSS2: The "Save/Load flythrough map" prepass modes are missing from the user interface;
(*) VRayFur: 3ds Max crashes when the value for per area or per face is set too high on very large geometry;
(*) VRayFur: Tiling occurs with Curl options;
(*) VRayHDRI: Artifacts (splotches) when hdri image is set in the 3ds max environment slot;
(*) VRayHDRI: Viewport preview is very slow with large bitmaps;
(*) VRayInstancer: Incorrect velocity information is generated;
(*) VRayLight: Open EXR file renders black when used for IBL;
(*) VRayLight: "Store With Irradiance Map" does not work well with Use Local Subdivs off;
(*) VRayLightMtl: Crash when rendering with Scanline or Raytrace texmap;
(*) VRayLightMeter: Indirect illumination is wrongly evaluated;
(*) VRayMtl: Animated diffuse color is not updated in the viewport;
(*) VRayMtl: Crash when changing to Scanline renderer if opacity map is set and material editor is open;
(*) VRayMtl: Difference in bump map rendering with older versions;
(*) VRayMtl: Diffuse texture is not working with Particle Flow operator "Position Object/ Density by Material /grayscale";
(*) MultiMatteElement: Settings rollout name is wrong;
(*) VRayOSLMtl/VRayOSLTex: Tweak dropdown controls forget their position when switching between different textures;
(*) VRayProxy: MAXScript objects return "Object" class name insted of "VRayProxy";
(*) VRayProxy: Wrong Alembic particle/hair width;
(*) VRayScatterVolumeMtl/VRayHairMtl: Texmap slots are not updated on map change with Slate Material Editor;
(*) VRayStereoscopic: Crash with high resolution renderings when autosave is enabled;
(*) VRayStochasticFlakesMtl: Not appearing in the VRayMtlSelect render element;
(*) VRayVolumeGrid: Fixed black dot artifacts when rendering using "Volumetric Heat Haze" mode;
(*) VRayVolumeGrid: Frame blending does not work properly with adaptive grid;
(*) VRayVolumeGrid: Imported VDB files have wrong orientation in V-Ray RT;
(*) VRayVolumeGrid: The viewport GPU preview disappears when changing frames with a single cache;
(*) VRayVolumeGrid: Mesh preview crashes on 3ds max 2016 and newer with Nitrous DX9;
(*) VRayVolumeGrid: Multi Matte Element is not filled in "Volumetric Geometry" mode;
(*) VRayVolumeGrid: VDB levelset caches render with inverted normals and winding;
(*) .vrscene exporter: VRayProxy with displacement modifier is exported as static mesh;
(*) V-Ray Light Lister: Handling invalid nodes;
(*) V-Ray Quick settings: Rollouts disappear when loading custom preset;
(*) ply2vrmesh: Is swapping the MtlIDs;
Build 3.30.05 (official) (08 March 2016)
==============
Bug fixes:
(*) V-Ray: Fixed artifacts in alpha channel with specific scene when deep merge mode is by z-depth;
(*) V-Ray: Fixed DR servers not proceeding to next frame during animation rendering;
(*) V-Ray: Fixed rarely DR servers not taking part in light cache calculation due to desynchronisation with the render client;
(*) V-Ray: Fixed random pixels in render elements with layered materials;
(*) V-Ray: Fixed random hanging with very low texture cache memory limit and tiled textures;
(*) V-Ray RT: Matte objects were receiving shadows from themselves;
(*) V-Ray RT: Switching the input language during ActiveShade session was changing 3ds Max's decimal symbol to point;
(*) V-Ray RT CPU: Turning on "Enable color map" in Output was clamping textures in Environment and Dome VRayLight texmap slots;
(*) V-Ray RT GPU: Fixed crash due to very long node user properties string;
(*) V-Ray RT GPU: Fixed VRayMultiSubTex "Face material ID" and "Random by Node Handle" modes rendering;
(*) VFB: Dragging a button from the VFB toolbar was causing focus freeze;
(*) VFB: Mouse cursor was sticking to the the sliders in the lens effects settings;
(*) VRayClipper: The mesh was inaccessible through MAXScript;
(*) VRayExtraTex: Fixed automatic name change when loading a scene saved with older version of V-Ray;
(*) VRayHDRI: Fixed "Use Real-World Scale" option affecting the material editor preview when not using the standard 3ds Max mapping;
(*) VRayInstancer: Fixed crash with ThinkingParticles;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash with CUDA error 700 on shader parameters change during ActiveShade;
(*) VRaySamplerInfo: Integer scalar mode was producing wrong results;
(*) VRayScannedMtl: Avoid calculating shadow rays that are not needed;
(*) VRayStereoscopic: Writing deep output was crashing;
(*) VRayVolumeGrid: Fixed Houdini imported grid transformation;
(*) vrimg2exr: Broken output when converting to 16-bit EXR with "Data window" option enabled;
Build 3.30.04 (official) (20 January 2016)
==============
New features:
(*) V-Ray RT GPU: Added initial support for VRayTriplanarTex;
Modified features:
(*) V-Ray RT GPU: Optimized bitmap memory management;
(*) VRayMtl: "Opacity mode" option default set to "Stochastic";
(*) VRayVolumeGrid: Enabled pure Volumetric render mode in V-Ray RT;
(*) VRayVolumeGrid: Implement support for nameless VDB channels;
(*) VRayVolumeGrid: Probabilistic volume sampling overrides the GI particle mode shading;
(*) setvrlservice: Added prompt for administrative credentials;
Bug fixes:
(*) V-Ray: Reduced memory usage for light cache preview with high resolution images;
(*) V-Ray: Closing of the DR settings window shown by the vrayEditDRSettings() MAXScript command was opening the V-Ray Message Log window;
(*) V-Ray: Fixed crashes with animation and light cache with distributed rendering;
(*) V-Ray: Fixed hanging with tiled textures and very small texture memory limit;
(*) V-Ray: Multi/Sub-Object material with a VRayBlendMtl that has the base material blank was not casting transparent shadows;
(*) V-Ray: The %os keyword in the frame stamp did not recognize Windows 10;
(*) V-Ray: Reduced noise with Adaptive sampling and "Sub-pixel mapping" enabled;
(*) V-Ray: Reverted to V-Ray's render messages window in 3ds Max 2016;
(*) VFB: Fixed incorrect loading of compressed .vrimg files with compression ratios greater than 100 percent;
(*) VFB: Fixed incorrectly received mouse clicks from other windows;
(*) V-Ray RT: Added support for the ColorCorrection map "Printer lights per" and exposure mode options;
(*) V-Ray RT: Dynamic geometry was disappearing after the first frame in Light Cache phase when rendering animations;
(*) V-Ray RT: "Enable color map" was causing clipping of texture colors with environment and VRayLight dome lights;
(*) V-Ray RT: Fixed crash if VRayExtraTex texmap change during ActiveShade;
(*) V-Ray RT: Fixed crash with Progressive sampler when the region is out of the image dimensions;
(*) V-Ray RT: Shader linking did not update in Slate Material Editor during ActiveShade rendering;
(*) V-Ray RT CPU: Fixed memory usage for layered materials with opacity maps and fully transparent regions;
(*) V-Ray RT GPU: Optimized memory usage for geometry instances' user attributes;
(*) V-Ray RT GPU: Portal lights blocked shadows from other lights;
(*) V-Ray RT GPU: The ColorCorrection map HSL to RGB and RGB to HSL conversions changed to match the production rendering;
(*) V-Ray RT GPU: Texture mapping size and offset with "Use real-world scale" enabled were not working when the mapping was "Planar from World XYZ";
(*) VRayAerialPerspective: Fixed overbright pixels with "Inscattered light intensity" less than 1.0;
(*) VRayEdgesTex: Fixed dark edges with rounded corners and Blinn/Ward/GGX BRDFs;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash in V-Ray RT GPU when no input file was attached;
(*) VRayLensEffects: Bloom mode with "Render element only" option produced darker images;
(*) VRayLensEffects: Fixed changing params through MAXScript;
(*) VRayProxy: Fixed animated rendering of proxies in "Show whole mesh" mode with applied modifiers;
(*) VRayScannedMtl: Fixed rendering transparent;
(*) VRayTriplanarTex: Fixed Material Editor preview;
(*) VRayVolumeGrid: Fixed self-shadowing export in V-Ray RT causing rendering slowdown;
(*) VRayVolumeGrid: Fixed incorrect position changes with animated .vdb caches;
(*) VRayVolumeGrid: Fixed incorrect frame smoothing;
(*) VRayVolumeGrid: Fixed 3ds Max hanging when rendering with render cutter;
(*) VRayVolumeGrid: Fixed multi-threaded cache files loading after a render has been completed in V-Ray RT and V-Ray Standalone;
(*) VRayVolumeGrid: Fixed crash after repeated adding and removing of color gradient points;
(*) VRayVolumeGrid: Fixed crash during GPU preview of fire in RGB mode with own opacity graph;
(*) VRayVolumeGrid: Fixed differences between GPU viewport preview and rendering of fire;
(*) VRayVolumeGrid: Fixed flipped meshing with .vdb caches from Houdini;
(*) VRayVolumeGrid: Fixed "Object XYZ" texture mapping and preview in mesh mode for the Surface texmap;
(*) VRayVolumeGrid: Removed noise on flat iso-surfaces produced by texmaps;
(*) VRayVolumeGrid: Fixed rendering of speed channel from .f3d/.vdb caches;
(*) VRayVolumeGrid: Fixed artifacts with grid-based self-illumination with DR;
(*) ply2vrmesh: Mesh transformations were ignored with the -mergeVoxels option;
(*) ply2vrmesh: Instancing reverted to disabled by default when converting Alembic files because it's causing problems with previews;
(*) V-Ray scene converter: Avoid script errors on converting Standard material with Strauss BRDF;
(*) .vrmesh exporter: Fixed exporting of VRayProxy objects in "Show full mesh" mode with modifiers;
(*) V-Ray Quick settings: The "AA Quality" slider was not changing the "Color threshold" of AA settings;
Build 3.30.03 (official) (15 December 2015)
==============
Modified features:
(*) V-Ray: Minor speed up of rendering with the light cache;
(*) V-Ray: Minor speed up when accessing tiled textures;
(*) V-Ray: Enabled assigning of existing trace sets to object nodes through the vrayAddTraceSets MAXScript function;
(*) VFB: Faster activation of the mouse tracking with the progressive sampler and V-Ray RT;
(*) V-Ray RT: Added option to disable the in-process rendering;
(*) V-Ray RT GPU: Increased the GI bounces when retracing the light cache;
(*) VRayGLSLMtl/VRayGLSLTex: Added support for Hair, Cook-Torrance and GGX BRDFs;
(*) VRayLight: Adjust default settings of dome lights - they are spherical and do not affect alpha channel by default;
(*) VRayLight: Take into account scene exposure when calculating the number of samples;
(*) VRayLight: Use a resolution of at least 2048 for dome lights, even if less is specified in the UI;
(*) VRayVolumeGrid: Improved "Optimizing Atmospherics" phase;
(*) V-Ray scene converter: Added option to transfer the Standard material opacity value to VRayMtl refraction color;
(*) ply2vrmesh: Instancing is enabled by default when converting Alembic files;
Bug fixes:
(*) V-Ray: Fixed crash when rendering Particle Flow system with VRayLightMtl with Falloff map;
(*) V-Ray: Wrong samples distribution with VFB mouse tracking and progressive sampling and V-Ray RT;
(*) VFB: Fixed random crash when displaying RT stamp variables;
(*) VFB: Prevent restoring from maximized state when starting rendering;
(*) VRayHDRI: Fixed crash with exr files using custom data window;
(*) VRayAerialPerspective: Fixed "affect environment rays" support for V-Ray RT;
(*) VRayAerialPerspective: Fixed export of the sun node for V-Ray RT;
(*) VRayAerialPerspective: Avoid unnecessarily affected shadow rays or unscattered light for shadow rays;
(*) VRayAerialPerspective: Fixed issues with dome lights;
(*) VRayEnvironmentFog: Fixed fog density texmap offset;
(*) VRayEnvironmentFog, VRaySphereFade, VRayToon: Enabled copying through MAXScript;
(*) VRayFastSSS2: Fixed differences in rendering since Beta 1;
(*) VRayFur: Material sub-texmaps were not rendered in V-Ray RT;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash when compile error messages exceed 512 symbols;
(*) VRayStochasticFlakesMtl: Fixed crash when enable "random hue" option in the slate Material Editor;
(*) VRayVolumeGrid: Fixed crash when adding point to the diagram and gradient controls;
(*) V-Ray Light Lister: Handling lights with incorrect intensity;
(*) V-Ray RT: Fixed crash when there are changes to one of several VRayInstancer objects with the same source object during ActiveShade;
(*) V-Ray RT: Fixed crash when opening Render Setup during ActiveShade session after changes to the scene;
(*) V-Ray RT: Fixed VRayDistanceTex "inside color" leaking out with particular geometry;
(*) V-Ray RT: "Receive shadows" option from the Object Properties was not working;
(*) V-Ray RT: The default lights were not enabled after all lights were deleted in ActiveShade since Beta 1;
(*) V-Ray RT: Multi/Sub-Object assigned to VRayBlendMtl was not rendering;
(*) V-Ray RT GPU: Fixed crash when creating standard geometry during ActiveShade and there is VRayProxy with Alembic particles present;
(*) V-Ray RT GPU: Fixed crash with missing tiles of UDIM bitmap textures;
(*) V-Ray RT GPU: Fixed crash due to VRayEdgesTex's rounded corners;
(*) V-Ray RT GPU: Fixed differences in reflections of highlights compared to the production renderer;
(*) V-Ray RT GPU: Fixed flipped normals on objects with negative scaling and subdivision since Beta 2;
(*) V-Ray RT GPU: Fixed memory leak since Beta 1;
(*) V-Ray RT GPU: Fixed texture mapping export since Beta 1;
Build 3.30.02 (Beta 2) (30 November 2015)
==============
New features:
(*) V-Ray: Minor performance improvements;
(*) V-Ray RT GPU: Initial support for rounded corners on the GPU;
(*) V-Ray RT GPU: Initial support for the MultiTexture plugin from CGSource;
(*) V-Ray RT GPU OpenCL: Support for VRayDirt;
Modified features:
(*) V-Ray: Include the name of the material causing "invalid bump normal" warnings itself;
(*) V-Ray: Removed the V-Ray PowerShader banner from all it's appearances;
(*) V-Ray: Improve light cache quality for small render regions;
(*) V-Ray: The "Adaptive tracing" option for the light cache is removed as it didn't work reliably;
(*) VRayHDRI: Added tiling support and Real World Mapping in the Material Editor and viewport previews;
Bug fixes:
(*) V-Ray: Fixed crashes with ForestPack when preparing the scene for rendering;
(*) V-Ray: Fixed crashes when canceling render while tessellating subdivided/displaced objects with "static geometry" enabled;
(*) V-Ray: Fixed crashes with dynamic meshes that have no faces but have more than one vertices;
(*) V-Ray: Fixed wrong URL of the Global DMC settings "?" button;
(*) V-Ray: The V-Ray option to show the render messages window on warning/error was still taken into account in 3ds Max 2016;
(*) V-Ray: Work around an issue with notification system in 3ds Max 2012, causing old scenes loading to crash;
(*) VRayAerialPerspective: Fixed crash if there was no VRaySun in the scene;
(*) VRayMetaball: Wrong motion blur on PFlow events that reduce the particle count;
(*) VRayVolumeGrid: Fixed black pixels occurring when rendering Phoenix FD with "Affect background" off and "Color Clamp" on;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash when encountering duplicate structures with different layouts;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash when re-loading shaders with syntax errors;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash when VRayHDRI texmap is attached as input;
(*) V-Ray RT: "Blur" parameter of VRayHDRI map was not correctly exported;
(*) V-Ray RT: Fixed broken scene updates since Beta 1;
(*) V-Ray RT: Fixed crash on render end with VRayMtlWrapper;
(*) V-Ray RT: Fixed crash with dynamic noise threshold when rendering as production renderer through Backburner;
(*) V-Ray RT: VRaySky randomly stopped illuminating the scene when the sun was disabled;
(*) V-Ray RT: Fixed unhandled exception when rendering motion blurred particles with longer duration and more than two geometry samples;
(*) V-Ray RT GPU: Fixed crash when rendering through Backurner;
(*) V-Ray RT GPU: Fixed incorrect orientation of VRayHDRI in environment slots;
(*) V-Ray RT GPU: Wrong ground color for the VRaySky texture;
(*) V-Ray RT GPU: Fixed wrong rendering of VRayMultiSubTex texture in DR mode;
(*) V-Ray RT GPU: Different "phase" parameter of the Noise texture compared to RT CPU;
(*) V-Ray RT GPU: "Cast shadows" option not working on objects with Multi/Sub materials;
(*) V-Ray RT GPU: Fixed flipped normals on objects with negative scaling and displacement/subdivision;
(*) V-Ray RT GPU: Fixed crash with empty Output maps;
(*) V-Ray RT GPU: Fixed wrong implementation of the "saturation" parameter of the ColorCorrection map;
(*) V-Ray RT GPU: Fixed wrong mapping of VRayFlakesMtl when using in-process RT;
(*) V-Ray RT GPU: The "Clamp" output option of the Bitmap texmap was not working;
(*) .vrmesh exporter: Fixed wrong results when total mesh faces were less than "min faces";
Build 3.30.01 (Beta 1) (10 November 2015)
==============
New features:
(*) V-Ray: General speed improvements;
(*) V-Ray: New adaptive sampling algorithm for better detection and clean-up of noise in the image;
(*) V-Ray: Added option for automatic subdivs calculations for materials and lights;
(*) V-Ray: Better GI distribution (more robust handling of reflective GI caustics) for interior scenes;
(*) V-Ray: Experimental support for machines with more than 64 logical cores (enabled through VRAY_USE_THREAD_AFFINITY=1 environment variable);
(*) V-Ray: Better sub-pixel filtering for the progressive sampler;
(*) V-Ray: Dynamic noise threshold for the progressive sampler for more even noise distribuion;
(*) V-Ray: Internal spectral color space switched from CIE RGB to sRGB;
(*) VRaySun/VRaySky: New sky model (Hosek et al);
(*) VRaySun/VRaySky: Added ground color parameter;
(*) VRayStochasticFlakesMtl: New stochastic flakes material for car-paint like materials;
(*) VRayClipper: Ability to clip against arbitrary meshes;
(*) VRayEdgesTex: Implemented raytraced rounded corners when used as bump map;
(*) VRayVolumeGrid: Added options for probabilistic volume sampling in the VRayVolumeGrid atmospheric effect;
(*) VFB: Ability to compare the V-Ray settings recorded with the VFB history images;
(*) VFB: Ability to export the color corrections settings as single LUT (.cube) file;
(*) VFB: Ability to load color corrections from VFB history;
(*) VFB: Ability to remember the window position since the last 3ds Max session;
(*) V-Ray and VRayMtl: Updated default settings;
(*) VRayGLSLMtl/VRayGLSLTex: GLSL shaders are now compiled to binary code through LLVM for increased render speed;
(*) V-Ray RT: In-process RT engine (no separate command-line opens up);
(*) V-Ray RT GPU: Support for lights include/exclude;
(*) V-Ray RT GPU: Better support for AMD hardware;
(*) V-Ray RT GPU: Initial support for GLSL texture shaders;
(*) V-Ray RT GPU: Support for hair and particles from VRayProxy objects;
(*) V-Ray RT GPU: Added initial support for VRayMultiSubTex;
(*) V-Ray RT GPU: Added support for 3ds Max procedural textures in environment slot;
(*) V-Ray RT GPU: Added support for VRayFur;
(*) V-Ray RT GPU: Added support for MultiTexture;
(*) V-Ray RT GPU: Added support for mapped IOR of VRayMtl;
(*) V-Ray RT GPU: Added support for the physical camera bitmap aperture;
(*) V-Ray RT GPU: Added support for the "cast shadows" option of the V-Ray lights;
(*) V-Ray RT GPU: Added support for VRayPlane;
(*) V-Ray RT GPU: Added support for VRayUserColor and VRayUserScalar;
(*) V-Ray RT GPU: Support for texture-mapped "radius" parameter in VRayDirt;
(*) VRayFur: Implemented options for hair curling;
(*) VRayProxy: Specify the proxy preview faces as percentage of the original faces, min and max values;
(*) VRayAerialPerspective: New aerial perspective atmospheric effect;
(*) V-Ray: Added "Generate render elements" option to the V-Ray object properties;
(*) V-Ray: Added vrayGetStampVariable() MAXScript function to return the value of any VFB stamp variable;
(*) VRayInstancer/VRayMetaball: Added ability to pick individual PFlow events;
(*) VRayNormalMap: Added an "Additional bump map" slot;
(*) VRayTriplanarTex: Added a texture for triplanar mapping;
(*) VRayVolumeGrid: Added support for importing VDB caches from FumeFX 4;
Modified features:
(*) V-Ray: Automatically disable the bitmap pager;
(*) V-Ray: Distributed calculations of the light cache with distributed rendering;
(*) V-Ray: Further speed improvements for proxies and instances (beyond what we had in V-Ray 3.20.03);
(*) V-Ray: Improved CPU utilization for the progressive sampler when using noise threshold;
(*) V-Ray: Speed improvements when rendering displacement/subdivision surfaces;
(*) V-Ray: Added progressive sampling buffer memory usage info to the V-Ray rendering messages log;
(*) V-Ray: Optimized Mitchell-Netravali filter performance on Intel Xeon CPUs;
(*) V-Ray: Added warnings about compatibility issues with Blend, Shellac and Composite materials;
(*) VRayHDRI: Tiled textures caching optimizations;
(*) VRayHDRI: General speed improvements;
(*) VRayHDRI: Support for UDIM tiles greater than 1999;
(*) VRayDirt: For newly created VRayDirt textures, the subdivs (and samples quality) is no longer influenced by antialiasing settings;
(*) VRayBlendMtl: Added toggle controls for the coat materials;
(*) V-Ray RT: .vrscene exporter support for VrayScannedMtl;
(*) V-Ray RT: Added "Show log" button in the System rollout when set as production renderer;
(*) V-Ray RT: Avoid burning the RT statistics into the final saved images;
(*) V-Ray RT: V-Ray plugins can be loaded from multiple paths set in the VRAY30_RT_FOR_3DSMAXNNNN_PLUGINS environment variable;
(*) V-Ray RT: Moved the "Ignore in RT Engine" option from Object Properties to V-Ray Properties;
(*) V-Ray RT GPU: Improved light cache with support for motion blurred hairs;
(*) V-Ray RT GPU: Optimized the "Compiling geometry..." phase on scenes with many nodes;
(*) V-Ray RT GPU: Print warning for unsupported textures;
(*) V-Ray RT GPU CUDA: Prevent kernel recompilations during ActiveShade;
(*) VFB: Added tooltip with the image comment to the images in the VFB history;
(*) VFB: Adding/removing render elements will not delete the contents of the frame buffer;
(*) VRayEnvironmentFog: Enabled adding of multiple lights in the Environment Fog field through "Select by name" dialog;
(*) VRayEnvironmentFog: "per gizmo fadeout enable" option is disabled by default;
(*) VRayEnvironmentFog: Renamed the per-gizmo "fadeout" parameter to "falloff";
(*) VRayMtl: Moved the "Use interpolation" options for reflections/refractions to the relevant rollout;
(*) VRayOSLMtl/VRayOSLTex: Added user tags support for textures connected to a GLSL/OSL texture or material;
(*) VRayOSLTex: Fixed incorrect results when the "Mirror" and "Tile" options are switched off;
(*) VRayVolumeGrid: Added automatic preview detail reduction;
(*) VRayVolumeGrid: Allowed the render diagrams/gradients to be resized by MAXScript;
(*) Installer: Auto-run the license server if it was running prior the installation;
(*) V-Ray scene converter: Added support for Corona 1.2.1;
(*) V-Ray scene converter: Added support for the Output rollout and crop/placement values;
(*) V-Ray vrmat converter: Added support for VRayHDRI and VRayNormalMap;
(*) vrayspawner.exe accepts "-numthreads" option to limit the number of threads for the DR node when not using NUMA options;
(*) VRaySamplerInfo render element: Added modes to extract a specific node user attribute as an integer or floating-point render element;
Bug fixes:
(*) V-Ray: "Transfer missing assets" option wasn't working trough Backburner;
(*) V-Ray: Automatically turn off image filtering with Cube 6x1 cameras because it is causing "Invalid geometric normal (-0 -0 -0)" errors;
(*) V-Ray: GI "Leak prevention" parameter name was disappearing when loading settings from VFB history file;
(*) V-Ray: Light Cache was crashing at Merging Passes stage with Motion Blur and particle systems;
(*) V-Ray: Fixed wrong results with sharpening image filters when rendering with progressive image sampler and V-Ray RT;
(*) V-Ray: "Maps" option in Global Switches doesn't disable the textured lights properly;
(*) V-Ray: Per-pixel statistics were wrong with region render;
(*) V-Ray: Render mask in texture mode was loading only the top level bitmap if there were sub-textures;
(*) V-Ray: Rendering was freezing with static subdivision and tiled textures when the displacement map is missing;
(*) V-Ray: Rollouts in the Render Settings window were disappearing when loading V-Ray presets;
(*) V-Ray: The "?" button for the Adaptive image sampler was opening broken URL;
(*) V-Ray: Fixed crash with Free Directional Lights;
(*) V-Ray: Fixed wrong result in the VRayShadows render element;
(*) V-Ray: Added missing V-Ray items in the 3ds Max menus;
(*) VRayFastSSS2/VRaySkinMtl: Lights include/exclude list was ignored when motion blur was enabled;
(*) VRayFastSSS2/VRaySkinMtl: Fixed visible edges in raytraced mode when intersecting with other invisible geometry;
(*) V-Ray RT: 3ds Max Photometric lights' filter color was not exported to .vrscene files;
(*) V-Ray RT: Camera animation was not properly exported to .vrscene files;
(*) V-Ray RT: Could not lock render view if Phoenix FD GPU preview is in one of the viewports;
(*) V-Ray RT: Fixed crash when creating spherical light during ActiveShade;
(*) V-Ray RT: Fixed 3ds Max crash when inserting VFB stamp variables after rendering as production renderer;
(*) V-Ray RT: Fixed crash when re-connecting Multi/Sub-Object material to VRayBlendMtl during ActiveShade;
(*) V-Ray RT: Fixed different results with VRayIES lights compared to the production renderer;
(*) V-Ray RT: Fixed error when rendering Normal Bump map with texture in Additional bump map and no Normal map set;
(*) V-Ray RT: Fixed export of textures redundantly wrapped in TexOutput plugin;
(*) V-Ray RT: Fixed random error "stage 2" after tweaking exposure settings due to uninitialized resources;
(*) V-Ray RT: Fixed silent crash when closing 3ds Max after rendering;
(*) V-Ray RT: Fixed VRayBlendMtl exporting of redundant BRDFLayered plugins for the sub-materials;
(*) V-Ray RT: Fixed wrong scaled camera rendering;
(*) V-Ray RT: Gradient Ramp texture had Surface Normal not properly calculated for backfacing polygons;
(*) V-Ray RT: MAXScript/Quad menu export to .vrscene was always creating animation keyframes;
(*) V-Ray RT: Meshes with subdivision should be exported as GeomStaticSmoothedMesh;
(*) V-Ray RT: Prevent hidden geometry export;
(*) V-Ray RT: Subtract function in VRayCompTex was producing incorrect results;
(*) V-Ray RT: The parameters for probabilistic lights were not exported to .vrscene files;
(*) V-Ray RT: The RGB Offset, Level and Output Amount from the Output texture and rollout were not applied correctly;
(*) V-Ray RT: VRayDistanceTex was not exported;
(*) V-Ray RT: VRayFur placement by material ID was offset by 1;
(*) V-Ray RT: VRayGLSLTex and VRayOSLTex were not shown as compatible textures in the material editor;
(*) V-Ray RT: VRaySun exclude list was not applied;
(*) V-Ray RT GPU: Fixed crash on closing of the Render Message window in 3ds Max 2016, during ActiveShade;
(*) V-Ray RT GPU: Fixed lighting with dome light if it was not the first light in the scene;
(*) V-Ray RT GPU: Fixed wrong results with textured VRayLights;
(*) V-Ray RT GPU: "Inverse square" decay of Standard lights was not working;
(*) V-Ray RT GPU: MultiMatte render element was not working when rendering with motion blur;
(*) V-Ray RT GPU: Objects with animated displacement were disappearing on time change during ActiveShade;
(*) V-Ray RT GPU: Removed artifacts caused by overlapping faces on VRayProxy objects with motion blur;
(*) V-Ray RT GPU: VRayNormalMap was not rendering correctly;
(*) V-Ray RT GPU CUDA: "Auto update bitmaps" was not working;
(*) V-Ray RT GPU CUDA: Fixed crash when deleting VRayClipper during Active Shade;
(*) V-Ray RT GPU CUDA: Refractions were rendering differently compared to the V-Ray RT CPU;
(*) V-Ray RT GPU CUDA: The "Mix Curve" of Falloff maps was not taken into account;
(*) V-Ray RT GPU CUDA: Optimized memory allocation when loading scenes with many textures;
(*) V-Ray RT GPU CUDA: VRayProxy objects' G-Buffer ID was not filled correctly;
(*) VFB: Prevent auto-save an image in the history if the VFB has just been cleared;
(*) VFB: Adding points to the curve color correction was resetting the right tangent of the last point;
(*) VFB: Channels were mismatched in compare A/B mode when channels were different in both of the images;
(*) VFB: Fixed %frame variable in the frame stamp doesn't work;
(*) VFB: Fixed color correction rollouts scroll position after hiding rollouts;
(*) VFB: White balance color correction was causing hanging after rendering;
(*) VRayColor2Bump: Was not returning correct number of sub-textures;
(*) VRayDisplacementMod: The "max subdivs" parameter was not disabled for modes other than subdivision surfaces;
(*) VRayDistanceTex: Fixed "inside color" leaking out with particular geometry;
(*) VRayLight: Environment was wrongly contributing to irradiance maps when there was a dome light with "affect alpha" disabled;
(*) VRayEnvironmentFog: Fixed result affected by inactive instances;
(*) VRayEnvironmentFog: Was not irradiated by VRaySun in V-Ray RT;
(*) VRayEnvironmentFog: Wrong deep output was generated when using with multiple/overlapping gizmos;
(*) VRayFur: "Placement" option was not reflected in the viewport preview;
(*) VRayFur: Source object's scaling was not taken into account;
(*) VRayHairFarmMod and VRayOrnatrixMod: Fixed crash when rendering with VRaySamplerInfo render element;
(*) VRayHairMtl: Fixed reflections when the material has glossy reflections and GI is off;
(*) VRayHairMtl: Fixed missing direct light from VRayAmbientLight;
(*) VRayHDRI: Elliptical filtering was crashing when assigned as environment map;
(*) VRayMtl: Anisotropy and Rotation texmap shortcut buttons did not have context menus;
(*) VRayNormalMap: Fixed crash when the map channel is set to 100;
(*) VRayPhysicalCamera: Rendering with bitmap aperture was producing black images;
(*) VRayStereoscopic: Camera exposure from the VRayPhysicalCamera was applied twice to render elements when rendering with shademaps;
(*) VRayStereoscopic: Disable the DOF effect while rendering shade maps;
(*) VRaySky: The wrong VRaySun lights was chosen in case there were multiple hidden but one;
(*) VRaySun: Exposure in viewport was too dark in the in 3ds Max 2016;
(*) VRayVolumeGrid: Deleting and then undoing breaks all rendering and simulation functionality;
(*) VRayVolumeGrid: Fire in "own opacity" mode was rendering very dim in reflections with glossiness < 1;
(*) VRayVolumeGrid: Workaround F3D files from FumeFX using boundless simulation or wavelet are not scaled correctly;
(*) V-Ray Bitmap to VRayHDRI converter: Fixed error if there are Bitmap textures with no file names;
Build 3.20.03 (official) (10 July 2015)
==============
Modified features:
(*) V-Ray: Faster rendering of dynamic meshes, instances and VRayProxy objects;
(*) VFB: Deleting an image from the VFB history now sends it to the Recycle Bin;
(*) VRayDistanceTex: Optimized calculations when "inside separate" and "outside separate" options are both disabled;
(*) VRayVolumeGrid: Enabled deleting of all but the last point in diagram and gradient controls;
(*) VRayVolumeGrid: Enabled markers in gradient controls to be moved across their neighbours;
Bug fixes:
(*) V-Ray: Render settings dialog progressively opened slower and could lead to a crash;
(*) V-Ray: 3ds Max froze when selecting the "Cache limit type" option in the DR settings dialog;
(*) V-Ray: Fixed black images with texture baking and image auto-save;
(*) V-Ray: Fixed crashes with Embree hair in specific situations;
(*) V-Ray: Fixed stuck bucket with Embree in specific scene;
(*) V-Ray: Removed artifacts with "cached normals" on displaced objects with "subdivision" method;
(*) V-Ray: Single channel .exr files were not loaded as grayscale;
(*) V-Ray: The thumbnail preview render for exposure control plugins didn't work correctly with the V-Ray VFB enabled;
(*) V-Ray: VFB+ tool windows are inactive when rendering with V-Ray;
(*) Hair&Fur: Fixed crash during light cache calculation;
(*) VRayDisplacementMod: Fixed render was freezing with static subdivision and tiled textures when the displacement map was missing;
(*) VRayDisplacementMod: Fixed artifacts appearing with "cached normals" on displaced objects with "subdivision" method;
(*) VRayPhysicalCamera: Fixed physical camera shifted view when rendering with distortion map;
(*) VRayLightMtl: Rendering with direct illumination enabled unhidden lights in the viewports;
(*) VRayOrnatrixMod: Ox Hair from Mesh Strips didn't respect Ox render settings and always rendered with defaults;
(*) VRayOSLMtl/VRayOSLTex: Fixed crashes on Windows 8.1;
(*) VRayHairFarmMod: HairFarm hair did not respect light include/exclude lists;
(*) VRayFur: Inconsistent rendering results with texture mapped materials applied to VRayFur;
(*) VFB: Loading V-Ray settings from the history sometimes did not refresh the Render Setup UI properly;
(*) VFB: Fixed crash when the V-Ray VFB resolution was different from the 3ds Max and there were G-Buffer channels;
(*) VRaySun: Too dark sun light in the 3ds Max viewports when using Physical camera exposure control in 3ds Max 2016;
(*) VRayVolumeGrid: Fixed UI flickering when enabling the Auto Range option;
(*) V-Ray RT: RT export slowed down when exporting a lot of frames for animation;
(*) V-Ray RT: Objects with VRayDisplacement modifier were not rendered when VRayVelocity RE was present;
(*) V-Ray RT: Rendering randomly stopped during animation sequences;
(*) V-Ray RT: Distortion type and custom attributes of the Physical camera for 3ds Max 2016 were not translated;
(*) V-Ray RT: VRayFur was not motion blurred with the geometry it was assigned to unless its gizmo had some animation too;
(*) V-Ray RT: BerconNoise texture UVW coordinates were not exported when distortion was disabled;
(*) V-Ray RT GPU: Wrong interpolation of the light cache could cause increased flickering in animations;
(*) V-Ray RT GPU: Vertex Color texture inside a Composite texture didn't render properly;
(*) V-Ray RT GPU: Fixed crash when render animation sequence with Light cache and XMesh;
(*) V-Ray RT GPU: Fixed wrong render of textured rectangle lights in some situations;
(*) V-Ray RT GPU: Flakes for car paint material rendered with wrong normals;
(*) V-Ray RT GPU: Texture baking could produce incorrect results after a regular render;
(*) V-Ray RT GPU: Displaced geometry was not included in the light cache;
(*) V-Ray RT GPU: Objects with camera visibility OFF did not cast shadows;
(*) V-Ray RT GPU: Fixed sub-optimal rendering of motion blurred displaced meshes;
(*) V-Ray RT GPU CUDA: Fixed driver crash with hair and light cache;
(*) V-Ray RT GPU CUDA: VRayHairInfoTex with mode Random by strand index produced solid color;
Build 3.20.02 (official) (01 June 2015)
==============
New features:
(*) V-Ray: Added Cubic 6x1 camera type;
(*) VRayStereoscopic: Added support for the Cubic 6x1 cameras;
Modified features:
(*) V-Ray RT GPU: Added support for texture baking with dynamic and displaced geometry;
(*) VFB: Added #savemultiimage keyword to the vfbControl() MAXScript function that saves all channels into a single multi channel (.exr or .vrimg) file;
(*) V-Ray Quick settings: Light cache's Retrace parameter is now controlled by the GI Quality slider;
Bug fixes:
(*) V-Ray RT: Animated parameters of standard 3ds Max lights were not exported to .vrscene files;
(*) V-Ray RT: Fixed animated displacement export when rendering ActiveShade;
(*) V-Ray RT: Fixed crash when a VRayLight has VRayCompTex with no texmap assigned to Source B;
(*) V-Ray RT: Fixed crash when there is Hair Farm Renderer atmospheric effect present;
(*) V-Ray RT GPU CUDA: Work around an issue with the nVidia driver versions 352.86 and 353.06;
(*) VRayCurvatureMap: Fixed crash when assigned as a mask to a Composite texture;
(*) VRayVolumeGrid: Fixed a crash when browsing for simulation caches and previously the path has been set to a password protected server location;
Build 3.20.01 (official) (25 May 2015)
==============
New features:
(*) VRayVolumeGrid: Added support for rendering of fluid simulation data (Phoenix FD, Field3D and OpenVDB);
(*) V-Ray: Added ability to add/remove DR servers on the fly from the Render Progress window;
(*) V-Ray: The DR servers list is re-read whenever the vray_dr.cfg file is modified during rendering;
(*) V-Ray: Added button to open the V-Ray messages log window;
(*) V-Ray: Added camera object properties to control the number of transformation samples for camera motion blur;
(*) V-Ray: Added support for 3ds Max 2016, including the new Physical camera and Physical Camera Exposure Control;
(*) V-Ray: MAXScript parameter to control the DMC random seed;
(*) V-Ray: The V-Ray object properties allow to specify a given map channel as velocity channel (useful with some Alembic importers);
(*) V-Ray: Provided tooltip descriptions for most of the renderer settings;
(*) V-Ray RT CPU: Support for VRayEnvironmentFog;
(*) V-Ray RT GPU: Added support for Composite map rendering;
(*) V-Ray RT GPU: Added support for displacement;
(*) V-Ray RT GPU: Added support for VRayMtl anisotropy;
(*) V-Ray RT GPU: Added UDIM tag support;
(*) V-Ray RT GPU: Implemented QMC sampling for CUDA engine;
(*) V-Ray RT GPU: Initial support for texture baking;
(*) V-Ray RT GPU: Support for spherical panorama cameras;
(*) V-Ray RT GPU: Added support for 3ds Max Spot and Omni lights Decay and Near/Far Attenuation parameters;
(*) V-Ray RT GPU: Added support for textures output Bezier curve output color correction;
(*) VRayProxy: Added better methods for generating viewport preview meshes based on mesh simplification;
(*) VRayProxy: Added Show whole mesh viewport display option;
(*) VRayProxy: Support for exporting the VRayInstancer as a .vrmesh file preserving the instancing;
(*) VRayStereoscopic: Support for stereo spherical/cylindrical panorama cameras;
(*) VFB: Added ability to load the render settings for an image from the history window;
(*) VFB: Can be zoomed in/out with the regular +/-/* keys (useful for remote access from mobile devices);
(*) VRayCurvatureMap: A new texture similar to VRayDirt; useful for detecting mesh curvature;
(*) VRayFur: Faster rendering; can now be accelerated by Embree;
(*) Hair&Fur: Faster rendering; can now be accelerated by Embree;
(*) VRayInstancer: Added ability to override node and V-Ray object properties of the source objects;
(*) VRayInstancer: Added parameters to control the random seed, render percentage;
(*) VRayInstancer: Added an experimental option for multithreaded instance generation (only for the V-Ray portion of the code);
(*) VRayLight: Added a line that shows the orientation of the dome lights in the viewport, it also shows the center of VRayHDRI wrapping;
(*) VRayOSLMtl: Added support for vray_subsurface() closure;
(*) VRayOSLMtl: Added support for vray_hair() closure;
(*) VRayOSLMtl/VRayOSLTex: Support for drop-down controls;
(*) VRayHDRI: Added support for loading PNG grayscale with alpha images;
(*) Texture baking: Additional bake elements for render to texture: VRayMtlReflectIORBake, VRayReflectionFilterMap;
(*) V-Ray scene converter: Added initial implementation of conversion of Corona materials and lights;
(*) ply2vrmesh: Support for conversion of particles from .geo and .bgeo files;
(*) vrayspawner.exe can assign separate DR nodes to different processor groups;
Modified features:
(*) V-Ray: Reduced light cache leaks through a new parameter "Leak prevention";
(*) V-Ray: New default settings for the light cache;
(*) V-Ray: The GI subdivs multiplier in the V-Ray object properties has been renamed to "Subdivs multiplier" and affects all shading samples for the particular object;
(*) V-Ray: The render mask can work with transparent and not Visible to Camera objects along the ray paths;
(*) V-Ray: The render mask on selected objects is intersected by VRayLights;
(*) V-Ray: Setting the Global subdivs multiplier to 0.0 does not affect the irradiance map and other reflection/refraction interpolation maps;
(*) V-Ray: Added UI view switcher to the Global DMC sampler rollout;
(*) V-Ray: Changed the default motion blur duration value to 0.5;
(*) V-Ray: Improved handling of meshes and proxies that are invisible to the camera;
(*) V-Ray: Speed up of the "transforming vertices" phase in scenes with many objects;
(*) V-Ray: Simplified the "default" view of the light cache rollout;
(*) V-Ray RT GPU: Added support for Falloff texmap in VRayVRmatMtl;
(*) V-Ray RT GPU: Cleaner glossy reflections from area lights;
(*) V-Ray RT GPU: Implemented Light Cache support for motion blurred hairs;
(*) V-Ray RT GPU: Implemented more robust common tasks execution, leading to about 10% render speed gain;
(*) V-Ray RT GPU: Optimized system CPU memory usage for bitmap textures;
(*) V-Ray Toolbar: Changed the default alignment to floating for 3ds Max 2016 and later due to issues with default docking;
(*) VFB: Added VRAY_BLENDED_GUI environment variable that, when set to 0, allows to run the VFB in a separate thread like before, otherwise it runs in the 3ds Max main thread by default;
(*) VFB: Better contrast function that preserves the black and white points;
(*) VFB: The render region coordinates are stored normalized to the image size;
(*) VFB: The vfbControl MAXScript function supports loading of color correction files;
(*) VFB: The vfbControl MAXScript function does not cause the VFB to show anymore;
(*) VFB: The "Edit comment" window appears under the mouse cursor when shown;
(*) VFB: The "Close" button in the "Edit comment" window is changed to "Save and close";
(*) V-Ray Quick settings: Light cache's Pre-filter is no more affected;
(*) VRayCarPaint: Added max reflection depth control;
(*) VRayExposureControl: Added MAXScript access to the "active" and "processBG" options;
(*) VRayFastSSS2: Changed trace reflections to enabled by default;
(*) VRayHDRI: Allow negative values for the U/V Crop/Place parameters in VRayHDRI;
(*) VRayHDRI: Added option to generates IFL lists with full file paths rather than relative;
(*) VRayHDRI: Faster rendering of tiled textures when the tiled memory limit is reached;
(*) VRayHDRI: Improved elliptical filtering;
(*) VRayLight: Simplify the interface options layout;
(*) VRayProxy: Instancing for Alembic meshes is enabled by default;
(*) VRayScatterVolumeMtl: Improved calculations;
(*) VRayToon: Added support for layers in the include/exclude list;
(*) V-Ray Light Lister: Made the light names fields wider and the list is sorted by the lights names;
(*) .vrmesh exporter: Added support for VRayInstancer when "Export each mesh to separate file" option is selected;
(*) .vrscene exporter: The render state of objects is exported;
(*) Installer: Adding exceptions for applications and ports to the firewall;
(*) Lens analyzer: Added ability to generate texture for physical camera distortion map;
(*) ply2vrmesh: Preserve UV set names for .geo/.bgeo files;
Bug fixes:
(*) V-Ray: Creating VRayFur either from the V-Ray Toolbar or the menus, was not attaching it to the source object's transformation;
(*) V-Ray: Fixed a crash when loading Alembic files containing particles with invalid positions;
(*) V-Ray: Fixed a crash when rendering a scripted material that extends a 3ds Max native material;
(*) V-Ray: Fixed a crash when rendering primitives with no faces with Embree;
(*) V-Ray: Fixed crash when rendering absolutely straight, motion blurred hairs with Embree;
(*) V-Ray: Fixed hang if canceling the render during irradiance map calculation phase when DR;
(*) V-Ray: Fixed a random crash at the end of a render if "Get resolution from MAX" option is unchecked;
(*) V-Ray: Fixed artifacts when rendering hairs with Embree;
(*) V-Ray: Fixed some of the quad menu items registering more than once;
(*) V-Ray: Fixed issue where toggling the "Default Lights" option also changed VFB resolution preset;
(*) V-Ray: Fixed unhandled exception when doing distributed rendering an animation with any of the irradiance map incremental modes;
(*) V-Ray: Standard 3ds Max materials were not rendering with VRayOverrideMtl;
(*) V-Ray: Writing output with the "Separate render channels" can be interrupted;
(*) V-Ray/V-Ray RT CPU: Removed occurring bright pixels with progressive sampling;
(*) VRayPhysicalCamera: Fixed wrong physical camera distortion when distortion map is used;
(*) VRayMtl: Fixed wrong shadows with opacity of VRayMtl in VRay2sidedMtl in VRayBlendMtl;
(*) V-Ray RT: 3ds Max UI was freezing during and for some time after render to texture with large resolutions;
(*) V-Ray RT: Added support for animated UVW coordinates;
(*) V-Ray RT: Animation frames were duplicated;
(*) V-Ray RT: Changing map channels during Active Shade was not re-exported;
(*) V-Ray RT: Divide shading subdivs was not exported;
(*) V-Ray RT: Fixed crash due to leaking animated mesh light meshes;
(*) V-Ray RT: Fixed crash when VRayLight has Bercon Noise or Bercon Wood texture;
(*) V-Ray RT: Fixed incorrectly exported displacement plugin when it is animated;
(*) V-Ray RT: Fixed incorrectly exported material names starting with digits;
(*) V-Ray RT: Fixed random hang during "Waiting for renderer..." stage when rendering as production renderer;
(*) V-Ray RT: Fixed some of the messages in the console appearing on the same line;
(*) V-Ray RT: Fixed VFB occasionally freezing during rendering;
(*) V-Ray RT: Mesh light was missing if "Replace mesh with light" was off;
(*) V-Ray RT: Render server may crash on exit if there is a physical camera in the scene;
(*) V-Ray RT: Refraction environment map was used when Reflection/Refraction environment are disabled;
(*) V-Ray RT: Removed unnecessary displaced mesh re-exports;
(*) V-Ray RT: Rendering stops after VRayMtl Displace weight is changed;
(*) V-Ray RT: Texmap animation was not exported when the texmap was attached to VRayDisplacementMod or Output map;
(*) V-Ray RT: The 3ds Max render windows have data from the wrong render element when VRayMtlSelect is used in production rendering;
(*) V-Ray RT: The DMC sampler frame data was not updated properly along animation, interfering with Lock noise pattern;
(*) V-Ray RT: The Generate caustics option in VRayWrapperMtl was not exported;
(*) V-Ray RT: The Lock noise pattern option was not exported properly;
(*) V-Ray RT: The SSS2 render element was not exported;
(*) V-Ray RT: The VFB always pops up when rendering with as production renderer, even if switched off;
(*) V-Ray RT: VRayLight with Composite map was rendered black when base layer transparency was 0.0;
(*) V-Ray RT: VRayLightMtl was always emitting on back side;
(*) V-Ray RT: VRayProxy was rendering with frames offset in ping-pong playback mode;
(*) V-Ray RT: Wrong Alpha channel when rendering as production renderer and native 3ds Max frame buffer is used;
(*) V-Ray RT CPU: The VRayEdgesTex Hidden edges option was ignored;
(*) V-Ray RT GPU: Added support for procedural textures attached to VRayLights;
(*) V-Ray RT GPU: Camera vignetting is applied on directly visible VRayLights in the Alpha channel;
(*) V-Ray RT GPU: Fixed crash when restarting the rendering session;
(*) V-Ray RT GPU: Fixed crash with VRayFastSSS2;
(*) V-Ray RT GPU: Fixed rendering of VRayFastSSS2 in the VRayLightSelect render element;
(*) V-Ray RT GPU: Fixed wrong refraction rendering with VRayVRmatMtl;
(*) V-Ray RT GPU: Fixed wrong shading with mapped reflection glossiness;
(*) V-Ray RT GPU: Instanced dome lights with different transformations render wrong;
(*) V-Ray RT GPU: Optimized displaced geometry memory usage and skipped unnecessary re-exporting;
(*) V-Ray RT GPU: Rect lights were producing incorrect shadow when lit by another rect light;
(*) V-Ray RT GPU: VRayLight direct light was clamped with Max ray intensity value;
(*) V-Ray RT GPU: VRayLights did not appear in VRaySelfIllumination render element;
(*) VFB: Curve color correction control is not updated when loading from file;
(*) VFB: Fixed messed image when switching from large image to a smaller one during comparison;
(*) VFB: No color corrections are applied in saved render output file;
(*) VFB: Some color correction parameters' values were not resetting;
(*) VFB: The RGB color is still restored from the lens effects source, even if the lens effects mode is "Render elements only";
(*) V-Ray Quick settings: Fixed issue preventing the loading of custom presets;
(*) Hair&Fur: Fixed wrong color of VRayHairInfoTex in VRayMtl on motion blurred hairs;
(*) Hair&Fur: Fixed occasionally wrong shading results (-1.#IND);
(*) VRay2SidedMtl: Fixed rendering black with "multiply by front diffuse" in certain situations;
(*) VRayClipper: Fixed a crash with multiple clippers one of which has material ID enabled when rendering with V-Ray RT;
(*) VRayDirt: Fixed result affected by the geometry inside the shaded object when invert normal is enabled;
(*) VRayFastSSS2: Fixed a crash when rendering with Object-based illumination map;
(*) VRayHairMtl: Wrong shading results when blended with VRayBlendMtl;
(*) VRayHDRI: Interpolation and filtering options are not working if "Clear cache on render end" is enabled;
(*) VRayIES: Fixed a crash on VRayIES color temperature change with disabled viewport shading;
(*) VRayInstancer: Canceling a render during "Updating instances" causes a crash at the end of the render;
(*) VRayLensEffects: Glare mask was not working when using DR through network rendering jobs;
(*) VRayMetaball: Animated parameters of the VRayMetaball object do not update the preview in the viewport;
(*) VRayMetaball: Changing Particle inputs for VRayMetaballs via MAXScript doesn't refresh in UI automatically;
(*) VRayMtl: Fixed GTR/GGX wrong results when GTR tail falloff is different from 2.0;
(*) VRayMtl: Fixed GTR/GGX invalid results with glossiness value of 1.0;
(*) VRayMtl: The "Affect channels" option for refraction doesn't work when dispersion is enabled;
(*) VRayOrnatrixMod: Fixed a crash when using Bitmap texture with .ifl sequence for Thickness map in Render settings;
(*) VRayOrnatrixMod: Ox Render Settings were not applied to the exact group specified in the modifier;
(*) VRayOSLMtl/VRayOSLTex: Fixed the tab order for shader parameters controls;
(*) VRayPhysicalCamera: Camera tilt parameters are not properly updated in the viewport for hidden cameras;
(*) VRayProxy: Slow import of proxy meshes with the weld option on;
(*) VRayVRmatMtl: Fixed bug when exporting textures that have no tiling disabling and mapping type set to Explicit map channel;
(*) .vrscene exporter: Rendering exported animation scenes should append frame numbers to the output images;
(*) ply2vrmesh: Fixed conversion of PRT files with many particles;
Build 3.10.03 (official) (12 January 2015)
==============
Modified features:
(*) V-Ray RT GPU: Added support for VertexColor texture;
(*) V-Ray RT GPU: Basic support for rendering VRayDirt texmap;
(*) VRayMetaball: Added support for MAXScript vector color source;
(*) VRayProxy: Force first map channel option disabled by default;
(*) .vrmesh viewer: Added a slider controlling the point size of particles;
(*) .vrmesh viewer: Enabled OpenGL point smoothing only when the point size is greater than 1.0;
Bug fixes:
(*) V-Ray: Fixed 3ds Max 2015 with Extension 2 crash on remote DR hosts;
(*) V-Ray: Fixed hairs smooth normals rendering with V-Ray Standalone;
(*) V-Ray: Fixed MAXScript VFB functions not working when V-Ray RT set as production renderer;
(*) V-Ray RT: Added export of GI ambient occlusion parameters;
(*) V-Ray RT: Fixed export of "sample lookup" Irradiance Map parameter;
(*) V-Ray RT: Fixed not exporting the default geometry type for objects with type set to Default in the V-Ray object properties;
(*) V-Ray RT GPU: Fixed crash when UVW coordinates are invalid;
(*) V-Ray RT GPU: Fixed crash with refractive overlapping faces;
(*) V-Ray RT GPU: Fixed Light Cache loading on DR hosts;
(*) VFB: Apply color corrections even when rendering to file;
(*) VFB: Fixed crash caused by NaN output values with Curve color correction;
(*) VFB: Fixed wrong time stamp when loading images from history;
(*) VRayClipper: Fixed artifacts near the edges of intersection surfaces;
(*) VRayHDRI: Fixed "Match Bitmap Size as Closely as Possible" 3ds Max option to work for VRayHDRI with Legacy Direct3D driver;
(*) VRayHDRI: Fixed viewport preview not working for map channels differing from 1;
(*) V-Ray RT: Fixed crash when disc light has VRayColor for texture;
(*) V-Ray RT: Fixed issue with multiple disc lights with different colors rendering only the color of the first light;
(*) VRayProxy: Fixed crash with displacement when no vertex normals are present;
(*) ply2vrmesh: Fixed conversion from Alembic particles, that was causing crash during rendering;
Build 3.10.02 (official) (15 December 2014)
==============
Bug fixes:
(*) V-Ray: Fixed random crashes due to Windows messages processing, happening mostly with 3ds Max 2012, but not only;
(*) V-Ray: Fixed wrong rendering of dynamic geometry with opacity using Embree;
(*) V-Ray: Work around Royal Renderer's renderer window handling;
(*) V-Ray RT: Fixed crash with scenes with many plugin instanced objects;
(*) V-Ray RT: Fixed crash when rendering as production renderer with Max.vray UI preset is selected;
(*) V-Ray RT: Fixed random crash in CUDA engine;
(*) V-Ray RT: Fixed random hang during "Starting RT render server..." phase;
(*) V-Ray RT: Redirected log messages to appear in the Message Log window for production renderer;
(*) V-Ray RT CPU: Fixed rendering hanging at Light Cache pass when using SSS2 on CUDA CPU;
(*) V-Ray RT GPU: Fixed darkening in corners when using the light cache with "retrace" option;
(*) V-Ray RT GPU: Fixed not reflecting highlight glossiness;
(*) VRayInstancer: Fixed crash when the source object(s) do not have any materials applied;
(*) VRayMtl/VRayLight: Fixed crash on 3ds Max 2012 and older when showing the DMC samples;
(*) VRayPhysicalCamera: Bitmap aperture was producing black renders;
(*) VRayScannedMtl: Fixed license checkout fail in DR mode;
(*) VRayScannedMtl: Fixed memory leak when no input file was provided;
(*) setvrlservice: Fixed help text for "-password" option;
Build 3.10.01 (official) (November 2014)
==============
New features:
(*) V-Ray: Further optimizations for render speed;
(*) Updated to OpenEXR 2.2.0 and added new DWA compression options to VRayOptionsRe;
(*) Support for point cloud rendering in 3ds Max 2015;
(*) Built-in DMC samples calculator for VRayLight, VRayMtl and brute force GI;
(*) .vrmesh viewer: Added a .vrmesh viewer tool for previewing .vrmesh and Alembic files in a standalone OpenGL application;
(*) Embree: Update to Embree 2.3;
(*) Embree: Proxies and instances can now be accelerated by Embree;
(*) V-Ray: Added "GI filter multiplier" option to the Global switches rollout to control texture filtering for GI rays for VRayHDRI;
(*) V-Ray: Embree can now accelerate hair rendering for Ornatrix and HairFarm;
(*) V-Ray: Secondary matte environment background slot to control the appearance of matte objects in reflections/refractions;
(*) V-Ray: When created, V-Ray will automatically load a preset named "default" if there is one (allows for customized default values);
(*) V-Ray RT: Added support for the Mask texture map;
(*) V-Ray RT: Support for Carbon Scatter;
(*) V-Ray RT: Support for the V-Ray VFB for ActiveShade session;
(*) V-Ray RT CPU: Support for the VRayClipper object;
(*) V-Ray RT CPU: Support for Ornatrix and HairFarm rendering;
(*) V-Ray RT GPU: Support for using the light cache for GPU rendering;
(*) V-Ray RT GPU: Support for coherent tracing (may improve rendering performance);
(*) V-Ray RT GPU CUDA: Support for the nVidia Maxwell GPU architecture;
(*) V-Ray RT GPU CUDA: Support for the VRayFastSSS2 material;
(*) V-Ray RT GPU CUDA: Initial support for hair rendering for Ornatrix and HairFarm;
(*) V-Ray RT GPU CUDA: On-the-fly recompilation of the GPU kernel to include only features used by the particular scene;
(*) VFB: Ability to dock/undock History window and Color Corrections window to the main VFB window;
(*) VFB: Added highlight burn color correction to the VFB;
(*) VFB: Added "background image" color correction to the VFB;
(*) VFB: Added white balance color correction;
(*) VFB: Added the ability to save multi-channel .vrimg and OpenEXR files from the VFB UI;
(*) VFB: Added the ability to load arbitrary file formats in the V-Ray VFB for post-processing;
(*) VRayInstancer: Implement a new geometric plugin for instancing objects on a ParticleFlow and other particle systems;
(*) VRayHDRI: Added image preview in the file open dialog;
(*) VRayHDRI: Added controls to specify UDIM/UVTILE tiles for the preview in material editor;
(*) VRayHDRI: Added support for elliptical texture filtering;
(*) VRayScatterVolumeMtl: Greatly improved calculations; ability to use the light cache;
(*) VRayScannedMtl: Support rendering of scanned real-world BRDF materials;
(*) VRayProxy: Support for hair and particle instances;
(*) VRayProxy: Support for subdivision objects in Alembic files using OpenSubdiv;
(*) VRayLight: Disc light shape;
(*) VRayLight, VRayIES, VRaySun: Added parameters to control the diffuse and specular contributions separately;
(*) VRayLightSelect render element: Added "mode" parameter to allow extracting the full/raw/diffuse/specular contribution of specific lights;
(*) VRayMtl: Added GGX BRDF model;
(*) VRayMtl: Added clip opacity mode option for faster rendering of trees etc;
(*) VRayMultiSubTex: Extended with new randomized modes for choosing colors;
(*) VRayVelocity render element: Added include/exclude list;
(*) ply2vrmesh: Added export options to export specified frames to separate files;
(*) ply2vrmesh: Added Alembic frame offset output to the files;
(*) ply2vrmesh: Added option to merge two or more .vrmesh files into one;
(*) vrimg2exr: Added -multiPart option to vrimg2exr that produces an OpenEXR 2 file with each render element in its own "part";
Modified features:
(*) V-Ray: Added an option to open the V-Ray messages window on error or warning only;
(*) V-Ray: Added by Object IDs selection method for Render mask;
(*) V-Ray: Added MAXScript access to the Trace sets include/exclude flag;
(*) V-Ray: Added %numPasses and %numSubdivs stamp keywords;
(*) V-Ray: "Camera Motion Blur" is controlled independently on "Motion Blur" setting;
(*) V-Ray: Embree enabled by default;
(*) V-Ray: Improved render speed when not using any render elements;
(*) V-Ray: Light cache "Use for glossy rays" option is enabled by default;
(*) V-Ray: Optimized hair rendering in general;
(*) V-Ray: Reduced memory usage for hair and particles;
(*) V-Ray: Renamed the "Time independent" option to "Lock noise pattern" in the DMC sampler rollout;
(*) V-Ray: The default GI methods are set to Brute force/Light cache;
(*) V-Ray: The default image sampler set to Progressive;
(*) V-Ray: The image sampler parameters rollout is unfolded by default;
(*) V-Ray: VFB is cleared always when doing network rendering with render mask;
(*) V-Ray RT: Added support for animated rotation of VRayHDRI;
(*) V-Ray RT: Added support for the 3ds Max default lights in production mode;
(*) V-Ray RT: Added support for VRayHairInfoTex;
(*) V-Ray RT: Added support for VRayLensEffects object selection (Intensity, Object ID and Material ID);
(*) V-Ray RT: Adjust the width of the ActiveShade renderer UI to match the standard width of the production renderer;
(*) V-Ray RT: Clear the VFB when the camera is moved;
(*) V-Ray RT: Frameless progressive and RT rendering, which provides for earlier preview passes;
(*) V-Ray RT: Implemented export of the Area AA filter settings to .vrscene files;
(*) V-Ray RT: Improved refresh speed;
(*) V-Ray RT: Properly show statistics with region renders;
(*) V-Ray RT: Removed the Show Mask option from the user interface, the mask is written in VRaySampleRate render element for the progressive sampler;
(*) V-Ray RT: Remove ActiveShade related settings from the UI when used as production renderer;
(*) V-Ray RT: When V-Ray RT is used as a production renderer, hide unused render settings;
(*) V-Ray RT GPU: Added support for Crop/Place parameters of the Bitmap texture;
(*) V-Ray RT GPU: Added support for the Flip Red/Green options of the standard Normal Bump texmap;
(*) V-Ray RT GPU: Added support for the Visibility parameter in the 3ds Max Object properties;
(*) V-Ray RT GPU: CUDA driver API errors are replaced with more meaningful error messages;
(*) VFB: Improved anaglyph stereoscopic preview to reduce retinal rivalry;
(*) VFB: Improved initialization speed of the History window when there are a lot of images in the history;
(*) VFB: The vfbControl MAXScript function returns values for the commands that have states;
(*) VFB: Made the History window compliant with the 3ds Max color theme;
(*) .vrscene exporter: Added combo box to select between Scene Animation/Frame range, the latter remembers the start/end values;
(*) VRay2SidedMtl: Added ability to filter the translucency effect through the diffuse color of the front-facing side;
(*) VRayClipper: More robust and faster algorithm is used;
(*) VRayDirt: Added "double sided" option;
(*) VRayDirt: The distribution parameter can now take negative values for more defined edges;
(*) VRayFastSSS2: Added opacity texture slot;
(*) VRayHairFarmMod and VRayOrnatrixMod: Faster rendering of hair;
(*) VRayHDRI: Added MAXScript access to "coords" parameters;
(*) VRayLight: Added the ability to display the light name in the viewport;
(*) VRayLight: Somewhat faster sampling of rectangle lights;
(*) VRayMtl: Multiple layers of glass rendered with noise;
(*) VRayOSLMtl/VRayOSLTex: Improved shader cache logic, now the compiled shaders reside entirely in a memory buffer;
(*) VRayOSLMtl/VRayOSLTex: Removed dependency of shader name on the shader file name;
(*) VRayProxy: Export texture coordinates for .vrmesh preview, if preview mesh is specified;
(*) VRayProxy: Same proxies are automatically instantiated;
(*) VRayProxy: Show proxy color set names in Vertex Color texture "Channel Name" list;
(*) VRayProxy: Show the extra color channels from Alembic files in the "Channel Name" drop-down of Vertex Color maps applied to the proxy object;
(*) VRayProxy: Support for Material ID channel when rendering with point clouds;
(*) VRayShadow: Made the U, V, W Area shadow sizes animatable in the VRayShadows params rollout;
Bug fixes:
(*) Progressive sampler: Adaptive image sampling based on the Noise threshold did not work correctly;
(*) Progressive sampler: Fixed crash with region rendering and sample rate render element;
(*) Progressive sampler: Switch to sRGB color mapping for AA, leading to faster sampling;
(*) Crashes with building the SD tree in specific scene;
(*) Render mask was not exported to .vrscene files;
(*) DR: X-Ref scenes were not transferred with DR option "Transfer missing assets";
(*) Fixed incorrect depth with camera motion blur for deep image output;
(*) Fixed 3ds Max crashes when pressing the "Last VFB" button with V-Ray RT set as Production renderer;
(*) Fixed a crash with "Render to fields" enabled on 3ds Max 2012;
(*) Fixed unhandled exception error when rendering geometry imported from Revit;
(*) Fixed render crash with ProBoolean scene geometry;
(*) Fixed slow SD tree build on many-core machines;
(*) V-Ray: DR hosts saved in scene were appended to the hosts list and used for consequent renderers;
(*) V-Ray: Fixed Embree crash on AMD machines;
(*) V-Ray: Fixed Embree crashes with specific scenes;
(*) V-Ray: Fixed incorrect rendering of 3ds Max Populate with motion blur with Embree;
(*) V-Ray: Fixed a crash when rendering a scene with ParticleFlow that is not generating geometry;
(*) V-Ray: Fixed a crash with VRayFur density map when rendering with V-Ray RT or Standalone;
(*) V-Ray: Fixed imageSampler_renderMask_texmap MAXScript property name;
(*) V-Ray: Fixed issue where VRayMtl's "Affect all channels" affects matte surfaces visible through refractive objects;
(*) V-Ray: Fixed light leaks when rendering bump mapping on surfaces that face away from the light;
(*) V-Ray: Fixed Render mask with Light Cache as secondary GI engine, causes darker final result;
(*) V-Ray: Fixed rendering wrong object when render selection mask is used with object that has Renderable property disabled;
(*) V-Ray: Fixed tiled EXR clipping to half-float precision;
(*) V-Ray: Fixed wrong error message "error: Auto-backup is enabled at file..." appearing when license is not found;
(*) V-Ray: Fixed wrong Irradiance Map buckets appearing from the DR render hosts;
(*) V-Ray: MAXScript V-Ray ".imageSampler_normal_threshold" parameter's name was ".imageSamper_normal_threshold";
(*) V-Ray: Removed artifacts caused by overlapping geometry with disable Visible To Camera option for hairs;
(*) V-Ray: Strand index was not returned to shaders (e.g. Ox Hair);
(*) V-Ray RT: Adaptive image sampling based on the Noise threshold did not work correctly;
(*) V-Ray RT: Added support for the color mode parameter;
(*) V-Ray RT: Camera movement was not updated if motion blur Duration was smaller than 1.0;
(*) V-Ray RT: Fixed no motion blur when the rendered frame is the last of the range and the keyframe is beyond the range;
(*) V-Ray RT: Fixed progress window update;
(*) V-Ray RT: Fixed rendering of scenes containing objects with many primitives and many texture mapping channels at the same time;
(*) V-Ray RT: Fixed updating of GI depth parameter;
(*) V-Ray RT: Fixed wrong camera field of view with network rendering;
(*) V-Ray RT: Hair is rendered with preview counts even when using V-Ray RT as production renderer;
(*) V-Ray RT: Rendering was not finished when Don't render (just export) option was enabled;
(*) V-Ray RT: The "Scatter coeff" and "Fwd/bck coeff" parameters of VRayMtl are swapped;
(*) V-Ray RT: The "Min shading rate" parameter was not exported to .vrscene files;
(*) V-Ray RT: VRayFur was exported with wrong coordinates instead of the Source object's;
(*) V-Ray RT: VRayHairMtl was not listed with compatible materials in the material editor;
(*) V-Ray RT: VRaySun was replaced by another object, when linked to it;
(*) V-Ray RT: When "dynamic tesselation" was turned on, the hairs UVs were lost;
(*) V-Ray RT: When V-Ray RT was used as a production renderer, output images were saved without alpha channel;
(*) V-Ray RT GPU: CUDA engine could not render VRayFlakesMtl unless VRayCarPaintMtl is was present in the scene;
(*) V-Ray RT GPU: Did not fully utilize the GPU after certain noise level was reached;
(*) V-Ray RT GPU: Direct light render elements were rendering black if GI depth was 0;
(*) V-Ray RT GPU: Falloff texture was rendering wrong (greenish);
(*) V-Ray RT GPU: Fixed crash with V-Ray RT GPU on scenes with more than 100 lights;
(*) V-Ray RT GPU: Fixed crash with Normal map assigned to Mix map that is assigned to Bump map slot;
(*) V-Ray RT GPU: Fixed crash with VRayOSLMtl;
(*) V-Ray RT GPU: Fixed handling of environment override maps intensity multipliers;
(*) V-Ray RT GPU: Fixed inverted bump effect when using bitmap in VRayNormalMap;
(*) V-Ray RT GPU: Fixed memory leak;
(*) V-Ray RT GPU: Fixed Fresnel texmap shading;
(*) V-Ray RT GPU: Fixed render server crash when changing materials of VRayProxy;
(*) V-Ray RT GPU: Fixed some render elements cause others data shift in the wrong channel;
(*) V-Ray RT GPU: Global illumination BF/LC setup was rendering differently than on the CPU;
(*) V-Ray RT GPU: Multi/Sub-Object material was not wrapping the IDs for static meshes;
(*) V-Ray RT GPU: VRayMtls bump multiplier was not working with VRayNormalMap;
(*) V-Ray mesh exporter: Fixed crash when exporting point clouds with "lowest level point size" < 1.0;
(*) V-Ray mesh exporter: Particle systems were not exported with the "Export all selected objects in a single file" option;
(*) V-Ray Toolbar: Button were not working after 3ds Max Custom UI Layout load/reset;
(*) VFB: Edit boxes accept values without pressing enter;
(*) VFB: Fixed crash with Lens effects and active link to PDPlayer when an update occurs;
(*) VFB: Fixed lag when clicking between the VFB and other 3ds Max windows;
(*) V-Ray Bitmap to VRayHDRI converter: Fixed error when converting bitmaps to tiled EXR;
(*) V-Ray Light Lister: Fixed an issue with light temperature, not handling very low values;
(*) VRayBPTracer: Fixed calculation errors causing NAN results;
(*) VRayBPTracer: Fixed crash with particular scenes;
(*) VRayClipper: The clipper showed up with ambient occlusion;
(*) VRayClipper: The clipper affected objects from its exclude list even when it is hidden;
(*) VRayClipper: There is ambiguous situation with instancing, rendering the last copy only;
(*) VRayColor: Color swatch and gamma were not displayed as Additional Params in the slate Material Editor;
(*) VRayFastSSS2: Fixed crash when rendering the object has Dent texmap for displacement;
(*) VRayFur: Fixed fur placement on "Selected faces" for 3ds Max 2014/2015;
(*) VRayHDRI: EXR textures are always loaded as 32-bit floating point;
(*) VRayHDRI: Fixed crash with IFL input when saving in a material library;
(*) VRayHDRI: Fixed Crop/Place not working;
(*) VRayHDRI: Fixed overbright pixels occurring with specific texture values;
(*) VRayHDRI: The texture cache size for tiled textures in VRayHDRI did not work correctly for values over 2 GB;
(*) VRayLight: Fixed incorrect rendering of Dome lights with scaling, they should not take it into account;
(*) VRayMtl: Fixed Self-illumination multiplier value not taken into account;
(*) VRayOSLTex: Fixed crash when used as environment texture;
(*) VRayPhysicalCamera: Tilt/Shift parameters were not reflected in the viewport when loading a scene;
(*) VRayProxy: Cannot select in the viewport if there is a recorded preview mesh that falls outside the render-mesh bounding box;
(*) VRayProxy: Fixed crash when opening a scene containing a proxy created from an empty group;
(*) VRayProxy: Fixed incorrect UVW coordinates with point clouds;
(*) VRayProxy: The Alembic subdivision parameters were the same for all proxies;
(*) VRaySkinMtl: Fixed textured scatter radiuses not taken into account;
(*) img2tiledexr: Alpha channel was created even if there was not such in the input image;
(*) img2tiledexr: Fixed wrong pixel aspect in the output image;
Build 3.00.08 (official) (16 September 2014)
==============
Modified features:
(*) V-Ray scene converter: Added option to convert the standard cameras to VRayPhysicalCamera;
(*) V-Ray Quick settings: Added preset delete button;
(*) VRayDistanceTex: Replaced the texmap preview in the material editor slot with a generic but faster rendering one;
(*) VRayFastSSS2: Added color mode control;
(*) VRayHairMtl: Added light_multiplier parameter;
(*) VRayMeshGeom: Updated V-Ray SDK example project;
(*) VRayOSLMtl/VRayOSLTex: Added support for tweak parameters tooltips display in material editor;
(*) VRayOSLMtl/VRayOSLTex: Made .osl the default file extension;
(*) VRayProxy: Added support for UV channels with negative indices;
Bug fixes:
(*) VRayBPTracer: Fixed a crash in a specific scene;
(*) Fixed artifacts in certain situations with irradiance map and area lights with "Affect reflections" turned off;
(*) V-Ray: Added "facesPerVoxel" and "oneVoxelPerMesh" parameters to the .vrmesh exporter;
(*) V-Ray: Fixed a crash when reading mip-map levels for non-square textures;
(*) V-Ray: Fixed a crash when rendering geometry with incorrect faces;
(*) V-Ray: Fixed a crash when rendering objects with Linked XForm and motion blur;
(*) V-Ray: Fixed a crash when rendering with empty layer as render selection mask;
(*) V-Ray: Fixed a crash when switching RT and Production after changing VRayColor parameters while RT was running;
(*) V-Ray: Fixed a crash with XMesh having very large surface normals;
(*) V-Ray: Fixed a random crash in scenes saved with region rendering enabled;
(*) V-Ray: Fixed artifacts when rendering with mapped IOR;
(*) V-Ray: Fixed crash with VRayPtex due to incorrect mesh data;
(*) V-Ray: Fixed memory allocation for non-tiled bitmaps;
(*) V-Ray: Fixed rare crash with progressive image sampling initialization;
(*) V-Ray: Fixed rare crash with progressive image sampling and noise threshold greater than 0.0;
(*) V-Ray: Fixed Embree rendering on machines with lower versions of SSE support;
(*) V-Ray: Fixed export of multiple splines to .vrmesh through MAXScript;
(*) V-Ray: Optimized geometry traversing on multi-core machines;
(*) V-Ray: Fixed "No GI on other mattes" option;
(*) V-Ray: Fixed "Max ray intensity" not working for the first glossy reflection;
(*) V-Ray: Fixed rendering of "Matte for reflect/refraction" objects;
(*) .vrscene exporter: Added point cloud export parameters;
(*) .vrscene exporter: Fixed animation settings persistence between export sessions;
(*) .vrscene exporter: Frame range is not written into .vrscene files when exporting animations;
(*) .vrscene exporter: The "Strip paths" option didn't affect VRayProxy objects;
(*) .vrscene exporter: Some options didn't work as expected;
(*) V-Ray RT: Animated "focus distance" parameter was not exported;
(*) V-Ray RT: Fixed a crash when ActiveShade is rendering simultaneously with material editor's swatches;
(*) V-Ray RT: Fixed color mapping improperly applied twice when sub-pixel was enabled;
(*) V-Ray RT: Fixed the "Make V-Ray RT Animation Preview" command to save images when rendering with VFB;
(*) V-Ray RT: Fixed the On parameter support for 3ds Max lights;
(*) V-Ray RT: Fixed rendering sequence through animated camera, subsequent frames were wrong;
(*) V-Ray RT GPU: Fixed a crash with animated meshes, during ActiveShade session;
(*) V-Ray RT GPU: Fixed a crash with animated proxies, during ActiveShade session;
(*) V-Ray RT GPU: Fixed an issue causing lights disappearance when moving dynamic geometry during ActiveShade rendering;
(*) V-Ray RT GPU: Fixed slow "Compiling geometry" with Forest Pro;
(*) V-Ray RT GPU: "Trace depth" parameter was ignored;
(*) V-Ray RT CPU: VRayFastSSS2 with raytraced single scattering and Direct light renders differently from production renderer;
(*) V-Ray Standalone: VFB history autosave was always enabled;
(*) V-Ray Quick settings: Fixed non-Quick Settings custom presets handling;
(*) V-Ray VFB: Ability to set the bloom "shape" parameter for the lens effects to larger values that 40;
(*) V-Ray VFB: Add a #hide keyword to the vfbControl() command to close the VFB after a command is executed;
(*) VRayClipper: Fixed include/exclude with grouped objects and hairs;
(*) VRayFastSSS2: Fixed incorrect results with raytraced multiple scattering and raytraced single scattering;
(*) VRayHairFarmMod: Fixed a crash when rendering multiple hair instances;
(*) VRayLight: Fixed artifacts occurring with irradiance map and "affect reflections" in certain situations;
(*) VRayLightMeter: Fixed viewport representation in 3ds Max 2015;
(*) VRayOrnatrixMod/VRayHairFarmMod: Fixed velocity render element;
(*) VRayOSLMtl/VRayOSLTex: Fixed not-working "Open in External Editor" command for 3ds Max 2012 and previous;
(*) VRayPhysicalCamera: Fixed undo of "Guess vert/horiz tilt" buttons;
(*) VRayProxy: Fixed artifacts when rendering with motion blur;
(*) VRayProxy: Prevent unneeded reading proxy particle widths for preview;
(*) VRayStereoscopic: Render elements were outputting left channel only image files through 3ds Max rendered image window;
Build 3.00.07 (official) (22 May 2014)
==============
Bug fixes:
(*) V-Ray: "Direct visualization" of the caustics photon map does not work properly with VRayEnvironmentFog;
(*) V-Ray: Freeze at render start with memory frame buffer and very large resolutions;
(*) VRayProxy: Fixed crash with Nitrous in 3ds Max 2015 with a scene created with an older version of V-Ray;
(*) VRayStereoscopic: Fixed crash when outputting Deep EXR with "Previous render" set to anything but "Unchanged";
Build 3.00.06 (official) (5 May 2014)
==============
New features:
(*) Support for 3ds Max 2015;
(*) Added VRayPointParticleMtl material for shading point particles from .vrmesh/Alembic files;
Modified features:
(*) V-Ray: Added option to the .vrmesh exporter to automatically create a Multi/Sub-Object material when exporting multiple objects in a single file;
(*) V-Ray RT: Added lights include/exclude lists support;
(*) V-Ray RT: Added statistics when using the VFB;
(*) V-Ray RT: Implemented showing Safe Frame when rendering in a viewport;
(*) VRayProxy: Added option to render particles as points;
(*) VRayProxy: Added option to enable/disable Alembic full names support in the visibility lists;
(*) VRayProxy: Added support for hair and particles color channels from Alembic;
(*) VRayProxy: Make the "Animation offset" parameter animatable;
(*) VRayBump2Normal is now included in the V-Ray installation;
(*) VFB: Added support for the "track mouse" option while rendering for progressive sampling and V-Ray RT;
(*) VFB: The Lens Effects 3ds Max Effect plugin settings are now applied only when the 3ds Max rendered image window is used, as it clashes with the VFB Lens Effects settings;
(*) VFB: Lens effects - the default glare type changed to "From render camera";
(*) VFB: When the "mono" button of the VFB is pressed, the computed intensity is now based on the selected R/G/B components only;
(*) VRayVRmatMtl: Material exporter support for VRayBlendMtl;
(*) VRayVRmatMtl: Material exporter support for Checker and Falloff textures;
Bug fixes:
(*) Global subdivs multiplier should be able to go down to zero;
(*) Hair&Fur/VRayOrnatrixMod/VRayHairFarmMod: Fixed assigned materials order when rendering with multiple hair nodes and having some of them hidden;
(*) Fixed a MAXScript system exception error when canceling the creation of a VRayLight from the V-Ray toolbar;
(*) Fixed issues with VRayLights and FumeFX with illumination map;
(*) Embree: Fixed a crash with XMesh and motion blur;
(*) DR: Rendering in DR mode with "Use local host" unchecked demanded a render node license;
(*) DR: The "Save hosts in scene" option was not always working correctly when rendering with DR through Backburner;
(*) V-Ray: Prevent raw image output, when enabled but empty path is provided;
(*) V-Ray: Reflection/Refraction trace sets' Clear button was cleaning both of the lists;
(*) V-Ray: Reflection/Refraction trace sets were not working in inclusive mode;
(*) V-Ray RT: Fixed a crash when undoing delete of Forest Pro geometry while Active Shade rendering;
(*) V-Ray RT: Fixed support of Material Frequency Particle Flow operator when rendering as production renderer;
(*) V-Ray RT: Progressive sampler settings were not exported in .vrscene files;
(*) V-Ray RT: VRayParticleTex was not translated;
(*) V-Ray RT: Region rendering with the V-Ray VFB did not work when using V-Ray RT as production renderer;
(*) V-Ray RT: The translucency parameters of VRayMtl are not exported;
(*) V-Ray RT/GPU: Lens effects source channel was incorrect when re-rendering as production renderer;
(*) VRayBPTracer: Bucket outlines left in VFB after rendering end;
(*) VRayDisplacementMod: Fixed a very slow rendering when Noise texture with animated parameter was used;
(*) VRayClipper: Fixed clipper's material channel ID appearance in MultiMatte render element;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed smoothstep output values outside the interpolation range;
(*) VRayGLSLMtl/VRayGLSLTex: Newly opened shaders were not added to the recent files history after clearing history;
(*) VRayOSLMtl/VRayOSLTex: Newly opened shaders were not added to the recent files history after clearing history;
(*) VRayOSLTex: Fixed crash when assigned to dome VRayLight;
(*) VRayProxy: Fixed crash with corrupt .vrmesh files with large number of voxels;
(*) VRayProxy: Fixed wrong rendering of multiple instances with particles/hairs;
(*) VRayProxy: Optimized loading of scene with many Alembic proxies;
(*) VRayProxy: Optimized preview voxel loading routine;
(*) VRayProxy: Skip proxy preview calculations if zero number of faces/hairs/particles is provided;
(*) VRayPtex: Changing PTex cache size had no effect on rendering, 100 MB was always used;
(*) VRayPtex: Added an option for turning off anisotropic filtering for PTex textures;
(*) VRayStereoscopic: Rendering shade map sequences could cause crashes;
(*) VRayIES: Fixed crash after VRayIES light was created in 3D snap mode and 3ds Max was Reset;
(*) VRayLight: Fixed "Lock to dome orientation" option to work for nested textures;
(*) VFB: V-Ray did not write .vrimg/.exr files if "Generate preview" was enabled, and "Memory frame buffer" was turned off;
(*) VFB: The progressive sampler was not creating a raw .vrimg/.exr file;
(*) VFB: The Lens Effects were not applied to images loaded from the history;
(*) VFB: The Lens Effects were not stored in the output file;
(*) VRayExtraTex: Cloning VRayExtraTex element didn't clone the include/exclude list;
(*) VRayGLSLMtl/VRayGLSLTex: Ensure all user defined global variables are initialized to zero;
(*) VRayGLSLMtl/VRayGLSLTex: Shader source files were not shown in the Asset Tracker;
(*) VRayOSLMtl/VRayOSLTex: Shader source files were not shown in the Asset Tracker;
(*) vrimg2exr: Fixed batch conversion output names generation;
Build 3.00.05 (official) (7 April 2014)
==============
Bug fixes:
(*) Fixed more cases of stuck buckets with GI;
(*) Wrong render results when using camera DOF and motion blur at the same time;
(*) V-Ray RT GPU: OpenCL engine was not working;
(*) VRayPhysicalCamera: Fixed camera creation unhides hidden lights;
Build 3.00.04 (official) (3 March 2014)
==============
Modifed features:
(*) VFB: The lens effects sliders position can be set by mouse click;
(*) VRayLight: Added Affect alpha option for the dome lights;
Bug fixes:
(*) Fixed stuck buckets due to long GI paths in certain cases;
(*) Fixed stuck buckets with dynamic geometry with mixed static and motion-blurred geometry;
(*) Fixed texmap slots of some of the V-Ray texmaps did not refresh immediately when a new map is connected to them;
(*) Fixed NaN pixels in certain cases with Noise texture used as displacement map on a large plane;
(*) Fixed NaN pixels in certain scenes with 3ds Max Fog atmospheric effect;
(*) Fixed NaN pixels when a bump texture returned a NaN normal;
(*) Updated DLL version numbers;
(*) Improved motion blur raycast accelerator for fast rotating objects;
(*) Fixed rare crashes when preparing scenes with many mesh lights;
(*) VRayOrnatrixMod and VRayHairFarmMod: Fixed different dynamic tessellation with and without motion blur;
(*) VRayPhysicalCamera: LENS files were not auto-transferred for DR;
(*) VFB: Apply inverse gamma correction when loading an image with 8-bit colors;
(*) VFB: Color balance and HSL corrections were applied after display corrections like sRGB instead of before;
(*) VFB: Fixed crash with curve color correction when there were NaN pixels in the image;
(*) VFB: Color balance correction could produce strange results with HDR colors;
(*) VFB: Fixed crash with deep output in certain situations;
(*) VFB: Fixed global presets loading the sRGB/ICC button state;
(*) VFB: Fixed a crash when loading image after 3ds Max reset;
(*) VFB: Lens effects were applied twice when changing the Mode and Type settings;
(*) VFB: Lens effects were not applied on images loaded from the VFB history;
(*) VRayHairMtl: Fixed cut-off look of the material in the Material Editor;
(*) Render mask: Further improvements with multithreading;
(*) Render mask: Disabled GI preview to prevent artifacts along the selection borders;
(*) VRayClipper: Fixed unexpected behavior when linked to other objects;
(*) VRayMap: Artifacts with environment override in the texture;
(*) V-Ray RT CPU: Phoenix FD did not update in mesher mode when changing frames;
(*) V-Ray RT CPU: Stereo mode did not work correctly;
(*) V-Ray RT GPU: Crash when trying to render an object with GLSL material;
(*) V-Ray RT GPU: Fixed bump mapping with Fresnel reflections;
(*) V-Ray RT GPU: Fixed bump mapping with tiled texture;
Build 3.00.03 (official) (17 February 2014)
==============
Bug fixes:
(*) Render mask: Improved performance with threads number scaling;
(*) Fixed slower rendering of scenes with dynamic meshes on many-core machines compared to V-Ray 2.4;
(*) Fixed updating of texmap buttons on some V-Ray texmaps when connecting them in slate Material Editor;
(*) Fixed crash when rendering with 3ds Max frame buffer, V-Ray Stereoscopic's "Adjust resolution" enabled and DR;
(*) Fixed crash with the "Previous render" option in the render settings when render elements were enabled;
(*) Fixed issue where the "Check for missing maps" option was breaking the animation export for particle systems;
(*) Fixed NaN pixels in certain cases when a 3ds Max Bitmap is used as a spherical environment;
(*) Fixed long irradiance map calculation times in specific cases with matte objects and "Retrace" light cache option enabled;
(*) VRayHDRI: did not work with the Default Scanline renderer with mapping channels different from 1;
(*) VRayUserColor/VRayUserScalar: User properties for standalone plugin were not read correctly;
(*) VRayVRmatMtl: Fixed crash in the VRMat editor in certain builds when previewing materials in the editor;
(*) VRayLightMtl: A helper meshlight was not created in the same layer as the object's when "Direct illumination" was on;
(*) VRayObjectSelect: Fixed displaying of include/exclude lists editor on vrayVFB check/uncheck;
(*) V-Ray RT: Fixed issue where rendering particle systems was breaking the rendering of motion blur;
(*) V-Ray RT: VRayHDRI was not working as bump map;
(*) V-Ray RT GPU: Fixed crash in V-Ray standalone when moving dynamic geometry with motion blur enabled;
(*) V-Ray RT GPU: Fixed driver crash with dynamic motion blurred geometry;
(*) V-Ray RT GPU: Fixed artifacts with area lights;
Build 3.00.02 (official) (07 February 2014)
==============
Modifed features:
(*) vrimg2exr: increase the default buffer size to 100 MB to speed up conversions;
Bug fixes:
(*) Installer: Fixed previous installation license settings acquisition, local license was assumed always;
(*) Render mask: Fixed rendering with DR;
(*) "V-Ray VFB" quad menu command was not showing the VFB in ActiveShade mode;
(*) V-Ray: Fixed handling of tiled textures with mip-map levels that fit into one tile as produced by txmake;
(*) V-Ray: Fixed rare crash when canceling a render with tiled textures;
(*) V-Ray: The render region height parameter was not always updated correctly when locked to the width;
(*) VRayHDRI: Fixed slower reading of OpenEXR files compared to previous V-Ray versions;
(*) VRayHDRI: Fixed a crash with PSD textures with all layers hidden;
(*) VRayMtlWrapper: Fixed crash when a Multi/Sub-Object material is used as a base material;
(*) VRayBPTracer: Fixed rendering of camera motion blur;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash with "discard" statement when using uniform global variables;
(*) VRayOSLMtl/VRayOSLTex: Reverted to OSL 1.3 as some input parameters were not updated properly;
(*) VRayLightSelect: Fixed erroneously disabled Remove button when more than one VRayLightSelect render elements were present;
(*) VRayFakeFresnel: Moved to the V-Ray category for textures;
(*) VRayProxy: Fixed proxy selection in viewport, objects behind were selected instead;
(*) V-Ray RT: Fixed rendering of animated materials attached to Multi/Sub-Object material;
(*) V-Ray RT GPU: Fixed incorrect mapping of baked procedural textures;
(*) V-Ray RT GPU: VRayDirt in VRayExtraTex render element did not render properly;
(*) imapviewer: Reduced the number of messages that are printed to the standard output when merging large irradiance map files;
Build 3.00.01 (official) (20 January 2014)
==============
(Changes since previous beta)
New features:
(*) A V-Ray toolbar provides quick access to common V-Ray features;
(*) Redirected all help links to the new official help web site;
(*) V-Ray RT CPU: Support for VRayDirt, VRayFastSSS2, VRaySkinMtl materials;
(*) VRayEnvironmentFog: Added an option for deep output to OpenEXR 2 and .vrst files;
(*) ply2vrmesh: Added ability to convert particles from Alembic files to .vrmesh files;
Modified features:
(*) For 3ds Max 2014, all related V-Ray files have been renamed to xxxx2014 (f.e. vrender2014.dlr, vray2014.dll etc);
(*) Added a "Divide shading subdivs" parameter in the image sampler to prevent V-Ray from balancing shading subdivs vs AA subdivs for those users that find it confusing;
(*) Hair&Fur properties are taken from the source object (except the "Renderable" property);
(*) Exposed in the UI the option for direct visualization of caustics calculations;
(*) Added an option to control DOF/moblur subdivisions for the Adaptive subdivision image sampler;
(*) When the maximum transparency level is reached, return the environment color rather than black;
(*) VRaySkinMtl: The material now respects the global "Linear workflow" option;
(*) VRayMetaballTex renamed to VRayParticleTex and can be used to read colors from Alembic particles;
(*) VRayLight: Removed the "Ignore light normals" from the UI;
(*) V-Ray RT CPU: Internally uses the production renderer core running in progressive mode;
(*) V-Ray RT GPU: Use different GPU code depending on the features used in the scene;
(*) V-Ray RT GPU: Faster loading of textures;
(*) VRayPhysicalCamera: Bitmap aperture now has "affect exposure" option;
(*) VRayProxy: Added an option to force remap mapping channels so that they always start from 1;
(*) VRayHDRI: Added a "View image" button that opens a 3ds Max bitmap buffer with the texture;
(*) VRayHDRI: Added support for single-channel TIFF and .tx/.tex files;
(*) VRayLight: Dome lights are now always created with intensity 1.0 instead of the default 30;
(*) VFB: The numpad 1-9 keys can also be used to switch between recent images;
(*) VFB: Ability to load arbitrary file formats;
(*) VFB: Clicking on a slider for HSL, color balance or brightness/contrast now sets the value;
(*) VFB: A color correction rollout can now be hidden or expanded by clicking on its title;
(*) VRayPhysicalCamera: Renamed the "offset" and "shift" parameter to the more correct photographic terms "shift" and "tilt" respectively;
(*) VRayPhysicalCamera: Added an option to prevent custom bitmap aperture from affecting exposure;
Bug fixes:
(*) Different buckets with probabilistic lights and DR;
(*) VRayIES: Lights with different power from the default could produce different buckets in DR;
(*) VRayIES: Fixed slow rendering compared to V-Ray 2.x;
(*) VRayProxy: Alembic particles didn't work correctly with irradiance map and motion blur;
(*) VRayProxy: Alembic particles rendered black with light cache enabled;
(*) VRayProxy: Velocity render element didn't work with Alembic hair and particles;
(*) VRayLight: Fixed an issue with spherical lights when "Use texture" was enabled;
(*) VRayLight: The options for previewing the directional parameter were not grayed out for non-rectangle lights;
(*) VRayLight: Fixed a glitch when creating dome lights;
(*) VRayLight: Incorrect rendering of non-uniformly scaled lights with directionality greater than 0.0;
(*) VRayLight: When looking through a sphere light, black parts of the geometry could appear;
(*) VRayLight: Fixed issues with dome lights with the "Lock to dome orientation" option enabled;
(*) VRayLight: Textured dome lights could appear pixelated to the camera and in reflections;
(*) Hair&Fur: Mapped scale of Hair&Fur could take the entire RAM;
(*) VRayHairFarmMod: Fixed flickering with motion blur when the hairs change the number of knots between frames;
(*) VRayHDRI: Modified bitmaps were not transferred properly to DR servers when "Transfer missing assets" was enabled;
(*) VRayHDRI: Lists all supported image formats by default;
(*) VFB: Fixed a crash when trying to apply lens effects to an image loaded from the VFB history;
(*) VFB: The HSL and color balance corrections were not saved in the 3ds Max scene;
(*) VFB: Some of the new color corrections were not taken in account when displaying corrected pixel info;
(*) VFB: The curves were not updated properly if the numerical input fields were used;
(*) VFB: HSL color correction didn't work unless there is at least one other correction enabled;
(*) V-Ray RT: Fixed mixed up materials with RailClone objects;
(*) V-Ray RT: Fixed issues with animated proxy objects;
(*) V-Ray RT: Support for VRayBumpMtl;
(*) V-Ray RT: Fixed crashes and corrupted 3ds Max window after closing ActiveShade in 3ds Max 2014 with Enhanced Menus enabled;
(*) V-Ray RT: Right-click menu in ActiveShade could be flooded with "Missing" entries;
(*) V-Ray RT: The scene translation time was counted as render time;
(*) V-Ray RT: Wrong Z-depth render element with the "invert z-depth" option enabled;
(*) V-Ray RT CPU: Fixed a crash with animated displacement;
(*) V-Ray RT CPU: Fixed incorrect results with <UDIM> tags;
(*) V-Ray RT GPU: Fixed crashes when starting rendering;
(*) V-Ray RT GPU: ForestPro did not work correctly;
(*) V-Ray RT GPU: Reflection environment and background were added randomly to a light select element;
(*) V-Ray RT GPU: Invisible lights affected the Z-Depth render element;
(*) V-Ray RT GPU: Fixed artifacts with Multi/Sub material and VRayNormalMap on ForestPro objects;
(*) V-Ray RT GPU: The "compensate camera exposure" option for the VRayLightMtl material didn't work;
(*) The "Max ray intensity" parameter could introduce color shifts;
(*) Fixed rare crashes with tiled textures and dynamic geometry when the dynamic memory limit was reached;
(*) DR: Saving of servers inside the scene file did not work;
(*) DR: Fixed multiple transfers of assets with Unicode characters;
(*) DR: Missing assets could incorrectly prevent other assets from being transferred to the render servers;
(*) VRayMetaball: Fixed a crash when a velocity render element was present in the scene;
(*) Render mask: Irradiance map was calculated even for parts of the image not covered by the mask;
(*) Embree: V-Ray failed to load when 3ds Max was started with an affinity mask set from the command prompt;
(*) Some V-Ray materials did not generate proper material IDs;
(*) Fixed crash with FumeFX render elements;
(*) Added support for alpha channel from FumeFX render elements;
(*) VRaySkinMtl: The primary reflection glossiness map didn't work, just the numeric value;
(*) VRayOCIO: The .ocio file was not read correctly if the system decimal symbol was comma;
(*) VRayLightMeter: Fixed incorrect results due to probabilistic light sampling;
Build 3.05.04 (beta 3) (11 December 2013)
==============
New features:
(*) VRaySkinMtl material;
(*) VRayProxy: Initial support for particles in Alembic files;
(*) VFB: New color corrections - contrast, HSL, color balance;
(*) VRayOrnatrixMod and VRayHairFarmMod: Added options for dynamic view-dependent hair tesselation;
(*) VRayOptionRe: Added an option to save three-channel alpha in deep OpenEXR 2 files for compatibility with Houdini;
(*) VRayUserColor and VRayUserScalar textures for reading data directly from a Node's User Properties;
(*) V-Ray RT: Support for RailClone instancing;
Modified features:
(*) Right-click on a UI switcher allows to switch all rollups to Basic/Advanced/Expert views;
(*) Updated to Embree 2.0;
(*) VRayOCIOTex: Added an "auto" option to try and automatically convert textures to linear space;
(*) VRayVRmatMtl: Added a preview of the currently selected .vrmat/.vismat material in the Open File dialog when browsing for a file;
(*) VRayVRmatMtl: Added .tx and .tex as valid texture file names;
(*) VRayMultiSubTex: Added an option to preserve the alpha of the sub-textures;
(*) VRayFur: Ability to specify face material ID for the hairs;
(*) V-Ray will now print a performance warning in the messages window if the 3ds Max bitmap pager is enabled;
(*) VRayClipper: Added an option to exclude the light coming in result of cutted geometry;
(*) .vrscene exporter: Make .vrscene exporter's Export and render button render the whole sequence;
(*) VRayOrnatrixMod and VRayHairFarmMod: Implement global hair tree support;
(*) Support for %d and %0nd tags in file names for irradiance maps, light caches, photon maps and caustics maps;
(*) VRayLight: More robust sampling of small rectangle lights;
(*) VRayHairMtl: Reduced noise on transparent hairs;
(*) VRayGLSLMtl and VRayGLSLTex: Added the ability to type a shader directly in the Material Editor;
(*) VRayGLSL: Added a __VRAY_HOST__ macro that expands to the version of vray.dll;
(*) Quick settings: Added the possibility to save custom presets;
(*) VFB: Multithreaded file save with the "Split channels" option is disabled due to instabilities;
(*) VRayFakeFresnel: Now exposed in the UI;
(*) V-Ray RT: Improved refresh rate and responsiveness;
Bug fixes:
(*) 3.0 slower than 2.4 in some cases;
(*) VFB: Color clamp button selection state not saved when button not pushed;
(*) VFB: The UI colors should match the 3ds Max color scheme;
(*) VRayDistanceTex: Setting tex_inside_separate_on:true for a VRayDistanceTex constructor from MAXScript causes system exception;
(*) Unnecessary repeated asset transfer after a texture is changed once;
(*) VRayCarPaintMtl and VRayFlakeMtl: Wrong material name in info message in 3ds Max 2013 and later;
(*) VRayHairInfoTex: Did not work properly with Hair&Fur;
(*) DR: Render servers failed to join a DR render;
(*) VRayBPTracer: Image rendered with BDPT turns black when Glare effect is applied;
(*) Hair&Fur: The "Visible to camera " option for distribution object was not inherited by Hair&Fur;
(*) VRayVRmatMtl: Fixed issues with non latin characters in VRMat material;
(*) VRayVRmatMtl: Correct default values for TexCloth;
(*) VRayVRmatMtl: Loading some .vrmat files in scene caused 3ds Max to crash;
(*) VRayVRmatMtl: The vrmat editor preview should have gamma 2.2 applied;
(*) VRayLightMtl is black in MultiMatte render element when using material ID;
(*) Reflection/Refraction exclude lists in the V-Ray object properties didn't work with groups;
(*) VRayLight: Fixed issues with targets when creating new lights;
(*) VRayIES: Fixed a rare crash when loading scenes with VRayIES;
(*) Fixed rare crash with progressive sampler;
(*) Some bake elements has duplicate class names of other plugins;
(*) Render mask did not work with the VRayStereoscopic helper;
(*) VRayProxy: Fixed issues with Alembic with dynamic topology and visibility lists;
(*) VRayMtl: "Affect all channels" didn't work with glossy reflections for some render elements;
(*) VRayClipper: Strange result when used on Editable Poly with intersecting attached elements;
(*) VRaySun: Should return the true intensity in the viewport if VRayExposureControl is active in Nitrous;
(*) VRayFur: Fixed crash when accidentally rendering with the scanline renderer;
(*) Render mask: Drag and drop of textures to the render mask button was not working;
(*) VFB: When opening a scene with bloom/glare masks turned on, lens effects were not applied after the first rendering;
(*) VRayMetaball: Negative particles rendered as positive;
(*) Artifacts with motion blur and shutter efficiency less than 1.0;
(*) V-Ray RT: Swirl texture prevented V-Ray RT from starting;
(*) V-Ray RT: Rendering production while RT was running in VFB would lock RT properties until VFB is closed;
(*) V-Ray RT: Saving images from V-Ray RT as production renderer didn't work with the V-Ray VFB enabled;
(*) V-Ray RT GPU: Fixed issues with Multi/Sub-object materials on dynamic geometry (instances);
Build 3.05.03 (beta 2) (14 October 2013)
==============
New features:
(*) DR settings: Option to exclude the local machine from DR rendering;
(*) DR settings: Options to automatically transfer and cache render assets to the DR servers (3ds Max 2010 and later);
(*) VRayFastSSS2: Raytraced mode for multiple scattering;
(*) VRayHDRI: Added an option for ground environment projection;
(*) VRayProxy: Support for Alembic 1.5;
(*) VRayProxy: Ability to specify starting path in Alembic files;
(*) VRayDisplacementMod: Support for Ptex object-space vector displacement;
(*) Lens analyzer: Ability to analyze distortion in arbitrary images;
(*) Render mask: Added two new modes: include/exclude list and by layer name;
(*) VFB: Option to automatically save each render in the history (enabled from the VFB history options dialog);
(*) The full version of V-Ray Standalone is now included in the installation;
(*) Added a new camera type "Spherical panorama" for equirectangular panoramas (similar to "Spherical" but allows manual control of the vertical FOV);
Modified features:
(*) VRayPhysicalCamera: Newly created objects are named "VRayCam001" etc;
(*) VRayHDRI: Faster shutting down of 3ds Max when "clear on render end" for tiled textures is disabled;
(*) VRayMtl and VRayFastSSS2: Print information about which materials require prepass interpolation maps;
(*) VRayIES: The light dimensions are now shown in scene units in the UI;
(*) "Reinhard" color mapping is now the default color mapping mode;
(*) Added per-object motion blur duration setting in the V-Ray object properties dialog;
(*) V-Ray RT: Now uses the V-Ray VFB when enabled in the production renderer;
(*) V-Ray RT: Up to 5x faster initial scene transfer to render servers;
(*) V-Ray RT: Automatic asset transfer to the render servers;
(*) V-Ray RT GPU: Reduced noise on VRayBlendMtl materials;
(*) VRayProxy: The default preview mode is "preview from file (faces)" as it's faster in Nitrous;
(*) Embree: Now is always compiled with pure SSE2 so that it works on older hardware;
Bug fixes:
(*) Hair&Fur: Multiple Hair&Fur materials swap randomly between different modifier instances in the same stack;
(*) Hair&Fur: Crashes with VRayLightMtl material;
(*) VRayProxy: Preview was always as faces instead of edges in Nitrous;
(*) VRayProxy: Alembic hair preview could not be selected in the viewport;
(*) VRayPhysicalCamera: Greyed out "Autogrid" in latest builds;
(*) Quick settings: Slow update when changing the shading quick settings if render globals are open;
(*) VRayOSLMtl and VRayOSLTex: Problems with OSL shaders with ',' as the system decimal symbol;
(*) VRayHDRI and VRayProxy: Convert file paths to UNC option didn't work for these;
(*) VRayHDRI: The Browse button does not work if the texture file name contains <UVTILE> tag;
(*) VRayHDRI: The "Show Map in Viewport" button was not working;
(*) VRayFastSSS2: Phase Function = 1 produced NaN pixels;
(*) VRayBPTracer: Crash when rendering VRayMetaball objects;
(*) VRayBPTracer: Materials with glossiness less than 1.0 rendered incorrectly;
(*) VRayStereoscopic: Stereoscopic rendering through shade maps was not working in beta 1.1;
(*) VRayMetaball: Fixed crashes when rendering with the V-Ray VFB;
(*) VRayMetaball: Incorrect renders with the irradiance map;
(*) VRayMetaball: Incorrect surface normals in some cases;
(*) VRayMetaball: Fixed incorrect motion blur in some cases;
(*) VRayRenderID render element: XML output was not correct in 3ds Max 2013 and later due to Unicode;
(*) V-Ray object properties: Fixed incorrect setting of properties when multiple objects are selected;
(*) VFB: The entire history was reloaded when saving an image into the history;
(*) The V-Ray caustics Auto save option is errorneously named casutics_autoSave in MAXScript;
(*) Fixed override issue with V-Ray object properties when selecting multiple objects;
(*) The V-Ray log file was not redirected properly when loading a scene with modified log file path;
(*) No shadows behind glass with "cast shadows" disabled;
(*) VRScene exporter didn't work for SSS2 materials;
(*) Deep OpenEXR 2 files continued to be written even after a render has been cancelled;
(*) Distributed rendering didn't work after rendering with V-Ray RT;
(*) Fixed crash with multithreaded saving of render elements when using the "split render channels" option;
Build 3.05.02 (beta 1.1) (16 September 2013)
==============
Modified features:
(*) VRayVRmatMtl: The material can now read and render materials from .vrscene files;
(*) VRayHDRI can now load unlimited number of OpenEXR tiled texture files;
(*) VRayMtl: The default value for the cutoff parameter is now 0.005;
(*) V-Ray RT: Added option to disable initial image undersampling;
Bug fixes:
(*) V-Ray didn't load on Windows XP and Windows Vista;
(*) Fixed increased noise compared to V-Ray 2.x in specific situations;
(*) Fixed darker GI compared to V-Ray 2.x in specific situation;
(*) Fixed darker reflections compared to V-Ray 2.x in specific situations;
(*) Fixed freeze or crash with "Separate render channels" option;
(*) The "separate channels" file name box did not update correctly;
(*) Fixed horizontal line artifacts with the Progressive sampler;
(*) Fixed issues with texture baking;
(*) Fixed issues with render subset and objects with visibility less than 1.0;
(*) Fixed occasional corrupted deep image files;
(*) Fixed crash after loading scenes with VRayEnvironmentFog;
(*) Fixed render hang with materials using the Raytrace map;
(*) Fixed noise threshold issue with the Progressive sampler;
(*) Fixed a crash with probabilistic lights in certain situations involving VRayLightMtl materials;
(*) Embree: Fixed artifacts with transparent surfaces;
(*) VRayHairInfoTex: Support for hair colors from Alembic files;
(*) VRayOpenColorIO texture: various fixes;
(*) VRayBPTracer: buckets started where they were last cancelled;
(*) VRayProxy: fixed a viewport display issue with Alembic hair in 3ds Max 2011;
(*) VRayProxy: added multiplier for hair width from Alembic files;
(*) VRayProxy: fixed issues with Alembic files containing meshes with changing topology;
(*) VRayBPTracer: fixed black pixels in certain situations;
(*) V-Ray RT scene exporter: fixed a problem when exporting VRayFastSSS2 material;
(*) V-Ray RT: Fixed issues with the noise threshold not working correctly;
Build 3.05.01 (beta 1) (20 August 2013)
==============
New features:
(*) New progressive image sampler;
(*) Simplified main renderer user interface: basic/advanced/expert views for some rollouts; help shortcut buttons;
(*) Extensive optimizations for render speed, especially when using brute force GI;
(*) The Intel Embree library is now integrated into the V-Ray core for static and motion-blurred geometry;
(*) Probabilistic light sampling for scenes with many lights;
(*) Support for render texture mask and render subset from selected objects;
(*) Added reflection/refraction trace sets in the V-Ray object settings dialog;
(*) New streamlined installer;
(*) VRayPhysicalCamera: Support for bitmap aperture and optical vignetting;
(*) VFB: ability to write deep images (OpenEXR 2/vrst/vrsm);
(*) VFB: Support for OpenColorIO color correction;
(*) VFB: Lens effects can be applied directly in the VFB;
(*) VRayHDRI: Support for <UDIM> and <UVTILE> tags;
(*) VRayHDRI: Support for tags in the bitmap file name based on the node user properties;
(*) VRayOrnatrixMod: Optimized rendering and reduced memory usage;
(*) VRayProxy: Ability to render hair from Alembic .abc files;
(*) New "Max ray intensity" parameter to help deal with fireflies in glossy reflections;
(*) VRayOSLMtl and VRayOSLTex: new material and texture with support for the Open Shading Language;
(*) VRayVRmatMtl material for rendering .vrmat/.vismat files;
(*) VRayFastSSS2: Option for geometry-based sampling for the illumination map;
(*) VRayMetaballs: a new geometric object;
(*) VRayClipper: a new geometric object;
(*) V-Ray toolbar with a button that shows the Quick Presets window;
(*) VRayLUT, VRayICC and VRayOpenColorIO textures;
(*) V-Ray RT GPU: Support for most render elements;
(*) VRayBPTracer: Initial support for vertex merging;
Modified features:
(*) VRayPtex: Updated the Ptex library to the latest version;
(*) VRayPtex: Rewritten the Ptex library texture cache for better multithreading on many-core machines;
(*) VFB: Ability to switch between the most recent images in the history using the 1-9 keys;
(*) VFB: Ability to switch between render elements in the VFB using PageUp and PageDown;
(*) VFB: The history thumbnails in the VFB now have sRGB color correction if the sRGB setting is enabled;
(*) VFB: Support for the "track mouse" option in the VFB for stereo renders;
(*) VFB: "Compare" button to toggle comparison view on/off;
(*) VFB: Add right-click menu on the border for custom border color selection;
(*) VRayExposureControl: Affect the Nitrous viewports in 3ds Max 2013 and later;
(*) VRayMtl: The "fix dark edges" option is now "on" by default for newly created materials;
(*) VRayPhysicalCamera: The "Show cone" option now respects the pixel aspect ratio;
(*) VRayPhysicalCamera: Added an "auto guess vert. shift" option to keep the vertical shift when moving the camera;
(*) VRayDisplacementMod: Added support for hidden faces for displaced and subdivision surfaces;
(*) VRayDisplacementMod: Added "static geometry" and UV smoothing options, as well as option to use fast displaced normals;
(*) VRayHDRI: Added "View map" and "Reveal in explorer" buttons;
(*) VRayHDRI: Ability to automatically generate .ifl files when picking a frame from an image sequence;
(*) VRayEdgesTex: Added "Show subtriangles" option to show tesselation of displaced and subdivision surfaces;
(*) VRayHairInfoTex: The "Random by strand index" option is now supported for VRayFur;
(*) VRayHairMtl: The "Simpify for GI" option is now enabled by default;
(*) VRayHairMtl: Faster rendering of transparent VRayHairMtl material;
(*) VRayOptionRe: Added an option to group g-buffer fragments by Z-depth rather than render ID;
(*) VRayColor2Bump: Added a "bump delta scale" parameter;
(*) VRayColor: Added a "color gamma" option that allows correction of the actual color used for rendering;
(*) VRayLight: Added an "affect alpha" option for the dome lights;
(*) VRayLight: Added an option to lock the dome light texture to the orientation of the light icon in the viewports;
(*) VRayLight: Added the ability to change the wire color;
(*) VRayIES: Support for motion blurred lights;
(*) V-Ray lights now support external atmospherics renderers (AfterBurn/FumeFX);
(*) VRayColor: Added a "Temperature" color mode;
(*) ply2vrmesh: Added support for material IDs in .obj files;
(*) vrimg2exr: Added an option to truncate channel names to 32 symbols;
(*) Updated the OpenEXR library to OpenEXR 2;
(*) Optimized the loading of irradiance map files over the network;
(*) The irradiance map prepass now uses the same render region sequence as the main renderer;
(*) Multithreaded saving of images when using "Split render channels" option;
(*) Added "shutter efficiency" option for motion blur;
(*) Correct "raw" elements for easier compositing (needs the regular and the filter elements to be present too);
(*) Dynamic bucket splitting towards the end of the image;
(*) "Right Click - vrscene exporter" now uses the V-Ray RT translator instead of MAXScript;
(*) Removed the light cache "Number of passes" parameter; this is now handled internally;
Bug fixes:
(*) VRayMtl: Fixed incorrect (brighter) GI with glass objects with "affect shadows" enabled when they are in front of an area light;
(*) VRayMtl: Fixed rare bug with refractions due to precision loss;
(*) VRaySphereFade: Could not edit the gizmo objects list through MAXScript;
(*) VRayToon: Could not edit the exclude list through MAXScript;
(*) VRayToon: Fixed various issues with the include/exclude UI;
(*) VRayLightMtl: Fixed random lighting between renderings with DirectIllumination and CompensateExposure on;
(*) VRayLight: Ability to set higher values for dome light texture resolution;
(*) VRayLight: The light preview in the Nitrous viewport disappeared when the light size if very large;
(*) VRayLight: Brighter glossy reflections of light portals;
(*) VRayLight: Incorrect (brighter) GI with glass objects with "affect shadows" enabled when they are in front of an area light;
(*) VRayLight: Inconsistency between GI on/off when an invisible sphere light intersects geometry;
(*) VRayEnvironmentFog: Fixed crash after deleting environment fog gizmo and rendering;
(*) VRayPtex: Fixed issue on duplicated objects with modifiers;
(*) VFB: The V-Ray LUT .cube textures does not load if the system decimal symbol is not ".";
(*) VFB: Comments section of the VFB history changed the information when it was in Korean;
(*) VRayHDRI: "RGB Offset" and "RGB Level" in the Output rollout had no effect until the Material Editor is opened;
(*) VRayDisplacemendMod: If model using the VrayDisplacementMod was X-Ref'd, the displacement is not considered;
(*) VRayLight: Dome light looked pixelated in glossy reflections and refractions (light needs to be recreated for the fix);
(*) VRayMultiSubTex: Issue with drag and drop on the texture button;
(*) VRayBlendMtl: Fixed incorrect diffuse render element with blend material in additive mode inside a 2-sided material;
(*) VRayBlendMtl: The "Use irradiance map" option from the base material is now used;
(*) VRayStereoscopic: The helper should append .vrst extension to file names if no extension is specified;
(*) Fixed truncated error messages in the V-Ray log for missing textures in 3ds Max 2013 and later;
(*) Some message boxes in 3ds Max 2013 did not display proper Unicode strings;
(*) Set sensible limits to some parameters in 3ds Max;
(*) Increase the max stdio file handles to the maximum possible (2048) on 3ds Max startup;
(*) V-Ray loses its license when RPManager is running;
(*) Low CPU utilization when the irradiance map prepass is calculating background;
(*) The parameters of some render elements did not have proper names in Track View;
(*) Crash/hang when checking/unchecking "V-Ray VFB" option in VRayMtlReflectglossiness render element;
(*) Hang on "Unloading geometry" when canceling a render during "Presampling displacement";
Build 2.50.01 (official) (14 May 2014)
==============
New features:
(*) Support for 3ds Max 2015;
(*) VRayProxy: Support for Alembic 1.5;
(*) Added VRayBumpMtl material that allows to add bump to any other material;
Modified features:
(*) VRayMultiSubTex: Added an option to preserve the alpha of the sub-textures;
(*) VRayProxy: Make the "Animation offset" parameter animatable;
Bug fixes:
(*) V-Ray loses its license when RPManager is running;
(*) V-Ray RT: The SettingsCurrentFrame was not exported in .vrscene files;
(*) V-Ray RT GPU: Fixed crash with static geometry rendering;
(*) VRayCarPaintMtl and VRayFlakeMtl: Wrong material name in info message in 3ds Max 2013 and later;
(*) VRayDisplacementMod: Fixed a very slow rendering when Noise texture with animated parameter was used;
(*) VRayDistanceTex: Setting tex_inside_separate_on:true for a VRayDistanceTex constructor from MAXScript causes system exception;
(*) VRayExtraTex: Cloning VRayExtraTex element didn't clone the include/exclude list;
(*) VRayIES: Fixed a rare crash when loading scenes with VRayIES;
(*) VRayIES: Fixed crash after VRayIES light was created in 3D snap mode and 3ds Max was Reset;
(*) VRaySphereFade: Could not edit the gizmo objects list through MAXScript;
(*) VRayToon: Could not edit the exclude list through MAXScript;
(*) VRayLightMtl: Fixed random lighting between renderings with DirectIllumination and CompensateExposure on;
(*) Fixed truncated error messages in the V-Ray log for missing textures in 3ds Max 2013 and later;
(*) Increase the max stdio file handles to the maximum possible (2048) on 3ds Max startup;
(*) Some bake elements has duplicate class names of other plugins;
(*) The V-Ray caustics Auto save option is errorneously named casutics_autoSave in MAXScript;
(*) VRScene exporter didn't work for SSS2 materials;
Build 2.40.04 official
==============
New features:
(*) Support for 3ds Max 2014;
(*) V-Ray RT: Support for MultiScatter instancing;
(*) V-Ray RT: Support for Phoenix FD 2.1;
Modified features:
(*) V-Ray: Changed default settings of VFB's sRGB button, "Don't affect colors" option and "Gamma" value to suit Linear Workflow from the start;
(*) VRayCarPaint: Added support for displacement texture channel;
(*) VRayHDRI: Made file open dialog to remember the last used file type filter;
(*) VRayHDRI: The image file is now reloaded if it had been changed outside 3ds Max;
(*) VRayMtl: Added Self-illumination slot;
(*) Raw OpenEXR files now have ZIPS compression by default;
Bug fixes:
(*) VRayProxy: Objects pointing to vrmesh files without extension did not render;
(*) V-Ray RT: Fixed crash when a texmap is attached to an disabled environment override slot;
(*) V-Ray RT: Fixed error during initialization when Auto update bitmaps is enabled;
(*) V-Ray RT: Fixed wrong DOF with physical camera;
(*) V-Ray RT GPU: Fixed crash with materials with mapped IOR;
(*) VRayIESLight: Fixed issue causing wrong override shape dimensions when loading, if the previous scene had different units setup;
(*) VRayMultiSubTex: Fixed issue preventing drag and drop operations for subtex with index greater than 20;
(*) VRayPTex: Fixed a crash at the end of a rendering;
(*) V-Ray Light Lister: Fixed error in 3ds Max 2014;
Build 2.40.03 official
==============
Bug fixes:
(*) VRayMtl: Incorrect render of translucency;
(*) VRayProxy: Fixed crashes when rendering proxies with point clouds and motion blur enabled;
(*) V-Ray RT GPU: Light portals did not render correctly;
(*) V-Ray RT GPU: VRayMtl opacity mapped with VRayColor texture did not work;
Build 2.40.02 official
==============
Bug fixes:
(*) VRayProxy: Fixed crashes when rendering proxies with point clouds;
(*) VRayProxy: Added an option whether to use point clouds if present in the .vrmesh file;
(*) VRayLight: Clicking the center of the light selected the line between the light and the target rather than the light itself;
(*) VFB: Fixed mixed language interface issue when rendering through BackBurner;
(*) Hair&Fur: Fixed crash at the end of the rendering with 3ds Max 2013 (unfortunately this reintroduces a memory leak);
(*) VRayFur: The level of detail parameters should use display units;
Build 2.40.01 official (21 January 2013)
==============
New features:
(*) VRayHairFarmMod: Added support for rendering HairFarm 2.0 with V-Ray;
(*) VRayProxy: Support for Alembic .abc files;
(*) V-Ray RT: Support for instancing;
(*) V-Ray RT: Support for Forest Pro instancing;
(*) V-Ray RT CPU: Faster update when adjusting VRayLights;
(*) V-Ray RT GPU: CUDA speed optimizations and optimizations for GK110 cards;
(*) V-Ray RT GPU: Support for the ColorCorrection texture;
(*) V-Ray RT GPU: Support for the Mix texture;
Modified features:
(*) V-Ray: Added include/exclude object lists for different color channels to the MultiMatte render element;
(*) V-Ray: Added option to the VRayExtraTex render element to avoid auto-renaming the element when the texture is changed;
(*) V-Ray: Default memory limit for dynamic geometry changed to 4000 MB for x64 versions;
(*) V-Ray: Fixed issue that was slowing down multi-core rendering for VRayProxy objects;
(*) V-Ray: Optimized multi-core rendering for OpenEXR textures;
(*) V-Ray: Optimized unnecessary velocity calculations when no velocity channel is needed;
(*) V-Ray: V-Ray components now register in the respective menus across different language 3ds Max builds;
(*) V-Ray RT CPU: Added support for VRayHairMtl;
(*) V-Ray RT CPU: Added support for VRayFur;
(*) V-Ray scene converter: Added mr_Sun/mr_Sky lights in export to VRaySun/VRaySky respectively;
(*) V-Ray scene exporter: Added subdivided geometry export;
(*) VRayEdgesTex: Improved the round corners algorithm;
(*) VRayAmbientLight: Made some of the parameters animated;
(*) VRayFur: Added "Level Of Detail" option to reduce geometry along the distance from the camera;
(*) VRayHDRI: Added "Color space" section and moved the "Gamma" option there;
(*) VRayIESLight: Added an option to override the IES shape;
(*) VRayIESLight: Made selecting both the light and it's target when clicking on the line between them;
(*) VRayLight: Added a preview of the "directionality" parameter of VRayLights in the viewports;
(*) VRayLight: Added "targeted" option for rectangle VRayLights;
(*) VRayLight/VRayIESLight: Added textured lighting in Nitrous viewport, for Dome light enabled by an environment variable VRAY_DOME_VIEWPORT=1;
(*) VRayMeshGeom: The sample plugin was extended to create V-Ray Standalone shaders on the fly;
(*) VRayMtl: Made "Fog color" mappable;
(*) VRayMtl: Made reflections to affect the alpha of matte objects;
(*) VRayMtlGLSL: Added ability to save and load compiled shaders;
(*) VRayMtlGLSL: Added cubemap texture support;
(*) VRayMtlGLSL: Added viewport color parameter;
(*) VRayMtlGLSL: Added vr_brdf_light builtin BRDF support;
(*) VRayProxy: Support for flipping of Z/Y axis;
(*) VRayProxy: Support for visibility lists for .vrmesh and .abc files;
(*) VRaySphereFade: Added support for box and cylinder gizmos;
(*) ply2vrmesh: Added option to specify the name of the velocity attribute (-velocityAttrName);
(*) ply2vrmesh: Added support for .hclassic and .bhclassic files produced by Houdini 12;
(*) ply2vrmesh: Added support for color sets from .bgeo files;
(*) ply2vrmesh: Added support for exporting the face and vertex normals in .geo and .bgeo files;
(*) ply2vrmesh: Added ability to store the V-Ray user attributes when creating a proxy;
Bug fixes:
(*) Hair&Fur: Fixed crash when lit by VRayLightMtl with Direct Illumination on;
(*) Hair&Fur: Fixed incorrect result with VRayHairInfoTex texture in "Position along strand" mode;
(*) Hair&Fur: Fixed random swap of custom materials between different Hair&Fur modifiers when reloading a scene;
(*) Hair&Fur: Fixed memory leak after rendering a frame since V-Ray 2.3;
(*) imapviewer: Fixed crash when incrementally loading irradiance maps;
(*) V-Ray: Enabled by default all channels in the MultiMatte render element;
(*) V-Ray: Fixed crash when pressing the "Remove" button in the VRayLightSelect element with empty lights list;
(*) V-Ray: Fixed export of objects with ':' in the names, failing to compose file name;
(*) V-Ray: Fixed incorrect normals for ParticleFlow systems with ShapeInstance where the instanced object has explicit normals;
(*) V-Ray: Fixed issue causing random crashes when updating material swatches with VRayCarPaintMtl material or bitmap textures;
(*) V-Ray: Fixed issue causing white edges on matte objects lit with 3ds Max lights with area shadows;
(*) V-Ray: Fixed issue with V-Ray object properties not applied when changing more than one at a time;
(*) V-Ray: Fixed misspelled "caustics_autoSave" maxscript property;
(*) V-Ray: Fixed some warnings that appeared incorrectly due to 3ds Max 2013 Unicode support;
(*) V-Ray: Fixed standard lights' "Atmosphere shadows" option of doesn't work properly with area VRayShadows;
(*) V-Ray: Fixed UI issue with MultiMatte render element RGB channel names;
(*) V-Ray: Fixed V-Ray materials' to appear in the respective categories in the material editor;
(*) V-Ray RT: Fixed Maxscript access for .warn_unsupported property;
(*) V-Ray RT: Fixed VRayBlendMtl as coat of another VRayBlendMtl to render properly;
(*) V-Ray RT: Mirroring instance of VrayIES light using Offset spinner while running RT sent the light to wrong coordinates;
(*) V-Ray RT: GI multipliers by object which are greater than 1.0 were not working in RT;
(*) V-Ray RT CPU: Fixed artifacts in layered materials;
(*) V-Ray RT GPU: Fixed calculations precision on CUDA and OpenCL rendering causing artifacts;
(*) V-Ray RT GPU: Fixed crash with 8-bit texture mode and light textures;
(*) V-Ray RT GPU: Fixed OpenCL issue with wrong transparent shadows with motion blur;
(*) V-Ray RT GPU: Fixed OpenCL issue with motion blurred dome lights;
(*) V-Ray RT GPU: Scaled IES lights produced different result from the production renderer;
(*) V-Ray scene exporter: Fixed photometric lights conversion to IES lights;
(*) V-Ray scene exporter: Fixed Render Elements manager retrieval when selected ActiveShade rendering;
(*) VFB: Fixed issue with multithreaded ICC profiles loading, that could cause either miscalculations or crash;
(*) VRayCarPaint/VRayFlakesMtl: Fixed issue with the flakes layer not respecting the global reflection depth limit;
(*) VRayDisplacementMod: Fixed crash when "Edge length" option is set to 0,0;
(*) VRayDisplacementMod: Fixed incorrect displacement result on mirrored geometry when using Noise modifier and motion blur;
(*) VRayDistanceTex: Fixed to work as bump map;
(*) VRayFlakesMtl: Fixed wrong buckets when rendering with DMC sampler;
(*) VRayGLSLMtl: GLSL materials were receiving no GI when evaluating shaders executed in light loop mode;
(*) VRayHairMtl: Fixed random crash in case when applied to normal geometry;
(*) VRayHairMtl: Optimized material sampling;
(*) VRayIESLight: Fixed an issue preventing the light to be selected in the viewport with no IES profile assigned;
(*) VRayIESLight: Fixed "Autogrid" option in creation mode;
(*) VRayIESLight: Fixed crash when setting ies profile through MAXScript;
(*) VRayLensEffects: Fixed issue with remaining render elements in the VFB when the effect is deleted;
(*) VRayLight: 3ds Max crash with dome light;
(*) VRayLight: Fixed incorrect tab order of UI controls;
(*) VRayLight: Fixed issue causing the UI to disappear when switching the light type in 3ds Max 2013;
(*) VRayLight: Fixed issue causing the UI to malfunction when toggling "enable HW lighting" during creation;
(*) VRayLight/VRayIESLight: Fixed issue with enabling/disabling Nitrous viewport lighting;
(*) VRayLight/VRayPhysicalCamera: Fixed issue with instanced targeted Vray cameras and lights causing flickering of "target distance" parameter;
(*) VRayLightMtl: Fixed issue when in X-Ref'd scene with direct illumination mode on;
(*) VRayMtl: Fixed "Affect shadows" option to work with enabled caustics;
(*) VRayEnvironmentFog: The "fog height" parameter could not take negative values;
(*) VRayOrnatrixMod: Fixed issue concerning hairs collections with varying number of guide points per strand;
(*) VRayPhysicalCamera: Fixed the "Horizontal offset" and "vertical offset" options showing different result in the viewport and the render;
(*) VRayPhysicalCamera: Fixed issue with animated zoom and motion blur;
(*) VRayPlane: Fixed rendering with VRayBPTracer;
(*) VRayStereoscopic: Fixed shade map improperly generated file names;
(*) VRayBlendMtl: Displacement in the base material was not rendered;
(*) VRayFastSSS2: Fixed artifacts when rendering point-cached motion-blurred geometry with displacement;
(*) ply2vrmesh: Fixed crash during RealFlow .bin files conversion;
(*) ply2vrmesh: Fixed crash when converting .obj file containing face definitions with negative indexes;
Build 2.30.01 official (28 April 2012)
==============
New features:
(*) Support for 3ds Max 2013;
(*) Support for the new shading features of Hair&Fur in 3ds Max 2013;
(*) VRayOrnatrixMod: support for Ornatrix 2.0;
(*) Added a "Matte for reflection/refraction" option to the VRayWrapperMtl material and the V-Ray object settings;
(*) V-Ray RT and V-Ray RT GPU: support for motion blur (transformation and deformation) both in ActiveShade mode and as a production renderer;
(*) V-Ray RT GPU: added a CUDA engine, in addition to OpenCL (64-bit builds only; requires a Fermi or Kepler card and the newest nVidia drivers);
Modified features:
(*) VRayOrnatrixMod: support for Ornatrix thickness maps;
(*) Added the possibility to specify a preview mesh for the vrayMeshExport MAXScript function;
(*) Support for motion blur of V-Ray mesh lights;
(*) Reduced memory usage and increased speed for dynamic geometry (proxies, displacement etc) in specific situations;
(*) VRayHDRI: added crop/place options to VRayHDRI;
(*) VRayHDRI: added Output and curves rollout to VRayHDRI;
(*) vrimg2exr: added support for RLE compression method for OpenEXR files to vrimg2exr;
(*) VFB: the V-Ray VFB ICC color correction now takes into account the gamma value from the Color Mapping settings of V-Ray;
(*) VRayPTex: increased the default cache size for VRayPTex textures;
(*) V-Ray scene converter: now converts IES lights and mr sun/sky in a Daylight system;
(*) V-Ray RT GPU: support for sub-pixel filtering;
(*) V-Ray RT GPU: ability to use full resolution textures;
(*) V-Ray RT GPU: option to specify material texture bit depth to help control GPU memory usage;
Bug fixes:
(*) V-Ray materials saved as using Realistic viewport preview did not show up in the Direct3D viewports;
(*) VRayOrnatrixMod: hair radius was clamped (very small values rendered thicker than they should);
(*) VRayHairInfoTex: fixed invalid material colors;
(*) VRayHairMtl: fixed occasional crashes;
(*) VRaySimbiontMtl: fixed a crash when creating a VRaySimbiontMtl in the material editor in 3ds Max 2012;
(*) Fixed crashes with Particle Flow and motion blur;
(*) Fixed crashes with motion blur on meshes with changing topology;
(*) V-Ray RT: VRaySoftBox texture didn't work in V-Ray RT;
(*) V-Ray RT: "Reload" button in VRayHDRI did not work properly in 3ds Max 2009;
(*) V-Ray RT: fixed a crash when closing the ActiveShade window with the "Auto update bitmaps" option enabled;
(*) V-Ray RT: Crashes when scrubbing the time line with the ActiveShade window open;
(*) V-Ray RT GPU: a VRaySun light illuminated the scene even if it was disabled;
(*) Textures in the V-Ray environment slots did not show up in the Asset Tracker;
(*) VRayLensEffects: fixed crashes in specific situations;
(*) The V-Ray DR spawner did not work without administrator privileges;
(*) VRayEnvironmentFog: fixed incorrect rendering with scaled mesh gizmos;
(*) VRayEnvironmentFog: fixed issues interface issues when switching between different VRayEnvironmentFog effects;
(*) VRayShadowMap: fixed artifacts when rendered with VrayEnvironmentFog;
(*) VRayProxy: Proxy sequences loaded with '#' characters did not render with motion blur;
(*) VFB: Rendering failed when any of the render effects was enabled and "Render to memory frame buffer" was turned off;
(*) VFB: The "Show V-Ray VFB" command did nothing if the VFB was minimized;
(*) VFB: Fixed UI freeze if compare mode was turned on in the VFB and the user tried to render;
(*) VFB: When the VFB history was closed, it reopened on the next render;
(*) VRayPTex: Fixed artifacts in the reflection render element when using VRayPtex textures;
(*) imapviewer: fixed slowdown when merging light maps;
(*) VRayColor2Bump: fixed an issue large render resolutions;
(*) VRayDisplacementMod: fixed possible cracks between different subdivision levels when using subdivision displacement;
Build 2.20.01 official (4 December 2011)
==============
New features:
(*) VRayHairMtl specifically for fur and hair rendering;
(*) VRayOrnatrixMod modifier for direct rendering of Ornatrix hair;
(*) VRayHairInfoTex texture for additional hair shading effects;
(*) VRayPTex texture provides support for PTex files;
(*) MAXScript functions for access to the V-Ray VFB contents;
(*) V-Ray RT: added "Real zoom" option to the ActiveShade quad menu to modify the rendered region (zoom, pan) directly in the ActiveShade window;
(*) MetaSL support in VRayGLSLMtl and VRayGLSLTex;
Modified features:
(*) V-Ray RT GPU: initial support for VRayBlendMtl materials;
(*) V-Ray RT GPU: rendering of VRayProxy objects;
(*) V-Ray RT GPU: support for affect diffuse/specular/reflection for VRayLights;
(*) V-Ray RT GPU: support for simple skylight portals;
(*) V-Ray RT GPU: support for textured area and mesh lights;
(*) V-Ray RT GPU: limited support for the Falloff map;
(*) V-Ray RT GPU: support for Tiles and other procedural textures (through baking to bitmaps);
(*) V-Ray RT: ability to use the 3ds Max bitmap proxy system for the ActiveShade;
(*) V-Ray RT: support for 32-bit ActiveShade buffer;
(*) V-Ray RT: add a "Reload" button for VRayHDRI that works with V-Ray RT;
(*) Distributed rendering: option to specify a maximum number of render slaves;
(*) Distributed rendering: when a slave completes a DR render, it will automatically try to join other running DR jobs;
(*) ply2vrmesh: added support for .bgeo files in ply2vrmesh;
(*) ply2vrmesh: added -info option to ply2vrmesh to print information about .vrmesh files;
(*) Irradiance map format (*.vrmap) has changed - map files from V-Ray 2.20 cannot be opened by previous V-Ray versions;
(*) imapviewer: added -incremental command-line option and "File > Incremental add" menu item for incremental merge of irradiance maps produced by V-Ray 2.20;
(*) imapviewer: added ability to load and display light cache files;
(*) VRayMtl: added "Affect channels" option for reflections;
(*) VRayGLSL: split into a VRayGLSLTex texture and a VRayGLSLMtl material;
(*) VRayGLSLMtl: support for built-in BRDFs;
(*) VRaySun: added filter color for VRaySun;
(*) VRayMultiSubTex: added option to specify the number of IDs in VRayMultiSubTex;
(*) VRayMultiSubTex: reworked the VRayMultiSubTex texture to use lists of properties, rather than separate parameters;
(*) VRayFastSSS2: ability to save/load illumination maps for VRayFastSSS2 material;
(*) VRayHDRI: add the "time" rollout for controlling IFL files to VRayHDRI;
(*) VRayHDRI: support for tiled mip-mapped TIFF files;
(*) VRayHDRI: optimized VRayHDRI bitmap performance;
(*) VRayIES: expanded the "Use light shape" option for VRayIES to allow the shape to affect light distribution;
(*) VRayBPTracer: support for distributed rendering;
(*) VRayBPTracer: support for the VRayLightSelect render elements;
(*) VRayDisplacementMod: added option to smooth UVs for subdivision displacement;
(*) VRayLensEffects: improved multithreading for VRayLensEffects;
(*) Optimized memory usage and multithreaded performance for dynamic geometry;
(*) Optimized the VRay2SidedMtl material for GI calculations when translucency is greyscale;
(*) Add an option to the VRaySamplerInfo render element and texture to wrap the UVW coordinates in the [0,1] range;
(*) VFB: added ICC color correction to the V-Ray VFB;
(*) VFB: added right-click menu to the items in the V-Ray VFB history;
(*) VFB: right-click menu option to add and edit comments in V-Ray History per image;
(*) VFB: ability to do A/B VFB comparison with a rendered image in the V-Ray VFB;
(*) VFB: the frame stamp is now saved to and loaded from the V-Ray VFB history images;
(*) When writing a raw .exr file, V-Ray will attempt to produce a scanline version of the file instead of tiled one;
(*) Added a glossiness render element, also for texture baking;
(*) Added a Clear option for the Previous render list in the System rollout;
(*) Changed the default image sampler to Adaptive DMC;
(*) Exposed the irradiance map preview mode parameter in the UI;
(*) Reduced flickering of the irradiance map and light cache when "Time independent" DMC option is disabled;
(*) Disable any HSDS modifiers before saving the scene for DR;
(*) SDK: switched to Intel C++ 12.1 compiler;
(*) SDK: shaders can provide their own sampling rays for GI;
(*) SDK: multithreaded expansion of dynamic primitives;
Bug fixes:
(*) Nitrous: VRayHDRI did not show up in Nitrous viewports;
(*) Nitrous: support for the VRaySky environment texture in the Nitrous viewports;
(*) Nitrous: the first time the user selects "Show realistic material in viewports" the objects with this material disappear;
(*) The material texture maps were not shown in the Max2012 shaded viewport;
(*) DR: fixed hanging buckets in specific cases;
(*) DR: slaves with missing files continuously tried to re-join a DR render when "restart slaves on render end" was on and "Check for missing files" was enabled;
(*) DR: if a render slave failed to receive the entire irradiance map from the client it still continued the render producing wrong buckets;
(*) VRayBPTracer: region rendering did not work;
(*) VRayFastSSS2 did not work correctly with light exclusion;
(*) Assigning a texmap to material texmapslot caused a crash when the texmap was disabled;
(*) Exclude from shadow casting did not work for VRayIES lights;
(*) Fixed a crash when rendering with Particle Flow emitted from animated geometry;
(*) Fixed a crash with VRaySun when the scene is rendered with the scanline renderer;
(*) Fixed uneven motion blur for fast moving objects with many geometry samples;
(*) Scrubbing the time slider created keys for the FOV parameter;
(*) The .vrscene exporter script did not export the "cast shadows" property of lights correctly;
(*) The .vrscene exporter script did not detect animated textures properly;
(*) The .vrscene exporter script did not export correctly objects with animated topology;
(*) VFB: Pressing the "set A" or "set B" button when the VFB history is empty lead to a crash;
(*) VFB: Fixed a crash when importing specific .acv file;
(*) Relative path names for raw image files did not work;
(*) Crash with Particle Flow events in specific scene;
(*) VRayFlakesMtl material did not work with the VRayMtlSelect render element;
(*) Pixel Info window showed colors only for one image during A/B compare;
(*) Fixed artifact with light portals;
(*) The height parameter for VRayEnvironmentFog is now greyed out when there are gizmos attached;
(*) VRayEnvironmentFog did not allow to pick multiple gizmos and lights through the "Select by Name" dialog;
(*) Incorrect self-shadowing of hairs by themselves for VRayFur and the 3ds Max Hair & Fur modifier;
(*) Mapped VRayLightMtl does not work as direct light if the color is set to black;
(*) Hanging buckets with VRayBlendMtl material when one of the blend textures returns an invalid color;
(*) VRayStereoscopic shademap files were not closed after reading;
(*) VFB history did not display render times for history images;
(*) Disappearing geometry when VRayVelocity pass is used;
(*) Issues with the MAX.vray preset in 3ds Max 2012;
(*) AA filter type not saved in V-Ray presets;
(*) Loading a V-Ray preset does not respect the selected rollouts;
(*) Scripted materials are not handled properly when assigned as sub-materials;
(*) V-Ray RT: environment override slot in VRayMtl did not work with glossy materials;
(*) V-Ray RT: DOF did not work with animated cameras;
(*) V-Ray RT: gamma issues with the ActiveShade window;
(*) V-Ray RT: IFL sequences did not work with VRayHDRI;
(*) V-Ray RT: initialization error in stage 2 when Mix material is used as normal map;
(*) V-Ray RT: differences in RT with 3dsmax Composite map;
(*) V-Ray RT: environment override slot in VRayMtl materials doesn't work for glossy materials;
(*) V-Rat RT GPU: OpenCL code failed to compile with the latest nVidia drivers;
(*) V-Ray RT GPU: invisible dome lights were rendered as visible;
Build 2.10.01 official (3 May 2011)
==============
New features:
(*) Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
(*) Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;
Modified features:
(*) The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);
(*) Added access to the V-Ray material override exclude list from MAXScript;
(*) Support for the four FumeFX render elements;
(*) Ability to call the "Calculate" and "Save to CSV file" operations on the VRayLightMeter from MAXScript;
(*) The "Browse" button for the "Split channels" file name now opens the folder with the currently selected name (if any);
(*) Added an environment override slot for VRayCarPaintMtl material;
(*) Added bump slot for the base layer of VRayCarPaintMtl material;
(*) Ability to turn off "trace reflections" for separately for each layer of the VRayCarPaintMtl material;
(*) Added MAXScript function, vrayEditDRSettings(), to open the DR settings window;
(*) Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner;
(*) VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;
(*) XML output for the VRayRenderID render element;
(*) MAXScript-only option "dome_visibleOriginal" for dome lights to control filtering of the light texture for glossy rays;
(*) Added an option to VRayToon to compensate the camera exposure;
(*) Ability to map the radius in VRayDistanceTex with a texture;
(*) Option in VRayDistanceTex for a solid inside color;
(*) Custom V-Ray materials now work in the Hair&Fur modifier;
(*) Hair&Fur now produces the same object ID as the emitter object;
(*) The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures;
(*) Crash with particular pre-render script that turns off V-Ray lights before rendering;
(*) VRayBlendMtl material blocks the material IDs of its sub-materials;
(*) V-Ray RT: Added support for RPManager material;
Bug fixes:
(*) Noise with "Clamp output" option enabled produced noisy renders;
(*) Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be;
(*) Slow rendering with many overlapping VRayProxy primitives;
(*) Randomly missing gizmos when rendering VRayEnvironmentFog;
(*) VRayLights that exclude an object could still affect that object through GI;
(*) Rendering with GI may use more detailed texture mip-map levels than necessary;
(*) VRayHDRI may not respect the specified memory limit for tiled textures;
(*) Crashes with particle systems with 3d displacement and motion blur enabled;
(*) Spikes with 3d displacement with "Keep continuity" enabled and particular bad geometry;
(*) Incorrect velocity element with VRayFur;
(*) Image copied from VFB to clipboard had the first column of pixels swapped for the last one;
(*) Loading an image in the V-Ray VFB with a different resolution did not work correctly;
(*) img2tiledexr used wrong formula when converting images from sRGB color space;
(*) vrim2exr did not preserve the pixel aspect information in the resulting .exr file;
(*) ply2vrmesh can convert RealFlow .bin files to .vrmesh files;
(*) VRayExposureControl was not accessible from MAXScript;
(*) Script error when there is a VRayPlane object in the scene;
(*) VRayPhysicalCamera in "Movie" mode was not exported correctly;
(*) Mesh lights were not exported with the .vrscene exporter script;
(*) Fringes on the edges of flakes in VRayCarPaintMtl material;
(*) Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled;
(*) Warning about "Retrace threshold" and "Use light cache for glossy rays" was printed even when not using the light cache;
(*) Exception after rendering when the "V-Ray raw image file" is chosen and the V-Ray VFB is not enabled;
(*) The V-Ray presets did not load if they were saved on a system where the decimal symbol is ",";
(*) The file save dialog for .vrimg/.exr files was not resizable;
(*) The VRayFastSSS2 material was not exported by the .vrscene MAXScript exporter;
(*) The VRayLightSelect element allowed the user to pick meshes instead of just lights;
(*) Incorrect velocity element when rendering Hair&Fur natively;
(*) The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one;
(*) Wrong spelling for "affect specular" option in VRaySun;
(*) Slow rendering of VRayEnvironmentFog with animated Noise texture;
(*) V-Ray RT: Objects could disappear in animation;
(*) V-Ray RT: When used as production renderer, animation of deforming objects was ignored;
(*) V-Ray RT: Wrong exposure when physical camera type was "Move cam" or "Video cam";
(*) V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT;
(*) V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer;
(*) V-Ray RT: .vrscene export was not correct if the system decimal symbol was ",";
(*) V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64;
(*) V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering;
(*) V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera;
(*) V-Ray RT: Scene was empty if motion blur was enabled;
(*) V-Ray RT: Problem with canceling batch render of animations;
(*) V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012;
(*) V-Ray RT: Standard camera FOV animation was not working;
(*) V-Ray RT: Support for the "Camera map per pixel" texture;
(*) V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer;
(*) V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner;
(*) V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material;
(*) V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work;
Build 2.00.02 official (15 December 2010)
==============
Bug fixes:
(*) VRayLights could render differently (brighter) from V-Ray 1.5;
(*) V-Ray RT: Right-clicking in the ActiveShade window to bring the quad menu could crash 3ds Max;
(*) V-Ray RT: Fog color in VRayMtl did not work in the CPU version;
(*) img2tiledexr would crash if it could not write the result due to permissions;
(*) Fixed noise with VRayBPTracer;
(*) Crash with VRayIES lights and VRayBPTracer;
Build 2.00.01 official (6 December 2010)
==============
New features:
(*) VRayMultiSubTex texture to allow different colors/textures based on surface material IDs and object IDs;
(*) VRayExposureControl plugin for proper exposure of perspective and regular camera viewports;
(*) VRayLightMeter helper for lighting analysis;
(*) VRayCarPaint material with advanced metalic flake simulation;
(*) VRayLightSelect render element to hold the (direct) contribution of selected lights;
(*) VRayStereoRig that can be used together with the VRayStereoScopic helper to manually define the left and right cameras;
(*) VRayLensEffects render effect for producing realistic glow and glare;
(*) Filter Generator tool for generating glare maps for VRayLensEffects;
(*) VRayDistanceTex texture to measure the distance to arbitrary polygonal objects;
(*) VRayDRBucket render element to show which machine rendered a given bucket;
(*) Support for tiled mip-mapped OpenEXR files in VRayHDRI;
(*) img2tiledexr tool for mass conversion of textures to tiled OpenEXR files for use with VRayHDRI;
(*) Support for shade maps in the VRayStereoScopic helper;
(*) Support for dispersion for refractions in VRayMtl;
(*) Support for camera distortion based on .vrlens files;
(*) Lens Analyzer tool for generating distortion .vrlens files from photographs;
(*) Light lister for V-Ray lights;
(*) Added the various V-Ray components in the "Create" menu;
Modified features:
Official release:
(*) Add caustic subdivs for standard lights to the V-Ray light lister;
(*) The "directional" parameter for rectangle VRayLights is now repmapped to a more usable range;
(*) Ability to choose texture interpolation in VRayHDRI;
(*) V-Ray RT: Progress bar update when V-Ray RT is used as production renderer;
(*) V-Ray RT: Added support for alpha channel;
(*) Ability to adjust render passes and bounces for VRayBPT;
(*) VRayMetaSL material is removed for the time being; it will be added in an udpate;
Beta 3:
(*) V-Ray RT can be used as production renderer (with support for V-Ray VFB);
(*) Ability to adjust the orientation of IES profiles in VRayIES;
(*) Added an indication for the orientation of the VRayLightMeter in the viewport;
Beta 2:
(*) Added ability to store the raw bloom and glare results from VRayLensEffects to separate render elements (with V-Ray VFB only);
(*) VRayLensEffects now works properly with any color mapping type (with V-Ray VFB only);
(*) V-Ray now uses auto number of light cache passes when it is specified as zero;
(*) Copying an image to the clipboard from the V-Rag VFB now preserves sRGB color correction;
(*) Added camera/reflection/refraction/shadow/GI visibility options for VRayEnvironmentFog;
Beta 1:
(*) Added option for directional distribution of rectangle VRayLights;
(*) Added the ability to copy the V-Ray VFB to cliboard using Ctrl+C;
(*) Ability to specify a mesh for proxy preview when creating the proxy;
(*) VFB output is now not saved when rendering in "iterative" mode;
(*) Improved raytracing precision;
(*) Ability to enter exact coordinate values for the color curves in the V-Ray VFB;
(*) All log files are saved in non-administrative folders;
(*) Ray distance parameter for the dome light;
(*) Added zlib compression to .vrimg files;
(*) Show information about the value of corrected colors in the V-Ray VFB;
(*) Ability to load .vrimg files in the V-Ray VFB;
(*) Ability to compare two images from the VFB history directly in the V-Ray VFB;
(*) Ability to save and load color correction curves for the VFB in Adobe PhotoShop format;
(*) Add a "retrace threshold" option to the light cache;
(*) The vrayMeshExport() MAXScript function can take a list of objects to export instead of using the selection;
(*) Ability to specify per-gizmo density falloff for VRayEnvironmentFog;
(*) Implemented correct blending of overlapping VRayEnvironmentFog gizmos;
(*) "Filter maps for GI" option is now enabled by default (saves memory with large textures);
(*) The static box for the "Split channels" file name truncates the front of the file name if too long;
(*) Ability to explicitly set and maintain the FOV of the physical camera;
(*) Option for the VRaySun to not cast shadows from atmospherics;
(*) Option to turn off speculars from VRaySun;
(*) Option in VRayLightMtl material to multiply the color by the transparency texture;
(*) Option to treat a mesh as static or dynamic geometry in the V-Ray Object Settings dialog;
(*) Option to disable tiling in VRayBmpFilter;
(*) Option to specify material effects ID for VRayMtl;
(*) Option to turn off camera motion blur;
(*) Option for z-depth render element to take the z boundaries from the camera clipping planes;
(*) Better viewport representation of the VRayIES lights in the hardware viewport;
(*) Implemented support for motion blur of regular particle systems, including Thinking Particles;
(*) Implemented the cutoff threshold for mesh lights;
(*) Added printing of messages in the V-Ray log when light cache and photon maps are saved successfully;
(*) "Compensate exposure" option to the VRayLightMtl material;
(*) Display for the field of view camera cones for the VRayStereoscopic helper;
(*) Option to override the viewing (focus) distance for the VRayStereoscopic helper;
(*) Option to select "interocular method" for stereo camera position in the VRayStereoScopic helper;
(*) V-Ray VFB history button is enabled by default;
(*) Implemented caching of thumbnails for .vrimg files in the VFB history;
(*) VRayDirt exclude list is now accessible from MAXScript;
(*) VRayLog.txt location by default is in the temporary folder of the current user (which is always writable);
(*) Added browse button in the .vrscene export MAXScript dialog window;
(*) Added .exr (OpenEXR) extension in raw output browse dialog;
(*) Option to the V-Ray scene converter script to turn reflections off or on for converted Standard materials;
(*) "Affect diffuse" and "Affect specular" options for the VRaySun;
(*) "Affect diffuse" and "Affect specular" options for VRayIES lights;
(*) Include/exclude list for the VRayExtraTex element;
(*) MAXScript access to the "Import as mesh" function of the VRayProxy objects;
(*) Modified the vrayMeshExport() MAXScript command to return the (list of) auto-created proxies;
(*) Option to flip y/z axes when converting .obj files with ply2vrmesh;
(*) Ability to select a VRayPhysicalCamera and its target when clicking on the line between the two;
(*) Implemented better coloring of the SamplingRate render element;
(*) Option not to expand # in .vrmesh file path to frame number for VRayProxy objects;
(*) Option in V-Ray toon to just show outlines and not interior edges;
(*) "Temperature" color mode for the white balance of the physical camera;
(*) "Render last" button in the V-Ray VFB;
(*) Options for VRayAmbientLight whether to affect direct illumination and GI;
(*) "gi distance" parameter to VRayAmbientLight;
(*) Option in VRayMtl to adjust the "Fog color" based on the current scene units;
(*) Buttons to lock the aspect ratio for V-Ray VFB resolution and to swap width/height button;
(*) Option to enable color mapping for the VRayObjectSelect render element;
(*) "Ray distance" parameter for the dome light;
(*) Option to dim reflections based on distance for VRayMtl;
(*) Somewhat faster rendering with many render elements;
(*) Ability to enter exact coordinate values for the color curves in the V-Ray VFB;
(*) GI subdivs multiplier in the VRayObjectSettings dialog;
Bug fixes:
Official release:
(*) V-Ray RT GPU: Fixed slow performance with the 260.99 nVidia drivers and multiple GPUs;
(*) vrimg2exr did not work correctly with the -channel option and large images;
(*) Faceting with subdivision displacement;
(*) Rectangle VRayLights flipped along one of the axes did not render the correct side;
(*) VRayLights reflects black when "Base glossiness" of the VRayCarPaintMtl is set to 1;
(*) VRayBPT did not work with multi/sub materials;
(*) .vrimg files were not opened correctly with File > View image file;
Beta 3:
(*) Fixed crash with VRayBPTracer when Default lights are disabled;
(*) VRayBPTracer did not work with VRayBlendMtl materials;
(*) VRayLightMeter displayed the day light factor incorrectly;
(*) VRayExposureControl affected the rendering even if it was not active;
(*) Fixed noisy rendering with VRayExposureControl and gamma correction in the Color mapping settings;
(*) VRayStereoscopic did not work with VRayMtlID render element;
(*) V-Ray RT CPU: Support for the dim reflections option in VRayMtl;
(*) V-Ray RT CPU: Support for dispersion in VRayMtl;
(*) V-Ray RT GPU: Fixed an issue with environment maps on multiple GPUs;
Beta 2:
(*) VRayDistanceTex was broken;
(*) The "Compensate exposure" options in VRayAmbientLight, VRayLightMtl and VRaySphereFade did not work with the VRayExposureControl;
(*) Fixed dark results with VRayExposureControl in certain cases;
(*) Dispersion did not work with bump mapping;
(*) Irradiance map filename and auto save filename edit boxes did not get updated when changing the filename through MAXScript;
(*) The "Browse" button for the "Split render channels" parameter did not remember the file name;
(*) VRayMetaSL texture did not filter shader bitmaps;
(*) Caustics "Map file name" and "Map auto save file name" static boxes now truncate the front of the file name if too long;
(*) Ambient occlusion was calculated even if GI was disabled;
(*) .vrlens files are now declared to the Asset Tracker and also for missing files check;
(*) VRayLights that only affect reflections were slow to render;
(*) "Use light shape" option was causing shadow issues with excluded objects;
(*) Panning the VFB with the middle mouse button and the comparison line enabled did not refresh the comparison properly;
(*) The shade map in the VRayStereoscopic helper did not work with render elements;
(*) The stereo hepler shade map did not work properly with the VRayExposureControl;
(*) V-Ray RT CPU: VRayLightMtl material was always double-sided;
(*) V-Ray RT: VRayExposureControl was not working in the ActiveShade window;
Beta 1:
(*) The "Save render servers with scene" option did not work;
(*) Issue with GI when overriding the environment in VRayMtl;
(*) Exposure control plugins from the Environment dialog do not affect the background even if that option is enabled;
(*) Artifacts on shadow/light boundaries with Ward BRDF;
(*) Noisy VRayEnviromentFog shadow with Target Direct light in certain situations;
(*) Particle systems could not be exported as .vrmesh files;
(*) Issue with excluded hidden render nodes with VRayToon and DR;
(*) Installer timeout was too short for auto uninstall;
(*) VRayLightMtl material lost opacity texture when copied;
(*) VRayIES lights could reset the power setting in certain situations;
(*) Crash with animated proxy in ping-pong mode;
(*) The VRaySSS2 render element included GI even if its "Scatter GI" option was disabled for the respective VRayFastSSS2 material;
(*) Potential crash with VRayFastSSS2 and VRayCarPaintMtl at start of rendering;
(*) V-Ray will now always generate floating point 3ds Max buffer when using VRayLensEffects in order to preserve HDR information;
(*) Implemented eariler warning for existing .vrimg files before the actual rendering has started;
(*) VRayIES lights did not use the global light multiplier;
(*) UNHANDLED EXCEPTION: Creating ObjLightDesc for node Light01;
(*) Render clients were not failing over to the third license server;
(*) Problem with VRayFur and VRayPlane in the viewports;
(*) Crash when clicking on the VFB raw file "Browse" button with no text in the edit box;
(*) Crash with motion blur when default geometry is set to "Dynamic" and there are meshes with changing topology;
(*) Bug with Tab key in the VRayProperties dialog;
(*) Problem when rendering through backburner of a scene with V-Ray VFB history on a machine that does not have VFB history enabled;
(*) Issue with dimming of controls for VRayLights;
(*) VRayBlendMtl did not work with scripted materials;
(*) No velocity information was exported to .vrmesh files when object transformatons were animated;
(*) 3ds Max UI freeze if rendering with VFB clear confirmation dialog is shown;
(*) Crash when exporting multiple meshes to .vrmesh files;
(*) Issue with the "Reset Material Editor Slots" function in 3ds Max 2011 with the new slate Material Editor;
(*) Problems when using object settings across machines with different Windows regional setttings;
(*) "Automatically create proxies" option in the VRayProxy export dialog did not work for groups;
(*) Ability to save .vrimg files through the "Save" button of the VFB (just the visible render element);
(*) Added .vrimg as option for 3dsmax render ouput;
(*) Crash with VRayPhysicalCamera in 3ds Max 2009;
(*) Issues with the "Condense material library" function with the MAX.vray preset;
(*) Assigning a value to the file name parameter of VRayBmpFIlter texture did not work;
(*) Issues with scaling of spherical VRayLights;
(*) Loading of bitmaps is now skipped if "Maps" option is OFF;
(*) Relative file paths for the irradiance map did not work;
(*) Could not drag and drop to/from VRayMtlSelect render element material slot;
(*) Several V-Ray specific materials showed up in the "Standard" category of the material browser in 3ds Max 2011;
(*) Crash with the VRaySamplerInfo render element;
(*) Weird colors with VRaySun when it is below the horizon;
(*) The hilight glossiness of VRayMtl had the same localized name as the reflection glossiness;
(*) Don't start setvrlservice if installer is started from command line without GUI;
(*) %camera keyword in the frame stamp did not work with physical camera;
(*) Errors with region rendering to tiled .exr files;
(*) Crash with Hair&Fur modifier in "mr prim" mode;
V-Ray/Max - 1.5 SP5 official (6 May 2010)
====================
New features:
(*) Added VRaySamplerInfoTex texture and VRaySamplerInfo render element;
(*) Added VRayObjectSelect render element which allows to extract objects with specific IDs into a separate element;
Modified features:
(*) Added an option to the VRayPhysicalCamera to perform image distortion based on a texture map;
(*) Allow ther user to specify texture bounds for 3d displacement;
(*) Added displacement slot to VRayFastSSS2 material;
(*) Added "prepass id" parameter to VRayFastSSS2 material so that multiple materials can share the same illumination map;
(*) Added displacement slot to VRayLightMtl material;
(*) The color parameter of VRayIES lights is now animatable;
(*) The min/max z-depth values for the VRayZDepth render element are now animatable;
(*) Support for reflection occlusion in VRayDirt;
(*) Support for environment sampling in VRayDirt;
(*) Support for Particle Flow vertex color mapping and particle visibility;
(*) Support for the "Use transparent shadows" option with Arch&Design materials;
(*) The clipping planes for the VRayPhysicalCamera are now displayed in the viewport;
(*) Added an option "show cone" to the VRayPhysicalCamera to control the display of the camera in the viewports;
(*) Ability to save and load color correction curves for the VFB in Adobe(r) PhotoShop(r) .acv format;
(*) Support for pixel aspect ratio display in the V-Ray VFB;
(*) Support for anaglyph stereo preview in the V-Ray VFB;
(*) Support for LUT color correction in the V-Ray VFB from .cube files;
(*) Ability to display the value of the corrected colors in the V-Ray VFB pixel info dialog;
(*) The "Dynamic memory limit" parameter can be set to zero to remove any limit;
Bug fixes:
(*) Motion blur for Hair&Fur in "mr prim" mode does not match the "buffer" mode;
(*) Occasional random crashes in 3ds Max 2010 due to progress bar updates;
(*) Fixed invalid smoothed normals causing issues with displacement;
(*) Fixed AA artifacts with thin bright lines when using Adaptive DMC image sampler;
(*) Stuck buckets with perfectly transparent surfaces and GI;
(*) Incorrect vignetting for VRayPhysicalCamera when using horizontal/vertical offset;
(*) setVRaySilentMode() should disable the dialog for overwriting raw .vrimg files;
(*) Missing reflections in VRayFastSSS2 when it is a coat material inside a VRayBlendMtl;
(*) Incorrect bump mapping for GI when using time-interpolated irradiance maps;
(*) Fixed artifacts with VRayFastSSS2 when one of the scatter color components is zero;
(*) Fixed incorrect normal map with VRayNormalMap on VRayProxy objects;
(*) Fixed crash with animated irradiance maps and objects with zero scale;
(*) The color of VRayIES lights was not animatable;
(*) VRayIES lights did not produce photon-mapped caustics;
(*) Fixed invalid normals with VRayEdgesTex in the bump slot;
V-Ray/Max - 1.5 SP4a official (27 November 2009)
====================
Modified features:
(*) Added support for projection mapping when doing texture baking;
(*) Added an option to link the V-Ray VFB to PDPlayer;
Bug fixes:
(*) Turning off "Affect specular" for a dome light made it invisible to reflections as well;
(*) Fixed a crash when importing a particular .vrmesh file;
(*) Fixed crash with VRayFastSSS2 material with VRayDirt map and a standard light with VRayShadowMap;
(*) The "prepass samples" option in the motion blur rollout did not work;
(*) Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos;
(*) Fixed issues with VRayEnvironmentFog and mesh gizmos with modifiers;
(*) User could not remove gizmos/lights from VRayEnvironmentFog;
(*) ParticleFlow instancing did not render all mapping channels of original mesh;
(*) Fixed crash with VFB region render when region is outside of image;
(*) Turned off by default the option to save the DR servers to the scene (caused slowdown on scene save if servers are offline);
(*) Fixed some licensing issues;
Build 1.50.SP4 official (15 October 2009)
===================
New features:
(*) Added VRayAmbientLight;
Modified features:
(*) Improved multithreading on multi-core machines;
(*) Ability to specify gizmo falloff for VRayEnvironmentFog;
(*) Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog;
(*) Option to exclude the background from VRayEnvironmentFog;
(*) "Show last VFB" command works even when there is no VFB (e.g. scene is just opened);
(*) Added CIE sky models to the VRaySun and VRaySky;
(*) It is now possible to submit DR servers list for DR though backburner;
(*) Added option for the VRayIES light to not use area speculars;
(*) Added Kelvin temperature settings for the color of VRayLights;
(*) VFB history is now turned off when 3ds Max is in slave mode;
(*) Output .vrimg and split channel paths are listed in the Asset Tracker;
(*) GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker;
Bug fixes:
(*) DR fails with large .max files;
(*) Crash with Remove button for gizmos and lights in VRayEnvironmentFog;
(*) Crash with Hair&Fur in 3ds Max Design 2010;
(*) Issue with Arch&Design materials in multi/sub-object material;
(*) It should not be possible to export already created VRayProxy objects as .vrmesh files;
(*) Fixed invalid colors with texture-mapped lights when the texture contains black areas;
(*) Fixed occasional license errors with codes (-209), (-9) and (1000) on slow networks;
(*) Fixed a crash when using a combination of VRayLightMtl materials and VrayDirt with "Work with transparency" enabled;
(*) Cloning the V-Ray renderer did not clone the override material exclusion list;
(*) Fixed problems with velocity channel and objects close to the camera;
(*) VRayToon was black on directly visible dome lights;
(*) Fixed issue with VRayToon and opacity mapped objects;
(*) Fixed a problem with hilights in VRayFastSSS2 material;
(*) Fixed different buckets with interpolated glossy reflections and DR;
(*) Multi-matte render element did not work with VRaySphereFade;
(*) Fixed crash with DR in specific cases;
(*) The MAXScript for exporting .vrscene files now exports "RGB Multiply", "RGB Tint", "ColorCorrect" and "ColorCorrection" textures;
Build 1.50.SP3a official (7 April 2009)
===================
New features:
(*) Compatibility with 3ds Max 2010;
(*) Native rendering of 3ds Max Hair&Fur in 3ds Max 2010 when using "mr prim" mode in the Hair&Fur render effect;
Bug fixes:
(*) Fixed crash with region rendering in the V-Ray VFB;
(*) Fixed a problem with the velocity render element (values were too big);
(*) Fixed invalid colors with global ambient occlusion amount greater than 1.0;
(*) VRayDirt parameters were not listed properly in Track View;
(*) Arch&Design materials did not render inside multi/subobject materials;
(*) Fixed very slow rendering with VRayEnvironmentFog and animated Noise textures;
(*) Fixed splotches with time-interpolated irradiance maps and "Use camera path" option enabled;
(*) Fixed crash with distributed rendering and irradiance maps;
(*) Volume caustics not working with mapped fog density;
(*) Fixed crash with VRayBlendMtl material on rendering if Material Editor renderer is Default Scanline;
(*) Fixed crash when the rendering is cancelled;
Build 1.50.SP3 official (1 March 2009)
(cumulative changelog since build 1.50.SP2)
===================
New features:
(*) VRayFastSSS2 material for simulating accurate sub-surface scattering;
(*) VRayEnvironmentFog atmospheric effect;
(*) VRayLightMtl has options to generate direct light;
(*) VRayLight has a "Mesh" mode to allow geometric lights;
(*) Support for the 3ds Max Arch&Design material (most basic options are supported);
(*) Support for vector displacement in VRayDisplacementMod;
(*) Global ambient occlusion for all supported GI engines (irradiance map, light cache, photon map);
(*) Added VRayVectorDisplBake material and VRayNormalMap textures to help produce and use textures for vector displacement;
Modified features:
(*) V-Ray requires a SSE2-capable processor even for 32-bit versions;
(*) Reduced flickering for time-interpolated irradiance maps;
(*) Support for volumetric irradiance maps, light cache and photon maps;
(*) VRayFur uses volumetric irradiance maps/light cache to speed up rendering;
(*) VRaySun is never visible to GI rays (removes spots from the sun in the irradiance map);
(*) The "Default lights" option now has three possible values - "off", "on" and "off with GI";
(*) Added MAXScript access to the include/exclude lists of VRayLights (including VRaySun and VRayIES) through the "excludeList", "includeList" and "inclExclType" MAXScript properties;
(*) Camera information (transformation, FOV etc) is written to .vrimg and OpenEXR files when using the "Raw image file" option of the V-Ray VFB; vrimg2exr also translates this information;
(*) Support for region rendering directly in the V-Ray VFB;
(*) The "Affect alpha" option of VRayMtl has been replaced with "Affect channels" option and allows propagation of all render elements, not only the alpha channel;
(*) The alpha channel is correct for glossy refractions that have the "Affect channels" option set to "Color+alpha" or "All channels";
(*) The "Use irradiance map" option in VRayMtl materials now concerns the light cache too;
(*) VRayDirt texture has include/exclude options for objects that should affect and should be affected by the dirt texture;
(*) The default Distribution parameter of VRayDirt is set to 1.0 (corresponds to using the dirt for ambient occlusion);
(*) Camera overrides (e.g. spherical, box etc), work when rendering through a VRayPhysicalCamera, picking the exposure from it;
(*) Added another preview option to VRayProxy (preview from file as faces instead of edges);
(*) Added animation export parameters to the meshExport() MAXScript function;
(*) Option to specify the maximum number of faces in the preview of exported .vrmesh files;
(*) VRayProxy has the possibility to extract the geometry from the .vrmesh file as a 3ds Max mesh;
(*) When exporing a .vrmesh file, V-Ray will put up a warning if the file already exists;
(*) In VRayProxy objects, a sequence of '#' characters in the file name is replaced with the current frame number;
(*) Added "Horizontal offset" and "Vertical offset" parameters to VRayPhysicalCamera;
(*) Added "Horizontal shift" parameter to the physical camera;
(*) The MultiMatte render element has an "affect matte objects";
(*) The MultiMatte render element works with transparent objects;
(*) The VRayZDepth render element works with transparent objects (when "Enable filtering" is ON);
(*) The VRayZDepth render element has filtering enabled by default;
(*) Added "Affect matte objects" option to VRayExtraTex render element;
(*) VRayExtraTex render element works with transparent objects;
(*) Render element names reverted to VRay* (without underscore);
(*) Option to restart render slaves for DR after the rendering completes;
(*) The distributed rendering settings window can be resized now;
(*) Check/uncheck all selected servers in DR settings dialog;
(*) Support for the incremental modes of the irradiance map in distributed rendering;
(*) V-Ray will transfer the 3ds Max gamma settings for DR rendering;
(*) Some small changes in the network code to see if DR is more reliable;
Bug fixes:
(*) Textures saved from RTT were black;
(*) Fixed an error in the V-Ray materials conversion script for Raytrace materials;
(*) Camera transformation sampling for motion blur now matches that of scene objects for the same number of geometry samples;
(*) Camera motion blur now works when rendering frames outside the current animation range;
(*) VRayFastSSS2 material was not visible in the VRayMtlSelect render element;
(*) Fixed issues when using alternate licensing servers;
(*) VRay2SidedMtl material did not list the translucency texture map in Track View;
(*) VRayLightMtl did not work with color and transparency mapping when the "Direct illumination" option was enabled;
(*) VRayLightMtl did not work with the "Emit on backside" option when the "Direct illumination" option was enabled;
(*) VRayEdgexTex did not keep its name when saved to a material library;
(*) Running the V-Ray material conversion script on scenes containing Arch&Design materials produced an error;
(*) Crash if using an override material with interpolated reflections/refractions;
(*) Orthographic views render straight lines instead of curves when using PowerNurbs;
(*) Fixed crash with displacement;
(*) VRayFur density map did not work with Falloff map in Distance blend/Object mode;
(*) The exposure slider in the V-Ray VFB could be moved out of the color corrections window;
(*) Exposure correction in the VFB was not applied when 3ds Max scene is loaded;
(*) New thumbs could be added to the exposure slider;
(*) V-Ray generated z-depth channel in the GBuffer did not match the scanline renderer;
(*) Velocity channel info not correct for moving cameras if the motion blur parameters of V-Ray are not the default ones (even when V-Ray moblur is off);
(*) Fixed a crash when unloading dynamic geometry;
(*) VRayCompTex did not list its textures as sub-anims to 3ds Max;
(*) The browse file dialog for VRayIES lights now uses the *.ies filter by default;
(*) VRayToon did not support the 3ds Max atmospheric gizmo access methods;
(*) Crashes with VRayHDRI while rendering with open material editor;
(*) Incorrect with W mapping coordinate of VRayFur;
(*) Changing the color mode of VRayIES to "Temperature" did not enable the temperature spinner until the light is re-selected;
(*) VRayFastSSS did not list its textures as sub-anims to 3ds Max;
(*) V-Ray evaluated all objects at time 0 before starting the rendering - this is now done only when using the irradiance map animation modes;
(*) VRayProxy .vrmesh files not archived when using File > Archive is 3ds Max 9 and later;
(*) VRayHDRI maps not archived when using File > Archive is 3ds Max 9 and later;
(*) VRayIES profiles not archived when using File > Archive is 3ds Max 9 and later;
(*) VRaySimbiont shaders not archived when using File > Archive is 3ds Max 9 and later;
(*) Issues exporting .vrmesh files with the '#' character in the names (now these are replaced with '_');
(*) Object properties not preserved when objects are automatically converted to proxies during .vrmesh export;
(*) Issues animating the vertical shift using the "Guess vertical shift" button;
(*) DR slaves could hang in an indefinite state while rendering;
(*) DR slaves rendered black buckets if rendering was cancelled while receiving the .max scene of a previous render;
(*) Incorrect sampling rate with the Adaptive subdivision image sampler and the "Don't affect final colors" option on;
Build 1.50.SP3 beta (02 February 2009)
===================
New features:
Modified features:
(*) V-Ray core version number updated to 1.70.00;
(*) V-Ray for 3ds Max version updated to 1.50.SP3;
(*) VRayEnvironmentFog produces matching lighting for area lights and GI;
(*) Some UI improvements for VRayEnvironmentFog (added cut-off and max. steps parameters);
(*) V-Ray will transfer the 3ds Max gamma settings for DR rendering;
(*) New mode for single scattering "Raytraced (refractive)" for rendering transparent objects in VRayFastSSS2;
(*) Option to restart render slaves for DR after the rendering completes;
(*) Faster rendering for VRayFastSSS2;
Bug fixes:
(*) Textures saved from RTT were black;
Build 1.60.35 (09 December 2008)
===================
New features:
Modified features:
(*) Support for the incremental modes of the irradiance map in distributed rendering;
(*) Somewhat better support for the Arch&Design material (bump map amount, textures on/off, custom falloff function, metallic reflections, highlights only, reflection/refraction depth);
(*) The "Default lights" option now has three possible values - "off", "on" and "off with GI";
(*) The "Affect alpha" option of VRayMtl has been replaced with "Affect channels" option and allows propagation of all render elements, not only the alpha channel;
(*) VRayDirt texture will render black on objects excluded from it, rather than with the "Unoccluded" color;
(*) The alpha channel is correct for glossy refractions that have the "Affect channels" option set to "Color+alpha" or "All channels";
(*) The VRayLight has an option to replace the original mesh with the light when in "Mesh" mode;
(*) Added MAXScript access to the include/exclude lists of VRayLights (including VRaySun and VRayIES) through the "excludeList", "includeList" and "inclExclType" MAXScript properties;
(*) The distributed rendering settings window can be resized now;
(*) Check/uncheck all selected servers in DR settings dialog;
(*) Camera information (transformation, FOV etc) is written to .vrimg and OpenEXR files when using the "Raw image file" option of the V-Ray VFB; vrimg2exr also translates this information;
Bug fixes:
(*) Fixed an error in the V-Ray materials conversion script for Raytrace materials;
(*) Camera transformation sampling for motion blur now matches that of scene objects for the same number of geometry samples;
(*) Camera motion blur now works when rendering frames outside the current animation range;
(*) VRayFastSSS2 material was not visible in the VRayMtlSelect render element;
(*) Fixed issues when using alternate licensing servers;
(*) VRay2SidedMtl material did not list the translucency texture map in Track View;
(*) VRayLightMtl did not work with color and transparency mapping when the "Direct illumination" option was enabled;
(*) VRayLightMtl did not work with the "Emit on backside" option when the "Direct illumination" option was enabled;
(*) VRayEdgexTex did not keep its name when saved to a material library;
(*) Running the V-Ray material conversion script on scenes containing Arch&Design materials produced an error;
(*) Crash if using an override material with interpolated reflections/refractions;
(*) Orthographic views render straight lines instead of curves when using PowerNurbs;
(*) Level of detail utility (LOD) not working with V-Ray;
Build 1.60.34 (05 September 2008)
===================
New features:
(*) VRayFastSSS2 material for simulating accurate sub-surface scattering;
Modified features:
(*) VRayLightMtl has options to generate direct light;
(*) Better transition between different subdivision levels for 3d displacement;
(*) VRayLight has a "Mesh" mode to allow geometric lights;
(*) Support for texture mapped VRayLights in "Mesh" mode;
(*) Initial support for region rendering directly in the V-Ray VFB;
(*) Reduced flickering for time-interpolated irradiance maps;
(*) Support for photon mapping for VRayLights in "Mesh" mode;
(*) The "Use irradiance map" option in VRayMtl materials now concerns the light cache too;
(*) Support for volumetric irradiance maps, light cache and photon maps;
(*) VRayFur uses volumetric irradiance maps/light cache to speed up rendering;
(*) VRaySun is never visible to GI rays (removes spots from the sun in the irradiance map);
(*) VRayDirt texture has include/exclude options for objects that should affect and should be affected by the dirt texture;
(*) The default Distribution parameter of VRayDirt is set to 1.0 (corresponds to using the dirt for ambient occlusion);
(*) V-Ray is now compiled with version 11 of the Intel C++ compiler;
(*) V-Ray requires a SSE2-capable processor even for 32-bit versions;
Bug fixes:
(*) Fixed crash with displacement;
(*) VRayFur density map did not work with Falloff map in Distance blend/Object mode;
(*) The exposure slider in the V-Ray VFB could be moved out of the color corrections window;
(*) Exposure correction in the VFB was not applied when 3ds Max scene is loaded;
(*) New thumbs could be added to the exposure slider;
(*) V-Ray generated z-depth channel in the GBuffer did not match the scanline renderer;
(*) Velocity channel info not correct for moving cameras if the motion blur parameters of V-Ray are not the default ones (even when V-Ray moblur is off);
(*) Fixed a crash when unloading dynamic geometry;
Build 1.60.33 (22 August 2008)
===================
New features:
Modified features:
(*) Support for vector displacement in VRayDisplacementMod;
(*) Added another preview option to VRayProxy (preview from file as faces instead of edges);
(*) Camera overrides (e.g. spherical, box etc), work when rendering through a VRayPhysicalCamera, picking the exposure from it;
Bug fixes:
(*) VRayCompTex did not list its textures as sub-anims to 3ds Max;
(*) The browse file dialog for VRayIES lights now uses the *.ies filter by default;
(*) VRayToon did not support the 3ds Max atmospheric gizmo access methods;
(*) Crashes with VRayHDRI while rendering with open material editor;
(*) Incorrect with W mapping coordinate of VRayFur;
(*) Changing the color mode of VRayIES to "Temperature" did not enable the temperature spinner until the light is re-selected;
Build 1.60.32 (24 July 2008)
===================
New features:
Modified features:
(*) Added animation export parameters to the meshExport() MAXScript function;
(*) Option to specify the maximum number of faces in the preview of exported .vrmesh files;
(*) VRayProxy has the possibility to extract the geometry from the .vrmesh file as a 3ds Max mesh;
(*) When exporing a .vrmesh file, V-Ray will put up a warning if the file already exists;
Bug fixes:
(*) VRayFastSSS did not list its textures as sub-anims to 3ds Max;
(*) V-Ray evaluated all objects at time 0 before starting the rendering - this is now done only when using the irradiance map animation modes;
(*) VRayProxy .vrmesh files not archived when using File > Archive is 3ds Max 9 and later;
(*) VRayHDRI maps not archived when using File > Archive is 3ds Max 9 and later;
(*) VRayIES profiles not archived when using File > Archive is 3ds Max 9 and later;
(*) VRaySimbiont shaders not archived when using File > Archive is 3ds Max 9 and later;
(*) Issues exporting .vrmesh files with the '#' character in the names (now these are replaced with '_');
(*) Object properties not preserved when objects are automatically converted to proxies during .vrmesh export;
Build 1.60.31 (26 June 2008)
===================
New features:
Modified features:
(*) Some tweaks to the "Horizontal offset" and "Vertical offset" parameters of the VRayPhysicalCamera;
(*) The MultiMatte render element has an "affect matte objects";
(*) The MultiMatte render element works with transparent objects;
(*) The VRayZDepth render element works with transparent objects (when "Enable filtering" is ON);
(*) The VRayZDepth render element has filtering enabled by default;
Bug fixes:
Build 1.60.30 (25 June 2008)
===================
New features:
Modified features:
(*) Added "Horizontal offset" and "Vertical offset" parameters to the VRayPhysicalCamera;
Bug fixes:
Build 1.60.29 (17 June 2008)
===================
New features:
Modified features:
(*) Added "Affect matte objects" option to VRayExtraTex render element;
(*) VRayExtraTex render element works with transparent objects;
(*) In VRayProxy objects, a sequence of '#' characters in the file name is replaced with the current frame number;
(*) Render element names reverted to VRay* (without underscore);
(*) Added "Horizontal shift" parameter to the physical camera;
Bug fixes:
(*) Issues animating the vertical shift using the "Guess vertical shift" button;
Build 1.60.28 (9 June 2008)
===================
New features:
Modified features:
Bug fixes:
(*) DR slaves could hang in an indefinite state while rendering;
(*) DR slaves rendered black buckets if rendering was cancelled while receiving the .max scene of a previous render;
Build 1.60.27 (4 June 2008)
===================
New features:
Modified features:
Bug fixes:
(*) Incorrect sampling rate with the Adaptive subdivision image sampler and the "Don't affect final colors" option on;
Build 1.60.26 (10 May 2008)
===================
New features:
Modified features:
(*) Some small changes in the network code to see if DR is more reliable;
Bug fixes:
Build 1.50.SP2 (11 April 2008)
(cumulative changelog since build 1.50.SP1)
===================
New features:
(*) Compatibility with 3ds Max 2009 and 3ds Max Design 2009;
(*) Support for animated deforming meshes to .vrmesh files and the VRayProxy object;
(*) Support for Lighting Analysis Overlay render effect in 3ds Max 2009;
(*) VRayIES light;
(*) VRaySimbiontMtl material (allows rendering of DarkTree materials directly by V-Ray);
(*) Rectangle VRayLights can be mapped with a texture map, similar to dome lights;
(*) VRayShadowMap shadow generator for standard lights (useful for reducing flickering of VRayFur in animations; works with all V-Ray geometry objects like proxies, fur etc.);
(*) VRay_Illuminance render element;
(*) VRay_SelfIlluminationMap texture baking element;
(*) VRay_BumpNormals render element and VRayBumpNormalsMap bake render element to extract bump-mapped normals;
(*) VRay_ExtraTex render element to store the result from the calculation of any extra texture map on shaded surfaces without the need to actually apply the map in their materials (can be used with VRayDirt for AO pass, or with Vertex Color map for UVW channels pass, or with Falloff map for custom z-depth pass or top/bottom etc);
(*) VRay_SampleRate render element to show the image sampling rate into a separate element;
(*) The installation includes MAX.vray Defaults profile for 3ds Max;
Modified features:
(*) Added "Preserve tweaks on load" option for VRaySimbiontMtl;
(*) DTE components now included with the installation;
(*) Support for "Show map in viewports" of VRayMtl can be disabled by setting the environment variable VRAY_SHOW_MTL_MAPS to 0;
(*) Added hidden parameter "option_clampTextures" to VRayMtl, which is true by default for newly created materials (old scenes render as before);
(*) Faster and multithreaded preparation of texture-mapped VRayLights;
(*) Improved sampling of texture-mapped VRayLights;
(*) Added more white balance presets to the VRayPhyscal camera (D50, D55, D65 and D75 corresponding to the CIE standard illuminants);
(*) The default white balance preset for the VRayPhsycal camera is now the D65 illuminant;
(*) More reliable memory handling for the V-Ray VFB for large images;
(*) Mapped rectangle lights now use the alpha of the texture map for transparency;
(*) The information in .vrmesh files is now compressed by default (makes newly created proxies incompatible with older versions);
(*) Reduced memory requirements in certain situations;
(*) In RTT (render to texture) mode, V-Ray now always creates floating-point frame buffers for the bake elements;
(*) vrimg2exr tool flushes the standard output more regularly;
(*) Added "Soften" parameter to the BRDF parameters of VRayMtl;
(*) vrimg2exr tool has an option for gamma correction;
(*) vrimg2exr tool can convert non-RGB channels (velocity, zdepth etc) when used with the '-channel' option;
(*) Added a hidden parameter lightcache_minPathsPerSample to control usage of light cache samples during the light cache calculation phase (reduces bias in the light cache when a small number of subdivs are used);
(*) VRaySun target line is now dimmed in the viewports when the sun light is off;
(*) VRayProxy objects have a new "point" display mode;
Bug fixes:
(*) Fixed crash when loading scene in 3ds Max 2009;
(*) VRayFur did not generate velocity channel information;
(*) Fixed misaligned buckets on render slaves with DR;
(*) DR with "Don't render final image" caused render slaves to drop after the first frame;
(*) VRaySun did not display correctly with viewport shading model set to "Best";
(*) Fixed crash when canceling a DR rendering before the actual render has started;
(*) The Tweaks rollout of VRaySimbiontMtl turned blank if other rollouts were opened/closed;
(*) Material editor now updates faster if no license is found;
(*) All parameters of VRayHDRI appeared named as "Spin" in TrackView;
(*) The multipliers of VRayHDRI were not animatable;
(*) Fixed memory leak in the V-Ray license server when the status of the server is requested;
(*) Fixed memory leak in the new sampler for texture-mapped VRayLight's;
(*) Browsing for a non-animated irradiance map ending with a number caused that number to be truncated;
(*) Problem with VRayIES light with soft shadows in the lighting render elements;
(*) Fixed wrong bounding box of VRayProxy objects;
(*) Issues with SpeedTree texture filtering;
(*) Fixed bright spots on matte objects with irradiance map with low settings;
(*) Fixed problems in VRayMtl with Falloff map and bump map at grazing angles;
(*) Crash when exporting more than 100 objects to one .vrmesh file;
(*) VRayShadowMap did not consider light exclude lists and object "Cast shadows" properties;
(*) Fixed artifacts when rendering dynamic geometry with motion blur;
(*) Different rendering results between Intel/AMD machines with 64-bit V-Ray;
(*) Groups within groups did not work with the V-Ray Override mtl exclusion list, as well as with light exclusion lists;
(*) Exclusion lists for V-Ray lights not imported properly when merging the lights from another file;
(*) Fixed wrong velocity channel for proxies with Scale parameter different than 1.0;
(*) ply2vrmesh failed for .ply files with error "wrong format";
(*) Fixed problem with transparent VRayLightMtl materials and GI;
(*) Fixed problems in alpha channel when mixing V-Ray and standard 3ds Max materials (e.g. VRayMtl inside a 3ds Max Blend material etc);
(*) Fixed problems with filtering of some procedural textures (e.g. Gradient Ramp);
(*) Fixed problems with Falloff map at grazing angles;
(*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;
(*) Fixed precision loss when using the V-Ray VFB render region override options;
(*) Fixed problem with Particle Flow freezing in certain cases on object preparation during rendering;
(*) The y-coordinate (green component) of VRayVelocity render element was flipped compared to the 3ds Max one;
(*) The result from the adaptive DMC image sampler could be different with the "Don't affect colors" option on;
(*) The vrayspawner.exe application will automatically look for a 3dsviz.exe file, if no 3dsmax.exe can be found;
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
(*) MAXScript error using the V-Ray scene converter in 3ds Max 2008;
(*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
(*) Objects with visibility<1.0 rendered brighter with GI than they should be;
(*) Bug with dome lights (from build 1.50.14 only);
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
(*) Dynamic raycaster limit did not work properly for values above 4095;
(*) Issues with VRayDirt when baking very dense meshes;
(*) Incorrect rendering progress bar display in DR mode;
(*) The mesh export to .vrscene file ignored mesh normals;
Build 1.60.25 (10 April 2008)
===================
New features:
Modified features:
(*) Added "Preserve tweaks on load" option for VRaySimbiontMtl;
(*) DTE components included with the installation;
(*) Support for "Show map in viewports" of VRayMtl can be disabled by setting the environment variable VRAY_SHOW_MTL_MAPS to 0;
Bug fixes:
(*) Fixed misaligned buckets on render slaves with DR;
(*) DR with "Don't render final image" caused render slaves to drop after the first frame;
(*) VRaySun did not display correctly with viewport shading model set to "Best";
(*) Fixed crash when canceling a DR rendering before the actual render has started;
(*) The Tweaks rollout of VRaySimbiontMtl turned blank if other rollouts were opened/closed;
(*) Material editor now updates faster if no license is found;
(*) All parameters of VRayHDRI appeared named as "Spin" in TrackView;
(*) Fixed memory leak in the V-Ray license server when the status of the server is requested;
(*) Fixed memory leak in the new sampler for texture-mapped VRayLight's;
Build 1.60.24 (2 April 2008)
===================
New features:
(*) Support for Lighting Analysis Overlay render effect in 3ds Max 2009;
Modified features:
(*) Added hidden parameter "option_clampTextures" to VRayMtl, which is true by default;
Bug fixes:
(*) Browsing for a non-animated irradiance map ending with a number caused that number to be truncated;
Build 1.60.23 (26 Mar 2008)
===================
New features:
(*) Added VRay_Illuminance render element;
(*) Added the VRaySimbiontMtl material to the installation;
(*) The installation includes MAX.vray Defaults profile for 3ds Max;
(*) Added VRay_SelfIlluminationMap texture baking element;
Modified features:
(*) Faster and multithreaded preparation of texture-mapped VRayLights;
(*) Improved sampling of texture-mapped VRayLights;
Bug fixes:
(*) Problem with VRayIES light with soft shadows in the lighting render elements;
(*) Fixed wrong bounding box of VRayProxy objects;
(*) Issues with SpeedTree texture filtering;
(*) Crash when exporting more than 100 objects to one .vrmesh file;
(*) VRayShadowMap did not consider light exclude lists and object "Cast shadows" properties;
Build 1.60.22 (04 Mar 2008)
===================
New features:
Modified features:
Bug fixes:
(*) Fixed precision loss for dynamic geometry with motion blur;
(*) Different rendering results between Intel/AMD machines with 64-bit V-Ray;
(*) Groups within groups did not work with the V-Ray Override mtl exclusion list, as well as with light exclusion lists;
(*) Exclusion lists for V-Ray lights not imported properly when merging the lights from another file;
Build 1.60.21 (29 Feb 2008)
===================
New features:
(*) Added VRay_BumpNormals render element and VRayBumpNormalsMap bake render element to extract bump-mapped normals;
(*) Added VRay_ExtraTex render element to store the result from the calculation of any extra texture map on shaded surfaces without the need to actually apply the map in their materials (can be used with VRayDirt for AO pass, or with Vertex Color map for UVW channels pass, or with Falloff map for custom z-depth pass or top/bottom etc);
(*) Added VRay_SampleRate render element to show the image sampling rate into a separate element;
(*) Added VRayIES light (initial implementation, needs more work);
Modified features:
(*) Added more white balance presets to the VRayPhyscal camera (D50, D55, D65 and D75 corresponding to the CIE standard illuminants);
(*) The default white balance preset for the VRayPhsycal camera is now the D65 illuminant;
(*) More reliable memory handling for the V-Ray VFB for large images;
Bug fixes:
(*) Fixed wrong velocity channel for proxies with Scale parameter different than 1.0;
(*) ply2vrmesh failed for .ply files with error "wrong format";
Build 1.60.20 (18 Feb 2008)
===================
New features:
(*) Added VRayShadowMap shadow generator (useful for reducing flickering of VRayFur in animations; works with all V-Ray geometry objects like proxies, fur etc.);
Modified features:
(*) Mapped rectangle lights now use the alpha of the texture map for transparency;
(*) Added support for animated deforming meshes to .vrmesh files and the VRayProxy object;
(*) The information in .vrmesh files is now compressed by default (makes newly created proxies incompatible with older versions);
(*) Reduced memory requirements in certain situations;
Bug fixes:
(*) Fixed problem with transparent VRayLightMtl materials and GI;
Build 1.60.19 (6 Feb 2008)
===================
Bug fixes:
(*) Fixed bright spots on matte objects with irradiance map with low settings;
(*) Fixed problems in VRayMtl with Falloff map and bump map at grazing angles;
Build 1.60.18 (29 Jan 2008)
===================
Modified features:
(*) In RTT (render to texture) mode, V-Ray now always creates floating-point frame buffers for the bake elements;
Bug fixes:
(*) Fixed problems in alpha channel when mixing V-Ray and standard 3ds Max materials (e.g. VRayMtl inside a 3ds Max Blend material etc);
(*) Fixed problems with filtering of some procedural textures (e.g. Gradient Ramp);
(*) Fixed problems with Falloff map at grazing angles;
Build 1.60.17 (25 Jan 2008)
===================
Modified features:
(*) vrimg2exr tool flushes the standard output more regularly;
(*) Added "soften" parameter to the BRDF parameters of VRayMtl;
(*) Initial compatibility with 3ds Max 2009;
Bug fixes:
(*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;
(*) Fixed precision loss when using the V-Ray VFB render region override options;
(*) Fixed problem with Particle Flow freezing in certain cases on object preparation during rendering;
(*) The y-coordinate (green component) of VRayVelocity render element was flipped compared to the 3ds Max one;
(*) The result from the adaptive DMC image sampler could be different with the "Don't affect colors" option on;
(*) The vrayspawner.exe application will automatically look for a 3dsviz.exe file, if no 3dsmax.exe can be found;
Build 1.60.16 (04 Dec 2007)
===================
Modified features:
(*) vrimg2exr tool has an option for gamma correction;
(*) vrimg2exr tool can convert non-RGB channels (velocity, zdepth etc) when used with the '-channel' option;
Bug fixes:
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
(*) MAXScript error using the V-Ray scene converter in 3ds Max 2008;
(*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
Build 1.60.15 (03 Dec 2007)
===================
Modified features:
(*) Added a hidden parameter lightcache_minPathsPerSample to control usage of light cache samples during the light cache calculation phase (reduces bias in the light cache when a small number of subdivs are used);
(*) Advanced main development branch to version to 1.60.xx (1.50.xx remains for updates to V-Ray 1.5);
Bug fixes:
(*) Objects with visibility<1.0 rendered brighter with GI than they should be;
(*) Bug with dome lights (from build 1.50.14 only);
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
Build 1.50.14 (26 Nov 2007)
===================
Modified features:
(*) VRaySun target line is now dimmed in the viewports when the sun light is off;
(*) Rectangle VRayLight's can be mapped with a texture map, similar to dome lights;
Bug fixes:
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
(*) Dynamic raycaster limit did not work properly for values above 4095;
Build 1.50.13 (16 Nov 2007)
===================
Bug fixes:
(*) The mesh export to .vrscene file ignored mesh normals;
Build 1.50.12 (15 Nov 2007)
===================
Modified feature:
(*) VRayProxy objects have a new "point" display mode;
Bug fixes:
(*) Issues with VRayDirt when baking very dense meshes;
(*) Incorrect rendering progress bar display in DR mode;
Build 1.50.SP1 (9 Nov 2007)
===================
Modified features:
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation;
(*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping;
(*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility;
(*) Schlick sampling is now the only path sampler supported by V-Ray;
(*) More reliable communication between V-Ray and the V-Ray license server;
(*) Added "Taper" parameter to VRayFur;
(*) VRayCompTex can now be used as a bump map;
(*) Color mapping will not affect background seen on matte objects if "Affect background" option is off;
Bug fixes:
(*) Compatibility issues with 3ds Max 2008;
(*) Restarting spawner on a machine causes clients to crash (when not rendering);
(*) Crash when rendering renderable splines;
(*) Crash at end of rendering when using VRayDomeCamera;
(*) Crash when rendering VRayLight's with the scanline renderer;
(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong;
(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page;
(*) The Panorama Exporter utility did not work properly;
(*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself;
(*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file;
(*) Inconsistent noise patterns between identical frames in animation;
(*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display;
(*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value;
(*) VRayToon did not work with camera clipping;
(*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout;
(*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case);
(*) Reduced memory consumption per connection for the V-Ray license server;
(*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements;
(*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials;
(*) Slow rendering of objects with alpha contribution less than or equal to 0.0;
(*) Distributed rendering though BackBurner was not working properly;
(*) VRaySky could produce negative colors when the sun is below the horizon;
(*) The raw lighting render elements did not respect opacity mapping;
(*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones;
(*) Objects not visible to GI blocked caustics;
(*) Dark edges on glossy materials with VRayEdgesTex as bump map;
(*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on;
(*) VRayWrapperMtl did not work inside a VRayBlendMtl material;
Build 1.50.00 final
===================
New features:
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
Modified features:
=== Core engine
(*) Increased rendering speed for some types of scenes;
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
=== Installation
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
=== Lights and cameras
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights;
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars;
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
(*) VRayLight has a "Cast shadows" option;
(*) VRayLight objects now produce accurate motion blur when animated;
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
=== Disributed rendering (DR)
(*) DR is now supported for Render-to-texture;
(*) DR can now be started as a BackBurner job;
(*) Render slaves can be added on the fly to the distributed rendering;
    (note: the servers must still first be added as DR servers list in the DR settings);
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
=== Geometry
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
(*) VRayProxy objects display faster in the viewports;
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
=== Materials and textures
(*) Added exclude list for material override in the Global Switches rollout;
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects;
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time;
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
(*) VRayMtl has a new "hybrid" SSS model;
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;
(*) VRayOverrideMtl has a shadow override option;
=== GI solutions
(*) The irradiance map viewer will print out the progress of merging irradiance maps;
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
(*) The "Save maps per frame" option has been removed from the GI rollout;
=== Render output
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on);
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
=== Others
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
(*) Added "Affect alpha" option to VRaySphereFade;
(*) VRaySphereFade works correctly with transparent objects;
(*) VRayFur can now generate motion blur with more than 2 geometry samples;
(*) The default value for the number of light cache passes is now 8;
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
Known issues:
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
Bug fixes:
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
(*) Problems with 2D displacement (RC3 bug);
(*) Automatically created VRaySky did not have a name;
(*) Horizontal scrolling problems with the V-Ray messages window;
(*) VRayOverrideMtl could cause 3dsmax to crash;
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
(*) Some rare raycaster precision errors were fixed;
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
(*) Missing files (textures/VRayProxies etc) were not always detected correctly;
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
(*) Standard materials with transparency did not render properly (RC3 bug);
(*) No motion blur for ParticleFlow on 64-bit 3dsmax;
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
(*) VRayBlendMtl did not list the blend textures as sub-anims;
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
(*) The parameters of VRayMtlWrapper did not have proper names in Track View;
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
(*) Somewhat better memory management for proxies and dynamic meshes;
(*) Crashes with VRayFur on animated objects when using motion blur;
(*) Incorrect environment color with several VRayLights in "dome" mode;
(*) "Crop" render mode with the V-Ray VFB did not work for animations;
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
(*) VRayBmpFilter did not always display its bitmap texture successfully;
(*) VRayBmpFilter could produce invalid colors;
(*) Photon mapping could produce wrong GI on transparent surfaces;
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
(*) Banding with very small spherical VRayLights;
(*) SSS with VRayMtl did not work properly with intersecting refractive objects;
(*) Problems with dome light and matte/shadow materials with GI on;
(*) VRayBlendMtl in additive mode produced incorrect alpha channel;
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MAXScript command;
(*) Crash when rendering disconnected Particle Flow events;
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
(*) In some cases VRayFur did not render properly;
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
(*) Distortion map for VRayToon had no effect;
(*) Light cache prefiltering ignored GI surface IDs;
(*) VRayLight's appeared in reflections for objects excluded from the lights;
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash;
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels;
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
(*) Area VRayShadows with Box type did not respect the rotation of the light;
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
(*) VRayFastSSS displayed black in the viewports;
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode;
(*) MAXScript error when adding VRayCausticsMap to the RTT bake elements;
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
(*) V-Ray may fail to render the last few buckets of an image;
Build 1.50.RC3 (18 Oct 2006)
==============================
New features:
(*) Support for 3dsmax R9 32- and 64-bit versions;
(*) The V-Ray shading SDK is now a part of the V-Ray installation;
(*) Added "Guess vertical shift" button to the VRayPhysicalCamera;
(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs;
(*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces;
Modified features:
(*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect;
(*) The V-Ray presets file name can now be changed from the default;
(*) Better memory management for large HDR maps in VRayHDRI;
(*) VRayLightMtl has an option to use an opacity map;
(*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts;
(*) VRayMtl now can show the diffuse texture map in the viewport;
(*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual";
Known issues:
(*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible;
Bug fixes:
(*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target;
(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone;
(*) Particle Flow material IDs were not taken into consideration;
(*) VRayFur crashed when the source object did not contain a mesh;
(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing;
(*) Some problems when creating a VRayLight with Dome type were fixed;
(*) Fixed a potential crash with the viewport display of the VRaySun;
(*) Using the light cache with crop/blowup rendering could cause a crash;
(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB;
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects;
(*) In ppt mode the alpha channel for transparent objects was not correct;
(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one;
(*) Replaced the '?' character for automatically generated UIs with regular '.' since '?' may be a special character on some versions of Windows (e.g. Japanese);
(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials;
(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash;
(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers;
(*) The renderer did not list environment maps and the override material as subanims;
(*) The irradiance map viewer would crash when merging maps from the command line;
(*) The dome light did not list its dome texture map as sub-anim for Track View;
(*) Crop rendering did not work in the V-Ray VFB;
(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image;
(*) Rendering will be aborted if an error occurs while writing a .vrimg file;
(*) vrimg2exr failed if -dataWindow option is specified and the image is empty;
(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering;
(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax;
(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images;
(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MAXScript with the VRayShadow shadow type;
(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun;
(*) Export to a .vrmesh file did not take edited normals into account;
(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl;
(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly;
(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed;
(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value;
(*) RPC objects did not render correctly with the VRayPhysicalCamera;
(*) VRayWireColor element produced wrong results with transparent objects;
(*) VRayLight in Dome mode produced wrong results with matte/shadow objects;
(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps;
(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials;
(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl;
(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes;
Build 1.50.RC2 (7 August 2006)
==============================
(*) VRaySun could not be used as a viewport camera;
(*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location;
(*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist;
(*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found;
(*) V-Ray could crash in distributed rendering mode;
(*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer;
Build 1.50.RC1 (5 August 2006)
==============================
(*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang;
(*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc);
Build 1.49.79 (?? July 2006)
============================
(*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work);
Build 1.49.78 (21 July 2006)
============================
(*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc);
(*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom);
(*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level;
Build 1.49.77 (20 July 2006)
============================
(*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch;
(*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations;
(*) Allowed negative shutter offset for the V-Ray physical camera from the UI;
(*) Bucket labels in DR mode now appear in the V-Ray VFB;
Build 1.49.76 (18 July 2006)
============================
(*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt;
(*) Channel information was not written to a .vrimg file if the image is not rendered to memory;
Build 1.49.75 (17 July 2006)
============================
(*) Added Lock button for region X/Y size in System rollout;
(*) Reorganized renderer UI (System rollout in particular);
(*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties;
Build 1.49.74 (13 July 2006)
============================
(*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now;
Build 1.49.73 (10 July 2006)
============================
(*) True instance rendering for motion blur when the Dynamic geometry option is used;
Build 1.49.72 (07 July 2006)
============================
(*) Z-Depth render element was not computed correctly;
(*) Render history did not show up properly;
Build 1.49.71 (05 July 2006)
============================
(*) Fixed a problem with incorrect VRayFur mapping coordinates;
Build 1.49.70 (30 June 2006)
============================
(*) VRayMtlSelect name is with '_' instead of '.';
Build 1.49.69 (30 June 2006)
============================
(*) VRayMtlSelect render element added;
Build 1.49.68 (29 June 2006)
============================
(*) Mapped dome light could produce dots in certain situations;
(*) Added a warning message box when trying to turn on a render element with the VFB on;
Build 1.49.67 (28 June 2006)
============================
(*) Fixed a crash with VRayProxy if no proxy mesh file is specified;
Build 1.49.66 (27 June 2006)
============================
(*) Render elements from VRayBlendMtl were not quite correct;
(*) Added V-Ray logo to the V-Ray specific materials;
Build 1.49.65 (26 June 2006)
============================
(*) VRayBlendMtl works correctly with VRay2SidedMtl;
(*) VRay2SidedMtl produces correct render elements;
(*) GI bump mapping didn't work since the VRayBlendMtl was introduced;
(*) "Affect alpha" option did not work since the VRayBlendMtl was introduced;
(*) Added additive (shellac) mode for the VRayBlendMtl;
(*) Light portals render correctly when placed one in front of another;

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