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科技效果制作教程

xiao_q | 17年12月6日|171关注

尤娜的绘画 观看预览

尤娜的绘画

包含1节视频教程
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相信喜欢尤娜的朋友是相当多的!我们一起学习临摹技术,让你从细节到整体都画的有模有样!绘画其实就是这么简单。

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彼得braeley演示他如何遵循原则的使用基本规则、角度和形状创建自己的形象。

eter Braeley demonstrates how he followed the basic rules of principles, perspective and shapes to create his image, Sacrifice.

步骤01:缩略图和阻塞
Step 01: Thumbnail and blocking

我正在浏览我的日常缩略图画,并开始画画。 我从非常松散的大形状开始,把焦点放在图像的中心,带有一个球体和角色。 我又一次知道,这是关注的焦点所在,以及这将如何影响其余的形象。

I was going through my daily thumbnail paintings and started painting away. I started off with very loose big shapes, focusing in on the center of the image with a sphere and character. Again I knew that this is where the center of attention is going to be and how that is going to affect the rest of the image.

我没有花太多时间在这个缩略图上。 老实说,我已经进入了下一个阶段,因为我非常兴奋,这部戏将如何演变。 于是我开始封锁形状,找出某些物体和兴趣在哪里。 只是保持简单,最后对我来说很好。

I didn't spend a lot of time on this thumbnail; honestly I was already jumping into the next step because I was so excited how this piece was going to turn out. So I started blocking out the shapes and figuring out where certain objects and interests are going to play; just keeping things simple works well for me at the end.

步骤02:计划、前景和背景
Step 02: The plan, perspective and background

在这一步的过程中,我想让观众感觉他们沉浸在场景中,好像相机是第三的视角,下一秒是故事的结局,让观众站在边缘,想知道接下来会发生什么。这是这件事的既定计划。

During the process of this step I wanted to the viewer to feel as if they were immersed in the scene, as if the camera was a third point of view and that the next second would be the aftermath of the story leaving the viewer on edge and wanting to know what would happen next. That was the set plan on this piece.

然后,我画了一个简单的透视网格来帮助我理解焦点,给画面一种平衡感和重量感。起初我的想法是在后台有一个破坏性的城市,你在室内向外看,但我觉得太忙了,所以我在船上添加了一个更好的空间和讲故事的空间感。

Then I laid out a simple perspective grid just to help me with the focal point and give a sense of balance and weight to the image. At first I had the idea of having a destructive city in the background and you're in an interior looking out, but it felt too busy for me so I added in ships to give a better sense of space and room for storytelling.

步骤03:背景填充和细节
Step 03: Background fill and details

当我决定把背景改为这浩瀚的天空时,我加了船,让更多的注意力集中在中心焦点上。我加了些云彩,天空和彩绘在一些填充颜色的场景中,以确保它不是太强大。

Once I decided to change the background into this vast sky I added the ships to allow more attention on the centre focal point. I added some clouds, sky and painted in some fill color into the scene for believability, make sure it's not too empowering.

我用简单的基本形状和一些基本的绘画来画船。我给更大更近的船只添加了纹理;一些较小的船只将一些天空填满,将它们送入太空。我也开始在现场添加一些火和碎片。这给了我一个机会,在场景中增加更多的戏剧和创作冲突。我一直盯着这个球,它是多么的空,所以是时候继续前进了。

I painted the ships with simple basic shapes and some base painting. I added textures to the bigger and closer ships; some of the smaller ships had some sky fill pushing them back further into space. I also started adding some fire and debris into scene. This gave me a chance to add more drama and create conflict in the scene. I kept staring at the sphere and how empty it was, so it was time to move on.

步骤04:球体
Step 04: The sphere

这很有趣;我想让这个球体看起来像有机的,温和的,但机械的和授权的。我做的第一件事是用一个核心阴影和光填充来填充它,让它更有深度。我开始在球体的外部和内部中心工作,添加一个纹理,给我重复的形状和机械的外观。我也复制了中心的图层。

This was a lot of fun to do; I wanted the sphere to look like it was organic, gentle, yet mechanical and empowering. The first thing I did was fill it with a core shadow and light fill just to give it some depth. I started working on the outer part and inner center of sphere, adding a texture that gave me repetitive shapes and a mechanical look. I also duplicated the layer for the center as well.

我把外缘涂上了蓝色,为有机的吸引力增添了一层坚韧的质感;我也开始掩蔽这个球体,让它看起来有破损和腐烂。然后我把注意力集中在灯光效果上,让它看起来生动活泼,反应灵敏。

I painted the outer rim with a teal blue color and added a gritty texture for the organic appeal; I also started masking out the sphere to make it look damaged and decayed. Then I focused on painting in the lighting effects to make it look alive and responsive.

步骤05:立方体
Step 05: The cubes

在这一部分,我想让立方体成为保护球体的警告系统,就像蜂群保护着自己的皇后。 我开始掩盖边缘,然后开始填充黑暗和浅色的颜色,并将一些技术线路集成到机体中,以实现机械设计。

In this part I wanted the cubes to be a warning system that protects the sphere, like a swarm of bees protecting their queen. I started masking out the edges then I began to fill dark and light colors and some tech lines integrated into the body for that mechanical design.

我用油漆纹理进一步深入研究,给予一些勇气和可信度。 我必须设计每个立方体的前面给他们不同的个性,但他们仍然感觉作为一个单位。 最后,我专注于用红色的眼睛照明和绘画,看起来很警惕,我选择去掉一些立方体,因为它变得压倒性和忙碌。 然后添加额外的细节,以推动有机的感觉。

I dive into them further with paint textures to give some grit and believability; I had to design the front of each cube to give them different personalities but so they still feel as one unit. Lastly I focus on lighting and painting in red eyes for that alert look and I made a choice to remove some cubes as it was getting overwhelming and busy. Then extra bits of detail were added to push that organic feel.

步骤06:前景
Step 06: The foreground

我决定前景将是船的内部部分,因为我们与船舶或角色所绘制的球体之间的巨大史诗冲突。

I decide the foreground would be an interior part of the ship for our big epic conflict with the sphere drawn in by the ship or the character.

我开始工作,确保视角是正确的。 我使用多边形套索工具制作了一些平坦的颜色,用一些肮脏和粗糙的纹理来绘制形状,并在左右墙上使用相同的技术。 记住不要过度填充内部从焦点分心。 最后,我掩盖了边缘,打破了内部的损坏和污垢的影响。 飞片和碎片也被添加进来。

I started working the ground making sure the perspective was correct. I laid down some flat color using the Polygonal Lasso tool to make the shapes, painted in some dirty and grit textures and used the same technique on the left and right walls; keeping in mind not to over populate the interior to distract from the focal point. At the end I masked in the edges to break up the interior for that damaged and dirt effect. Flying pieces of paper and debris were added in as well.

步骤07:人物
Step 07: The character

角色是图像的最后部分之一。 我把它着重于图形的形状。 然后,我使用直升机驾驶舱的照片添加了一些纹理,并将其夹在数字轮廓内。 然后,我扭曲它,翻转它,并将其拉伸,寻找有趣的形状,然后在西装上绘制。 然后我画了靴子,在背部和胳膊上增加了喷气背包。

The character was one of the last parts of the image. I painted right into it focusing on the shape of the figure. I then added some textures using a photo of a helicopter cockpit and clipped it inside the figures outline. Then I distorted it, flipped it and stretched it to look for interesting shapes for the suit to then paint on top. Then I worked on painting the boots, adding the jet pack light in the back and the arm as well.

我用头部的照片参考,我用草单刷刀刷头发。 然后我画了一些触摸ups和填充颜色的整体外观。

I used a photo reference for the head and I painted the hair in with a grass single blade brush. I then painted in some touches ups with the lighting and fill color for the overall look.

步骤08:整体,润色和完成
Step 08: The overall, touch ups and finish

这是我最喜欢的一个阶段,因为我可以看到这一切都在一起。当一切都安排好后,我就回到了背景,开始增加激光效果,爆炸,火焰,碎片和大气层。

This is one of my favorite stages of the piece because I get to see it all coming together. Once everything was laid in I went back to the background and started adding in lasers effects, explosions, fire, debris and atmosphere.

然后我搬到Midground,添加一个烟雾效果。另一个特别注意的角色是从他的衣服中加入灰尘颗粒和灯光,燃烧地面,引起火灾。这增加了叙事的深度。

Then I moved on to the midground, adding in a smoke effect behind the cubed robots. Some extra attention was paid to the character adding dust particles and lighting from his suit, and burning the interior of the ground causing fire. This added more depth to the narrative.

我调整的颜色平衡,亮度和对比度,以及添加一个照片过滤器层和裁剪的图像,以达到电影的感觉。最后,我添加了一些细节细节的智能过滤器。

I played with Color Balance, Brightness and Contrast, as well as adding a Photo filter layer and cropping the image to achieve a cinematic feel. Lastly I added a Smart filter for some edge details.

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